Editing Ivysaur (SSBU)/Neutral attack/Infinite

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:IvysaurRapidJabSSBU.gif|thumb|350px|Hitbox visualization showing Ivysaur's rapid jab.]]
[[File:IvysaurRapidJabSSBU.gif|thumb|360px|Hitbox visualization showing Ivysaur's rapid jab.]]
[[File:IvysaurRapidJabFinisherSSBU.gif|thumb|350px|Hitbox visualization showing Ivysaur's rapid jab finisher.]]
[[File:IvysaurRapidJabFinisherSSBU.gif|thumb|360px|Hitbox visualization showing Ivysaur's rapid jab finisher.]]


==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Rapid jab]] finisher has [[transcendent priority]], preventing it from being canceled out by weak attacks.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Shieldstun
{{HitboxTableTitle|Rapid jab|42}}
{{HitboxTableTitle|Rapid jab|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 16: Line 12:
|damage=0.5%
|damage=0.5%
|angle=361
|angle=361
|af=3
|bk=7
|bk=7
|ks=30
|ks=30
Line 31: Line 26:
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
|3×
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 40: Line 32:
|damage=2.0%
|damage=2.0%
|angle=45
|angle=45
|af=3
|bk=80
|bk=80
|ks=66
|ks=66
Line 54: Line 45:
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.0%
|damage=2.0%
|angle=45
|angle=45
|af=3
|bk=80
|bk=80
|ks=66
|ks=66
Line 76: Line 63:
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.0%
|damage=2.0%
|angle=45
|angle=45
|af=3
|bk=80
|bk=80
|ks=66
|ks=66
Line 98: Line 81:
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|—
|}
|}


==Timing==
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Interruptibility and animation length are only for the finisher.
{|class="wikitable"
{|class="wikitable"
!Loop points
!Rapid Jab
|2-3, 22-23
|4, 7, 10, 13...
|-
!Rapid jab
|4, 7, 10, 13, 16, 19, 22
|-
|-
!Finisher
!Finisher

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