Editing Debug menu (SSBM)
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[[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]] | [[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]] | ||
*''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. This is because the game is not given any new instructions regarding music, upon loading the debug menu. | *''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. This is because the game is not given any new instructions regarding music, upon loading the debug menu. | ||
*'' | *The [[GameCube]] game ''Kirby Air Ride'' has a debug menu almost exactly like the one in ''Melee''. | ||
**This coincides with [[HAL Laboratory]] developing both games. | **This coincides with [[HAL Laboratory]] developing both games. | ||
*Hold | *Hold R while moving the control stick to scroll through options much faster. This is useful for settings such as damage that have hundreds of possible values. | ||
{{Debug menu (SSBM)}} | {{Debug menu (SSBM)}} |