Editing Forum:Charged Smash Damage Multiplier

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Have you guys factored in Stale Moves? That could be affecting things. CONTROL YOUR VARIABLES! If that's been accounted for, then don't mind me. [[User:Brightcoat|Brightcoat]] ([[User talk:Brightcoat|talk]]) 11:16, 15 December 2014 (EST)
Have you guys factored in Stale Moves? That could be affecting things. CONTROL YOUR VARIABLES! If that's been accounted for, then don't mind me. [[User:Brightcoat|Brightcoat]] ([[User talk:Brightcoat|talk]]) 11:16, 15 December 2014 (EST)
:My testing was all in training mode, so staleness was not a factor. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Researcher 11:22, 15 December 2014 (EST)
:My testing was all in training mode, so staleness was not a factor. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Researcher 11:22, 15 December 2014 (EST)
:::Cool cool cool, just wanted to make sure. It can be comically easy for discussions like this to overlook stuff like that. [[User:Brightcoat|Brightcoat]] ([[User talk:Brightcoat|talk]]) 12:10, 15 December 2014 (EST)

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