Editing Match timer
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[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]] | [[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]] | ||
The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby. | The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby. The timer is formatted as <code>H:MM:SS.ss</code> (hours, minutes, seconds, centiseconds), with centiseconds introduced after ''Melee'' and hours introduced after ''[[Super Smash Bros. 4]]''. | ||
Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]]. | Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]]. | ||
== | ==Prebattle countdown timer== | ||
The ''' | The '''prebattle countdown timer''' counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top-left corner starting with ''Brawl''. | ||
In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up. | In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up. | ||
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The '''final countdown timer''' counts down the last five seconds before a [[time out]], ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]]. | The '''final countdown timer''' counts down the last five seconds before a [[time out]], ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]]. | ||
In ''Smash 64'', the timer is only present via the announcer. From ''Melee'' onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the | In ''Smash 64'', the timer is only present via the announcer. From ''Melee'' onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the prebattle countdown timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s, [[Screen KO]]s, and [[Finish Zoom]]. | ||
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==Trivia== | ==Trivia== | ||
* | *When there are only thirty seconds left, the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]]. | ||
**In Suzaku Castle's case, this applies to music taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate''). | |||
** | **In Moray Towers' case, this applies to music taken directly from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}''). | ||
** | **In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''. | ||
** | **Additionally, [[Hollow Bastion]] will change to Dive to the Heart when there are only thirty seconds left. | ||
** | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |