Editing Debug menu (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 616: | Line 616: | ||
==IK DEBUG FLAG== | ==IK DEBUG FLAG== | ||
Determines if | Determines if 6-Player matches should be possible. | ||
*'''0''': | *'''0''': 6-Player matches are possible*. | ||
**Player 5: | |||
*'''1''': | ***gets their character from the CHAR SELECT->ALL_CHAR setting. | ||
***gets their kind from the KIND SELECT->ALL_KIND setting. | |||
***gets all other settings from Player 3. | |||
**Player 6: | |||
***gets their character from the PUBLICITY setting. | |||
***gets their kind from the KIND SELECT->ALL_KIND setting. | |||
***gets all other settings from Player 4. | |||
*'''1''': 6-Player matches are not possible. | |||
<small>*[[Debug menu (SSBM)/Codes#6-Player Match crash prevent|This]] code must be active, or the game will crash.</small> | |||
==EURGB60 SET== | ==EURGB60 SET== | ||
Line 629: | Line 637: | ||
==NEW DEFCALC== | ==NEW DEFCALC== | ||
This option | This option has unknown application, although it probably toggles the method of determining knockback. | ||
*'''0''': Unknown | *'''0''': Unknown |