Editing King K. Rool desync glitch
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
The '''King K Rool Desync Glitch''' is a glitch that was discovered in patch 2.0.0. To perform this glitch, one player must be [[King K. Rool (SSBU)|K. Rool]], and the other character must be {{SSBU|King Dedede}}. The player who is K. Rool must shoot a [[Blunderbuss|Kannonball]] towards King Dedede, who must [[Inhale (King Dedede)|inhale]] it. Then, the player playing as K. Rool must use Crownerang in the opposite direction of Dedede as the Kannonball returns back to K. Rool and hits him, launching K. Rool away. As K. Rool's crown is returning to Dedede, he must Inhale it and spit it out, and if this glitch is performed correctly, King K. Rool will essentially go haywire; his attack animations are played in reverse, and his global positioning is erratic, causing him to teleport everywhere. The glitch couldn't be removed when King K. Rool is KO'd, so the only way to stop it was by quitting the game. | |||
The '''King K | |||
This glitch is similar to another glitch in [[SSB4]], where [[Bowser Jr. (SSB4)|Bowser Jr.]] would have desynced animations with a specific setup. | This glitch is similar to another glitch in [[SSB4]], where [[Bowser Jr. (SSB4)|Bowser Jr.]] would have desynced animations with a specific setup. |