Editing List of updates (SSB4)/1.0.8 changelog
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This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. | {{recent release}} | ||
This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | |||
==Universal== | ==Universal== | ||
{{ | *{{change|Grounded to air ledge transition mechanics altered.}} | ||
=={{SSB4|Bowser}}== | =={{SSB4|Bowser}}== | ||
{{ | *{{nerf|Up tilt damage|10%|9%}} | ||
*{{buff|Up tilt startup|12 frames|11 frames}} | |||
*{{buff|Up tilt endlag|51 frames|41 frames}} | |||
{{ | |||
=={{SSB4|Charizard}}== | =={{SSB4|Charizard}}== | ||
{{ | *{{buff|Neutral air is faster.}} | ||
*{{buff|Up throw knockback increased significantly.}} | |||
*{{buff|Down throw knockback reduced significantly, making it ideal for combos.}} | |||
=={{SSB4|Diddy Kong}}== | =={{SSB4|Diddy Kong}}== | ||
{{ | *{{nerf|Up air startup|3 frames|4 frames}} | ||
*{{nerf|Up throw (hit 1) damage|4%|1%}} | |||
*{{buff|Down throw damage|6%|7%}} | |||
*{{nerf|Down throw has more knockback, making it worse for follow ups.}} | |||
=={{SSB4|Donkey Kong}}== | =={{SSB4|Donkey Kong}}== | ||
{{ | *{{buff|Cargo forward toss damage|8%|10%}} | ||
*{{buff|Cargo back toss damage|8%|12%}} | |||
*{{change|Cargo back toss angle modified.}} | |||
{{ | *{{buff|Cargo up toss damage|7%|10%}} | ||
*{{buff|Cargo down toss damage|6%|7%}} | |||
*{{change|DK now hops while performing cargo down toss.}} | |||
=={{SSB4|Falco}}== | =={{SSB4|Falco}}== | ||
{{ | *{{nerf|Neutral air (hit 2) damage|3%|2%}} | ||
*{{buff|Neutral air hits now auto link.}} | |||
*{{buff|Forward air damage|8%|9%}} | |||
*{{buff|Forward air landing damage|3%|5%}} | |||
*{{nerf|Up air damage|11%|10%}} | |||
*{{buff|Up air sourspot removed.}} | |||
*{{buff|Up air startup|11 frames|7 frames}} | |||
*{{change|Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.}} | |||
=={{SSB4|Greninja}}== | =={{SSB4|Greninja}}== | ||
{{ | *{{buff|Forward tilt damage|6.5%|7.3%}} | ||
*{{buff|Forward tilt endlag reduced by about ten frames.}} | |||
=={{SSB4|Ike}}== | =={{SSB4|Ike}}== | ||
{{ | *{{buff|Jab transitions into second hit faster.}} | ||
*{{buff|Jab 3 now properly hits above Ike.}} | |||
*{{Buff|Forward tilt has reduced start-up (15 -> 12).}} | |||
*{{Nerf|Forward tilt deals less damage (14% -> 12%).}} | |||
*{{Buff|Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).}} | |||
*{{Buff|Neutral air has less landing lag.}} | |||
*{{Buff|Forward air has better hitbox placements (Hits better above and below him).}} | |||
*{{buff|[[Quick Draw]] startup reduced.}} | |||
=={{SSB4|Kirby}}== | |||
*{{nerf|Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.}} | |||
=={{SSB4|Link}}== | =={{SSB4|Link}}== | ||
{{ | *{{nerf|Down tilt damage|12%|11%}} | ||
*{{buff|Grab range increased.}} | |||
*{{nerf|Down throw (hit 2) damage|4%|3%}} | |||
*{{buff|Down throw now sets up easier for combos.}} | |||
=={{SSB4|Lucario}}== | =={{SSB4|Lucario}}== | ||
{{ | *{{buff|Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.}} | ||
=={{SSB4|Lucina}}== | =={{SSB4|Lucina}}== | ||
{{ | *{{buff|Jab (hit 1) angle modified to make it easier to follow up on.}} | ||
*{{buff|Up tilt knockback increased.}} | |||
*{{buff|Up tilt endlag reduced by approximately three frames.}} | |||
*{{change|Up tilt body hitbox angle more vertical.}} | |||
*{{buff|Forward tilt damage|9.975%|~10.85%}} | |||
=={{SSB4|Marth}}== | =={{SSB4|Marth}}== | ||
{{ | *{{nerf|Jab (hit 1) damage|4%/6%|3%/5%}} | ||
*{{buff|Jab (hit 1) angle modified to make it easier to follow up on.}} | |||
*{{buff|Up tilt knockback increased.}} | |||
*{{buff|Up tilt endlag reduced by approximately three frames.}} | |||
*{{change|Up tilt body hitbox angle more vertical.}} | |||
=={{SSB4|Mii Swordfighter}}== | |||
*{{buff|Back air damage|12%|14%}} | |||
=={{SSB4|Meta Knight}}== | =={{SSB4|Meta Knight}}== | ||
{{ | *{{buff|Jab damage|1%|1.2%}} | ||
*{{buff|Jab endlag reduced by approximately twelve frames.}} | |||
*{{change|Forward tilt final hit angle|65°|~40°}} | |||
{{ | *{{buff|Forward tilt final hit damage|3%|4%}} | ||
*{{buff|Forward tilt endlag reduced by approximately ten frames.}} | |||
*{{buff|Neutral air landing lag reduced.}} | |||
{{ | |||
{{ | |||
=={{SSB4|Mr. Game & Watch}}== | =={{SSB4|Mr. Game & Watch}}== | ||
{{ | *{{buff|Down tilt knockback increased.}} | ||
=={{SSB4|Ness}}== | =={{SSB4|Ness}}== | ||
{{ | *{{buff|[[PSI Magnet]] endlag reduced.}} | ||
=={{SSB4|Palutena}}== | =={{SSB4|Palutena}}== | ||
{{ | *{{buff|Up tilt loop hits link better into themselves.}} | ||
*{{buff|Up tilt (loop hits) damage|1%|1.2%}} | |||
=={{SSB4|Rosalina & Luma}}== | =={{SSB4|Rosalina & Luma}}== | ||
{{ | *{{buff|Luma HP|47|50}} | ||
=={{SSB4|Villager}}== | =={{SSB4|Villager}}== | ||
{{ | *{{buff|Down throw damage|4.5%|6%}} | ||
*{{nerf|Consecutive uses of [[Balloon Trip (move)|Balloon Trip]] now result in less distance.}} | |||
=={{SSB4|Zelda}}== | =={{SSB4|Zelda}}== | ||
{{ | *{{buff|Up Smash knockback increased.}} | ||
*{{change|Sweetspot and sourspot on neutral air switched.}} | |||
==References== | ==References== | ||
[http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread] | |||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category: | [[Category:Downloadable content]] |