Editing Fox (SSB4)
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|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = A | |tier = A | ||
|ranking = 7 | |ranking = 7 | ||
}} | }} | ||
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was one of the characters confirmed to return in the game during the [[E3 2013]] trailers on June 11th, 2013. He was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''. | '''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was one of the characters confirmed to return in the game during the [[E3 2013]] trailers on June 11th, 2013. He was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''. | ||
As in ''[[Super Smash Bros. Brawl]]'', {{s|wikipedia|Kenji Nojima}} reprises his role in the Japanese version with his re-recorded voice clips of the game. Mike West, who voiced Fox in ''{{s|wikipedia|Star Fox 64}}'' and reprised his role in the 3DS remake, ''{{s|wikipedia|Star Fox 64 3D}}'' | As in ''[[Super Smash Bros. Brawl]]'', {{s|wikipedia|Kenji Nojima}} reprises his role in the Japanese version with his re-recorded voice clips of the game. Mike West, who voiced Fox in ''{{s|wikipedia|Star Fox 64}}'' and reprised his role in the 3DS remake, ''{{s|wikipedia|Star Fox 64 3D}}'' now voices Fox in the English version, replacing Jim Walker from ''Brawl''. | ||
Fox has been ranked 7th | Fox has been ranked 7th (currently tied with {{SSB4|Sonic}}) in all versions of the [[tier list]] to date, currently in the A tier. This is a noticeable improvement from his previous position from ''Brawl'' where he was ranked 15th of 38 characters as an upper mid tier character, and marks Fox's return to being ranked as a top tier character, like in ''Melee''. He is also the highest ranked of the ''Original 8'' and the "Perfect-Attendance crew" as well as the fourth highest ranked veteran. Fox's strengths include very quick mobility, a fast and [[transcendent]] projectile in his {{b|Blaster|Fox}}, and an anti-[[camping]] move in his {{b|Reflector|Fox}}. Altogether, these grant him one of the fastest and safest [[approach]]es in the entire game and allow him to easily keep up with almost any opponent. Fox also boasts a versatile combo game thanks to his quick, low knockback moves, along with capable KOing power, with a quick and powerful finisher in his up smash. | ||
However, Fox's fast falling speed, high gravity, subpar air speed and light weight make him one of the easiest characters to both combo and KO, making him prone to momentum shifts. His [[recovery]], while long-distanced, is linear and predictable, allowing for players to edgeguard him. His grab game is also poor, as his throws lack utility due to having no follow-ups past medium percentages or being realistic KOing options. The introduction of [[rage]] further burdens Fox, as the efficiency of his combos drops dramatically with it, as well as becoming even easier to KO. | However, Fox's fast falling speed, high gravity, subpar air speed and light weight make him one of the easiest characters to both combo and KO, making him prone to momentum shifts. His [[recovery]], while long-distanced, is linear and predictable, allowing for players to edgeguard him. His grab game is also poor, as his throws lack utility due to having no follow-ups past medium percentages or being realistic KOing options. The introduction of [[rage]] further burdens Fox, as the efficiency of his combos drops dramatically with it, as well as becoming even easier to KO. | ||
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===Special moves=== | ===Special moves=== | ||
*{{b|Blaster|Fox}}: | *{{b|Blaster|Fox}}: | ||
**{{change|Much like Fox's throw lasers, Blaster's laser now has a unique laser sound effect when it connects (rather than a punch sound).}} | **{{change|Much like Fox's throw lasers, Blaster's laser now has a unique sound laser sound effect when it connects (rather than a punch sound).}} | ||
**{{nerf|Blaster has one more frame of ending lag (FAF 39 (ground)/37 (air) → 40/38).}} | **{{nerf|Blaster has one more frame of ending lag (FAF 39 (ground)/37 (air) → 40/38).}} | ||
***{{nerf|In addition to this, Aerial Blaster has a longer ending animation (22 frames → 27), increasing the amount of time Fox cannot grab ledges after performing the move.}} | ***{{nerf|In addition to this, Aerial Blaster has a longer ending animation (22 frames → 27), increasing the amount of time Fox cannot grab ledges after performing the move.}} | ||
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**{{buff|Fox no longer dashes over the edge when using Illusion on the ground.}} | **{{buff|Fox no longer dashes over the edge when using Illusion on the ground.}} | ||
**{{buff|Fox Illusion has less landing lag (24 frames → 16).}} | **{{buff|Fox Illusion has less landing lag (24 frames → 16).}} | ||
**{{change|Fox Illusion has less base knockback but more knockback scaling (68 (base), 40/60 (ground/aerial scaling) → 10/(170/200)).}} | **{{change|Fox Illusion has less base knockback but more knockback scaling (68 (base), 40/60 (ground/aerial scaling) → 10/(170/200)).}} | ||
***{{buff|This improves its KO potential, while now giving the aerial version KO confirms at higher percents due to the changes to hitstun canceling/DI.}} | ***{{buff|This improves its KO potential, while now giving the aerial version KO confirms at higher percents due to the changes to hitstun canceling/DI.}} | ||
***{{nerf|However, this also makes the much less safe on hit at lower percents (especially the grounded version), hindering its utility at lower percents.}} | ***{{nerf|However, this also makes the much less safe on hit at lower percents (especially the grounded version), hindering its utility at lower percents.}} | ||
**{{nerf|Fox Illusion deals less damage (4% → 3%).}} | **{{nerf|Fox Illusion deals less damage (4% → 3%).}} | ||
**{{nerf|Fox Illusion has more startup lag (frame 20 → 21) and ending lag (FAF 64 → 70).}} | **{{nerf|Fox Illusion has more startup lag (frame 20 → 21) and ending lag (FAF 64 → 70).}} | ||
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**{{buff|Fox's momentum is no longer completely halted after performing Fire Fox at an upwards 45° angle, making it cover noticeably more distance.}} | **{{buff|Fox's momentum is no longer completely halted after performing Fire Fox at an upwards 45° angle, making it cover noticeably more distance.}} | ||
**{{buff|Fire Fox's dashing hitboxes are larger (4.7u (clean)/3.8u (late) → 5.3u/4.7u).}} | **{{buff|Fire Fox's dashing hitboxes are larger (4.7u (clean)/3.8u (late) → 5.3u/4.7u).}} | ||
**{{nerf|Fire Fox has more landing lag (18 frames → 20 | **{{nerf|Fire Fox has more landing lag (18 frames → 20).}} | ||
*{{b|Reflector|Fox}}: | *{{b|Reflector|Fox}}: | ||
**{{buff|Reflector has a longer duration (frame 3 → 6-7).}} | **{{buff|Reflector has a longer duration (frame 3 → 6-7).}} | ||
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|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1% | |neutral2dmg=1% | ||
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|neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick. The second one is very easy to drop via jab cancel, allowing Fox to combo into other quick moves or into a grab. | |neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick. The second one is very easy to drop via jab cancel, allowing Fox to combo into other quick moves or into a grab. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=8% | |ftiltupdmg=8% | ||
|ftiltsidedmg=6% | |ftiltsidedmg=6% | ||
|ftiltdowndmg=7% | |ftiltdowndmg=7% | ||
|ftiltdesc=A roundhouse kick. Can be angled up or down, but has below average knockback. When angled downwards, it can [[jab reset]] at low percentages. | |ftiltdesc=A roundhouse kick. Can be angled up or down, but has below average knockback. When angled downwards, it can [[jab reset]] at low percentages. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% (clean), 6% (late) | |utiltdmg=9% (clean), 6% (late) | ||
|utiltdesc=A scorpion kick. Excellent for follow-ups, such as back aerial, forward aerial, or up aerial. It comes out extremely fast, being frame 3, making it a good surprise attack for foes approaching from behind. Combined, its extremely fast start up and low reaching start up hitbox means it can be used as an easy "two frame" ledge snap punish, which of course can be followed up with. | |utiltdesc=A scorpion kick. Excellent for follow-ups, such as back aerial, forward aerial, or up aerial. It comes out extremely fast, being frame 3, making it a good surprise attack for foes approaching from behind. Combined, its extremely fast start up and low reaching start up hitbox means it can be used as an easy "two frame" ledge snap punish, which of course can be followed up with. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% (close), 7%, 6% (far) | |dtiltdmg=8% (close), 7%, 6% (far) | ||
|dtiltdesc=Swipes at the opponent with his tail. Slightly less range than the animation would indicate. The sourspot sends opponents at a higher angle, which allows it to combo into other attacks more easily, most notably into a KO confirm up aerial at high percentages. | |dtiltdesc=Swipes at the opponent with his tail. Slightly less range than the animation would indicate. The sourspot sends opponents at a higher angle, which allows it to combo into other attacks more easily, most notably into a KO confirm up aerial at high percentages. | ||
|dashname= | |dashname= | ||
|dashdmg=6% (clean), 4% (late) | |dashdmg=6% (clean), 4% (late) | ||
|dashdesc=A flying kick. One of Fox's best combo starters. | |dashdesc=A flying kick. One of Fox's best combo starters. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|14}} | |fsmashdmg={{ChargedSmashDmgSSB4|14}} | ||
|fsmashdesc=A butterfly kick. It has good range since Fox somersaults forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth. | |fsmashdesc=A butterfly kick. It has good range since Fox somersaults forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth. | ||
|usmashname=Flip Kick | |usmashname=Flip Kick | ||
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late) | |usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late) | ||
|usmashdesc=A bicycle kick, similar to Yoshi's up smash. It loses strength the farther it is into the animation. The clean hit has the [[slash]] effect. It hits on frame 8, has high power, and has intangibility on head during startup and clean hit, making it Fox's most potent finisher. However, it has high ending lag (45 frames). | |usmashdesc=A bicycle kick, similar to Yoshi's up smash. It loses strength the farther it is into the animation. The clean hit has the [[slash]] effect. It hits on frame 8, has high power, and has intangibility on head during startup and clean hit, making it Fox's most potent finisher. However, it has high ending lag (45 frames). | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs) | |dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs) | ||
|dsmashdesc=A split kick. Very fast start-up, hits on both sides and launches opponents at a semi-spike angle. | |dsmashdesc=A split kick. Very fast start-up, hits on both sides and launches opponents at a semi-spike angle. | ||
|nairname= | |nairname= | ||
|nairdmg=9% (clean), 6% (late) | |nairdmg=9% (clean), 6% (late) | ||
|nairdesc=A flying kick. Due to being a [[sex kick]], it loses power the longer it is out. However, the late hit can be useful for setting up a [[slide smash]] or any other attacks, especially due to rather low landing lag coupled with Fox's quick falling speed. | |nairdesc=A flying kick. Due to being a [[sex kick]], it loses power the longer it is out. However, the late hit can be useful for setting up a [[slide smash]] or any other attacks, especially due to rather low landing lag coupled with Fox's quick falling speed. | ||
|fairname= | |fairname= | ||
|fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit) | |fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit) | ||
|fairdesc=Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop. When fast-fallen, the first three kicks combined with a footstool are capable of [[gimp]]ing opponents offstage. | |fairdesc=Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop. When fast-fallen, the first three kicks combined with a footstool are capable of [[gimp]]ing opponents offstage. | ||
|bairname= | |bairname= | ||
|bairdmg=13% | |bairdmg=13% | ||
|bairdesc=A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of {{SSB4|Falco}}'s. | |bairdesc=A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of {{SSB4|Falco}}'s. | ||
|uairname= | |uairname= | ||
|uairdmg=5% (hit 1), 11% (last hit) | |uairdmg=5% (hit 1), 11% (last hit) | ||
|uairdesc=A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals high knockback to the point where it can even KO grounded opponents reliably at around 140%. In the air, it KOs at around 110%. and However, the first hit of up aerial can be SDI'd out of to avoid getting hit by the second hit. | |uairdesc=A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals high knockback to the point where it can even KO grounded opponents reliably at around 140%. In the air, it KOs at around 110%. and However, the first hit of up aerial can be SDI'd out of to avoid getting hit by the second hit. | ||
|dairname= | |dairname= | ||
|dairdmg=1.4% (hits 1-6), 3% (last hit), 1% (landing hit) | |dairdmg=1.4% (hits 1-6), 3% (last hit), 1% (landing hit) | ||
|dairdesc=A drill kick that hits multiple times in quick succession. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up. | |dairdesc=A drill kick that hits multiple times in quick succession. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.2% | |pummeldmg=1.2% | ||
|pummeldesc=Knee strikes the opponent. Fast, but weak. | |pummeldesc=Knee strikes the opponent. Fast, but weak. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages. | |fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster. | |bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly. | |uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1.5% (shots), 1% (throw) | |dthrowdmg=1.5% (shots), 1% (throw) | ||
|dthrowdesc=Forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A semi-reliable combo starter into forward aerial, back aerial, or up aerial, depending on DI, but since it has high base knockback and scaling, such follow-ups become impossible past very low percentages unless the opponent DIs poorly. | |dthrowdesc=Forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A semi-reliable combo starter into forward aerial, back aerial, or up aerial, depending on DI, but since it has high base knockback and scaling, such follow-ups become impossible past very low percentages unless the opponent DIs poorly. | ||
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|fsdmg=5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing), 15% (cannon projectile) | |fsdmg=5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing), 15% (cannon projectile) | ||
|fsdesc=Calls in a Landmaster. While piloting it, Fox can drive it around and hover by holding down the jump button. The Landmaster also has many methods of attacking, such as firing the laser turret and running over foes. Fox's version lasts longer than Falco's, but has a lower air speed. | |fsdesc=Calls in a Landmaster. While piloting it, Fox can drive it around and hover by holding down the jump button. The Landmaster also has many methods of attacking, such as firing the laser turret and running over foes. Fox's version lasts longer than Falco's, but has a lower air speed. | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Fox | |||
|game=SSB4 | |||
|desc-us=Fox! Fox! Fox! | |||
|desc-jp=Fo-kusu! *claps 3 times* | |||
|pitch-us=Group chant | |||
| | |pitch-jp=Group chant}} | ||
| | |||
|- | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
During the game's release, Fox was considered a mid-tier character by the ''SSB4'' community. Players believed the reductions to his overall damage output, the weakening of his up smash, the heavily increased landing lag on his aerials, the loss of [[Blaster]] [[auto-cancelling]] and shine-spikes, and his increased frailty resulted in him being worse than his ''Brawl'' incarnation. However, they slowly reassessed their thoughts on the character, as the removal of [[chaingrabbing]] and [[edge-hogging]] and the heavy changes to [[hitstun]] cancelling would prove beneficial to Fox, as such mechanics plagued him in ''Brawl''. Opinions on Fox improved further as players discovered the first two hits of his jab could perform [[infinite]]s and easily combo into other moves, including his main finishers. As a result, a massive amount of Fox players rushed into the competitive scene and quickly gained results, with many spamming the infinite as their battle strategy. Ultimately, this "infinite" carried even casual players to victories over experts. While his jab received nerfs in patch 1.1.0 (which removed the infinite and reduced its combo utility, and caused his large playerbase reliant on the infinite to either drop Fox or perform noticeably worse), his results have continually improved, with smashers like {{Sm|Charliedaking}}, {{Sm|Eon}}, {{Sm|Light|p=Connecticut}}, {{Sm|MegaFox}}, and {{Sm|Larry Lurr}} getting excellent tournament results, the latter winning against {{Sm|ZeRo}} 3-0 in a dominating fashion at [[CEO 2016]]. He has also notably benefited from the nerfs to {{SSB4|Sheik}}, {{SSB4|Luigi}}, and {{SSB4|Bayonetta}}, who were among Fox's most challenging match-ups prior to their nerfs, though he still struggles against the latter. | |||
These points have led Fox to be considered a top tier character by the community as the metagame has advanced, which is reflected on him ranking at 7th on all iterations of the ''4BR'' [[tier list]]. This also makes Fox the only character to consistently stand on the same placing on each iteration of the tier list (although he currently shares the spot with {{SSB4|Sonic}} on the fourth and current tier list). However, some smashers such as {{Sm|Dabuz}} and {{Sm|ESAM}} have claimed that Fox should be ranked higher on the tier list due to his dominant results and overwhelming advantage state with both players ranking Fox among the top 5 characters in the game while some say he should stay where he is due to his poor disadvantage state. | |||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=3131 | |set10=3131 | ||
}} | }} | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
'' | ''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | ||
''See also: [[:Category:Fox professionals (SSB4)]]'' | |||
*{{Sm|Charliedaking|USA}} (#67) - One of the best Fox players in the United States. Placed 5th at {{Trn|2GGC: ARMS Saga}}, 7th at {{Trn|2GGC: West Side Saga}}, 9th at both {{Trn|GameTyrant Expo 2017}} and {{Trn|SwitchFest}}, and 13th at {{Trn|IBP Masters Showdown}} with wins over players such as {{Sm|VoiD}}, {{Sm|Abadango}}, and {{Sm|Kameme}}. Ranked 6th on the all-time [[SoCal Power Rankings]]. | |||
*{{Sm|Eon|USA}} (#98) - One of the best Fox players in SoCal. Placed 7th at {{Trn|Who's Your Pappy 10}}, 9th at both {{Trn|2GGC: GENESIS Saga}} and {{Trn|IBP Masters Showdown}}, 13th at {{Trn|Smash Masters League: Battle for Vegas}}, and 17th at {{Trn|2GGC: Fire Emblem Saga}} with wins over players such as {{Sm|VoiD}}, {{Sm|komorikiri}} and {{Sm|6WX}}. Ranked 10th on the all-time [[SoCal Power Rankings]]. | |||
*{{Sm|Kuro|Japan}} (#97) - One of the best Fox players in Japan. Placed 1st at {{Trn|Karisuma 15}}, 4th at {{Trn|Sumabato Tokaigi Qualifier 2}}, 7th at {{Trn|Umebura 29}}, and 9th at both {{Trn|Sumabato 21}} {{Trn|Umebura Smash 4 Final}} with wins over players such as {{Sm|Tsu-}}, {{Sm|Earth}}, and {{Sm|Eim}}. Ranked 29th on the [[JAPAN Power Rankings]]. | |||
*{{Sm|Larry Lurr|USA}} (#8) - The best Fox player in the world. Placed 1st at {{Trn|2GGT: Mexico Saga}}, 2nd at both {{Trn|2GGT: ZeRo Saga}} and {{Trn|2GGC: Greninja Saga}}, and 3rd at both {{Trn|CEO 2017}} and {{Trn|EVO 2017}}. | |||
*{{Sm|Light|USA|p=Connecticut}} (#43) - One of the best Fox players in the world. Placed 4th at {{Trn|Smash 'N' Splash 4}}, {{Trn|Smash Sounds}}, and {{Trn|Shine 2018}}, 9th at {{Trn|MomoCon 2018}}, and 13th at {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|Nairo}}, {{Sm|Dabuz}}, and {{Sm|Tweek}}. Ranked 2nd on the [[New England Power Rankings]]. | |||
*{{Sm|NAKAT|USA}} (#49) - Co-mains Fox alongside {{SSB4|Ness}}. Placed 3rd at {{Trn|Smash Factor 6}}, 9th at {{Trn|2GGC: Greninja Saga}}, 13th at both {{Trn|2GGC: ARMS Saga}} and {{Trn|EVO 2017}}, and 17th at both {{Trn|GENESIS 4}} and {{Trn|GameTyrant Expo 2017}} with wins over players such as {{Sm|Abadango}}, {{Sm|Dabuz}}, and {{Sm|falln}}. | |||
*{{Sm|Shogun|Japan}} (#82) - One of the best Fox players in Japan. Placed 3rd at {{Trn|Sumabato 23}}, 4th at {{Trn|Sumabato 28}}, 7th at both {{Trn|Sumabato 26}} and {{Trn|Sumabato Smash 4 Final}}, and 13th at {{Trn|Umebura Smash 4 Final}} with wins over players such as {{Sm|WaDi}}, {{Sm|Shuton}}, and {{Sm|kameme}}. Ranked 23rd on the [[JAPAN Power Rankings]]. | |||
= | *{{Sm|SH|Japan}} (#75) - The best Fox player in Japan but has since went inactive. Placed 1st at both {{Trn|Sumabato Niconico Qualifier}} and {{Trn|Karisuma 10}} as well as 3rd at {{Trn|Karisuma 3}}, {{Trn|Karisuma 4}}, and {{Trn|Sumabato 13}} with wins over players such as {{Sm|Abadango}}, {{Sm|Ranai}}, and {{Sm|9B}}. | ||
*{{Sm|Xzax|USA}} (#92) - Placed 5th at {{Trn|2GGT: Fresh Saga}}, 9th at both {{Trn|2GGT: Mexico Saga}} and {{Trn|IBP Masters Showdown}}, and 17th at both {{Trn|2GGT: Abadango Saga}} and {{Trn|SwitchFest}} with wins over players such as {{Sm|ZeRo}}, {{Sm|MVD}}, and {{Sm|Mr. E}}. | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Fox | |name=Fox | ||
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}} | }} | ||
{{clrl}} | {{clrl}} | ||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[All-Star Battle: Regulars]]''': Fox is one of the opponents fought in this event. All the opponents are starter characters that debuted in ''[[Super Smash Bros.]]'' | |||
*'''[[Behind Enemy Lines]]''': Fox must survive against {{SSB4|Bowser Jr.}} and {{SSB4|Mega Man}} for 1 minute. All characters start at 200% damage. | |||
*'''[[Up to Speed]]''': {{SSB4|Sonic}} must defeat Fox, {{SSB4|Falco}}, and {{SSB4|Captain Falcon}} in a high-speed 1 stock battle. | |||
===Co-op Events=== | |||
*'''[[Keep 'Em off the Ship!]]''': Fox and {{SSB4|Falco}} must prevent a group of {{SSB4|Mr. Game & Watch}}es from landing on the stage. The opponents have more stock on higher difficulties. | |||
*'''[[Visiting Onett]]''': Fox is one of the opponents fought in this event. The opponents are outer space-oriented characters or characters from other planets. | |||
*'''[[The Ultimate Battle]]''': Two players choose a character and must defeat the entire roster. | |||
==[[Alternate costume (SSB4)#Fox|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Fox|Alternate costumes]]== | ||
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==Trivia== | ==Trivia== | ||
*Fox has three English voice actors in both versions of ''[[Super Smash Bros. 4]]''. He has Mike West for his battle voice and the [[Orbital Gate Assault]] [[Star Fox Smash Taunt|Smash taunts]], Jim Walker for the [[Lylat Cruise]] Smash taunts, and Steve Malpass for the [[Corneria]] Smash taunts. | *Fox has three English voice actors in both versions of ''[[Super Smash Bros. 4]]''. He has Mike West for his battle voice and the [[Orbital Gate Assault]] [[Star Fox Smash Taunt|Smash taunts]], Jim Walker for the [[Lylat Cruise]] Smash taunts, and Steve Malpass for the [[Corneria]] Smash taunts. | ||
**However, despite his current Japanese voice actor being Takashi Ōhara since ''Star Fox 64 3D'', Kenji Nojima reprises Fox in Japanese by the time of both ''Smash 4'' and ''Star Fox | **However, despite his current Japanese voice actor being Takashi Ōhara since ''Star Fox 64 3D'', Kenji Nojima reprises Fox in Japanese by the time of both ''Smash 4'' and ''Star Fox 3D'''s release dates. This trait is also shared with {{b|Falco|SSB4}}. | ||
*''[[Super Smash Bros. 4]]'' is the only ''Smash Bros.'' game where Fox is not holding his Blaster in his official art and also the only game where he is not featured in the boxart of both versions. | *''[[Super Smash Bros. 4]]'' is the only ''Smash Bros.'' game where Fox is not holding his Blaster in his official art and also the only game where he is not featured in the boxart of both versions. | ||
*Fox is the only top tier character in Smash 4 to have never changed position on any tier list, staying at 7th. | *Fox is the only top tier character in Smash 4 to have never changed position on any tier list, staying at 7th. |