List of updates (SSB4)/1.0.6 changelog
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This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. This update became available on April 15th, 2015.
Universal[edit]
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
- It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
- The player's selected name now persists between modes.
- Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
- In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.
Stages[edit]
- The underside of Lylat Cruise has been completely redesigned, losing its visual accuracy in exchange for allowing characters to recover up the sides without hitting a ceiling.
- The Nabbit glitch has been removed.
- Fixed glitch where Ness's down throw could send opponents through the boat on Wuhu Island for an instant KO.
Bowser[edit]
- Bowser has more control over Flying Slam's trajectory.
Bowser Jr.[edit]
- Forward smash can hit at a closer range.
- Neutral infinite has less visual whiffs.
Technical changelist 1.0.6
Change | Old value | New value |
---|---|---|
Forward smash (repeating hit) hitboxes | 1 | 2 |
Forward smash initial hitbox Y-offset | 18 | 17 |
Forward smash final hitbox size | 6 | 7 |
Forward smash final hitbox X/Y-offsets | 20,10 | 18,8 |
Forward smash final hitbox (angled up) Y-offset | 13 | 11 |
Forward smash final hitbox (angled down) X-offset | 20 | 17 |
Captain Falcon[edit]
- Down-angled forward smash's knockback has been noticeably reduced.
- Neutral infinite has less visual whiffs.
Charizard[edit]
- Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).
- Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).
- Forward aerial's sourspots deal less knockback (45 base/100 scaling → 35/92), but the sweetspot deals more knockback (25 base/80 scaling → 32/97).
- Fly's knockback increased.
- Down tilt's start-up and ending lag decreased.
Dark Pit[edit]
- No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.
Diddy Kong[edit]
- Forward smash has more ending lag (FAF 48 → 51).
- Forward smash's sweetspot launches opponents at a higher angle (40° → 46°).
- Up aerial deals less damage (8% → 6%) without compensation on its knockback, significantly hindering its KO potential.
- However, this also improves its combo potential at higher percents.
- Forward aerial deals less damage (12% (clean)/10% (late) → 10%/8%).
- Up throw deals less damage (6% (throw)/10% (total) → 4%/8%) without compensation on its knockback. This hinders its KO potential but improves its followup potential at higher percents.
- Down throw deals less damage (7% → 6%) and it has increased kncokback scaling (40 → 50). This gives the throw more knockback overall, hindering its combo potential at higher percents.
- Monkey Flip's kick now has an extra hitbox that deals 10% damage near the end of the kick.
- Monkey Flip's grab deals less damage (12% → 10%).
- Monkey Flip's jump deals less damage (10% → 8%).
Donkey Kong[edit]
- Giant Punch charges significantly faster: 172 frames → 144.
- Headbutt no longer stalls Donkey Kong in midair.
- Neutral attack's first hit no longer launches opponents at the Sakurai angle.
Dr. Mario[edit]
- Up smash's angle has been altered (110º →130º)
- Up smash knockback growth increased (105 →117)
- Sweetspotted forward aerial deals 1.12% more damage: 15.68% → 16.8%.
Ganondorf[edit]
- Neutral attack deals 1% more damage on the arm and hand hitboxes respectively: 6%/9% → 7%/10%.
- Up, forward and down throws have less hitlag.
Ike[edit]
- Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.
- Counter's knockback growth increased: 74 → 100.
Kirby[edit]
- Down throw deals 3.6% more damage: 6.6% → 10.2%.
- Sourspotted upward angled forward smash deals 1% less damage: 13% → 12%.
- Upward angled forward smash also KOs 11% later.
- Up smash KOs 7% earlier.
- Down smash KOs 4% earlier.
- Inhale can be canceled earlier.
- Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.
- Hammer Flip's ending lag decreased.
- Kirby moves faster on the ground while charging Hammer Flip.
- Final Cutter has improved visual effects.
Link[edit]
- Uncharged Spin Attack deals 2% more damage: 12% → 14% and KOs 17% earlier.
- Spin Attack's back half KOs 19% later.
- Spin Attack comes out 3 frames faster and ends 4 frames sooner.
- Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased: 6.6 → 7.
- Neutral attack's first hit ends sooner: 27 frames → 19. It also no longer has any interruptibility frames, removing Link's "jab cancel death combo".[1]
- Non-tippered dash attack deals 1% less damage: 13% → 12%.
- Nop-tippered dash attack's knockback growth decreased: 78 → 72.
- Dash attack's hitbox comes out 1 frame faster: frame 21 → 20.
- Down tilt's knockback growth decreased.
- Down tilt no longer meteor smashes characters hanging on a ledge except for Charizard.
- Forward smash's sourspot's position has been altered.
- Parts of forward smash have been made irreversible.
- Down aerial's reach increased by 50%.
Little Mac[edit]
- Jolt Haymaker's knockback increased.
Lucario[edit]
- Fixed a landing lag glitch for Extreme Speed.
Lucina[edit]
- Forward aerial deals 0.5% more damage: 8.075% → 8.575%.
- Down tilt deals 0.5% more damage: 8.075% → 8.575%.
- Forward smash deals 0.55% more damage: 14.725% → 15.275%.
- Down smash's second hit deals 0.5% more damage: 13.775% → 14.275%.
- Uncharged Shield Breaker deals 0.5% more damage: 8.075% → 8.575%.
- Fully charged Shield Breaker deals 1% more damage: 21.85% → 22.85%.
- The first hit of neutral attack has less ending lag (FAF 30 → 27).
- Forward tilt has less ending lag (FAF 40 → 36).
- The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).
- The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.
Luigi[edit]
- Fireball deals 1% less damage the farther it goes: 6% → 5% (late).
Mario[edit]
- Forward smash's sourspot covers more of Mario's arm, reducing its point-blank blind spot.
- Forward smash's sourspot can no longer send opponents behind Mario.
Technical changelist 1.0.6
Change | Old value | New value |
---|---|---|
Forward smash hitbox 0 position | Position: [-1.0, 0.0, 0.0] | Position: [-1.0, 0.7, 0.0] Stretch: [-3.0, 1.0, 0.0] |
Forward smash hitbox 0 angle flipper | Standard (0, default) | Forwards only (3) |
Marth[edit]
- Neutral attack has less ending lag on both hits (FAF 30 → 27).
- Forward tilt has less ending lag (FAF 40 → 36).
- The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).
- The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.
Mega Man[edit]
- Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
- Landing lag glitch has been fixed.
Meta Knight[edit]
- Down throw causes the screen to shake slightly more.
- Fixed Dimensional Cape's landing lag glitch.
Mii Brawler[edit]
- Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.
- Back aerial deals 2% less damage: 12% → 10%.
- Piston Punch's first hit can no longer OHKO the lightest characters.
Mii Swordfighter[edit]
- Down tilt damage increased by 2%: 6% → 8%
- Neutral aerial damage increased by 3%: 5% → 8%
- Hero's Spin (grounded) damage increased: 12-16% → 14-19%
Mr. Game & Watch[edit]
- Forward tilt base knockback increased: 20 → 30.
- Chef (all variations) pan size increased: 5.76 → 6.76.
Olimar[edit]
- Forward smash deals less knockback (30 (base)/92/101/90 (scaling red/(yellow/blue/white)/purple) → 33/(86/94/84).
- Up smash has less knockback scaling (86/79/82 (red clean near/clean far/late)/94/86/90 (yellow/blue/white clean near/clean far/late)/84/77/81(purple clean near/clean far/late) → 83/74/78 (R)/91/81/85 (YBW)/81/72/76 (P)).
- Down smash deals less knockback (30/22/0 (base/late (red/yellow/blue/white/late (purple))/89/97/78 (scaling red/(yellow/blue/white)/purple) → (32/25 (RBYW)/32/0 (P)/(81/89/72).
- Pummel now has transcendent priority.
- Pikmin can no longer be seen immediately when plucked out of the ground (frame 1 → 2).
- Order tackle can no longer be reflected when the Pikmin return to Olimar.
- As a result, this fixed a glitch where reflecting Order Tackle would give the Pikmin a permanent power boost.
Pac-Man[edit]
Palutena[edit]
- Due to concerns raised by CERO, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.
- Fixed a glitch where Super Speed's momentum could be maintained after jump-canceled attacks.
Pikachu[edit]
- Ledge grab animation's length has been standardized, becoming slower as a result.
Pit[edit]
- No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.
R.O.B.[edit]
- Up throw's knockback decreased.
Robin[edit]
- Neutral infinite's knockback decreased and its hits connect together better.
- Forward tilt's "deadspot" has been partially fixed.
- Tomes no longer disappear when landing on platforms.
- Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.
Rosalina & Luma[edit]
- Luma's health points decreased: 52 HP → 47.
Samus[edit]
- Sweetspotted forward tilt deals 1% more damage: 7%/8% → 8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.
- Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage: 6%/7% → 5%/6%.
- Forward tilt can no longer lead into Charge Shot tech-chases due to the aforementioned sweetspot's increased knockback and added sourspot.
- Super Missile's speed increased (however, the increase is rather negligible).
Sheik[edit]
- Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%
- Down tilt damage: 7.5% → 5%
Sonic[edit]
- Back throw's knockback growth decreased: 90 → 79. This noticeably weakens one of Sonic's most potent KOing options.
- Spin Dash's rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.
- Burning Spin Dash's invincibility decreased.
- Spring Jump can no longer be Pocketed.
- Homing Attack will only target characters. Previously, it could target Luma or the can used in Duck Hunt's Trick Shot.
Toon Link[edit]
- Hero's Shield now reliably blocks the lasers from Fox and Falco's Blasters.
- Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.
Yoshi[edit]
- Ledge attack's ending lag decreased.
- Part of forward smash has been made irreversible.
- Forward smash's range decreased.
- Upward angled forward tilt's start-up lag decreased.
Zelda[edit]
- Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.
- Forward smash's loop hits' angles altered, enabling the move's hits to connect better.
- Phantom Slash's ending lag decreased.
- Phantom stays out for roughly a quarter of a second longer.
- Phantom's respawn time increased: 6 seconds → 9.
- Back Lightning Kick has improved visual effects.
References[edit]
Super Smash Bros. 4 updates | |
---|---|
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |