Editing Masahiro Sakurai
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===At Nintendo and HAL Laboratory=== | ===At Nintendo and HAL Laboratory=== | ||
At HAL Laboratory, Sakurai created the character [[Kirby]] at the age of 19. He would soon direct his first title, ''[[Kirby's Dream Land]]'' | At HAL Laboratory, Sakurai created the character [[Kirby]] at the age of 19. He would soon direct his first title, ''[[Kirby's Dream Land]]''. | ||
Sakurai first devised the concept for ''Smash'' in 1998, working on a prototype then known as [[Dragon King: The Fighting Game]]. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would provide the game with more atmosphere, giving it a unique selling-point to set it apart from a sea of fighting games with generic characters. The final product, ''[[Super Smash Bros.]]'', was released in January 1999 (in Japan) and became an unexpected hit, eventually becoming one of the best-selling Nintendo 64 games. | Sakurai first devised the concept for ''Smash'' in 1998, working on a prototype then known as [[Dragon King: The Fighting Game]]. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would provide the game with more atmosphere, giving it a unique selling-point to set it apart from a sea of fighting games with generic characters. The final product, ''[[Super Smash Bros.]]'', was released in January 1999 (in Japan) and became an unexpected hit, eventually becoming one of the best-selling Nintendo 64 games. |