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{{Infobox Character General | {{Infobox Character General | ||
|name = Luigi | |name = Luigi | ||
|image = [[File:Luigi.png|200px]] | |image = [[File:Luigi'sMansion3artwork.png|200px]] | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert | |caption = [[File:MarioSymbol.svg|50px|class=invert]] | ||
Official artwork of Luigi from ''{{s|mariowiki|Luigi's Mansion 3}}''. | Official artwork of Luigi from ''{{s|mariowiki|Luigi's Mansion 3}}''. | ||
|firstgame = [[mariowiki:Mario Bros. (Game & Watch)|''Mario Bros.'' (Game & Watch)]] (1983, technical debut)<br>''{{iw|mariowiki|Mario Bros.|game}}'' (1983, proper debut) | |firstgame = [[mariowiki:Mario Bros. (Game & Watch)|''Mario Bros.'' (Game & Watch)]] (1983, technical debut)<br>''{{iw|mariowiki|Mario Bros.|game}}'' (1983, proper debut) | ||
|lastappearance = ''{{s|mariowiki| Mario | |lastappearance = ''{{s|mariowiki|Mario + Rabbids Sparks of Hope}}'' (2022) | ||
|console = Game & Watch (technical debut)<br>Arcade (proper debut) | |console = Game & Watch (technical debut)<br>Arcade (proper debut) | ||
|species = {{s|mariowiki|Human}} | |species = {{s|mariowiki|Human}} | ||
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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is a character in the {{uv|Mario}} series. Originally debuting as a near-exact copy of his marginally older twin brother [[Mario]], Luigi gradually developed his own appearance and personality, to the point of becoming the co-star and deuteragonist of their home series, as well as the main protagonist of [[mariowiki:Luigi's Mansion (series)|his own spin-off series]].<ref>[http://www.ign.com/wikis/super-smash-bros-wii-u-3ds/Luigi Luigi called the deuteragonist of ''Mario'' franchise.] ''IGN''. Retrieved July 31, 2017.</ref> | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is a character in the {{uv|Mario}} series. Originally debuting as a near-exact copy of his marginally older twin brother [[Mario]], Luigi gradually developed his own appearance and personality, to the point of becoming the co-star and deuteragonist of their home series, as well as the main protagonist of [[mariowiki:Luigi's Mansion (series)|his own spin-off series]].<ref>[http://www.ign.com/wikis/super-smash-bros-wii-u-3ds/Luigi Luigi called the deuteragonist of ''Mario'' franchise.] ''IGN''. Retrieved July 31, 2017.</ref> | ||
As a member of the "[[ | As a member of the "[[List of Super Smash Bros. series characters#"Perfect-attendance crew"|perfect-attendance crew]]", Luigi has been featured as a playable character in every installment of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. | ||
==Origin== | ==Origin== | ||
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Luigi's original design, both in official artwork and gameplay, was a palette swap of Mario. In this case, his overalls and shirt were green and black, respectively; in addition to contrasting with Mario's red and blue color scheme,<ref name="IGN"/> Luigi's color scheme came about because of the limited color palettes in the arcade version of ''Mario Bros.''<ref>[https://www.rollingstone.com/culture/culture-lists/shigeru-miyamoto-shares-nintendo-secrets-19215/being-green-173217/ Shigeru Miyamoto Shares Nintendo Secrets]</ref> While the Game & Watch version of the game has one player control both brothers, the arcade version features Luigi as the character that the second player would control.<ref name="IGN">[http://web.archive.org/web/20071109202747/http://games.ign.com/articles/833/833615p1.html IGN Presents The History of Super Mario Bros.]</ref> | Luigi's original design, both in official artwork and gameplay, was a palette swap of Mario. In this case, his overalls and shirt were green and black, respectively; in addition to contrasting with Mario's red and blue color scheme,<ref name="IGN"/> Luigi's color scheme came about because of the limited color palettes in the arcade version of ''Mario Bros.''<ref>[https://www.rollingstone.com/culture/culture-lists/shigeru-miyamoto-shares-nintendo-secrets-19215/being-green-173217/ Shigeru Miyamoto Shares Nintendo Secrets]</ref> While the Game & Watch version of the game has one player control both brothers, the arcade version features Luigi as the character that the second player would control.<ref name="IGN">[http://web.archive.org/web/20071109202747/http://games.ign.com/articles/833/833615p1.html IGN Presents The History of Super Mario Bros.]</ref> | ||
Luigi would then be featured in the widely acclaimed classic ''[[Super Mario Bros.]]'', which saw the brothers travel through the [[Mushroom Kingdom]] for the first time to rescue [[Princess Peach|Princess Toadstool]] from the evil Koopa King, [[Bowser]]. Unlike its predecessor, ''Super Mario Bros.'' features Luigi clad in a green shirt, white overalls and white hat, which would become his color scheme as [[mariowiki:Fire Mario|Fire Luigi]] in subsequent games, starting with ''[[Super Mario World]]''. ''Super Mario Bros.'' also notably, albeit quietly, abandoned the concept that he and Mario were Italian-American plumbers from New York City | Luigi would then be featured in the widely acclaimed classic ''[[Super Mario Bros.]]'', which saw the brothers travel through the [[Mushroom Kingdom]] for the first time to rescue [[Princess Peach|Princess Toadstool]] from the evil Koopa King, [[Bowser]]. Unlike its predecessor, ''Super Mario Bros.'' features Luigi clad in a green shirt, white overalls and white hat, which would become his color scheme as [[mariowiki:Fire Mario|Fire Luigi]] in subsequent games, starting with ''[[Super Mario World]]''. ''Super Mario Bros.'' also notably, albeit quietly, abandoned the concept that he and Mario were Italian-American plumbers from New York City.<ref>{{cite news|url=http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1|title=Q&A: 'Mario' creator Shigeru Miyamoto}}</ref> | ||
In both the Japanese ''[[Super Mario Bros.: The Lost Levels]]'' and the international ''[[Super Mario Bros. 2]]'', Luigi was established as having superior jumping prowess compared to Mario. ''The Lost Levels'' also gave him worse traction compared to his brother; both traits would become Luigi's defining gameplay mechanics in the overwhelming majority of subsequent games, including in the ''Super Smash Bros.'' series. Both of these sequels also further codified Luigi's physical appearance, with artwork for ''The Lost Levels'' introducing a taller and thinner design that would be seen in-game in ''Super Mario Bros. 2''. | In both the Japanese ''[[Super Mario Bros.: The Lost Levels]]'' and the international ''[[Super Mario Bros. 2]]'', Luigi was established as having superior jumping prowess compared to Mario. ''The Lost Levels'' also gave him worse traction compared to his brother; both traits would become Luigi's defining gameplay mechanics in the overwhelming majority of subsequent games, including in the ''Super Smash Bros.'' series. Both of these sequels also further codified Luigi's physical appearance, with artwork for ''The Lost Levels'' introducing a taller and thinner design that would be seen in-game in ''Super Mario Bros. 2''. | ||
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After his absence in ''Super Mario 64'', however, Luigi's relevance was renewed via his playable appearances in three other very popular [[Nintendo 64]] games: ''{{s|mariowiki|Mario Kart 64}}'', ''{{s|mariowiki|Mario Party}}'', and ''Super Smash Bros.'' Luigi's newfound popularity was most notably demonstrated in ''{{s|mariowiki|Luigi's Mansion}}'', his first starring role within [[mariowiki:Luigi's Mansion (series)|his own spin-off series]]. The game established Luigi's defining personality: bashful and good-hearted, yet cowardly and afflicted by a deep-seated fear of ghosts. Despite encountering many obstacles and being consistently terrified of the mansion's various ghosts, Luigi nevertheless manages to save Mario from {{s|mariowiki|King Boo}}. | After his absence in ''Super Mario 64'', however, Luigi's relevance was renewed via his playable appearances in three other very popular [[Nintendo 64]] games: ''{{s|mariowiki|Mario Kart 64}}'', ''{{s|mariowiki|Mario Party}}'', and ''Super Smash Bros.'' Luigi's newfound popularity was most notably demonstrated in ''{{s|mariowiki|Luigi's Mansion}}'', his first starring role within [[mariowiki:Luigi's Mansion (series)|his own spin-off series]]. The game established Luigi's defining personality: bashful and good-hearted, yet cowardly and afflicted by a deep-seated fear of ghosts. Despite encountering many obstacles and being consistently terrified of the mansion's various ghosts, Luigi nevertheless manages to save Mario from {{s|mariowiki|King Boo}}. | ||
Luigi received slightly more character development via the [[mariowiki:Mario Tennis (series)|''Mario Tennis'' series]]: its [[mariowiki:Mario Tennis (Nintendo 64)|first installment]] marked the debut of his antagonistic rival [[Waluigi]], while ''{{s|mariowiki|Mario Power Tennis}}'' saw [[Princess Daisy]] become a reciprocal love interest for Luigi after her appearance as his caddie in ''{{s|mariowiki|NES Open Tournament Golf}}''. Although Luigi did not appear in ''{{s|mariowiki|Super Mario Sunshine}}'', his relevance has remained steady since ''Luigi's Mansion''. This has been most obvious with his co-starring role in the [[mariowiki:Mario & Luigi (series)|''Mario & Luigi'' series]] alongside Mario, and has been further supplemented by his playable appearances in ''{{s|mariowiki| | Luigi received slightly more character development via the [[mariowiki:Mario Tennis (series)|''Mario Tennis'' series]]: its [[mariowiki:Mario Tennis (Nintendo 64)|first installment]] marked the debut of his antagonistic rival [[Waluigi]], while ''{{s|mariowiki|Mario Power Tennis}}'' saw [[Princess Daisy]] become a reciprocal love interest for Luigi after her appearance as his caddie in ''{{s|mariowiki|NES Open Tournament Golf}}''. Although Luigi did not appear in ''{{s|mariowiki|Super Mario Sunshine}}'', his relevance has remained steady since ''Luigi's Mansion''. This has been most obvious with his co-starring role in the [[mariowiki:Mario & Luigi (series)|''Mario & Luigi'' series]] alongside Mario, and has been further supplemented by his playable appearances in ''{{s|mariowiki|Super Mario 64 DS}}'', ''{{s|mariowiki|New Super Mario Bros.}}'', ''{{s|mariowiki|Super Mario Galaxy}}'', ''{{s|mariowiki|Super Mario Galaxy 2}}'', ''{{s|mariowiki|Super Paper Mario}}'', and ''{{s|mariowiki|Super Mario 3D Land}}''. | ||
Luigi's relevance reached its peak during the {{s|mariowiki|Year of Luigi}}, which was announced on February 14, 2013 and commemorated the 30th anniversary of his debut.<ref>[http://www.youtube.com/watch?v=cntz1GyM1Bs Nintendo Direct 2.14.2013]</ref> Various games and collectibles focusing on Luigi were released, with two of the games, ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}'' and ''{{s|mariowiki|Mario & Luigi: Dream Team}}'', further developing his character. ''Dream Team'' further cemented the deep bond between the Mario Bros., and saw Luigi courageously rise to the occasion against [[Bowser]], which resulted in his critics—such as {{s|mariowiki|Starlow}} and even Bowser himself—coming to view him as Mario's equal. ''Dark Moon'' saw him develop a slightly more courageous attitude, save Mario yet again, and clearly cemented King Boo as his archenemy, evoking reminders of the long-standing rivalry between Mario and Bowser. | Luigi's relevance reached its peak during the {{s|mariowiki|Year of Luigi}}, which was announced on February 14, 2013 and commemorated the 30th anniversary of his debut.<ref>[http://www.youtube.com/watch?v=cntz1GyM1Bs Nintendo Direct 2.14.2013]</ref> Various games and collectibles focusing on Luigi were released, with two of the games, ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}'' and ''{{s|mariowiki|Mario & Luigi: Dream Team}}'', further developing his character. ''Dream Team'' further cemented the deep bond between the Mario Bros., and saw Luigi courageously rise to the occasion against [[Bowser]], which resulted in his critics—such as {{s|mariowiki|Starlow}} and even Bowser himself—coming to view him as Mario's equal. ''Dark Moon'' saw him develop a slightly more courageous attitude, save Mario yet again, and clearly cemented King Boo as his archenemy, evoking reminders of the long-standing rivalry between Mario and Bowser. | ||
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===As a playable character=== | ===As a playable character=== | ||
{{Main|Luigi (SSBM)}} | {{Main|Luigi (SSBM)}} | ||
[[File:Luigi SSBM.jpg| | [[File:Luigi SSBM.jpg|right|150px|thumb|Luigi, as he appears in ''Super Smash Bros. Melee''.]] | ||
Luigi returns in ''Super Smash Bros. Melee'' as an unlockable character. Unlike in ''SSB'', his design has been updated to appear almost exactly like his Nintendo 64 render artwork, instead of a combination of his in-game appearance in ''Mario Party'' and indigo overalls from ''Super Mario World''. Luigi can be unlocked in {{SSBM|Adventure Mode}} by finishing the first stage with the number 2 in the timer; in addition to causing him to take {{SSBM|Mario}}'s place in the subsequent battle, it may also be a reference to Luigi originally being the player 2 analog to his brother.<ref name=SourceMelee/> Luigi can also be unlocked by playing 800 [[Versus Mode]] matches.<ref name=SourceMelee/> | Luigi returns in ''Super Smash Bros. Melee'' as an unlockable character. Unlike in ''SSB'', his design has been updated to appear almost exactly like his Nintendo 64 render artwork, instead of a combination of his in-game appearance in ''Mario Party'' and indigo overalls from ''Super Mario World''. Luigi can be unlocked in {{SSBM|Adventure Mode}} by finishing the first stage with the number 2 in the timer; in addition to causing him to take {{SSBM|Mario}}'s place in the subsequent battle, it may also be a reference to Luigi originally being the player 2 analog to his brother.<ref name=SourceMelee/> Luigi can also be unlocked by playing 800 [[Versus Mode]] matches.<ref name=SourceMelee/> | ||
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[[File:Subspace DDD,Luigi,ness.jpg|thumb|150px|left|Luigi alongside {{SSBB|King Dedede}} and {{SSBB|Ness}} in The Subspace Emissary.]] | [[File:Subspace DDD,Luigi,ness.jpg|thumb|150px|left|Luigi alongside {{SSBB|King Dedede}} and {{SSBB|Ness}} in The Subspace Emissary.]] | ||
Like his fellow veterans, Luigi now has a [[Final Smash]]; in his case, it is [[Negative Zone]], which emits a {{s|mariowiki|Big Bubble}}-esque field that inflicts a myriad of [[effect]]s at random intervals. In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the number of buffs being larger overall. In paticular, many of his attacks have become stronger or faster, while his recovery has significantly improved. However, the removal of wavedashing drastically harmed Luigi; when coupled with the stronger defensive play of ''Brawl'', this makes his poor traction much more of a liability, as his inability to punish out of shield with wavedashing is a more significant problem in ''Brawl''. The introduction of hitstun canceling is also detrimental, as it significantly limits Luigi's combo game. Due to his abundance of buffs being outweighed by the considerable impact of his nerfs, Luigi is ranked 28th out of 38 on the tier list. This places him at the top of the E tier, and posits him as one of the three lowest ranked mid tier characters. | Like his fellow veterans, Luigi now has a [[Final Smash]]; in his case, it is [[Negative Zone]], which emits a {{s|mariowiki|Big Bubble}}-esque field that inflicts a myriad of [[effect]]s at random intervals. In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the number of buffs being larger overall. In paticular, many of his attacks have become stronger or faster, while his recovery has significantly improved. However, the removal of wavedashing drastically harmed Luigi; when coupled with the stronger defensive play of ''Brawl'', this makes his poor traction much more of a liability, as his inability to punish out of shield with wavedashing is a more significant problem in ''Brawl''. The introduction of hitstun canceling is also detrimental, as it significantly limits Luigi's combo game. Due to his abundance of buffs being outweighed by the considerable impact of his nerfs, Luigi is currently ranked 28th out of 38 on the tier list. This places him at the top of the E tier, and posits him as one of the three lowest ranked mid tier characters. | ||
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! Game | ! Game | ||
! Effect | ! Effect | ||
! | ! Character(s) | ||
|- | |- | ||
| {{s|mariowiki|Luigi}} | | {{s|mariowiki|Luigi}} | ||
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| {{s|mariowiki|Mario & Luigi: Superstar Saga}} | | {{s|mariowiki|Mario & Luigi: Superstar Saga}} | ||
| {{SortKey|SpecialLaunchPower+023}}{{StickerIcon|Launch Power}} +23 | | {{SortKey|SpecialLaunchPower+023}}{{StickerIcon|Launch Power}} +23 | ||
| {{ | | {{SortKey|Mario Luigi Peach Bowser Yoshi}}{{Head|Mario|g=SSBB|s=16px}}{{Head|Luigi|g=SSBB|s=16px}}{{Head|Peach|g=SSBB|s=16px}}{{Head|Bowser|g=SSBB|s=16px}}{{Head|Yoshi|g=SSBB|s=16px}} | ||
|- | |- | ||
| {{s|mariowiki|Luigi}} | | {{s|mariowiki|Luigi}} | ||
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| {{s|mariowiki|Mario & Luigi: Partners in Time}} | | {{s|mariowiki|Mario & Luigi: Partners in Time}} | ||
| {{SortKey|SpecialLaunchPower+005}}{{StickerIcon|Launch Power}} +5 | | {{SortKey|SpecialLaunchPower+005}}{{StickerIcon|Launch Power}} +5 | ||
| {{ | | {{SortKey|Mario Luigi Peach Bowser Yoshi}}{{Head|Mario|g=SSBB|s=16px}}{{Head|Luigi|g=SSBB|s=16px}}{{Head|Peach|g=SSBB|s=16px}}{{Head|Bowser|g=SSBB|s=16px}}{{Head|Yoshi|g=SSBB|s=16px}} | ||
|- | |- | ||
| [[Mario]] & {{s|mariowiki|Luigi}} | | [[Mario]] & {{s|mariowiki|Luigi}} | ||
| {{s|mariowiki|Mario & Luigi: Superstar Saga}} | | {{s|mariowiki|Mario & Luigi: Superstar Saga}} | ||
| {{SortKey|DefenseFlame+019}}{{EffectIcon|Flame}} Resistance +19 | | {{SortKey|DefenseFlame+019}}{{EffectIcon|Flame}} Resistance +19 | ||
| {{ | | {{SortKey|Mario Luigi Peach Bowser Yoshi}}{{Head|Mario|g=SSBB|s=16px}}{{Head|Luigi|g=SSBB|s=16px}}{{Head|Peach|g=SSBB|s=16px}}{{Head|Bowser|g=SSBB|s=16px}}{{Head|Yoshi|g=SSBB|s=16px}} | ||
|} | |} | ||
{{StickerPicBox|Luigi|Luigi's Mansion}} | {{StickerPicBox|Luigi|Luigi's Mansion}} | ||
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{{Main|Luigi (SSB4)}} | {{Main|Luigi (SSB4)}} | ||
[[File:Luigi SSB4.png|thumb|200px|Luigi, as he appears in ''Super Smash Bros. 4''.]] | [[File:Luigi SSB4.png|thumb|200px|Luigi, as he appears in ''Super Smash Bros. 4''.]] | ||
Luigi returns as a playable character in ''[[Super Smash Bros. 4]]''. However, ''SSB4'' is the first installment of the series to announce him as a playable character before release,<ref>[https://www.youtube.com/watch?v=dONco32sHxo Nintendo Direct 8.7.13]</ref> as well as the only installment where he is a [[starter character]]. Luigi's design has also been updated, as it is now based on his appearance as of ''{{s|mariowiki|Super Mario 3D Land}}'' and ''{{s|mariowiki|Super Mario 3D World}}''. He also received a new [[Poltergust 5000|a new Final Smash]] that uses the {{s|mariowiki|Poltergust 5000}} from ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}''. | Luigi returns as a playable character in ''[[Super Smash Bros. 4]]''. However, ''SSB4'' is the first installment of the series to announce him as a playable character before release,<ref>[https://www.youtube.com/watch?v=dONco32sHxo Nintendo Direct 8.7.13]</ref> as well as the only installment where he is a [[starter character]]. Luigi's design has also been updated, as it is now based on his appearance as of ''{{s|mariowiki|Super Mario 3D Land}}'' and ''{{s|mariowiki|Super Mario 3D World}}''. He also received a new [[Poltergust 5000|a new Final Smash]] that uses the {{s|mariowiki|Poltergust 5000}} from ''{{s|mariowiki|Luigi's Mansion 2: Dark Moon}}''. | ||
Luigi has been [[buff]]ed in the transition from ''Brawl'' to ''SSB4''. In addition to retaining his overall fast frame data and varied recovery, Luigi's moveset now boasts an impressive amount of utility, particularly in regard to combo potential. This is best demonstrated by Luigi's grab game, which is among the most effective in the game thanks to his quick grabs, his back throw being a viable KOing option, and his down throw's outstanding combo potential. | Luigi has been [[buff]]ed in the transition from ''Brawl'' to ''SSB4''. In addition to retaining his overall fast frame data and varied recovery, Luigi's moveset now boasts an impressive amount of utility, particularly in regard to combo potential. This is best demonstrated by Luigi's grab game, which is among the most effective in the game thanks to his quick grabs, his back throw being a viable KOing option, and his down throw's outstanding combo potential. | ||
However, Luigi retains his overall slow mobility, especially while airborne, as well as his extremely low [[traction]]. Update [[1.1.1]] also altered the knockback of his down throw, which removed its guaranteed KO set-ups. Despite his flaws, Luigi overall remains a force to be reckoned with, and he has achieved fairly strong tournament representation and results throughout ''SSB4''{{'}}s lifespan. As a result, he is ranked 18th out of | However, Luigi retains his overall slow mobility, especially while airborne, as well as his extremely low [[traction]]. Update [[1.1.1]] also altered the knockback of his down throw, which removed its guaranteed KO set-ups. Despite his flaws, Luigi overall remains a force to be reckoned with, and he has achieved fairly strong tournament representation and results throughout ''SSB4''{{'}}s lifespan. As a result, he is currently ranked 18th out of 55 on the tier list; in addition to placing him in the B tier, this posits him as a high tier character. | ||
===As a costume=== | ===As a costume=== | ||
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{{Main|Luigi (SSBU)}} | {{Main|Luigi (SSBU)}} | ||
[[File:Luigi SSBU.png|thumb|Luigi, as he appears in ''Super Smash Bros. Ultimate''.]] | [[File:Luigi SSBU.png|thumb|Luigi, as he appears in ''Super Smash Bros. Ultimate''.]] | ||
Luigi returns as an unlockable character in ''Super Smash Bros. Ultimate''. He was formally announced alongside the rest of the cast via ''Ultimate''{{'}}s E3 2018 trailer on June 12th, 2018.<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> Like {{SSBU|Mario}}, Luigi's design is now based on his appearance in ''{{ | Luigi returns as an unlockable character in ''Super Smash Bros. Ultimate''. He was formally announced alongside the rest of the cast via ''Ultimate''{{'}}s E3 2018 trailer on June 12th, 2018.<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> Like {{SSBU|Mario}}, Luigi's design is now based on his appearance in ''{{s|mariowiki|Super Mario Odyssey}}'', albeit without the accessories he wears in that game. In addition, Luigi now has a [[tether grab]], using his {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' for his grabs, pummel and throws;<ref>[https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_09 Super Smash Blog | 09: Luigi]</ref> in addition to granting him a grab aerial, it fittingly replaces the {{s|mariowiki|Poltergust 5000}} for his [[Poltergust G-00|Final Smash]]. The combination of his Poltergust G-00, new dashing animation, and new up tilt have collectively de-[[clone]]d him into a pseudo-clone of his older twin brother after previously being a semi-clone of him from ''Melee'' to ''SSB4''. | ||
Luigi | Luigi has seen a mix of buffs and nerfs in his transition to ''Ultimate''. His [[recovery]] has been worsened, as [[Luigi Cyclone]] has lost all of its recovery potential due to barely gaining any height with consistent mashing while no longer being able to gimp opponents offstage due to its new windboxes, and his new grabs are more difficult to land due to their slower startup, despite their increased range. Additionally, despite the reintroduction of directional air dodges allows him to gain some extra recovery distance, their increased lag and ability to only use one before landing makes recovery mixups with them far less reliable. He has gained a sizable amount of buffs however: his [[down tilt]] and [[dash attack]], arguably his two worst moves in ''Smash 4'', have been significantly improved, his KO options have been strengthened, especially [[Super Jump Punch]] which can KO at even lower percentages, and his combo capabilities have been enhanced: his new [[up tilt]] has more range and less ending lag, his [[up aerial]] has less ending lag, and his [[down throw]] has had its already strong combo potential improved due to its lower ending lag and Luigi's faster jumpsquat. Lastly, while its recovery potential has been removed, Luigi Cyclone has gained more utility as it deals more damage and knockback, has more range, pulls opponents in easier thanks to its new windboxes, and it grants Luigi full body [[invincibility]] (especially in the air, which activates on frame 1). He also benefits from the universal changes, having less [[landing lag]] on his aerials and his mobility improved in all areas. The most crucial improvement however, was to his notoriously low [[traction]], which has been drastically increased, no longer being the lowest in the game, improving his approach and out of shield options. | ||
Overall, he has become a more polarized character: his strengths have been improved while his weaknesses have been further exacerbated, and he is considered to be a mid or high tier character by most professional players. | |||
Overall, | |||
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**However, he was seemingly able to wall jump in the early E3 build of {{for3ds}}.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U#Luigi_.283DS_only.29 Prerelease: Super Smash Bros. for Nintendo 3DS and Wii U - The Cutting Room Floor]</ref> | **However, he was seemingly able to wall jump in the early E3 build of {{for3ds}}.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U#Luigi_.283DS_only.29 Prerelease: Super Smash Bros. for Nintendo 3DS and Wii U - The Cutting Room Floor]</ref> | ||
*Prior to ''Brawl'', Luigi had no unique sound effects whatsoever, despite having his own distinct voice beginning with ''{{s|mariowiki|Mario Kart 64}}'', which was released before ''Smash 64''. Instead, his voice clips and sound effects are simply higher-pitched versions of [[Mario]]'s from ''{{s|mariowiki|Super Mario 64}}'', while [[Luigi Cyclone]]'s voice clip and sound effect are directly copied from [[Mario Tornado]]. In ''Melee'', Luigi received only one unique sound effect: the spring sound effect from ''{{s|mariowiki|Super Mario World}}'' for his [[Wikipedia:Planking (fad)|planking]] [[victory pose]]. | *Prior to ''Brawl'', Luigi had no unique sound effects whatsoever, despite having his own distinct voice beginning with ''{{s|mariowiki|Mario Kart 64}}'', which was released before ''Smash 64''. Instead, his voice clips and sound effects are simply higher-pitched versions of [[Mario]]'s from ''{{s|mariowiki|Super Mario 64}}'', while [[Luigi Cyclone]]'s voice clip and sound effect are directly copied from [[Mario Tornado]]. In ''Melee'', Luigi received only one unique sound effect: the spring sound effect from ''{{s|mariowiki|Super Mario World}}'' for his [[Wikipedia:Planking (fad)|planking]] [[victory pose]]. | ||
*Due to his playable appearance in ''{{s|mariowiki|Luigi's Mansion}}'', a launch title for the [[Nintendo GameCube]], Luigi is the only character in ''Melee'' to appear as a playable character on the Nintendo GameCube before ''Melee''{{'}}s release | *Due to his playable appearance in ''{{s|mariowiki|Luigi's Mansion}}'', a launch title for the [[Nintendo GameCube]], Luigi is the only character in ''Melee'' to appear as a playable character on the Nintendo GameCube before ''Melee''{{'}}s release. | ||
*Luigi, [[Yoshi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Luigi's case, the {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' is used for his grabs, pummel, throws, grab aerial and Final Smash in ''[[Super Smash Bros. Ultimate]]''. | *Luigi, [[Yoshi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Luigi's case, the {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' is used for his grabs, pummel, throws, grab aerial and Final Smash in ''[[Super Smash Bros. Ultimate]]''. | ||
*Oddly, in every installment in the ''Super Smash Bros.'' series, Luigi has had very low air speed, while in ''Super Mario'' games where his mobility differs from that of Mario, his air speed is rarely slower, and when it is so, only slightly. | *Oddly, in every installment in the ''Super Smash Bros.'' series, Luigi has had very low air speed, while in ''Super Mario'' games where his mobility differs from that of Mario, his air speed is rarely slower, and when it is so, only slightly. |