Editing Debug menu (SSBM)
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{Disambig2|the debug menu in ''Melee''|general information|Debug menu}} | {{Disambig2|the debug menu in ''Melee''|general information|Debug menu}} | ||
:''For Action Replay codes used to access the Debug Menu, see [[Debug menu (SSBM)/Codes|here]]. For the debug sound test menu, see [[Debug menu (SSBM)/Debug sound test menu|here]].'' | :''For Action Replay codes used to access the Debug Menu, see [[Debug menu (SSBM)/Codes|here]]. For the debug sound test menu, see [[Debug menu (SSBM)/Debug sound test menu|here]].'' | ||
[[File:DebugMenuMain.png|thumb|The debug menu in ''Super Smash Bros. Melee''.]] | [[File:DebugMenuMain.png|thumb|The debug menu in ''Super Smash Bros. Melee''.]] | ||
The '''debug menu''' is an element of development that was left in ''[[Super Smash Bros. Melee]]''. Within the menu, the player has control over almost all aspects of the game, including [[ | The '''debug menu''' is an element of development that was accidentally left in ''[[Super Smash Bros. Melee]]''. Within the menu, the player has control over almost all aspects of the game, including [[unplayable character]]s, [[Non-playable stage|unplayable]] and [[single player stage]]s, special CPU behaviors, and more. In order to get to the debug menu on the [[GameCube]], an [[Action Replay]] device must be used. On the [[Wii]], Ocarina codes may be used if the right MIOS modifications are installed on the system. | ||
==Reoccurring Lists== | ==Reoccurring Lists== | ||
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! Debug Name !! Character !! Notes | ! Debug Name !! Character !! Notes | ||
|- | |- | ||
| '''CKIND_CAPTAIN''' || {{ | | '''CKIND_CAPTAIN''' || {{head|Captain Falcon|g=SSBM|s=16px}} {{SSBM|Captain Falcon}} || — | ||
|- | |- | ||
| '''CKIND_DONKEY''' || {{ | | '''CKIND_DONKEY''' || {{head|Donkey Kong|g=SSBM|s=16px}} {{SSBM|Donkey Kong}} || — | ||
|- | |- | ||
| '''CKIND_FOX''' || {{ | | '''CKIND_FOX''' || {{head|Fox|g=SSBM|s=16px}} {{SSBM|Fox}} || — | ||
|- | |- | ||
| '''CKIND_GAMEWATCH''' || {{ | | '''CKIND_GAMEWATCH''' || {{head|Mr. Game & Watch|g=SSBM|s=16px}} {{SSBM|Mr. Game & Watch}} || — | ||
|- | |- | ||
| '''CKIND_KIRBY''' || {{ | | '''CKIND_KIRBY''' || {{head|Kirby|g=SSBM|s=16px}} {{SSBM|Kirby}} || — | ||
|- | |- | ||
| '''CKIND_KOOPA''' || {{ | | '''CKIND_KOOPA''' || {{head|Bowser|g=SSBM|s=16px}} {{SSBM|Bowser}} || "Koopa" is Bowser's Japanese name. | ||
|- | |- | ||
| '''CKIND_LINK''' || {{ | | '''CKIND_LINK''' || {{head|Link|g=SSBM|s=16px}} {{SSBM|Link}} || — | ||
|- | |- | ||
| '''CKIND_LUIGI''' || {{ | | '''CKIND_LUIGI''' || {{head|Luigi|g=SSBM|s=16px}} {{SSBM|Luigi}} || — | ||
|- | |- | ||
| '''CKIND_MARIO''' || {{ | | '''CKIND_MARIO''' || {{head|Mario|g=SSBM|s=16px}} {{SSBM|Mario}} || — | ||
|- | |- | ||
| '''CKIND_MARS''' || {{ | | '''CKIND_MARS''' || {{head|Marth|g=SSBM|s=16px}} {{SSBM|Marth}} || In the Japanese language, the "th" sound is not used, so it is replaced with the closest sound, "s" | ||
|- | |- | ||
| '''CKIND_MEWTWO''' || {{ | | '''CKIND_MEWTWO''' || {{head|Mewtwo|g=SSBM|s=16px}} {{SSBM|Mewtwo}} || — | ||
|- | |- | ||
| '''CKIND_NESS''' || {{ | | '''CKIND_NESS''' || {{head|Ness|g=SSBM|s=16px}} {{SSBM|Ness}} || — | ||
|- | |- | ||
| '''CKIND_PEACH''' || {{ | | '''CKIND_PEACH''' || {{head|Peach|g=SSBM|s=16px}} {{SSBM|Peach}} || — | ||
|- | |- | ||
| '''CKIND_PIKACHU''' || {{ | | '''CKIND_PIKACHU''' || {{head|Pikachu|g=SSBM|s=16px}} {{SSBM|Pikachu}} || — | ||
|- | |- | ||
| '''CKIND_POPONANA''' || {{ | | '''CKIND_POPONANA''' || {{head|Ice Climbers|g=SSBM|s=16px}} {{SSBM|Ice Climbers}} || — | ||
|- | |- | ||
| '''CKIND_PURIN''' || {{ | | '''CKIND_PURIN''' || {{head|Jigglypuff|g=SSBM|s=16px}} {{SSBM|Jigglypuff}} || "Purin" is Jigglypuff's Japanese name. | ||
|- | |- | ||
| '''CKIND_SAMUS''' || {{ | | '''CKIND_SAMUS''' || {{head|Samus|g=SSBM|s=16px}} {{SSBM|Samus}} || — | ||
|- | |- | ||
| '''CKIND_YOSHI''' || {{ | | '''CKIND_YOSHI''' || {{head|Yoshi|g=SSBM|s=16px}} {{SSBM|Yoshi}} || — | ||
|- | |- | ||
| '''CKIND_ZE->SE''' || {{ | | '''CKIND_ZE->SE''' || {{head|Zelda|g=SSBM|s=16px}} {{SSBM|Zelda}} || rowspan=2|"ZE" stands for Zelda, and "SE" stands for Sheik | ||
|- | |- | ||
| '''CKIND_SE->ZE''' || {{ | | '''CKIND_SE->ZE''' || {{head|Sheik|g=SSBM|s=16px}} {{SSBM|Sheik}} | ||
|- | |- | ||
| '''CKIND_FALCO''' || {{ | | '''CKIND_FALCO''' || {{head|Falco|g=SSBM|s=16px}} {{SSBM|Falco}} || — | ||
|- | |- | ||
| '''CKIND_CLINK''' || {{ | | '''CKIND_CLINK''' || {{head|Young Link|g=SSBM|s=16px}} {{SSBM|Young Link}} || "CLINK" stands for Child Link | ||
|- | |- | ||
| ''' | | '''CKIND_DRMRIO''' || {{head|Dr. Mario|g=SSBM|s=16px}} {{SSBM|Dr. Mario}} || — | ||
|- | |- | ||
| '''CKIND_EMBLEM''' || {{ | | '''CKIND_EMBLEM''' || {{head|Roy|g=SSBM|s=16px}} {{SSBM|Roy}} || Roy was a very late addition to ''Melee'', so the development team just named the spot "EMBLEM" internally as a catch all for another {{uv|Fire Emblem}} character. | ||
|- | |- | ||
| '''CKIND_PICHU''' || {{ | | '''CKIND_PICHU''' || {{head|Pichu|g=SSBM|s=16px}} {{SSBM|Pichu}} || — | ||
|- | |- | ||
| '''CKIND_GANON''' || {{ | | '''CKIND_GANON''' || {{head|Ganondorf|g=SSBM|s=16px}} {{SSBM|Ganondorf}} || — | ||
|- | |- | ||
| '''CKIND_MASTERH''' || {{ | | '''CKIND_MASTERH''' || {{head|Master Hand|g=SSBM|s=16px}} {{SSBM|Master Hand}} || — | ||
|- | |- | ||
| '''CKIND_BOY''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[ | | '''CKIND_BOY''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Fighting Wire Frame]] ♂ || — | ||
|- | |- | ||
| '''CKIND_GIRL''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[ | | '''CKIND_GIRL''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Fighting Wire Frame]] ♀ || — | ||
|- | |- | ||
| '''CKIND_GKOOPS'''|| {{ | | '''CKIND_GKOOPS''' || {{head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]] || Stands for "Giga Koopa" | ||
|- | |- | ||
| '''CKIND_CREZYH''' || {{ | | '''CKIND_CREZYH''' || {{head|Crazy Hand|g=SSBM|s=16px}} {{SSBM|Crazy Hand}} || — | ||
|- | |- | ||
| ''' | | '''CKIND_SANDBAG''' || {{head|Sandbag|g=SSBM|s=16px}} [[Sandbag]] || — | ||
|- | |- | ||
| ''' | | '''CKIND_POPO''' || {{head|Ice Climbers|g=SSBM|s=16px}} [[Ice Climbers (SSBM)|Popo]] ([[Sopo|solo]]) || — | ||
|- | |- | ||
| ''' | | '''CKIND_NONE''' || [[NONE]] || Using this "character" will crash the game. It is believed to be a placeholder character for characters who enter the battle mid-match. | ||
|} | |} | ||
===Stages=== | ===Stages=== | ||
{| class="wikitable sortable" width=100% | {| class="wikitable sortable" width=100% | ||
|- | |- | ||
! width=10%| Debug Name | ! width=10%| Debug Name !! width=10%|Stage Name !! width=10%|In-Game Usage !! width=70%|Description | ||
|- | |||
| '''[[DUMMY]]''' || style="text-align:center"|— || None- Debug Menu Only || A debug stage that [[crash]]es the game when trying to load it, although use of [[Debug menu (SSBM)/Codes#DUMMY Crash Prevent|action replay codes]] can force the stage to load. The stage itself is totally black, with one invisible platform in the middle. The stage has no [[blast line]]s, so characters will fall forever. | |||
|- | |||
| '''[[TEST]]''' || style="text-align:center"|— || None- Debug Menu Only || A debug stage that features oddly shaped platforms and a low resolution picture of a bar as the background. It is unusually long. | |||
|- | |- | ||
| ''' | <!--Should the playable stages have descriptions? If so, what's the content?--> | ||
| '''IZUMI''' || [[Fountain of Dreams]] || Playable Stage || | |||
|- | |- | ||
| ''' | | '''PSTADIUM''' || [[Pokémon Stadium]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''CASTLE''' || [[Princess Peach's Castle]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''KONGO''' || {{SSBM|Kongo Jungle}} || Playable Stage || | ||
|- | |- | ||
| ''' | | '''ZEBES''' || [[Brinstar]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''CORNERIA''' || [[Corneria]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''STORY''' || [[Yoshi's Story]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''ONETT''' || [[Onett]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''MUTE CITY''' || {{SSBM|Mute City}} || Playable Stage || | ||
|- | |- | ||
| ''' | | '''RCRUISE''' || [[Rainbow Cruise]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''GARDEN''' || [[Jungle Japes]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''GREATBAY''' || [[Great Bay]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''SHRINE''' || [[Temple]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''KRAID''' || [[Brinstar Depths]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''YOSTER''' || {{SSBM|Yoshi's Island}} || Playable Stage || | ||
|- | |- | ||
| ''' | | '''GREENS''' || [[Green Greens]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''FOURSIDE''' || [[Fourside]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''INISHIE1''' || {{SSBM|Mushroom Kingdom}} || Playable Stage || | ||
|- | |- | ||
| ''' | | '''INISHIE2''' || [[Mushroom Kingdom II]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''[[AKANEIA]]''' || style="text-align:center"|— || None- Debug Menu Only || A stage that crashes the game when attempting to load it. There is no known code that can force it to load. It is believed to be a {{uv|Fire Emblem}} stage because the music used to represent the Fire Emblem characters has the file name "akaneia.hps". | ||
|- | |- | ||
| ''' | | '''VENOM''' || [[Venom]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''PURA''' || [[Poké Floats]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''BIGBLUE''' || [[Big Blue]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''ICEMT''' || [[Icicle Mountain]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''[[ICETOP]]''' || style="text-align:center"|— || None- Debug Menu Only || An unused stage that crashes when trying to load it, although use of [[Debug menu (SSBM)/Codes#ICETOP Crash Prevent|action replay codes]] can force the stage to load. The stage is believed to have been the "top" of Icicle Mountain. However, forcing it to load reveals that it is now just a clone of Icicle Mountain without music. | ||
|- | |- | ||
| ''' | | '''FLATZONE''' || [[Flat Zone]] || Playable Stage || | ||
|- | |- | ||
| ''' | | '''OLD PPP''' || Past Stages: {{SSB|Dream Land}} || Playable Stage || | ||
|- | |- | ||
| ''' | | '''OLD YOSH''' || Past Stages: {{SSB|Yoshi's Island}} || Playable Stage || | ||
|- | |- | ||
| '''OLD | | '''OLD KONG''' || Past Stages: {{SSB|Kongo Jungle}} || Playable Stage || | ||
|- | |- | ||
| ''' | | '''BATTLE''' || {{SSBM|Battlefield}} || Playable Stage || | ||
|- | |- | ||
| ''' | | '''LAST''' || {{SSBM|Final Destination}} || Playable Stage || | ||
|- | |- | ||
| ''' | | '''T''(CHAR)''''' || [[Target Test]] || [[Stadium]]/{{SSBM|Classic Mode}} || The Target Test stages for each character. The match ends if all the targets break. | ||
|- | |- | ||
| ''' | | '''TSEAK''' || [[Target Test]] || None- Debug Menu Only || An unused Target Test stage, presumably for Sheik. It has only 3 targets. | ||
|- | |- | ||
| ''' | | '''1-1KINOKO''' || [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] || [[Adventure Mode]] || A side scrolling stage used in Adventure Mode. The game will freeze when the player gets to the Yoshi fight section of the stage, but there are [[Debug menu (SSBM)/Codes#Mushroom Kingdom Crash Prevent|codes]] to prevent this. Touching the flagpole ends the match. | ||
|- | |- | ||
| ''' | | '''1-2CASTLE''' || [[Princess Peach's Castle]] || Adventure Mode || A clone of Princess Peach's Castle used in Adventure Mode. The player fights Mario (or Luigi) and Peach here. Plays Rainbow Cruise music. | ||
|- | |- | ||
| ''' | | '''2-1KONGO''' || {{SSBM|Kongo Jungle}} || Adventure Mode || A clone of Kongo Jungle used in Adventure Mode. The player fights two tiny Donkey Kong here. | ||
|- | |- | ||
| ''' | | '''2-2GARDEN''' || [[Jungle Japes]] || Adventure Mode || A clone of Jungle Japes used in Adventure Mode. The player fights [[Giant Donkey Kong]] here. | ||
|- | |- | ||
| ''' | | '''3-1MEIKYU''' || [[Underground Maze]] || Adventure Mode || A side scrolling stage used in Adventure Mode. The game will freeze when the player encounters any of the Link fights, but there are [[Debug menu (SSBM)/Codes#Underground Maze Crash Prevent|codes]] to prevent this. Touching the [[Triforce]] ends the match. | ||
|- | |- | ||
| ''' | | '''3-2SHRINE''' || [[Temple]] || Adventure Mode || A clone of Temple used in Adventure Mode. The player fights Zelda here. Plays Great Bay music. This stage also used in [[Event 29: Triforce Gathering]]. | ||
|- | |- | ||
| ''' | | '''4-1ZEBES''' || [[Brinstar]] || Adventure Mode || A clone of Brinstar used in Adventure Mode. The player fights Samus here. There is a chance that Brinstar Depths music will play. | ||
|- | |- | ||
| ''' | | '''4-2DASSYUT''' || [[Brinstar Escape Shaft]] || Adventure Mode || A vertical scrolling stage used in Adventure Mode. Touching the platform at the top ends the match. | ||
|- | |- | ||
| ''' | | '''5-1GREENS''' || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights Kirby here. There is a chance that Fountain of Dreams music will play. | ||
|- | |- | ||
| ''' | | '''5-2GREENS''' || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights a horde of Kirby here. | ||
|- | |- | ||
| '''5- | | '''5-3GREENS''' || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights [[Giant Kirby]] here. There is a chance that N64 Dream Land music will play. | ||
|- | |- | ||
| ''' | | '''6-1CORNERI''' || [[Corneria]] || Adventure Mode || A clone of Corneria used in Adventure Mode. No [[Arwings]] are seen. The player fights Fox here. Plays Venom music. | ||
|- | |- | ||
| ''' | | '''6-2CORNERI''' || [[Corneria]] || Adventure Mode || A clone of Corneria used in Adventure Mode. The player fights Fox (or Falco if he's unlocked) here. The Arwings are very aggressive. This stage is also used in [[Event 32: Target Acquired]]. | ||
|- | |- | ||
| ''' | | '''7PSTADIUM''' || [[Pokémon Stadium]] || Adventure Mode || A clone of Pokémon Stadium used in Adventure Mode. The player fights a horde of Pokémon here, primarily Pikachu but also including Jigglypuff and Pichu if they are unlocked. Only [[Poké Ball|Poké Balls]] will spawn. | ||
|- | |- | ||
| ''' | | '''8-1BBROUTE''' || [[F-Zero Grand Prix]] || Adventure Mode || A side-scrolling stage used in Adventure Mode. Crossing the finish line ends the match. This stage is also used in [[Event 33: Lethal Marathon]]. | ||
|- | |- | ||
| ''' | | '''8-2MUTECIT''' || {{SSBM|Mute City}} || Adventure Mode || A clone of Mute City used in Adventure Mode. The player fights Captain Falcon here. | ||
|- | |- | ||
| ''' | | '''9-1ONETT''' || [[Onett]] || Adventure Mode || A clone of Onett used in Adventure Mode. The player fights a team of 3 Ness here. | ||
|- | |- | ||
| ''' | | '''10-1ICEMT''' || [[Icicle Mountain]] || Adventure Mode || A vertical scrolling stage used in Adventure Mode. The game freezes when the player would fight the Ice Climbers. | ||
|- | |- | ||
| ''' | | '''[[10-2]]''' || style="text-align:center"|— || None- Debug Menu Only || An unused stage, presumably meant to be a second part to the Ice Climber stage in Adventure Mode. It is functionally the same as ICETOP: it crashes the game when trying to load it, the same code can be used to prevent the crash, and it is just a clone of Icicle Mountain without music. | ||
|- | |- | ||
| ''' | | '''11-1BATTLE''' || {{SSBM|Battlefield}} || Adventure Mode || A clone of Battlefield used in Adventure Mode. The player fights a horde of Fighting Wire Frames here. The stage's [[gravity]] has been noticeably reduced. | ||
|- | |- | ||
| ''' | | '''11-2BATTLE''' || {{SSBM|Battlefield}} || Adventure Mode || A clone of Battlefield used in Adventure Mode. The player fights [[Metal Mario]] (and Metal Luigi if unlocked) here. Plays Metal Battle music. Also used in the penultimate battle in Classic Mode. | ||
|- | |- | ||
| ''' | | '''12-1LAST''' || {{SSBM|Final Destination}} || Adventure Mode || A clone of Final Destination used in Adventure Mode. The player fights [[Giant Bowser]] here. | ||
|- | |- | ||
| ''' | | '''12-2LAST''' || {{SSBM|Final Destination}} || Adventure Mode || A clone of Final Destination used in Adventure Mode. The player fights Giga Bowser here. Plays Giga Bowser music. | ||
|- | |- | ||
| ''' | | '''TUKISUSUME''' || {{SSBM|Race to the Finish}} || Classic Mode || The stage race to the finish takes place in. Touching a door ends the match. | ||
|- | |- | ||
| ''' | | '''FIGUREGET''' || [[Trophy Collector]] || Classic Mode || The stage [[Snag the Trophies]] takes place in. The stage loads, but will crash when the first [[trophy]] spawns. There is a code to prevent the trophies from spawning. | ||
|- | |- | ||
| ''' | | '''HOMERUN''' || [[Home-Run Stadium]] || Stadium || The stage Home-Run Contest takes place in. It extends almost infinitely to the right, but oddly, it has an upper blast line. If Sandbag is not player 2, the game will stop loading floor and background textures after the 800 feet mark. This is because the trigger for the load is the Sandbag crossing a trigger line a little before the 800 feet mark. | ||
|- | |- | ||
| ''' | | '''HEAL''' || [[All-Star Rest Area]] || All-Star Mode || The rest area from [[All-Star Mode]]. | ||
|- | |- | ||
| '' | | ''215'' || [[Goomba]] || [[Event Match]] || The Goomba stage from [[Event 14: Trophy Tussle 1]]. This stage is not typically accessible from the debug menu, therefore one must use the [[/Codes#Full Stage Selector|full stage selector]] code to get to it. Goomba is stage ID '''215'''. | ||
|- | |- | ||
| '' | | ''227'' || [[Entei]] || Event Match || The Entei stage from [[Event 26: Trophy Tussle 2]]. This stage is not typically accessible from the debug menu, therefore one must use the [[/Codes#Full Stage Selector|full stage selector]] code to get to it. Entei is stage ID '''227'''. | ||
|- | |||
| ''248'' || [[Majora's Mask]] || Event Match || The Majora's Mask stage from [[Event 47: Trophy Tussle 3]]. This stage is not typically accessible from the debug menu, therefore one must use the [[/Codes#Full Stage Selector|full stage selector]] code to get to it. Majora's Mask is stage ID '''248'''. | |||
|} | |} | ||
===Items & Pokémon=== | ===Items & Pokémon=== | ||
{| | {| style="text-align:center; border: 1px #aaa solid; border-collapse:collapse;" | ||
| | |- style="background:#f2f2f2; text-align:center; padding-bottom:0px;" | ||
! Debug Name !! Item | ! style="border:1px #aaa solid;"|Items !! style="border:1px #aaa solid;"|Pokémon | ||
|- | |||
| valign=top style="border-style:hidden; padding:0px;"| | |||
{| class="wikitable sortable" style="margin:0 auto 0 auto;" | |||
! Debug Name !! Item | |||
|- | |- | ||
| '''CAPSULE''' || [[Capsule]] | | '''CAPSULE''' || [[Capsule]] | ||
Line 228: | Line 237: | ||
| '''TARUCANN''' || [[Barrel Cannon]] | | '''TARUCANN''' || [[Barrel Cannon]] | ||
|- | |- | ||
| '''BOMBHEI''' || [[Bob- | | '''BOMBHEI''' || [[Bob-Omb]] | ||
|- | |- | ||
| '''DOSEI''' || [[Mr. Saturn]] | | '''DOSEI''' || [[Mr. Saturn]] | ||
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| '''FOODS''' || [[Food]] | | '''FOODS''' || [[Food]] | ||
|- | |- | ||
| '''MSBOMB''' || [[Motion | | '''MSBOMB''' || [[Motion Sensor Bomb]] | ||
|- | |- | ||
| '''FLIPPER''' || [[Flipper]] | | '''FLIPPER''' || [[Flipper]] | ||
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| '''DKINOKO''' || [[Poison Mushroom]] | | '''DKINOKO''' || [[Poison Mushroom]] | ||
|- | |- | ||
| '''HAMMER''' || | | '''HAMMER''' || [[Hammer]] | ||
|- | |- | ||
| '''WSTAR''' || [[Warp Star]] | | '''WSTAR''' || [[Warp Star]] | ||
|- | |- | ||
| '''SCBALL''' || | | '''SCBALL''' || [[Screw Attack]] | ||
|- | |- | ||
| '''RABBITC''' || [[Bunny Hood]] | | '''RABBITC''' || [[Bunny Hood]] | ||
Line 284: | Line 293: | ||
| '''SPYCLOAK''' || [[Cloaking Device]] | | '''SPYCLOAK''' || [[Cloaking Device]] | ||
|- | |- | ||
| '''M BALL''' || [[ | | '''M BALL''' || [[Pokéball]] | ||
|- | |- | ||
| '''KURIBOH''' || [[Goomba]] | | '''KURIBOH''' || [[Goomba]] | ||
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| '''ZRSHELL''' || [[Red Koopa Shell]] | | '''ZRSHELL''' || [[Red Koopa Shell]] | ||
|} | |} | ||
| valign=top style="border-style:hidden; padding:0px;"| | |||
{|class="wikitable sortable" style=" | {| class="wikitable sortable" style="margin:0 auto 0 auto" | ||
| | |- | ||
! Debug Name | ! Pokémon !! Debug Name | ||
|- | |- | ||
| '''RANDOM''' || Random Pokémon | | '''RANDOM''' || Random Pokémon | ||
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|- | |- | ||
| '''KAMEX''' || [[Blastoise]] | | '''KAMEX''' || [[Blastoise]] | ||
|- | |- | ||
| '''MATADOGAS''' || [[Weezing]] | | '''MATADOGAS''' || [[Weezing]] | ||
|- | |- | ||
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|- | |- | ||
| '''FUSHIGIBANA''' || [[Venusaur]] | | '''FUSHIGIBANA''' || [[Venusaur]] | ||
|} | |||
|} | |} | ||
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| '''CPTP_WALK''' || A standard CPU mode used in Training Mode (Denoted "Walk"). The CPU will [[walking|walk]] back and forth across the stage. | | '''CPTP_WALK''' || A standard CPU mode used in Training Mode (Denoted "Walk"). The CPU will [[walking|walk]] back and forth across the stage. | ||
|- | |- | ||
| '''CPTP_ESCAPE''' || A standard CPU mode used in Training Mode (Denoted "Evade"). The CPU | | '''CPTP_ESCAPE''' || A standard CPU mode used in Training Mode (Denoted "Evade"). The CPU actively avoid interaction with the player. | ||
|- | |- | ||
| '''CPTP_JUMP''' || A standard CPU mode used in Training Mode (Denoted "Jump"). The CPU will constantly perform their grounded [[jump]], and will not short hop. | | '''CPTP_JUMP''' || A standard CPU mode used in Training Mode (Denoted "Jump"). The CPU will constantly perform their grounded [[jump]], and will not short hop. | ||
|- | |- | ||
| '''CPTP_NORMAL''' || A standard CPU mode used throughout the game (Denoted "Attack" in Training Mode). The CPU behaves normally, throwing out attacks and maneuvers, and | | '''CPTP_NORMAL''' || A standard CPU mode used throughout the game (Denoted "Attack" in Training Mode). The CPU behaves normally, throwing out attacks and maneuvers, and targeting human players over other CPUs. | ||
|- | |- | ||
| '''CPTP_MANUAL''' || A standard CPU mode used in Training Mode (Denoted "Human"). The CPU is controlled by the controller port that matches its player slot. | | '''CPTP_MANUAL''' || A standard CPU mode used in Training Mode (Denoted "Human"). The CPU is controlled by the controller port that matches its player slot. | ||
|- | |- | ||
| '''CPTP_NANA''' || The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that | | '''CPTP_NANA''' || The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc. | ||
|- | |- | ||
| '''CPTP_DEFENSIVE''' || Causes the CPU to only use defensive tactics, such as [[shield]]s and [[roll]]s. | | '''CPTP_DEFENSIVE''' || Causes the CPU to only use defensive tactics, such as [[shield]]s and [[roll]]s. | ||
|- | |- | ||
| '''CPTP_STRUGGLE''' || Causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because - as previously mentioned - a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match. | | '''CPTP_STRUGGLE''' || Causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because - as previously mentioned - a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match. | ||
|- | |- | ||
| '''CPTP_FREAK''' || Causes the CPU to stay where they are, but attack when an opponent comes near. Used in [[Event 6: Kirbys on Parade]]. | | '''CPTP_FREAK''' || Causes the CPU to stay where they are, but attack when an opponent comes near. Used in [[Event 6: Kirbys on Parade]]. | ||
|- | |- | ||
| '''CPTP_COOPERATE''' || Causes the CPU to follow the closest human player, and attack them. (Or defend them from approaching enemies, if they're on the same team) | | '''CPTP_COOPERATE''' || Causes the CPU to follow the closest human player, and attack them. (Or defend them from approaching enemies, if they're on the same team) | ||
|- | |- | ||
| '''CPTP_SPLWLINK''' || rowspan=2 | Cause the CPU to only use their [[down special move]] | | '''CPTP_SPLWLINK''' || rowspan=2 | Cause the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. They are used in [[Event 3: Bomb-fest]]. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. | ||
|- | |- | ||
| '''CPTP_SPLWSAMUS''' | | '''CPTP_SPLWSAMUS''' | ||
|- | |- | ||
| '''CPTP_ONLYITEM''' || Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s, as {{SSBM|Jigglypuff}} does in [[Event 37: Legendary Pokémon]]. | | '''CPTP_ONLYITEM''' || Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s, as {{SSBM|Jigglypuff}} does in [[Event 37: Legendary Pokémon]]. | ||
|- | |- | ||
| '''CPTP_EVZELDA''' || Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often, as she does in [[Event 9: Hide 'n' Sheik]]. It is presumed to stand for "Event Zelda". | | '''CPTP_EVZELDA''' || Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often, as she does in [[Event 9: Hide 'n' Sheik]]. It is presumed to stand for "Event Zelda". | ||
|- | |- | ||
| '''CPTP_NOACT''' || Causes the CPU to do absolutely nothing. This is not to be confused with "Stand", in which the CPU will still attempt to [[recover]] if knocked off. | | '''CPTP_NOACT''' || Causes the CPU to do absolutely nothing. This is not to be confused with "Stand", in which the CPU will still attempt to [[recover]] if knocked off. | ||
|- | |- | ||
| '''CPTP_AIR''' || Restricts the CPU's [[jump]]ing height. This does not affect the height gained by the character's [[up special move]], meaning that this mode has far more of an effect on aerial play than it does on the character's recovery. | | '''CPTP_AIR''' || Restricts the CPU's [[jump]]ing height. This does not affect the height gained by the character's [[up special move]], meaning that this mode has far more of an effect on aerial play than it does on the character's recovery. | ||
|- | |- | ||
| '''CPTP_ITEM''' || Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like [[Event 7: Pokémon Battle]]. | | '''CPTP_ITEM''' || Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like [[Event 7: Pokémon Battle]]. | ||
|} | |} | ||
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===DAIRANTOU=== | ===DAIRANTOU=== | ||
[[File:DebugMenuDairantou.png|thumb|The '''DAIRANTOU''' sub-menu of the debug menu.]] | [[File:DebugMenuDairantou.png|thumb|The '''DAIRANTOU''' sub-menu of the debug menu.]] | ||
The DAIRANTOU menu contains options for operating [[Versus Mode]]. There are a few functions here that cannot be achieved in normal play, such as the ability to control Sandbag or go to Adventure Mode stages. One can also control Master and Crazy hand in this way | The DAIRANTOU menu contains options for operating [[Versus Mode]]. There are a few functions here that cannot be achieved in normal play, such as the ability to control Sandbag or go to Adventure Mode stages. One can also control Master and Crazy hand in this way. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| '''COLOR SELECT''' || '''COLOR_1-4''' || Sets which {{SSBM|Alternate costume}} players 1-4 will use. || | | '''COLOR SELECT''' || '''COLOR_1-4''' || Sets which {{SSBM|Alternate costume}} players 1-4 will use. || Min=0; Max=9; Increment=1 | ||
|- | |- | ||
| '''SUB COLOR''' || '''SUBCOLOR_1-4''' || Sets which coloration players 1-4 will use. || | | '''SUB COLOR''' || '''SUBCOLOR_1-4''' || Sets which coloration players 1-4 will use. || | ||
*'''0''': Normal coloration | *'''0''': Normal coloration | ||
*'''1''': Bright coloration; Used in team battles where two of the same character are on the same team. | *'''1''': Bright coloration; Used in team battles where two of the same character are on the same team. | ||
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*'''3''': Black coloration; Used in [[Event 18: Link's Adventure]]. | *'''3''': Black coloration; Used in [[Event 18: Link's Adventure]]. | ||
*'''4''': Gray coloration; Used as the gray background outline for Mr. Game & Watch. | *'''4''': Gray coloration; Used as the gray background outline for Mr. Game & Watch. | ||
*'''5 | *'''5+''': Game crashes. | ||
|- | |- | ||
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|- | |- | ||
| '''TEAM SELECT''' || '''TEAM_1-4''' || Sets the [[team battle|team]] players 1-4 are on. Only active if "MELEEKIND" is set to "TEAM BATTLE". || | | '''TEAM SELECT''' || '''TEAM_1-4''' || Sets the [[team battle|team]] players 1-4 are on. Only active if "MELEEKIND" is set to "TEAM BATTLE". || | ||
*'''RED-TEAM''': The red team. | *'''RED-TEAM''': The red team. | ||
*'''GREEN-TEAM''': The blue team. | *'''GREEN-TEAM''': The blue team. | ||
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<!--This is a development mistake, not a wiki typo--> | <!--This is a development mistake, not a wiki typo--> | ||
|- | |- | ||
| '''STAGE''' || || Sets the [[stage]] the match will take place on. || See [[#Stages|here]]. | | '''STAGE''' || || Sets the [[stage]] the match will take place on. || See [[#Stages|here]]. | ||
|- | |- | ||
| '''MELEEKIND''' || || Sets what type of match will take place. || | | '''MELEEKIND''' || || Sets what type of match will take place. || | ||
*'''BATTLE ROYAL''': Sets the match to be a free-for-all. | *'''BATTLE ROYAL''': Sets the match to be a free-for-all. | ||
*'''TEAM BATTLE''': Sets the match to be a team battle. | *'''TEAM BATTLE''': Sets the match to be a team battle. | ||
|- | |- | ||
| '''EXIT''' || || Starts the match. Pressing [[Start_Button|Start]] while on this menu will trigger this. || | | '''EXIT''' || || Starts the match. Pressing [[Start_Button|Start]] while on this menu will trigger this. || | ||
|} | |} | ||
===RULE=== | ===RULE=== | ||
[[File:DebugMenuRule.png|thumb|The '''RULE''' sub-menu of the debug menu.]] | [[File:DebugMenuRule.png|thumb|The '''RULE''' sub-menu of the debug menu.]] | ||
The RULE menu controls extra match settings. | The RULE menu controls extra match settings. It's options are found under the [[rules]] menu in normal play. There are not many extra options here, only the ability to set the time limit by the second. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| '''RULE''' || || Sets the match style. || | | '''RULE''' || || Sets the match style. || | ||
*'''TIME MODE''': A [[time]] match. Oddly, ties do not result in [[Sudden Death]]. | *'''TIME MODE''': A [[time]] match. Oddly, ties do not result in [[Sudden Death]]. | ||
*'''STOCK MODE''': A [[stock]] match. | *'''STOCK MODE''': A [[stock]] match. | ||
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|- | |- | ||
| '''TIME(MIN)''' || || Sets the [[ | | '''TIME(MIN)''' || || Sets the [[time out|time limit}} in minutes. Setting this and "TIME (SEC)" to 0 will remove the time limit. || Min=0; Max=100; Increment=1 | ||
|- | |- | ||
| '''TIME(SEC)''' || || Sets the time limit in seconds. Setting this and "TIME (MIN)" to 0 will remove the time limit. || Min=0; Max=59; Increment=1 | | '''TIME(SEC)''' || || Sets the time limit in seconds. Setting this and "TIME (MIN)" to 0 will remove the time limit. || Min=0; Max=59; Increment=1 | ||
|- | |- | ||
| '''STOCK(CNT)''' || || Sets the number of stocks each player has for Stock Mode. No effect if used in other modes. || Min=-1; Max=99; Increment=1 | | '''STOCK(CNT)''' || || Sets the number of stocks each player has for Stock Mode. No effect if used in other modes. || Min=-1; Max=99; Increment=1 | ||
|- | |- | ||
| '''DAMAGERATIO''' || || Sets the overall Knockback Ratio for the match. || Min=0.10; Max=3.00; Increment=0.10 | | '''DAMAGERATIO''' || || Sets the overall Knockback Ratio for the match. || Min=0.10; Max=3.00; Increment=0.10 | ||
|- | |- | ||
| '''VIBRATION SELECT''' || '''RUMBLE_1-4''' || Sets the [[rumble]] feature for players 1-4. || | | '''VIBRATION SELECT''' || '''RUMBLE_1-4''' || Sets the [[rumble]] feature for players 1-4. || | ||
*'''ON''': Rumble is on. | *'''ON''': Rumble is on. | ||
*'''OFF''': Rumble is off. | *'''OFF''': Rumble is off. | ||
|- | |- | ||
| '''ITEM SWITCH''' || || Sets the overall [[item]] frequency. || | | '''ITEM SWITCH''' || || Sets the overall [[item]] frequency. || | ||
*'''NOTHING''': Items will not appear. | *'''NOTHING''': Items will not appear. | ||
*'''VERYLOW''': Items will appear very seldom. | *'''VERYLOW''': Items will appear very seldom. | ||
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|- | |- | ||
| '''STEP ANIM''' || Sets victory animations on or off. || | | '''STEP ANIM''' || Sets victory animations on or off. || | ||
*'''0''': Animations are on. | *'''0''': Animations are on. | ||
*'''1''': Animations are off; causes a crash. | *'''1''': Animations are off; causes a crash. | ||
|- | |- | ||
| '''PANEL HIDDEN''' || Determines if the back panel is hidden or not. || | | '''PANEL HIDDEN''' || Determines if the back panel is hidden or not. || | ||
*'''0''': Back panel is visible. | *'''0''': Back panel is visible. | ||
*'''1''': Back panel is hidden. | *'''1''': Back panel is hidden. | ||
|- | |- | ||
| '''TEST''' || Tests the Result Screen. Pressing [[Start_Button|Start]] while on this menu will trigger this. || | | '''TEST''' || Tests the Result Screen. Pressing [[Start_Button|Start]] while on this menu will trigger this. || | ||
|} | |} | ||
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Sets the debug level. Higher debug levels mean more control over matches and menus. Higher debug levels inherit traits from the lower ones. | Sets the debug level. Higher debug levels mean more control over matches and menus. Higher debug levels inherit traits from the lower ones. | ||
*'''MASTER''': The standard debug level. | *'''MASTER''': The standard debug level. | ||
**Plays just like the retail game. | **Plays just like the retail game. | ||
*'''NO-DEBUG-ROM''' | *'''NO-DEBUG-ROM''' | ||
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==IK DEBUG FLAG== | ==IK DEBUG FLAG== | ||
Determines if | Determines if 6-Player matches should be possible. | ||
*''' | *'''0''': 6-Player matches are possible*. | ||
**Player 5: | |||
***gets their character from the CHAR SELECT->ALL_CHAR setting. | |||
***gets their kind from the KIND SELECT->ALL_KIND setting. | |||
***gets all other settings from Player 3. | |||
**Player 6: | |||
***gets their character from the PUBLICITY setting. | |||
***gets their kind from the KIND SELECT->ALL_KIND setting. | |||
***gets all other settings from Player 4. | |||
*'''1''': 6-Player matches are not possible. | |||
<small>*[[Debug menu (SSBM)/Codes#6-Player Match Crash Prevent|This]] code must be active, or the game will crash.</small> | |||
==EURGB60 SET== | ==EURGB60 SET== | ||
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==NEW DEFCALC== | ==NEW DEFCALC== | ||
This option | This option has unknown application, although it probably toggles the method of determining knockback. | ||
*'''0''': Unknown | *'''0''': Unknown | ||
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|- | |- | ||
! width=15%|Parent | ! width=15%|Parent | ||
! width=5%|Sub- | ! width=5%|Sub-Page | ||
! width=5%|Sub-Item | ! width=5%|Sub-Item | ||
! width=55%|Description | ! width=55%|Description | ||
! width=20%|Values | ! width=20%|Values | ||
|- | |- | ||
| rowspan=2 align=center|'''HANYU TEST'''<ref name=Hanyu>Named after Akio Hanyu.</ref> || align=center|- || '''SELECT CHAR''' || Brings up the ''Melee'' [[character select screen]]. Attempting to leave the screen will only cause the game to cycle through the select screens of different modes. | | rowspan=2 align=center|'''HANYU TEST'''<ref name=Hanyu>Named after Akio Hanyu.</ref> || align=center|- || '''SELECT CHAR''' || Brings up the ''Melee'' [[character select screen]]. Attempting to leave the screen will only cause the game to cycle through the select screens of different modes. R+L+A+Start to escape this. || align=center |- | ||
|- | |- | ||
| align=center|- || '''SELECT STAGE''' || Crashes the game. || align=center|- | | align=center|- || '''SELECT STAGE''' || Crashes the game. || align=center|- | ||
|- | |- | ||
| rowspan=19 align=center|'''OTOGURO TEST'''<ref name=Otoguro>Named after Seiji Otoguro.</ref> || align=center|- || '''SET GOLD COIN''' || Sets the number of [[coins_(collectable)|coins]] the player's got. Press A to confirm. || Min=0; Max=999; Increment=1 | | rowspan=19 align=center|'''OTOGURO TEST'''<ref name=Otoguro>Named after Seiji Otoguro.</ref> || align=center|- || '''SET GOLD COIN''' || Sets the number of [[coins_(collectable)|coins]] the player's got. Press A to confirm. || Min=0; Max=999; Increment=1 | ||
|- | |- | ||
| align=center|- || '''FIGURE MAX''' || Gives the player all the [[Trophy|trophies]] in the game. || align=center|- | | align=center|- || '''FIGURE MAX''' || Gives the player all the [[Trophy|trophies]] in the game. || align=center|- | ||
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| align=center|- || '''SAMUS MASK GET''' || Gives the player the [[Samus Unmasked]] event trophy. || align=center|- | | align=center|- || '''SAMUS MASK GET''' || Gives the player the [[Samus Unmasked]] event trophy. || align=center|- | ||
|- | |- | ||
| align=center|- || '''MARIO YOSHI GET''' <!--Not a typo--> || Gives the player the [[Mario and Yoshi|Mario & Yoshi]] event trophy. || align=center|- | | align=center|- || '''MARIO YOSHI GET''' <!--Not a typo--> || Gives the player the [[Mario and Yoshi |Mario & Yoshi]] event trophy. || align=center|- | ||
|- | |- | ||
| rowspan=5|'''SET MELEE COUNT''' || '''TIME''' || Sets the number of time matches for the Melee [[Records]]. || Min=0; Max=1000000; Increment=1 | | rowspan=5|'''SET MELEE COUNT''' || '''TIME''' || Sets the number of time matches for the Melee [[Records]]. || Min=0; Max=1000000; Increment=1 | ||
|- | |- | ||
| '''STOCK''' || Sets the number of stock matches for the Melee Records. Press Start to confirm. || Min=0; Max=1000000; Increment=1 | | '''STOCK''' || Sets the number of stock matches for the Melee Records. Press Start to confirm. || Min=0; Max=1000000; Increment=1 | ||
|- | |- | ||
| '''COIN''' || Sets the number of coin matches for the Melee Records. Press Start to confirm. || Min=0; Max=1000000; Increment=1 | | '''COIN''' || Sets the number of coin matches for the Melee Records. Press Start to confirm. || Min=0; Max=1000000; Increment=1 | ||
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|- | |- | ||
| rowspan=3|'''SET HOMERUN RECORD''' || '''CHARA''' || Sets the character whose score should be set. || See [[#Characters|here]]. | | rowspan=3|'''SET HOMERUN RECORD''' || '''CHARA''' || Sets the character whose score should be set. || See [[#Characters|here]]. | ||
|- | |- | ||
| '''COUNT''' || Sets the distance the sandbag was hit. Press Start to confirm. || Min=0.10; Max=?; Increment=0.10 | | '''COUNT''' || Sets the distance the sandbag was hit. Press Start to confirm. || Min=0.10; Max=?; Increment=0.10 | ||
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| align=center|- || '''SET BEAT TOTAL''' || Sets the [[KO]] Total for the Melee Records. Press A to confirm. || Min=0; Max=?; Increment=1 | | align=center|- || '''SET BEAT TOTAL''' || Sets the [[KO]] Total for the Melee Records. Press A to confirm. || Min=0; Max=?; Increment=1 | ||
|- | |- | ||
| align=center|- || '''GO TO MEIKYU''' || Starts the Underground Maze Adventure Mode stage with the Ice Climbers | | align=center|- || '''GO TO MEIKYU''' || Starts the Underground Maze Adventure Mode stage with the Ice Climbers. || align=center|- | ||
|- | |- | ||
| align=center|- || '''GO TO KINOKO''' || Starts the Mushroom Kingdom Adventure Mode stage with Fox. | | align=center|- || '''GO TO KINOKO''' || Starts the Mushroom Kingdom Adventure Mode stage with Fox. || align=center|- | ||
|- | |- | ||
| align=center|- || '''MELEE START''' || Starts a match using the settings in the DAIRANTOU menu. || align=center|- | | align=center|- || '''MELEE START''' || Starts a match using the settings in the DAIRANTOU menu. || align=center|- | ||
|- | |- | ||
| rowspan=4 align=center|'''TANIGUTI TEST'''<ref name=Taniguti> | | rowspan=4 align=center|'''TANIGUTI TEST'''<ref name=Taniguti>Probably named after Yoshiya Taniguchi.</ref> || align=center|- || '''MELEE START''' || Starts a match using the settings in the DAIRANTOU menu. || align=center|- | ||
|- | |- | ||
| align=center|- || '''REG:NORMAL''' || Starts an [[Adventure Mode]] match. The value given determines which match the player starts on. After that match is over, the player still goes to the next one. || Min=1; Max=12; Increment=1 | | align=center|- || '''REG:NORMAL''' || Starts an [[Adventure Mode]] match. The value given determines which match the player starts on. After that match is over, the player still goes to the next one. || Min=1; Max=12; Increment=1 | ||
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| align=center|- || '''OMAKE15 START''' || Plays the [[Special Movie]]. This does not work in the PAL version || align=center|- | | align=center|- || '''OMAKE15 START''' || Plays the [[Special Movie]]. This does not work in the PAL version || align=center|- | ||
|- | |- | ||
| rowspan=3|'''REGULARENDING TEST''' || '''CHARA''' || Sets the character who should appear in the ending. Press Start to confirm. || See [[#Characters|here]]. | | rowspan=3|'''REGULARENDING TEST''' || '''CHARA''' || Sets the character who should appear in the ending. Press Start to confirm. || See [[#Characters|here]]. | ||
|- | |- | ||
| '''COLOR''' || Sets the color of the character. || Min=0; Max=9; Increment=1 | | '''COLOR''' || Sets the color of the character. || Min=0; Max=9; Increment=1 | ||
|- | |- | ||
| '''MODE''' || Sets the mode that was completed. || | | '''MODE''' || Sets the mode that was completed. || | ||
*'''SIMPLE''': Classic Mode | *'''SIMPLE''': Classic Mode | ||
*'''ADVENTURE''': Adventure Mode | *'''ADVENTURE''': Adventure Mode | ||
*'''ALL-STAR''': All-star mode | *'''ALL-STAR''': All-star mode | ||
|- | |- | ||
| rowspan=3|'''REGULARENDING REAL''' || '''CHARA''' || Sets the character who should appear in the ending. Press Start to confirm. || See [[#Characters|here]]. | | rowspan=3|'''REGULARENDING REAL''' || '''CHARA''' || Sets the character who should appear in the ending. Press Start to confirm. || See [[#Characters|here]]. | ||
|- | |- | ||
| '''COLOR''' || Sets the color of the character. || Min=0; Max=9; Increment=1 | | '''COLOR''' || Sets the color of the character. || Min=0; Max=9; Increment=1 | ||
|- | |- | ||
| '''MODE''' || Sets the mode that was completed. || | | '''MODE''' || Sets the mode that was completed. || | ||
*'''SIMPLE''': Classic Mode | *'''SIMPLE''': Classic Mode | ||
*'''ADVENTURE''': Adventure Mode | *'''ADVENTURE''': Adventure Mode | ||
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| align=center|- || '''GOHOUBI ID''' || Displays [[Notice#Super_Smash_Bros._Melee|special messages]]. || Min=0; Max=65; Increment=1 | | align=center|- || '''GOHOUBI ID''' || Displays [[Notice#Super_Smash_Bros._Melee|special messages]]. || Min=0; Max=65; Increment=1 | ||
|- | |- | ||
| align=center|- || '''GOHOUBI FIGURE''' || Displays messages for getting fighter trophies. Only works if GOHOUBI ID is set to 62-65 || Min=0; Max=299; Increment=1 | | align=center|- || '''GOHOUBI FIGURE''' || Displays messages for getting fighter trophies. Only works if GOHOUBI ID is set to 62-65 || Min=0; Max=299; Increment=1 | ||
|- | |- | ||
| rowspan=14|'''INTRO EASY''' || '''STAGENUM''' || Sets the match number. || Min=0; Max=9; Increment=1 | | rowspan=14|'''INTRO EASY''' || '''STAGENUM''' || Sets the match number. || Min=0; Max=9; Increment=1 | ||
|- | |- | ||
| '''STAGEFLAG''' || Sets the type of match. || | | '''STAGEFLAG''' || Sets the type of match. || | ||
*'''NORMAL''': A normal match. | *'''NORMAL''': A normal match. | ||
*'''TEAM''': A 2 vs 2 match. | *'''TEAM''': A 2 vs 2 match. | ||
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|- | |- | ||
| '''STAGETYPE''' || Sets the type of bonus match. These only work if STAGE FLAG is set to BONUS. If this is not so, the game will freeze. || | | '''STAGETYPE''' || Sets the type of bonus match. These only work if STAGE FLAG is set to BONUS. If this is not so, the game will freeze. || | ||
*'''NORMAL''': A normal match against the CPU players. STAGE FLAG does not have to be BONUS for this. This option is unused. | *'''NORMAL''': A normal match against the CPU players. STAGE FLAG does not have to be BONUS for this. This option is unused. | ||
*'''TARGET''': [[Target Smash]] | *'''TARGET''': [[Target Smash]] | ||
*'''TUKISUSUME''': [[Race to the | *'''TUKISUSUME''': [[Race to the Finish]] | ||
*'''FIGUREGET''': [[Snag the Trophies]] | *'''FIGUREGET''': [[Snag the Trophies]] | ||
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| '''DISP RIGHTNUM''' || Sets how many players are on the right-side team. || Min=1; Max=3; Increment=1 | | '''DISP RIGHTNUM''' || Sets how many players are on the right-side team. || Min=1; Max=3; Increment=1 | ||
|- | |- | ||
| '''METAL LEFT''' || Sets whether or not the left-side team is metal. || | | '''METAL LEFT''' || Sets whether or not the left-side team is metal. || | ||
*'''0''': Not Metal | *'''0''': Not Metal | ||
*'''1''': Metal | *'''1''': Metal | ||
|- | |- | ||
| '''METAL RIGHT''' || Sets whether or not the right-side team is metal. || | | '''METAL RIGHT''' || Sets whether or not the right-side team is metal. || | ||
*'''0''': Not Metal | *'''0''': Not Metal | ||
*'''1''': Metal | *'''1''': Metal | ||
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DBM3-Melee.png | DBM3-Melee.png | ||
DBM4-Melee.png | DBM4-Melee.png | ||
</gallery> | </gallery> | ||
{{SSBMMenus}} | {{SSBMMenus}} | ||
[[Category: | [[Category:Modes (SSBM)]] | ||
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Debug menu (SSBM)]] | [[Category:Debug menu (SSBM)]] | ||