Editing Debug menu (SSBM)

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| '''CKIND_MARIO''' || {{CharHead|Mario|SSBM}} || —
| '''CKIND_MARIO''' || {{CharHead|Mario|SSBM}} || —
|-
|-
| '''CKIND_MARS''' || {{CharHead|Marth|SSBM}} || In the Japanese language, the [θ] sound, represented by th, is not used, so it is replaced with what is considered to be the closest sound, [s], represented by s.
| '''CKIND_MARS''' || {{CharHead|Marth|SSBM}} || In the Japanese language, the "th" sound is not used, so it is replaced with the closest sound, "s".
|-
|-
| '''CKIND_MEWTWO''' || {{CharHead|Mewtwo|SSBM}} || —
| '''CKIND_MEWTWO''' || {{CharHead|Mewtwo|SSBM}} || —
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| '''CKIND_MASTERH''' || {{CharHead|Master Hand|SSBM}} || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
| '''CKIND_MASTERH''' || {{CharHead|Master Hand|SSBM}} || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
|-
|-
| '''CKIND_BOY''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Male Wire Frame (SSBM)|Fighting Wire Frame]] ♂ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
| '''CKIND_BOY''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Fighting Wire Frame]] ♂ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
|-
|-
| '''CKIND_GIRL''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Female Wire Frame (SSBM)|Fighting Wire Frame]] ♀ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
| '''CKIND_GIRL''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Fighting Wire Frame]] ♀ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
|-
|-
| '''CKIND_GKOOPS'''|| {{CharHead|Giga Bowser|SSBM}} || Finishing a match with this character crashes the game. Stands for "Giga Koopa". "Koops" may be a typo.
| '''CKIND_GKOOPS'''|| {{CharHead|Giga Bowser|SSBM}} || Finishing a match with this character crashes the game. Stands for "Giga Koopa". "Koops" may be a typo.
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| '''RCRUISE''' || style="text-align:center"|011 || [[Rainbow Cruise]] || Versus Mode ||
| '''RCRUISE''' || style="text-align:center"|011 || [[Rainbow Cruise]] || Versus Mode ||
|-
|-
| '''GARDEN''' || style="text-align:center"|012 || [[Jungle Japes]] || Versus Mode || "Garden" comes from "Jungle Garden", the stage's Japanese name.
| '''GARDEN''' || style="text-align:center"|012 || [[Jungle Japes]] || Versus Mode || "Garden" come from "Jungle Garden", the stage's Japanese name.
|-
|-
| '''GREATBAY''' || style="text-align:center"|013 || [[Great Bay]] || Versus Mode ||
| '''GREATBAY''' || style="text-align:center"|013 || [[Great Bay]] || Versus Mode ||
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| '''COLOR SELECT''' || '''COLOR_1-4''' || Sets which {{SSBM|Alternate costume}} players 1-4 will use. ||
| '''COLOR SELECT''' || '''COLOR_1-4''' || Sets which {{SSBM|Alternate costume}} players 1-4 will use. ||
*'''0''': Default costume
*'''0''': Default costume
*'''1-5''': Alternate costumes; characters with less than 6 costumes may use their default but borrows a [[stock]] icon from another character.
*'''1-5''': Alternate costumes; characters with least than 6 costumes may use their default but borrows a [[stock]] icon from another character.
*'''6+''': Default costume; however without stock icons.
*'''6+''': Default costume; however without stock icons.


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! width=20%|Values
! width=20%|Values
|-
|-
| rowspan=2 align=center|'''HANYU TEST'''<ref name=Hanyu>Named after Akio Hanyu.</ref> || align=center|- || '''SELECT CHAR''' || Brings up the ''Melee'' [[character select screen]]. Attempting to leave the screen will only cause the game to cycle through the select screens of different modes. Press R+L+A+Start to escape this. || align=center |-
| rowspan=2 align=center|'''HANYU TEST'''<ref name=Hanyu>Named after Akio Hanyu.</ref> || align=center|- || '''SELECT CHAR''' || Brings up the ''Melee'' [[character select screen]]. Attempting to leave the screen will only cause the game to cycle through the select screens of different modes. R+L+A+Start to escape this. || align=center |-
|-
|-
| align=center|- || '''SELECT STAGE''' || Crashes the game. || align=center|-
| align=center|- || '''SELECT STAGE''' || Crashes the game. || align=center|-
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[[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]]
[[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]]
*''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. This is because the game is not given any new instructions regarding music, upon loading the debug menu.
*''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. This is because the game is not given any new instructions regarding music, upon loading the debug menu.
*''{{s|wikirby|Kirby Air Ride}}'' has a debug menu almost exactly like the one in ''Melee''.
*The [[GameCube]] game ''Kirby Air Ride'' has a debug menu almost exactly like the one in ''Melee''.
**This coincides with [[HAL Laboratory]] developing both games.
**This coincides with [[HAL Laboratory]] developing both games.
*Hold {{button|GCN|R}} while moving the control stick to scroll through options much faster. This is useful for settings such as damage that have hundreds of possible values.
*Hold R while moving the control stick to scroll through options much faster. This is useful for settings such as damage that have hundreds of possible values.


{{Debug menu (SSBM)}}
{{Debug menu (SSBM)}}

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