Editing Fox (SSB4)
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===Special moves=== | ===Special moves=== | ||
*{{b|Blaster|Fox}}: | *{{b|Blaster|Fox}}: | ||
**{{change|Much like Fox's throw lasers, Blaster's laser now has a unique laser sound effect when it connects (rather than a punch sound).}} | **{{change|Much like Fox's throw lasers, Blaster's laser now has a unique sound laser sound effect when it connects (rather than a punch sound).}} | ||
**{{nerf|Blaster has one more frame of ending lag (FAF 39 (ground)/37 (air) → 40/38).}} | **{{nerf|Blaster has one more frame of ending lag (FAF 39 (ground)/37 (air) → 40/38).}} | ||
***{{nerf|In addition to this, Aerial Blaster has a longer ending animation (22 frames → 27), increasing the amount of time Fox cannot grab ledges after performing the move.}} | ***{{nerf|In addition to this, Aerial Blaster has a longer ending animation (22 frames → 27), increasing the amount of time Fox cannot grab ledges after performing the move.}} | ||
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**{{buff|Fox no longer dashes over the edge when using Illusion on the ground.}} | **{{buff|Fox no longer dashes over the edge when using Illusion on the ground.}} | ||
**{{buff|Fox Illusion has less landing lag (24 frames → 16).}} | **{{buff|Fox Illusion has less landing lag (24 frames → 16).}} | ||
**{{buff|If Fox performs Fox Illusion on the first frame of his jump, he will now perform the aerial version rather than the grounded version. When combined with the move's | **{{buff|If Fox performs Fox Illusion on the first frame of his jump, he will now perform the aerial version rather than the grounded version. When combined with the move's ending lag, this greatly reduces the move's lag when used after a jump.}} | ||
**{{change|Fox Illusion has less base knockback but more knockback scaling (68 (base), 40/60 (ground/aerial scaling) → 10/(170/200)).}} | **{{change|Fox Illusion has less base knockback but more knockback scaling (68 (base), 40/60 (ground/aerial scaling) → 10/(170/200)).}} | ||
***{{buff|This improves its KO potential, while now giving the aerial version KO confirms at higher percents due to the changes to hitstun canceling/DI.}} | ***{{buff|This improves its KO potential, while now giving the aerial version KO confirms at higher percents due to the changes to hitstun canceling/DI.}} | ||
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|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1% | |neutral2dmg=1% | ||
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|neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick. The second one is very easy to drop via jab cancel, allowing Fox to combo into other quick moves or into a grab. | |neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick. The second one is very easy to drop via jab cancel, allowing Fox to combo into other quick moves or into a grab. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=8% | |ftiltupdmg=8% | ||
|ftiltsidedmg=6% | |ftiltsidedmg=6% | ||
|ftiltdowndmg=7% | |ftiltdowndmg=7% | ||
|ftiltdesc=A roundhouse kick. Can be angled up or down, but has below average knockback. When angled downwards, it can [[jab reset]] at low percentages. | |ftiltdesc=A roundhouse kick. Can be angled up or down, but has below average knockback. When angled downwards, it can [[jab reset]] at low percentages. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% (clean), 6% (late) | |utiltdmg=9% (clean), 6% (late) | ||
|utiltdesc=A scorpion kick. Excellent for follow-ups, such as back aerial, forward aerial, or up aerial. It comes out extremely fast, being frame 3, making it a good surprise attack for foes approaching from behind. Combined, its extremely fast start up and low reaching start up hitbox means it can be used as an easy "two frame" ledge snap punish, which of course can be followed up with. | |utiltdesc=A scorpion kick. Excellent for follow-ups, such as back aerial, forward aerial, or up aerial. It comes out extremely fast, being frame 3, making it a good surprise attack for foes approaching from behind. Combined, its extremely fast start up and low reaching start up hitbox means it can be used as an easy "two frame" ledge snap punish, which of course can be followed up with. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% (close), 7%, 6% (far) | |dtiltdmg=8% (close), 7%, 6% (far) | ||
|dtiltdesc=Swipes at the opponent with his tail. Slightly less range than the animation would indicate. The sourspot sends opponents at a higher angle, which allows it to combo into other attacks more easily, most notably into a KO confirm up aerial at high percentages. | |dtiltdesc=Swipes at the opponent with his tail. Slightly less range than the animation would indicate. The sourspot sends opponents at a higher angle, which allows it to combo into other attacks more easily, most notably into a KO confirm up aerial at high percentages. | ||
|dashname= | |dashname= | ||
|dashdmg=6% (clean), 4% (late) | |dashdmg=6% (clean), 4% (late) | ||
|dashdesc=A flying kick. One of Fox's best combo starters. | |dashdesc=A flying kick. One of Fox's best combo starters. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|14}} | |fsmashdmg={{ChargedSmashDmgSSB4|14}} | ||
|fsmashdesc=A butterfly kick. It has good range since Fox somersaults forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth. | |fsmashdesc=A butterfly kick. It has good range since Fox somersaults forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth. | ||
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|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late) | |usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late) | ||
|usmashdesc=A bicycle kick, similar to Yoshi's up smash. It loses strength the farther it is into the animation. The clean hit has the [[slash]] effect. It hits on frame 8, has high power, and has intangibility on head during startup and clean hit, making it Fox's most potent finisher. However, it has high ending lag (45 frames). | |usmashdesc=A bicycle kick, similar to Yoshi's up smash. It loses strength the farther it is into the animation. The clean hit has the [[slash]] effect. It hits on frame 8, has high power, and has intangibility on head during startup and clean hit, making it Fox's most potent finisher. However, it has high ending lag (45 frames). | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs) | |dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs) | ||
|dsmashdesc=A split kick. Very fast start-up, hits on both sides and launches opponents at a semi-spike angle. | |dsmashdesc=A split kick. Very fast start-up, hits on both sides and launches opponents at a semi-spike angle. | ||
|nairname= | |nairname= | ||
|nairdmg=9% (clean), 6% (late) | |nairdmg=9% (clean), 6% (late) | ||
|nairdesc=A flying kick. Due to being a [[sex kick]], it loses power the longer it is out. However, the late hit can be useful for setting up a [[slide smash]] or any other attacks, especially due to rather low landing lag coupled with Fox's quick falling speed. | |nairdesc=A flying kick. Due to being a [[sex kick]], it loses power the longer it is out. However, the late hit can be useful for setting up a [[slide smash]] or any other attacks, especially due to rather low landing lag coupled with Fox's quick falling speed. | ||
|fairname= | |fairname= | ||
|fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit) | |fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit) | ||
|fairdesc=Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop. When fast-fallen, the first three kicks combined with a footstool are capable of [[gimp]]ing opponents offstage. | |fairdesc=Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop. When fast-fallen, the first three kicks combined with a footstool are capable of [[gimp]]ing opponents offstage. | ||
|bairname= | |bairname= | ||
|bairdmg=13% | |bairdmg=13% | ||
|bairdesc=A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of {{SSB4|Falco}}'s. | |bairdesc=A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of {{SSB4|Falco}}'s. | ||
|uairname= | |uairname= | ||
|uairdmg=5% (hit 1), 11% (last hit) | |uairdmg=5% (hit 1), 11% (last hit) | ||
|uairdesc=A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals high knockback to the point where it can even KO grounded opponents reliably at around 140%. In the air, it KOs at around 110%. and However, the first hit of up aerial can be SDI'd out of to avoid getting hit by the second hit. | |uairdesc=A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals high knockback to the point where it can even KO grounded opponents reliably at around 140%. In the air, it KOs at around 110%. and However, the first hit of up aerial can be SDI'd out of to avoid getting hit by the second hit. | ||
|dairname= | |dairname= | ||
|dairdmg=1.4% (hits 1-6), 3% (last hit), 1% (landing hit) | |dairdmg=1.4% (hits 1-6), 3% (last hit), 1% (landing hit) | ||
|dairdesc=A drill kick that hits multiple times in quick succession. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up. | |dairdesc=A drill kick that hits multiple times in quick succession. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.2% | |pummeldmg=1.2% | ||
|pummeldesc=Knee strikes the opponent. Fast, but weak. | |pummeldesc=Knee strikes the opponent. Fast, but weak. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages. | |fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster. | |bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly. | |uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1.5% (shots), 1% (throw) | |dthrowdmg=1.5% (shots), 1% (throw) | ||
|dthrowdesc=Forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A semi-reliable combo starter into forward aerial, back aerial, or up aerial, depending on DI, but since it has high base knockback and scaling, such follow-ups become impossible past very low percentages unless the opponent DIs poorly. | |dthrowdesc=Forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A semi-reliable combo starter into forward aerial, back aerial, or up aerial, depending on DI, but since it has high base knockback and scaling, such follow-ups become impossible past very low percentages unless the opponent DIs poorly. | ||
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|djump = 37 | |djump = 37 | ||
|rdjump = 14-15 | |rdjump = 14-15 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Fox | |||
|game=SSB4 | |||
|desc-us=Fox! Fox! Fox! | |||
|desc-jp=Fo-kusu! *claps 3 times* | |||
|pitch-us=Group chant | |||
| | |pitch-jp=Group chant}} | ||
| | |||
|- | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*{{Sm|NAKAT|USA}} - Co-mains Fox alongside {{SSB4|Ness}} and was one of the best Fox players throughout the game's lifespan. He most notably used Fox to place 9th at both {{Trn|CEO 2016}} and {{Trn|2GGC: Greninja Saga}}. He is ranked 49th on the [[PGR 100]]. | *{{Sm|NAKAT|USA}} - Co-mains Fox alongside {{SSB4|Ness}} and was one of the best Fox players throughout the game's lifespan. He most notably used Fox to place 9th at both {{Trn|CEO 2016}} and {{Trn|2GGC: Greninja Saga}}. He is ranked 49th on the [[PGR 100]]. | ||
*{{Sm|Shogun|Japan}} - One of Japan's best Fox players of all time, regularly placing in the top 16 at Japanese events including 4th at {{Trn|Sumabato 16}} and 7th at both {{Trn|Umebura 25}} and {{Trn|Umebura 28}}. He is ranked 82nd on the [[PGR 100]]. | *{{Sm|Shogun|Japan}} - One of Japan's best Fox players of all time, regularly placing in the top 16 at Japanese events including 4th at {{Trn|Sumabato 16}} and 7th at both {{Trn|Umebura 25}} and {{Trn|Umebura 28}}. He is ranked 82nd on the [[PGR 100]]. | ||
*{{Sm|SH|Japan}} - Mainly active in 2015 and was the best Fox player in Japan during that time, most notably winning the {{Trn|Sumabato Niconico Qualifier}} over {{Sm|Abadango}} and {{Sm|Nietono}}. Although rarely active since then, he was still considered one of Japan's best Fox players | *{{Sm|SH|Japan}} - Mainly active in 2015 and was the best Fox player in Japan during that time, most notably winning the {{Trn|Sumabato Niconico Qualifier}} over {{Sm|Abadango}} and {{Sm|Nietono}}. Although rarely active since then, he was still considered one of Japan's best Fox players, ultimately ranking 75th on the [[PGR 100]]. | ||
*{{Sm|Xzax|USA}} - One of the best Fox players in the world from 2015 to 2016, regularly placing well at SoCal events such as 5th at {{Trn|2GGT: Fresh Saga}} and 17th at {{Trn|2GGT: Abadango Saga}}. Although his results have since declined, he has still seen occasional success, such as 33rd at {{Trn|2GGC: Civil War}} upsetting {{Sm|ZeRo}}, and as such is ranked 92nd on the [[PGR 100]]. | *{{Sm|Xzax|USA}} - One of the best Fox players in the world from 2015 to 2016, regularly placing well at SoCal events such as 5th at {{Trn|2GGT: Fresh Saga}} and 17th at {{Trn|2GGT: Abadango Saga}}. Although his results have since declined, he has still seen occasional success, such as 33rd at {{Trn|2GGC: Civil War}} upsetting {{Sm|ZeRo}}, and as such is ranked 92nd on the [[PGR 100]]. | ||
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These points have led Fox to be considered a top tier character by the community as the metagame advanced, which is reflected on him ranking at 7th on all iterations of the ''4BR'' [[tier list]]. This also makes Fox the only character to consistently stand on the same placing on each iteration of the tier list (although he shares the spot with {{SSB4|Sonic}} on the fourth and final tier list). However, some smashers such as {{Sm|Dabuz}} and {{Sm|ESAM}} have claimed that Fox should be ranked higher on the tier list due to his dominant results and overwhelming advantage state, with both players ranking Fox among the top 5. | These points have led Fox to be considered a top tier character by the community as the metagame advanced, which is reflected on him ranking at 7th on all iterations of the ''4BR'' [[tier list]]. This also makes Fox the only character to consistently stand on the same placing on each iteration of the tier list (although he shares the spot with {{SSB4|Sonic}} on the fourth and final tier list). However, some smashers such as {{Sm|Dabuz}} and {{Sm|ESAM}} have claimed that Fox should be ranked higher on the tier list due to his dominant results and overwhelming advantage state, with both players ranking Fox among the top 5. | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Fox | |name=Fox | ||
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}} | }} | ||
{{clrl}} | {{clrl}} | ||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[All-Star Battle: Regulars]]''': Fox is one of the opponents fought in this event. All the opponents are starter characters that debuted in ''[[Super Smash Bros.]]'' | |||
*'''[[Behind Enemy Lines]]''': Fox must survive against {{SSB4|Bowser Jr.}} and {{SSB4|Mega Man}} for 1 minute. All characters start at 200% damage. | |||
*'''[[Up to Speed]]''': {{SSB4|Sonic}} must defeat Fox, {{SSB4|Falco}}, and {{SSB4|Captain Falcon}} in a high-speed 1 stock battle. | |||
===Co-op Events=== | |||
*'''[[Keep 'Em off the Ship!]]''': Fox and {{SSB4|Falco}} must prevent a group of {{SSB4|Mr. Game & Watch}}es from landing on the stage. The opponents have more stock on higher difficulties. | |||
*'''[[Visiting Onett]]''': Fox is one of the opponents fought in this event. The opponents are outer space-oriented characters or characters from other planets. | |||
*'''[[The Ultimate Battle]]''': Two players choose a character and must defeat the entire roster. | |||
==[[Alternate costume (SSB4)#Fox|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Fox|Alternate costumes]]== | ||
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==Trivia== | ==Trivia== | ||
*Fox has three English voice actors in both versions of ''[[Super Smash Bros. 4]]''. He has Mike West for his battle voice and the [[Orbital Gate Assault]] [[Star Fox Smash Taunt|Smash taunts]], Jim Walker for the [[Lylat Cruise]] Smash taunts, and Steve Malpass for the [[Corneria]] Smash taunts. | *Fox has three English voice actors in both versions of ''[[Super Smash Bros. 4]]''. He has Mike West for his battle voice and the [[Orbital Gate Assault]] [[Star Fox Smash Taunt|Smash taunts]], Jim Walker for the [[Lylat Cruise]] Smash taunts, and Steve Malpass for the [[Corneria]] Smash taunts. | ||
**However, despite his current Japanese voice actor being Takashi Ōhara since ''Star Fox 64 3D'', Kenji Nojima reprises Fox in Japanese by the time of both ''Smash 4'' and ''Star Fox | **However, despite his current Japanese voice actor being Takashi Ōhara since ''Star Fox 64 3D'', Kenji Nojima reprises Fox in Japanese by the time of both ''Smash 4'' and ''Star Fox 3D'''s release dates. This trait is also shared with {{b|Falco|SSB4}}. | ||
*''[[Super Smash Bros. 4]]'' is the only ''Smash Bros.'' game where Fox is not holding his Blaster in his official art and also the only game where he is not featured in the boxart of both versions. | *''[[Super Smash Bros. 4]]'' is the only ''Smash Bros.'' game where Fox is not holding his Blaster in his official art and also the only game where he is not featured in the boxart of both versions. | ||
*Fox is the only top tier character in Smash 4 to have never changed position on any tier list, staying at 7th. | *Fox is the only top tier character in Smash 4 to have never changed position on any tier list, staying at 7th. |