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Display title | King K. Rool desync glitch |
Default sort key | King K. Rool desync glitch |
Page length (in bytes) | 1,294 |
Page ID | 96065 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | RagingFurry (talk | contribs) |
Date of page creation | 11:08, April 18, 2019 |
Latest editor | Bwburke94 (talk | contribs) |
Date of latest edit | 20:50, June 2, 2023 |
Total number of edits | 16 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (2) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The King K. Rool desync glitch, also known as Backwards Animation Glitch, was a glitch in Super Smash Bros. Ultimate that was discovered in patch 2.0.0. To perform this glitch, one player must be K. Rool, and the other character must be King Dedede... |
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