Joker (SSBU)/Up smash
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Overview[edit]
Hitboxes[edit]
Without Arsene[edit]
With Arsene[edit]
The ID 2 and 5 hitboxes do not have a shieldstun multiplier assigned by the scripts during the late and latest hits, but it is still applied to them due to a glitch.
Timing[edit]
Charges between | 4-5 |
---|---|
Arm intangible (with Arsene) | 10-14 |
Hitboxes (without Arsene) | 10, 11-14 |
Hitboxes (with Arsene) | 10, 11, 12-13, 14 |
Interruptible | 52 |
Animation length | 61 |
Hitboxes (without Arsene) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitboxes (with Arsene) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm (with Arsene) |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|