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Editing Inert
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4 | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
The '''inert''' [[effect]] is used by a small amount of attacks in the ''{{b|Super Smash Bros.|series}}'' series. Inert [[hitbox]]es are used for hit detection where a normal hitbox would be unsuitable, | The '''inert''' [[effect]] is used by a small amount of attacks in the ''{{b|Super Smash Bros.|series}}'' series. Inert [[hitbox]]es are used for hit detection where a normal hitbox would be unsuitable, dealing no [[damage]] or [[knockback]] on their own. For example, the starting portion of [[Captain Falcon]]'s [[Raptor Boost]] uses inert hitboxes to detect a target; contact with an enemy does no damage itself, but initiates the damage-dealing uppercut portion of the attack. | ||
The inert effect was introduced in ''[[Melee]]'', and it has appeared (though remained rare) in every game since. | The inert effect was introduced in ''[[Melee]]'', and it has appeared (though remained rare) in every game since. | ||
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|rowspan=3|[[Captain Falcon]] | |rowspan=3|[[Captain Falcon]] | ||
|[[Raptor Boost]] | |[[Raptor Boost]] | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4 | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Heavy Raptor Boost]] | |[[Heavy Raptor Boost]] | ||
|rowspan= | |rowspan=5|{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Wind-up Raptor Boost]] | |[[Wind-up Raptor Boost]] | ||
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|rowspan=3|[[Dark Pit]] | |rowspan=3|[[Dark Pit]] | ||
|[[Electroshock Arm]] | |[[Electroshock Arm]] | ||
|- | |- | ||
|[[Electrocut Arm]] | |[[Electrocut Arm]] | ||
|- | |- | ||
|[[Quickshock Arm]] | |[[Quickshock Arm]] | ||
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|rowspan=3|[[Ike]] | |rowspan=3|[[Ike]] | ||
|[[Quick Draw]] | |[[Quick Draw]] | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4 | |{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Close Combat]] | |[[Close Combat]] | ||
|rowspan= | |rowspan=7|{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Unyielding Blade]] | |[[Unyielding Blade]] | ||
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|[[Mii Brawler]] | |[[Mii Brawler]] | ||
|[[Onslaught]] | |[[Onslaught]] | ||
|- | |- | ||
|[[Mii Swordfighter]] | |[[Mii Swordfighter]] | ||
|[[Airborne Assault]] | |[[Airborne Assault]] | ||
|- | |- | ||
|rowspan=3|[[Pit]] | |rowspan=3|[[Pit]] | ||
|[[Upperdash Arm]] | |[[Upperdash Arm]] | ||
|- | |- | ||
|[[Interception Arm]] | |[[Interception Arm]] | ||
|- | |- | ||
|[[Quickdash Arm]] | |[[Quickdash Arm]] | ||
|} | |} | ||
{{Effects}} | {{Template:Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |