Editing Match timer
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[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]] | [[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]] | ||
The '''match timer''' is an element that displays the time remaining in a | The '''match timer''' is an element that displays the time remaining in a match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can be toggled in [[Versus Mode]] matches and adjusted between 1 and 99 minutes (with thirty-second intervals for matches under two minutes in ''[[Super Smash Bros. Ultimate]]'') in the [[Rules]] menu. It can also appear with predetermined time limits in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby. The timer is formatted as <code>H:MM:SS.ss</code> (hours, minutes, seconds, centiseconds), with centiseconds introduced after ''Melee'' and hours introduced after ''[[Super Smash Bros. 4]]''. | ||
Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]]. | Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]]. | ||
==Pre-match timer== | ==Pre-match timer== | ||
The '''pre-match timer''' | The '''pre-match timer''' appears before the start of a match, counting down from three before starting the match with "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top left-hand corner starting with ''Brawl''. In ''Ultimate'', the [[versus splash screen]] appears prior to the match. | ||
In ''[[Super Smash Bros.]]'', the | In ''[[Super Smash Bros.]]'', the countdown uses a stoplight with lights activating from left to right. It first starts with a red light and lowers from off-screen, then each of the three amber lights activate as the seconds pass, and a blue light labeled "GO" lights up before the stoplight rises back up. | ||
In ''Melee'', the | In ''Melee'', the countdown uses a meter, with a timer counting down as it rapidly depletes and the text "Ready". A variation of this, lacking the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''. | ||
From ''Brawl'' onwards, the | From ''Brawl'' onwards, the countdown uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in ''Smash 4'' and then to flaming orange-red in ''Ultimate''. When "GO!" appears onscreen, it will have a different color depending on the game: vermilion (''Super Smash Bros.''), blackish-yellow, (''Melee''), brown (''Brawl''), silver (''Smash 3DS''), gold (''Smash for Wii U''), and flaming orange-red (''Ultimate''). | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
MarioOnScreenAppearanceSSB.gif|In ''Smash 64''. | MarioOnScreenAppearanceSSB.gif|In ''Smash 64''. | ||
NessOnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''. | |||
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''. | MarioOnScreenAppearanceSSBB.gif|In ''Brawl''. | ||
Smash3DSPreMatchTimer.jpg|In {{for3ds}}. | Smash3DSPreMatchTimer.jpg|In {{for3ds}}. | ||
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==Final countdown timer== | ==Final countdown timer== | ||
The '''final countdown timer''' counts down the last five seconds | [[File:SmashUltimateMatchFinalSeconds.gif|thumb|200px|Final countdown timer in ''[[Super Smash Bros. Ultimate]]'' during a E3 Demo match.]] | ||
The '''final countdown timer''' counts down the last five seconds of a match, before ending with "TIME!" (“TIME UP” in other regions) and either declare a winner or commence a [[Sudden Death]] match. In [[competitive play]], this event is usually referred to as a [[time out]]. In addition to versus matches, the timer appears in single-player modes like {{b|Race to the Finish|disambiguation}} and [[Trophy Rush]]. | |||
In ''Smash 64'', the timer | In ''Smash 64'', the announcer exclaims the timer with no visual aid. From ''Melee'' onwards, each remaining second is punctuated by a large number in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s and [[Screen KO]]s from happening, except during the {{h2|End of Day|End of Day KO Glitch}}. This also applies to the [[Finish Zoom]] in ''Ultimate''. | ||
{{clr}} | {{clr}} | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
MarioHomeRunContestMeleeLastSecond.jpg|In ''Melee''. | |||
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''. | MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''. | ||
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}. | Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}. | ||
SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}. | SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}. | ||
</gallery> | </gallery> | ||
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<gallery widths="200"> | <gallery widths="200"> | ||
SSB Timer.png|In ''Smash 64''. | SSB Timer.png|In ''Smash 64''. | ||
SSBM Timer. | SSBM Timer.jpg|In ''Melee''. | ||
SSBB Timer.png|In ''Brawl''. | SSBB Timer.png|In ''Brawl''. | ||
SSB3 Timer.jpg|In {{for3ds}}. | SSB3 Timer.jpg|In {{for3ds}}. | ||
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==Trivia== | ==Trivia== | ||
* | *When there are only thirty seconds left, the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]]. | ||
**In Suzaku Castle's case, this applies to music taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate''). | |||
** | **In Moray Towers' case, this applies to music taken directly from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}''). | ||
** | **In version 8.1.0 of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''. | ||
** | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |