Editing Edgehogging
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[[ | [[Image:Edge Hog.png|thumb|right|Edge-hogging prevents [[tether recovery|tether recoveries]] from grabbing on to ledges.|300px]] | ||
[[File:Runoffteleport.gif|thumb|{{SSBM|Mewtwo}} quickly edgehogging in ''Melee'' by running off the stage and using [[Teleport]] in the opposite direction to grab the [[edge]].]] | [[File:Runoffteleport.gif|thumb|{{SSBM|Mewtwo}} quickly edgehogging in ''Melee'' by running off the stage and using [[Teleport]] in the opposite direction to grab the [[edge]].]] | ||
''' | '''Edge-hogging''' is the act of holding onto a [[ledge]] so that a [[recovery|recovering]] opponent cannot grab it. Casually oriented players tend to dislike the tactic and will often claim it to be "[[cheap]]", while competitive oriented players see the technique as fully legitimate, being fully combatable, and agree that it is a critical part of recovery disruption. | ||
==In '' | ==In ''SSB''== | ||
In | In ''[[Super Smash Bros.]]'', certain characters, such as [[Fox (SSB)|Fox]], can use the turn-around animation out of a [[dash]] to move off the [[ledge]] and turn-around quickly to prepare an edge-hog. | ||
==In '' | ==In ''Melee''== | ||
The most common method of | The most common method of edge-hogging in ''[[Melee]]'''s competitive play is to [[wavedash]] back while near the edge, which should result with the [[character]]s sliding off of the stage, falling a short distance, and then quickly grabbing the edge. The character then usually uses the invincibility from the edge to avoid being hit by the opponent's recovery move. Other methods include [[moonwalk]]ing, doing a reverse [[neutral special]] then sliding off, using certain [[attack]]s which allow one to grab the edge faster or while attacking (i.e. {{SSBM|Bowser}}'s [[Whirling Fortress]]), or simply [[short hop]]ping back and grabbing the edge. Another method, called the '''pivot edge-hog''', involves [[pivot]]ing very close to the [[ledge]]. The character will skid short distance during the turn-around animation and land on the ledge. | ||
During the | During the edge-hog, smashers typically roll from the ledge as it grants them invulnerability to the recovering opponent's attacks (usually [[up special]]) while still retaining possession of the ledge, in addition to usually lasting the longest of all actions and so hogging the edge for longer. | ||
Edge-hogging in ''Melee'' earns one the "Edgehogger" [[bonus]]. The bonus is earned whenever one character is holding an edge and someone else moves into a spot where they can otherwise grab it, regardless of whether the edgehogged character is [[KO]]'d. | |||
==In '' | ==In ''Brawl''== | ||
While it is easier to grab ledges in ''Brawl'', successful | While it is easier to grab ledges in ''[[Brawl]]'', successful edge-hogging requires better timing because the player can no longer edge-hog their opponent by rolling to the [[stage]] from the ledge because rolling off the ledge does not occupy the ledge. As a result, some players use hugging to edge-hog their opponents when they aim their recovery move to the ledge. However, edge hogging should be done with precise timing and caution, because if one miss-times the edge hog, the invincibility will wear off and the edge hogger can be attacked, mostly by a deadly [[stage spike]]. | ||
==See also== | ==See also== |