Editing Meta Knight (SSB4)/Neutral attack
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Latest revision | Your text | ||
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[[File:MetaKnightJab.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab infinite.]] | [[File:MetaKnightJab.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab infinite.]] | ||
[[File:MetaKnightJabFinisher.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab finisher.]] | [[File:MetaKnightJabFinisher.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab finisher.]] | ||
{{technical data}} | |||
==Overview== | ==Overview== | ||
Meta Knight's '''Flurry Attack''' executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely. | Meta Knight's '''Flurry Attack''' executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely. | ||
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | |||
{{HitboxTableTitle|Loop hits|24}} | |||
{{SSB4HitboxTableHeader | |||
{{HitboxTableTitle|Loop hits| | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
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|ypos=5.3 | |ypos=5.3 | ||
|zpos=8.5 | |zpos=8.5 | ||
|sdi=0.6 | |sdi=0.6 | ||
|trip=0 | |trip=0 | ||
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|ypos=5.3 | |ypos=5.3 | ||
|zpos=13.0 | |zpos=13.0 | ||
|sdi=0.6 | |sdi=0.6 | ||
|trip=0 | |trip=0 | ||
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|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
{{HitboxTableTitle|Final hit| | {{HitboxTableTitle|Final hit|24}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
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|ypos=7.0 | |ypos=7.0 | ||
|zpos=20.0 | |zpos=20.0 | ||
|ff=2.5 | |ff=2.5 | ||
|trip=0 | |trip=0 | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|7, 11, 15, 20, 24, 29... | |7, 11, 15, 20, 24, 29(looped from 7)... | ||
|- | |- | ||
!Finisher | !Jab Finisher (starts after the loop) | ||
|3 | |3 | ||
|- | |- |