Editing Fox (SSB4)

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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = A
|tier = A
|ranking = 7-8
|ranking = 7
}}
}}
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was one of the characters confirmed to return in the game during the [[E3 2013]] trailers on June 11th, 2013. He was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''.
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was one of the characters confirmed to return in the game during the [[E3 2013]] trailers on June 11th, 2013. He was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''.


As in ''[[Super Smash Bros. Brawl]]'', {{s|wikipedia|Kenji Nojima}} reprises his role in the Japanese version with his re-recorded voice clips of the game. Mike West, who voiced Fox in ''{{s|wikipedia|Star Fox 64}}'' and reprised his role in the 3DS remake, ''{{s|wikipedia|Star Fox 64 3D}}'', now voices Fox in the English version, replacing Jim Walker from ''Brawl''.
As in ''[[Super Smash Bros. Brawl]]'', {{s|wikipedia|Kenji Nojima}} reprises his role in the Japanese version with his re-recorded voice clips of the game. Mike West, who voiced Fox in ''{{s|wikipedia|Star Fox 64}}'' and reprised his role in the 3DS remake, ''{{s|wikipedia|Star Fox 64 3D}}'' now voices Fox in the English version, replacing Jim Walker from ''Brawl''.


Fox has been ranked 7th/8th (tied with {{SSB4|Sonic}} on the last SBR tier list) in all versions of the [[tier list]] to date, placed in the A tier on the final tier list. This is a noticeable improvement from his previous position from ''Brawl'' where he was ranked 15th of 38 characters as an upper mid tier character, and marks Fox's return to being ranked as a top tier character, like in ''Melee''. Fox's strengths include very quick mobility, a fast and [[transcendent]] projectile in his {{b|Blaster|Fox}}, and an anti-[[camping]] move in his {{b|Reflector|Fox}}. Altogether, these grant him one of the fastest and safest [[approach]]es in the entire game and allow him to easily keep up with almost any opponent. Fox also boasts a versatile combo game thanks to his quick, low knockback moves, along with capable KOing power, with a quick and powerful finisher in his up smash.
Fox has been ranked 7th (currently tied with {{SSB4|Sonic}}) in all versions of the [[tier list]] to date, currently in the A tier. This is a noticeable improvement from his previous position from ''Brawl'' where he was ranked 15th of 38 characters as an upper mid tier character, and marks Fox's return to being ranked as a top tier character, like in ''Melee''. He is also the highest ranked of the ''Original 8'' and the "Perfect-Attendance crew" as well as the fourth highest ranked veteran. Fox's strengths include very quick mobility, a fast and [[transcendent]] projectile in his {{b|Blaster|Fox}}, and an anti-[[camping]] move in his {{b|Reflector|Fox}}. Altogether, these grant him one of the fastest and safest [[approach]]es in the entire game and allow him to easily keep up with almost any opponent. Fox also boasts a versatile combo game thanks to his quick, low knockback moves, along with capable KOing power, with a quick and powerful finisher in his up smash.


However, Fox's fast falling speed, high gravity, subpar air speed and light weight make him one of the easiest characters to both combo and KO, making him prone to momentum shifts. His [[recovery]], while long-distanced, is linear and predictable, allowing for players to edgeguard him. His grab game is also poor, as his throws lack utility due to having no follow-ups past medium percentages or being realistic KOing options. The introduction of [[rage]] further burdens Fox, as the efficiency of his combos drops dramatically with it, as well as  becoming even easier to KO.
However, Fox's fast falling speed, high gravity, subpar air speed and light weight make him one of the easiest characters to both combo and KO, making him prone to momentum shifts. His [[recovery]], while long-distanced, is linear and predictable, allowing for players to edgeguard him. His grab game is also poor, as his throws lack utility due to having no follow-ups past medium percentages or being realistic KOing options. The introduction of [[rage]] further burdens Fox, as the efficiency of his combos drops dramatically with it, as well as  becoming even easier to KO.
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===Special moves===
===Special moves===
*{{b|Blaster|Fox}}:
*{{b|Blaster|Fox}}:
**{{change|Much like Fox's throw lasers, Blaster's laser now has a unique laser sound effect when it connects (rather than a punch sound).}}
**{{change|Much like Fox's throw lasers, Blaster's laser now has a unique sound laser sound effect when it connects (rather than a punch sound).}}
**{{nerf|Blaster has one more frame of ending lag (FAF 39 (ground)/37 (air) → 40/38).}}
**{{nerf|Blaster has one more frame of ending lag (FAF 39 (ground)/37 (air) → 40/38).}}
***{{nerf|In addition to this, Aerial Blaster has a longer ending animation (22 frames → 27), increasing the amount of time Fox cannot grab ledges after performing the move.}}
***{{nerf|In addition to this, Aerial Blaster has a longer ending animation (22 frames → 27), increasing the amount of time Fox cannot grab ledges after performing the move.}}
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**{{buff|Fox no longer dashes over the edge when using Illusion on the ground.}}
**{{buff|Fox no longer dashes over the edge when using Illusion on the ground.}}
**{{buff|Fox Illusion has less landing lag (24 frames → 16).}}
**{{buff|Fox Illusion has less landing lag (24 frames → 16).}}
**{{buff|If Fox performs Fox Illusion on the first frame of his jump, he will now perform the aerial version rather than the grounded version. When combined with the move's lower landing lag, this greatly reduces the move's lag when used after a jump.}}
**{{change|Fox Illusion has less base knockback but more knockback scaling (68 (base), 40/60 (ground/aerial scaling) → 10/(170/200)).}}
**{{change|Fox Illusion has less base knockback but more knockback scaling (68 (base), 40/60 (ground/aerial scaling) → 10/(170/200)).}}
***{{buff|This improves its KO potential, while now giving the aerial version KO confirms at higher percents due to the changes to hitstun canceling/DI.}}
***{{buff|This improves its KO potential, while now giving the aerial version KO confirms at higher percents due to the changes to hitstun canceling/DI.}}
***{{nerf|However, this also makes the much less safe on hit at lower percents (especially the grounded version), hindering its utility at lower percents.}}
***{{nerf|However, this also makes the much less safe on hit at lower percents (especially the grounded version), hindering its utility at lower percents.}}
**{{bugfix|Fox Illusion no longer gives Fox [[RCO lag]].}}
***{{buff|This naturally makes Fox Illusion less risky as an approach or recovery option.}}
**{{nerf|Fox Illusion deals less damage (4% → 3%).}}
**{{nerf|Fox Illusion deals less damage (4% → 3%).}}
**{{nerf|Fox Illusion has more startup lag (frame 20 → 21) and ending lag (FAF 64 → 70).}}
**{{nerf|Fox Illusion has more startup lag (frame 20 → 21) and ending lag (FAF 64 → 70).}}
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**{{buff|Fox's momentum is no longer completely halted after performing Fire Fox at an upwards 45° angle, making it cover noticeably more distance.}}
**{{buff|Fox's momentum is no longer completely halted after performing Fire Fox at an upwards 45° angle, making it cover noticeably more distance.}}
**{{buff|Fire Fox's dashing hitboxes are larger (4.7u (clean)/3.8u (late) → 5.3u/4.7u).}}
**{{buff|Fire Fox's dashing hitboxes are larger (4.7u (clean)/3.8u (late) → 5.3u/4.7u).}}
**{{nerf|Fire Fox has more landing lag (18 frames → 20 (normal/30 (RCO lag)).}}
**{{nerf|Fire Fox has more landing lag (18 frames → 20).}}
*{{b|Reflector|Fox}}:
*{{b|Reflector|Fox}}:
**{{buff|Reflector has a longer duration (frame 3 → 6-7).}}
**{{buff|Reflector has a longer duration (frame 3 → 6-7).}}
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|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}}) / Rapid Kick Finish ({{ja|ラピッドフィニッシュ|Rapiddo Kikku Finish}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=1%
|neutral2dmg=1%
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|neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick. The second one is very easy to drop via jab cancel, allowing Fox to combo into other quick moves or into a grab.
|neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick. The second one is very easy to drop via jab cancel, allowing Fox to combo into other quick moves or into a grab.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Fox Whip ({{ja|フォックスウィップ|Fokkusu Uippu}})
|ftiltname= 
|ftiltupdmg=8%
|ftiltupdmg=8%
|ftiltsidedmg=6%
|ftiltsidedmg=6%
|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=A roundhouse kick. Can be angled up or down, but has below average knockback. When angled downwards, it can [[jab reset]] at low percentages.
|ftiltdesc=A roundhouse kick. Can be angled up or down, but has below average knockback. When angled downwards, it can [[jab reset]] at low percentages.
|utiltname=Back Kick ({{ja|フリップキック|Furippu Kikku}}, ''Flip Kick'')
|utiltname= 
|utiltdmg=9% (clean), 6% (late)
|utiltdmg=9% (clean), 6% (late)
|utiltdesc=A scorpion kick. Excellent for follow-ups, such as back aerial, forward aerial, or up aerial. It comes out extremely fast, being frame 3, making it a good surprise attack for foes approaching from behind. Combined, its extremely fast start up and low reaching start up hitbox means it can be used as an easy "two frame" ledge snap punish, which of course can be followed up with.
|utiltdesc=A scorpion kick. Excellent for follow-ups, such as back aerial, forward aerial, or up aerial. It comes out extremely fast, being frame 3, making it a good surprise attack for foes approaching from behind. Combined, its extremely fast start up and low reaching start up hitbox means it can be used as an easy "two frame" ledge snap punish, which of course can be followed up with.
|dtiltname=Fox Tail ({{ja|フォックステイル|Fokkusu Teiru}})
|dtiltname= 
|dtiltdmg=8% (close), 7%, 6% (far)
|dtiltdmg=8% (close), 7%, 6% (far)
|dtiltdesc=Swipes at the opponent with his tail. Slightly less range than the animation would indicate. The sourspot sends opponents at a higher angle, which allows it to combo into other attacks more easily, most notably into a KO confirm up aerial at high percentages.
|dtiltdesc=Swipes at the opponent with his tail. Slightly less range than the animation would indicate. The sourspot sends opponents at a higher angle, which allows it to combo into other attacks more easily, most notably into a KO confirm up aerial at high percentages.
|dashname=Jump Side Kick ({{ja|ジャンプサイドキック|Janpu Saido Kikku}})
|dashname= 
|dashdmg=6% (clean), 4% (late)
|dashdmg=6% (clean), 4% (late)
|dashdesc=A flying kick. One of Fox's best combo starters.
|dashdesc=A flying kick. One of Fox's best combo starters.
|fsmashname=Leg Shot ({{ja|レッグショット|Reggu Shotto}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|14}}
|fsmashdmg={{ChargedSmashDmgSSB4|14}}
|fsmashdesc=A butterfly kick. It has good range since Fox somersaults forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth.
|fsmashdesc=A butterfly kick. It has good range since Fox somersaults forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth.
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashname=Flip Kick
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late)
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late)
|usmashdesc=A bicycle kick, similar to Yoshi's up smash. It loses strength the farther it is into the animation. The clean hit has the [[slash]] effect. It hits on frame 8, has high power, and has intangibility on head during startup and clean hit, making it Fox's most potent finisher. However, it has high ending lag (45 frames).
|usmashdesc=A bicycle kick, similar to Yoshi's up smash. It loses strength the farther it is into the animation. The clean hit has the [[slash]] effect. It hits on frame 8, has high power, and has intangibility on head during startup and clean hit, making it Fox's most potent finisher. However, it has high ending lag (45 frames).
|dsmashname=Ground Kick ({{ja|グラウンドキック|Guraundo Kikku}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs)
|dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs)
|dsmashdesc=A split kick. Very fast start-up, hits on both sides and launches opponents at a semi-spike angle.
|dsmashdesc=A split kick. Very fast start-up, hits on both sides and launches opponents at a semi-spike angle.
|nairname=Fox Kick ({{ja|フォックスキック|Fokkusu Kikku}})
|nairname= 
|nairdmg=9% (clean), 6% (late)
|nairdmg=9% (clean), 6% (late)
|nairdesc=A flying kick. Due to being a [[sex kick]], it loses power the longer it is out. However, the late hit can be useful for setting up a [[slide smash]] or any other attacks, especially due to rather low landing lag coupled with Fox's quick falling speed.
|nairdesc=A flying kick. Due to being a [[sex kick]], it loses power the longer it is out. However, the late hit can be useful for setting up a [[slide smash]] or any other attacks, especially due to rather low landing lag coupled with Fox's quick falling speed.
|fairname=Tornado Kick ({{ja|トルネードシャフト|Torunēdo Shafuto}}, ''Tornado Shaft'')
|fairname= 
|fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit)
|fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit)
|fairdesc=Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop. When fast-fallen, the first three kicks combined with a footstool are capable of [[gimp]]ing opponents offstage.
|fairdesc=Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop. When fast-fallen, the first three kicks combined with a footstool are capable of [[gimp]]ing opponents offstage.
|bairname=Reverse Spin Kick ({{ja|リバーススピンキック|Ribāsu Supin Kikku}})
|bairname= 
|bairdmg=13%
|bairdmg=13%
|bairdesc=A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of {{SSB4|Falco}}'s.
|bairdesc=A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of {{SSB4|Falco}}'s.
|uairname=McCloud Flip ({{ja|テイル&レッグ|Teiru ando Reggu}}, ''Tail & Leg'')
|uairname= 
|uairdmg=5% (hit 1), 11% (last hit)
|uairdmg=5% (hit 1), 11% (last hit)
|uairdesc=A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals high knockback to the point where it can even KO grounded opponents reliably at around 140%. In the air, it KOs at around 110%. and However, the first hit of up aerial can be SDI'd out of to avoid getting hit by the second hit.
|uairdesc=A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals high knockback to the point where it can even KO grounded opponents reliably at around 140%. In the air, it KOs at around 110%. and However, the first hit of up aerial can be SDI'd out of to avoid getting hit by the second hit.
|dairname=Air Drill ({{ja|エアドリル|Ea Doriru}})
|dairname= 
|dairdmg=1.4% (hits 1-6), 3% (last hit), 1% (landing hit)
|dairdmg=1.4% (hits 1-6), 3% (last hit), 1% (landing hit)
|dairdesc=A drill kick that hits multiple times in quick succession. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up.
|dairdesc=A drill kick that hits multiple times in quick succession. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc= 
|grabdesc= 
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname= 
|pummeldmg=1.2%
|pummeldmg=1.2%
|pummeldesc=Knee strikes the opponent. Fast, but weak.
|pummeldesc=Knee strikes the opponent. Fast, but weak.
|fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}})
|fthrowname= 
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.
|fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.
|bthrowname=Close Range Blaster H ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}})
|bthrowname= 
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster.
|bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster.
|uthrowname=Close Range Blaster V ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}})
|uthrowname= 
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly.
|uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly.
|dthrowname=Close Range Blaster Down ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}})
|dthrowname= 
|dthrowdmg=1.5% (shots), 1% (throw)
|dthrowdmg=1.5% (shots), 1% (throw)
|dthrowdesc=Forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A semi-reliable combo starter into forward aerial, back aerial, or up aerial, depending on DI, but since it has high base knockback and scaling, such follow-ups become impossible past very low percentages unless the opponent DIs poorly.
|dthrowdesc=Forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A semi-reliable combo starter into forward aerial, back aerial, or up aerial, depending on DI, but since it has high base knockback and scaling, such follow-ups become impossible past very low percentages unless the opponent DIs poorly.
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|fsdmg=5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing),  15% (cannon projectile)
|fsdmg=5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing),  15% (cannon projectile)
|fsdesc=Calls in a Landmaster. While piloting it, Fox can drive it around and hover by holding down the jump button. The Landmaster also has many methods of attacking, such as firing the laser turret and running over foes. Fox's version lasts longer than Falco's, but has a lower air speed.
|fsdesc=Calls in a Landmaster. While piloting it, Fox can drive it around and hover by holding down the jump button. The Landmaster also has many methods of attacking, such as firing the laser turret and running over foes. Fox's version lasts longer than Falco's, but has a lower air speed.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 79
|rweight = 51-54
|dash = 2.4
|rdash = 1
|run = 2.184
|rrun = 4
|walk = 1.45
|rwalk = 3
|trac = 0.06
|rtrac = 14-24
|airfric = 0.015
|rairfric = 6-19
|air = 0.96
|rair = 39-40
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.08
|raddaccel = 11-16
|gravity = 0.19
|rgravity = 1
|fall = 2.05
|rfall = 1
|ff = 3.28
|rff = 1
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 35
|rjumpheight = 18-20
|shorthop = 16.403395
|rshorthop = 29
|djump = 37
|rdjump = 14-15
|ellag = 4
|rellag = 1-46
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Fox
!{{{name|}}}
|game=SSB4
!Cheer (English)
|desc-us=Fox! Fox! Fox!
!Cheer (Japanese)
|desc-jp=Fo-kusu! *claps 3 times*
!Cheer (Spanish)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:Fox Cheer NTSC SSB4.ogg|center]]||[[File:Fox Cheer JP SSB4.ogg|center]]||{{NTSC}} [[File:Fox Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Fox Fox Fox! || Fox! *claps 3 times* || Fox, Fox, y na - die más!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Fox Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Fox Cheer French PAL SSB4.ogg|center]]||[[File:Fox Cheer German SSB4.ogg|center]]||[[File:Fox Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Fooooox ! || Fox! Fox! *claps 3 times* || Fooooox! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
During the game's release, Fox was considered a mid-tier character by the ''SSB4'' community. Players believed the reductions to his overall damage output, the weakening of his up smash, the heavily increased landing lag on his aerials, the loss of [[Blaster]] [[auto-cancelling]] and shine-spikes, and his increased frailty resulted in him being worse than his ''Brawl'' incarnation. However, they slowly reassessed their thoughts on the character, as the removal of [[chaingrabbing]] and [[edge-hogging]] and the heavy changes to [[hitstun]] cancelling would prove beneficial to Fox, as such mechanics plagued him in ''Brawl''. Opinions on Fox improved further as players discovered the first two hits of his jab could perform [[infinite]]s and easily combo into other moves, including his main finishers. As a result, a massive amount of Fox players rushed into the competitive scene and quickly gained results, with many spamming the infinite as their battle strategy. Ultimately, this "infinite" carried even casual players to victories over experts. While his jab received nerfs in patch 1.1.0 (which removed the infinite and reduced its combo utility, and caused his large playerbase reliant on the infinite to either drop Fox or perform noticeably worse), his results have continually improved, with smashers like {{Sm|Charliedaking}}, {{Sm|Eon}}, {{Sm|Light|p=Connecticut}}, {{Sm|MegaFox}}, and {{Sm|Larry Lurr}} getting excellent tournament results, the latter winning against {{Sm|ZeRo}} 3-0 in a dominating fashion at [[CEO 2016]]. He has also notably benefited from the nerfs to {{SSB4|Sheik}}, {{SSB4|Luigi}}, and {{SSB4|Bayonetta}}, who were among Fox's most challenging match-ups prior to their nerfs, though he still struggles against the latter.
These points have led Fox to be considered a top tier character by the community as the metagame has advanced, which is reflected on him ranking at 7th on all iterations of the ''4BR'' [[tier list]]. This also makes Fox the only character to consistently stand on the same placing on each iteration of the tier list (although he currently shares the spot with {{SSB4|Sonic}} on the fourth and current tier list). However, some smashers such as {{Sm|Dabuz}} and {{Sm|ESAM}} have claimed that Fox should be ranked higher on the tier list due to his dominant results and overwhelming advantage state with both players ranking Fox among the top 5 characters in the game while some say he should stay where he is due to his poor disadvantage state.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=3131
|set10=3131
}}
}}
===Most historically significant players===
===Most historically significant players===
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''See also: [[:Category:Fox players (SSB4)]]''
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
 
*{{Sm|Charliedaking|USA}} - One of the best Fox players in the United States. His best results came from the second half of 2017, with placements such as 5th at {{Trn|2GGC: ARMS Saga}} and 7th at {{Trn|2GGC: West Side Saga}}. He is ranked 67th on the [[PGR 100]].
*{{Sm|Eon|USA}} - First broke out onto the scene by placing 9th at {{Trn|2GGC: GENESIS Saga}} defeating {{Sm|komorikiri}} and {{Sm|6WX}}. He has since been a regular at SoCal events at majors, including placing 9th at {{Trn|IBP Masters Showdown}} and 13th at {{Trn|Smash Masters League: Battle for Vegas}}, ultimately ranking 98th on the [[PGR 100]].
*{{Sm|Kuro|Japan}} - One of the best Fox players in Japan after switching to the character in mid-2017, placing highly at several notable Japanese events including 4th at {{Trn|Sumabato Tokaigi Qualifier 2}} and 9th at both {{Trn|Sumabato 27}} and {{Trn|Umebura Smash 4 Final}}. He is ranked 97th on the [[PGR 100]].
*{{Sm|Larry Lurr|USA}} - The best Fox player of all-time who was also a top 10 player for most of the game's lifespan, ultimately ranking 8th on the [[PGR 100]]. Although he never won the major, he came the closest, including placing 2nd at {{Trn|2GGT: ZeRo Saga}} and 3rd at {{Trn|EVO 2017}}.
*{{Sm|Light|USA|p=Connecticut}} - The second-best Fox player of all-time who was in contention for the best in 2018, especially following a string of strong results which included placing 4th at {{Trn|Smash 'N' Splash 4}}, {{Trn|Smash Sounds}}, and {{Trn|Shine 2018}}. He is ranked 43rd on the [[PGR 100]], the second-highest Fox player on the ranking.
*{{Sm|NAKAT|USA}} - Co-mains Fox alongside {{SSB4|Ness}} and was one of the best Fox players throughout the game's lifespan. He most notably used Fox to place 9th at both {{Trn|CEO 2016}} and {{Trn|2GGC: Greninja Saga}}. He is ranked 49th on the [[PGR 100]].
*{{Sm|Shogun|Japan}} - One of Japan's best Fox players of all time, regularly placing in the top 16 at Japanese events including 4th at {{Trn|Sumabato 16}} and 7th at both {{Trn|Umebura 25}} and {{Trn|Umebura 28}}. He is ranked 82nd on the [[PGR 100]].
*{{Sm|SH|Japan}} - Mainly active in 2015 and was the best Fox player in Japan during that time, most notably winning the {{Trn|Sumabato Niconico Qualifier}} over {{Sm|Abadango}} and {{Sm|Nietono}}. Although rarely active since then, he was still considered one of Japan's best Fox players of all-time, ultimately ranking 75th on the [[PGR 100]].
*{{Sm|Xzax|USA}} - One of the best Fox players in the world from 2015 to 2016, regularly placing well at SoCal events such as 5th at {{Trn|2GGT: Fresh Saga}} and 17th at {{Trn|2GGT: Abadango Saga}}. Although his results have since declined, he has still seen occasional success, such as 33rd at {{Trn|2GGC: Civil War}} upsetting {{Sm|ZeRo}}, and as such is ranked 92nd on the [[PGR 100]].
 
===Tier placement and history===
During the game's release, Fox was considered a mid-tier character by the ''SSB4'' community. Players believed the reductions to his overall damage output, the weakening of his up smash, the heavily increased landing lag on his aerials, the loss of [[Blaster]] [[auto-cancelling]] and shine-spikes, and his increased frailty resulted in him being worse than his ''Brawl'' incarnation. However, they slowly reassessed their thoughts on the character, as the removal of [[chaingrabbing]] and [[edge-hogging]] and the heavy changes to [[hitstun]] cancelling would prove beneficial to Fox, as such mechanics plagued him in ''Brawl''. Opinions on Fox improved further as players discovered the first two hits of his jab could perform [[infinite]]s and easily combo into other moves, including his main finishers. As a result, a massive amount of Fox players rushed into the competitive scene and quickly gained results, with many spamming the infinite as their battle strategy. Ultimately, this "infinite" carried even casual players to victories over experts. While nerfs to his jab in patch 1.1.0 removed the infinite and reduced its combo utility, his results continued to improve thanks to the efforts of players such as {{Sm|Charliedaking}}, {{Sm|Eon}}, {{Sm|Light|p=Connecticut}}, and most notably {{Sm|Larry Lurr}}, who consistently ranked in the top 10 on global power rankings. In addition, Fox also notably benefited from the nerfs to {{SSB4|Sheik}} and {{SSB4|Luigi}}, who were among Fox's most challenging match-ups prior to their nerfs.
 
These points have led Fox to be considered a top tier character by the community as the metagame advanced, which is reflected on him ranking at 7th on all iterations of the ''4BR'' [[tier list]]. This also makes Fox the only character to consistently stand on the same placing on each iteration of the tier list (although he shares the spot with {{SSB4|Sonic}} on the fourth and final tier list). However, some smashers such as {{Sm|Dabuz}} and {{Sm|ESAM}} have claimed that Fox should be ranked higher on the tier list due to his dominant results and overwhelming advantage state, with both players ranking Fox among the top 5.
 
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, Fox is fought in Stage 4 in both versions alongside {{SSB4|Kirby}}, {{SSB4|Falco}}, {{SSB4|Meta Knight}}, {{SSB4|Wario}}, {{SSB4|Sonic}}, and {{SSB4|King Dedede}}.


==={{GameIcon|SSB4-U}}[[Event Match]]es===
''See also: [[:Category:Fox professionals (SSB4)]]''
====Solo Events====
*'''[[All-Star Battle: Regulars]]''': Fox is one of the opponents fought in this event. All the opponents are starter characters that debuted in ''[[Super Smash Bros.]]''
*'''[[Behind Enemy Lines]]''': Fox must survive against {{SSB4|Bowser Jr.}} and {{SSB4|Mega Man}} for 1 minute. All characters start at 200% damage.
*'''[[Up to Speed]]''': {{SSB4|Sonic}} must defeat Fox, {{SSB4|Falco}}, and {{SSB4|Captain Falcon}} in a high-speed 1 stock battle.
====Co-op Events====
*'''[[Keep 'Em off the Ship!]]''': Fox and {{SSB4|Falco}} must prevent a group of {{SSB4|Mr. Game & Watch}}es from landing on the stage. The opponents have more stock on higher difficulties.
*'''[[Visiting Onett]]''': Fox is one of the opponents fought in this event. The opponents are outer space-oriented characters or characters from other planets.
*'''[[The Ultimate Battle]]''': Two players choose a character and must defeat the entire roster.


===[[Congratulations screen]]s===
*{{Sm|Charliedaking|USA}} (#67) - One of the best Fox players in the United States. Placed 5th at {{Trn|2GGC: ARMS Saga}}, 7th at {{Trn|2GGC: West Side Saga}}, 9th at both {{Trn|GameTyrant Expo 2017}} and {{Trn|SwitchFest}}, and 13th at {{Trn|IBP Masters Showdown}} with wins over players such as {{Sm|VoiD}}, {{Sm|Abadango}}, and {{Sm|Kameme}}. Ranked 6th on the all-time [[SoCal Power Rankings]].
<center>
*{{Sm|Eon|USA}} (#98) - One of the best Fox players in SoCal. Placed 7th at {{Trn|Who's Your Pappy 10}}, 9th at both {{Trn|2GGC: GENESIS Saga}} and {{Trn|IBP Masters Showdown}}, 13th at {{Trn|Smash Masters League: Battle for Vegas}}, and 17th at {{Trn|2GGC: Fire Emblem Saga}} with wins over players such as {{Sm|VoiD}}, {{Sm|komorikiri}} and {{Sm|6WX}}. Ranked 10th on the all-time [[SoCal Power Rankings]].
====3DS====
*{{Sm|Kuro|Japan}} (#97) - One of the best Fox players in Japan. Placed 1st at {{Trn|Karisuma 15}}, 4th at {{Trn|Sumabato Tokaigi Qualifier 2}}, 7th at {{Trn|Umebura 29}}, and 9th at both {{Trn|Sumabato 21}} {{Trn|Umebura Smash 4 Final}} with wins over players such as {{Sm|Tsu-}}, {{Sm|Earth}}, and {{Sm|Eim}}. Ranked 29th on the [[JAPAN Power Rankings]].
<gallery>
*{{Sm|Larry Lurr|USA}} (#8) - The best Fox player in the world. Placed 1st at {{Trn|2GGT: Mexico Saga}}, 2nd at both {{Trn|2GGT: ZeRo Saga}} and {{Trn|2GGC: Greninja Saga}}, and 3rd at both {{Trn|CEO 2017}} and {{Trn|EVO 2017}}.
SSB4-3DS Congratulations Classic Fox.png|Classic Mode
*{{Sm|Light|USA|p=Connecticut}} (#43) - One of the best Fox players in the world. Placed 4th at {{Trn|Smash 'N' Splash 4}}, {{Trn|Smash Sounds}}, and {{Trn|Shine 2018}}, 9th at {{Trn|MomoCon 2018}}, and 13th at {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|Nairo}}, {{Sm|Dabuz}}, and {{Sm|Tweek}}. Ranked 2nd on the [[New England Power Rankings]].
SSB4-3DS Congratulations All-Star Fox.png|All-Star Mode
*{{Sm|NAKAT|USA}} (#49) - Co-mains Fox alongside {{SSB4|Ness}}. Placed 3rd at {{Trn|Smash Factor 6}}, 9th at {{Trn|2GGC: Greninja Saga}}, 13th at both {{Trn|2GGC: ARMS Saga}} and {{Trn|EVO 2017}}, and 17th at both {{Trn|GENESIS 4}} and {{Trn|GameTyrant Expo 2017}} with wins over players such as {{Sm|Abadango}}, {{Sm|Dabuz}}, and {{Sm|falln}}.
</gallery>
*{{Sm|Shogun|Japan}} (#82) - One of the best Fox players in Japan. Placed 3rd at {{Trn|Sumabato 23}}, 4th at {{Trn|Sumabato 28}}, 7th at both {{Trn|Sumabato 26}} and {{Trn|Sumabato Smash 4 Final}}, and 13th at {{Trn|Umebura Smash 4 Final}} with wins over players such as {{Sm|WaDi}}, {{Sm|Shuton}}, and {{Sm|kameme}}. Ranked 23rd on the [[JAPAN Power Rankings]].
====Wii U====
*{{Sm|SH|Japan}} (#75) - The best Fox player in Japan but has since went inactive. Placed 1st at both {{Trn|Sumabato Niconico Qualifier}} and {{Trn|Karisuma 10}} as well as 3rd at {{Trn|Karisuma 3}}, {{Trn|Karisuma 4}}, and {{Trn|Sumabato 13}} with wins over players such as {{Sm|Abadango}}, {{Sm|Ranai}}, and {{Sm|9B}}.
<gallery>
*{{Sm|Xzax|USA}} (#92) - Placed 5th at {{Trn|2GGT: Fresh Saga}}, 9th at both {{Trn|2GGT: Mexico Saga}} and {{Trn|IBP Masters Showdown}}, and 17th at both {{Trn|2GGT: Abadango Saga}} and {{Trn|SwitchFest}} with wins over players such as {{Sm|ZeRo}}, {{Sm|MVD}}, and {{Sm|Mr. E}}.
SSB4-Wii U Congratulations Classic Fox.png|Classic Mode
SSB4-Wii U Congratulations All-Star Fox.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Fox's default trophy is obtained by clearing Classic Mode as Fox. His alternate trophy is obtained by clearing All-Star Mode as Fox in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Fox). The Landmaster (Fox) trophy is obtained only in the Wii U version by clearing All-Star Mode as Fox.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Fox
|name=Fox
Line 640: Line 552:
}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
*'''[[All-Star Battle: Regulars]]''': Fox is one of the opponents fought in this event. All the opponents are starter characters that debuted in ''[[Super Smash Bros.]]''
*'''[[Behind Enemy Lines]]''': Fox must survive against {{SSB4|Bowser Jr.}} and {{SSB4|Mega Man}} for 1 minute. All characters start at 200% damage.
*'''[[Up to Speed]]''': {{SSB4|Sonic}} must defeat Fox, {{SSB4|Falco}}, and {{SSB4|Captain Falcon}} in a high-speed 1 stock battle.
===Co-op Events===
*'''[[Keep 'Em off the Ship!]]''': Fox and {{SSB4|Falco}} must prevent a group of {{SSB4|Mr. Game & Watch}}es from landing on the stage. The opponents have more stock on higher difficulties.
*'''[[Visiting Onett]]''': Fox is one of the opponents fought in this event. The opponents are outer space-oriented characters or characters from other planets.
*'''[[The Ultimate Battle]]''': Two players choose a character and must defeat the entire roster.


==[[Alternate costume (SSB4)#Fox|Alternate costumes]]==
==[[Alternate costume (SSB4)#Fox|Alternate costumes]]==
Line 677: Line 600:
==Trivia==
==Trivia==
*Fox has three English voice actors in both versions of ''[[Super Smash Bros. 4]]''. He has Mike West for his battle voice and the [[Orbital Gate Assault]] [[Star Fox Smash Taunt|Smash taunts]], Jim Walker for the [[Lylat Cruise]] Smash taunts, and Steve Malpass for the [[Corneria]] Smash taunts.
*Fox has three English voice actors in both versions of ''[[Super Smash Bros. 4]]''. He has Mike West for his battle voice and the [[Orbital Gate Assault]] [[Star Fox Smash Taunt|Smash taunts]], Jim Walker for the [[Lylat Cruise]] Smash taunts, and Steve Malpass for the [[Corneria]] Smash taunts.
**However, despite his current Japanese voice actor being Takashi Ōhara since ''Star Fox 64 3D'', Kenji Nojima reprises Fox in Japanese by the time of both ''Smash 4'' and ''Star Fox 64 3D''{{'}}s release dates. This trait is also shared with {{SSB4|Falco}}.
**However, despite his current Japanese voice actor being Takashi Ōhara since ''Star Fox 64 3D'', Kenji Nojima reprises Fox in Japanese by the time of both ''Smash 4'' and ''Star Fox 3D'''s release dates. This trait is also shared with {{b|Falco|SSB4}}.
*''[[Super Smash Bros. 4]]'' is the only ''Smash Bros.'' game where Fox is not holding his Blaster in his official art and also the only game where he is not featured in the boxart of both versions.
*''[[Super Smash Bros. 4]]'' is the only ''Smash Bros.'' game where Fox is not holding his Blaster in his official art and also the only game where he is not featured in the boxart of both versions.
*Fox is the only top tier character in Smash 4 to have never changed position on any tier list, staying at 7th.
*Fox is the only top tier character in Smash 4 to have never changed position on any tier list, staying at 7th.

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