Editing Match timer

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[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]]
[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', which shows two and a half minutes.]]


The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby.
The '''match timer''' is an element that appears in the top-right corner of the screen (top-center in ''Melee''). It shows how much time is left during a game before it ends. It is present during a [[Time]] or [[Stock]] battle with the timer option set to on. The timer starts counting down once the [[announcer]] says "GO!". The timer can be adjusted between a minimum of 1 and maximum of 99 minutes (thirty-second intervals in ''Ultimate'') in the [[Rules]] section prior to the start of the match. Normally the format of the timer is "''MM:SS.<small>ss</small>''" (minutes, seconds, centiseconds). In ''Smash 4'', if the timer exceeds 60 minutes, it will include the number "1" to display the hour instead of the usual format. In addition to [[Versus match]]es, the timer can also appear with predetermined time limits in minigames like [[Trophy Rush]] and [[Target Blast]], or boss battles such as [[Master Core]], as well as on the [[Online Practice Stage]] when waiting in a lobby for the current match to end. There are instances throughout the series of unique time-based gameplay settings.


As of ''[[Super Smash Bros. 4]]'', it is formatted as <code>H:MM:SS.ms</code> (hours, minutes, seconds, and milliseconds). Milliseconds were introduced in ''Melee'', and hours were introduced in ''Smash 4''. Prior to ''Smash 4'', matches longer than an hour add to the minute counter for a timer of up to 99 minutes. It is formatted in the [[Boxing Ring]]'s jumbotron as <code>MM:SS</code>, and displays <code>--:--</code> outside of time matches.
Depending on [[region]] and [[language]], timers are different audibly. While numbers stay the same visually, text such as "GO!" or spoken numbers by the announcer greatly vary. For simplicity reasons, only English is presented in this article. {{clr}}


Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]].
==Pre-match timer==
The '''pre-match timer''' is an element that appears before the start of a match. The announcer will count down starting from three. Depending on which game, characters will make their [[on-screen appearance]] during this time, and the [[music]] track will be briefly displayed in the top left-hand corner as well (''Brawl'', ''Smash 4'', and ''Ultimate''). Prior to the start of the countdown in ''Ultimate'', a [[versus splash screen]] will appear, showing the fighters for that match. When the announcer gives the "GO!" signal and when the word appears onscreen, the match begins, as well as the match timer if applicable.


==Pre-match timer==
In ''[[Super Smash Bros.]]'', the timer uses a light sequence starting from red and while the announcer counts down, the lights will change to yellow from left to right. When the light turns blue, the match begins.
The '''pre-match timer''' counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top-left corner starting with ''Brawl''.


In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up.
In ''[[Super Smash Bros. Melee]]'', the announcer says "Ready...Go!" instead of counting down from three after the character trophies "come to life", and the announcer says "Sudden Death...Go!" after the character’s ending in a tie. A meter is shown visually onscreen to be counting down from three, displaying the time with centiseconds, though this is purely aesthetic and counts down quickly in less than three seconds. This variation is also used in ''Brawl'', ''Smash 4'', and ''Ultimate'' during [[single player|single-player modes]] including [[All-Star]] and [[Adventure Mode: World of Light]]. On-screen appearances will be absent from this countdown method. Quicker appearances are only in single player  modes and versus modes in Melee on this "Ready...Go!" method and "Sudden Death...Go!" method.


In ''Melee'', the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''.
In ''[[Super Smash Bros. Brawl]]'', the pre-match timer uses numbers and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in ''[[Smash 4]]'', and then to flaming orange-red in ''[[Ultimate]]''.


From ''Brawl'' onwards, the timer uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each installment. ''Brawl'' uses blue (three), green (two), and yellow (one). All numbers are red in ''Smash 4'' and flaming orange-red in ''Ultimate''. The "GO!" text is colored vermilion in ''Super Smash Bros.'', blackish-yellow in ''Melee'', brown in ''Brawl'', silver in ''for 3DS'', gold in ''for Wii U'', and flaming orange-red in ''Ultimate''.
When "GO!" appears onscreen, it will have a different color depending on which game: vermilion (''Super Smash Bros.''), blackish-yellow, (''Melee''), brown (''Brawl''), silver (''Smash 3DS''), gold (''Smash for Wii U''), and flaming orange-red (''Ultimate'').


<gallery widths="200px">
<gallery widths="200px">
MarioOnScreenAppearanceSSB.gif|In ''Smash 64''.
MarioOnScreenAppearanceSSB.gif|In ''SSB''.
OnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''.
NessOnScreenAppearanceMelee.gif|In ''Melee'' and [[single player|single-player modes]] since ''Brawl''.
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''.
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''
Smash3DSPreMatchTimer.jpg|In {{for3ds}}.
Smash3DSPreMatchTimer.jpg|In {{for3ds}}
MarioOnScreenAppearanceSSB4.gif|In {{forwiiu}}.
MarioOnScreenAppearanceSSB4.gif|In {{forwiiu}}
MarioOnScreenAppearanceSSBU.gif|In ''Ultimate''.
MiiBrawlerPokémonStadiumUltimate.jpg|In ''Ultimate''.
</gallery>
</gallery>
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{{clr}}


==Final countdown timer==
==Final countdown timer==
The '''final countdown timer''' counts down the last five seconds before a [[time out]], ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]].
[[File:SmashUltimateMatchFinalSeconds.gif|thumb|200px|Final countdown timer in ''[[Super Smash Bros. Ultimate]]'' during a versus match.]]
The '''final countdown timer''' is an element that appears at the end of a match. When there are only five seconds remaining, the match timer will disappear (except for ''[[Super Smash Bros.]]''), and the announcer will start to count down with each number getting bigger onscreen (the numbers are the same size in ''Smash for Wii U'' and ''Ultimate'') before calling out "TIME!" ("TIME UP!" in the Chinese, Korean and Japanese versions and the original game) to signal the end of the match. When that word appears onscreen, a winner will be chosen based on the highest total score each fighter/team has during the match, depending on the [[mode|game mode]]. Players who are tied will face off in a [[Sudden Death]] match to break the tie.
 
In [[competitive play]], this event is usually referred to as a "[[time out]]"; sometimes it is performed intentionally in order to win by [[stock]] or [[percent]]age lead alone. In addition to [[VS. match]]es, the timer appears in single-player modes like [[Race to the Finish (disambiguation)|Race to the Finish]] and [[Trophy Rush]]. If [[Target Blast]] and the [[Home-Run Contest]] is played, then "TIME!" won't be called after the last second appeared. If a timed [[Multi-Man]] game is played, then the announcer will call out "GAME!" ("GAME SET" in the Japanese version and in the original game) when time is up.


In ''Smash 64'', the timer is only present via the announcer. From ''Melee'' onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s, [[Screen KO]]s, and [[Finish Zoom]].
Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The 10-second timer on the [[Target Blast bomb|bomb]] in Target Blast starts from green and for each second the fuse takes, it changes to yellow, orange, and then to red when the bomb explodes. In ''SSB4'', the final countdown timer's appearance activates the countdown-affected [[equipment]], and prevents [[Star KO]]s and [[Screen KO]]s from happening for fairness purposes. There is [[End of Day#End of Day KO Glitch|only one known exception to this.]]
{{clr}}
{{clr}}


<gallery widths="200px">
<gallery widths="200px">
Countdown Timer SSBM.png|In ''Melee''.
MarioHomeRunContestMeleeLastSecond.jpg|In ''Melee''
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}.
SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}.
SmashUltimateMatchFinalSeconds.gif|In ''Ultimate''.
</gallery>
</gallery>


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
SSB Timer.png|In ''Smash 64''.
SSB Timer.png|In ''[[Super Smash Bros.]]''
SSBM Timer.png|In ''Melee''.
SSBM Timer.jpg|In ''[[Super Smash Bros. Melee|Melee]]''.
SSBB Timer.png|In ''Brawl''.
SSBB Timer.jpg|In ''[[Super Smash Bros. Brawl|Brawl]]''.
SSB3 Timer.jpg|In {{for3ds}}.
SSB3 Timer.jpg|In {{for3ds}}.
MatchTimeHourPlus.jpg|In {{forwiiu}}.
MatchTimeHourPlus.jpg|In {{forwiiu}}.
PunchOutScreenWiiU.jpg|On the Boxing Ring’s Jumbotron in {{forwiiu}}.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Some stages play unique music tracks when only thirty seconds on the timer remain:
*When there's only thirty seconds left in ''Smash 64'', twenty seconds left in ''Melee'', the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]].
** {{SSB|Mushroom Kingdom}} (SSB), {{SSBM|Mushroom Kingdom}} (Melee), and [[Mushroom Kingdom II]] play the "Hurry Up!" theme from {{iw|mariowiki|Super Mario Bros.}}
**In Suzaku Castle's case, this only happens if the music currently playing is any of the original ''Street Fighter II'' or ''Super Street Fighter II'' themes (barring the Player Select theme from either game in ''Ultimate'').
**[[Suzaku Castle]] changes to the "low health" version of tracks taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate'').
**In Moray Towers' case, this happens if the music currently playing is directly ported from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''Split & Splat'', ''Octoweaponry'', ''I Am Octavio'', ''Calamari Inkantation'', and ''Deluge Dirge'').
**[[Moray Towers]] changes to an abridged version of "Now or Never!"  (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}'').
**As of version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield also play these unique tracks if an applicable song happens to play and the timer reduces to thirty seconds.
**The timer reaching thirty seconds also triggers [[Hollow Bastion]] to change to Dive to the Heart.
[[Category:Gameplay]]
[[Category:Gameplay]]

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