Editing Crumple
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{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}} | {{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}} | ||
{{Infobox | {{Infobox | ||
|image={{tabber|align=center|title1=Focus Attack| | |image={{tabber|align=center|title1=Focus Attack|tab1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|tab2=[[File:Ridley Down B SSBU.gif|280px]]|title3=Devil Fist|tab3= [[File:Kazuya Side B SSBU.gif|300px]]}} | ||
|caption=Crumpling in ''Ultimate''. | |caption=Crumpling in ''Ultimate''. | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
Any fighter afflicted with the crumpling | Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air. | ||
The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hurtbox]]es in a way that makes them harder to reach. | The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hurtbox]]es in a way that makes them harder to reach. | ||
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!width=4%|Games | !width=4%|Games | ||
|- | |- | ||
| | |[[Ken (SSBU)|Ken]] | ||
|[[Focus Attack]] (charged) | |[[Focus Attack]] (charged) | ||
|61 (partial) 88 (full) | |61 (partial) 88 (full) | ||
|rowspan=5|{{gameIcon|ssbu}} | |rowspan=5|{{gameIcon|ssbu}} | ||
|- | |- | ||
|rowspan=3| | |rowspan=3|[[Kazuya (SSBU)|Kazuya]] | ||
|10-Hit Combo (Hit 9) | |10-Hit Combo (Hit 9) | ||
|39 | |39 | ||
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|61 | |61 | ||
|- | |- | ||
| | |[[Ridley (SSBU)|Ridley]] | ||
|[[Skewer]] (sweetspot | |[[Skewer]] (sweetspot) | ||
| | |? | ||
|- | |- | ||
|[[Ryu]] | |[[Ryu (SSBU)|Ryu]] | ||
|[[Focus Attack]] (charged) | |[[Focus Attack]] (charged) | ||
|61 (partial) 88 (full) | |61 (partial) 88 (full) |