Editing Crumple

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{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}}
{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}}
{{Infobox
{{Infobox
|image={{tabber|align=center|title1=Focus Attack|content1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|content2=[[File:Ridley Down B SSBU.gif|280px]]|title3=Devil Fist|content3= [[File:Kazuya Side B SSBU.gif|300px]]}}
|image={{tabber|align=center|title1=Focus Attack|tab1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|tab2=[[File:Ridley Down B SSBU.gif|280px]]|title3=Devil Fist|tab3= [[File:Kazuya Side B SSBU.gif|300px]]}}
|caption=Crumpling in ''Ultimate''.
|caption=Crumpling in ''Ultimate''.
}}
}}
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==Overview==
==Overview==
Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.  
Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.  


The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hurtbox]]es in a way that makes them harder to reach.
The effect for each crumpling move is not affected by [[damage]] of the target or rage of the crumpling attack, but is affected by staling. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hitbox]]es in a way that makes them harder to reach.
 
Each crumpling move has their own unique crumple effect, each with different durations. 


While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window.
While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window.
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!width=12%|Character
!width=12%|Character
!width=50%|Move(s)
!width=50%|Move(s)
!width=4%|Crumple frames
!width=8%|Games
!width=4%|Games
|-
|-
|{{SSBU|Ken}}
|[[Ken (SSBU)|Ken]]
|[[Focus Attack]] (charged)
|[[Focus Attack]] (charged)
|61 (partial) 88 (full)
|rowspan=5|{{gameIcon|ssbu}}
|rowspan=5|{{gameIcon|ssbu}}
|-
|-
|rowspan=3|{{SSBU|Kazuya}}
|rowspan=3|[[Kazuya (SSBU)|Kazuya]]
|10-Hit Combo (Hit 9)
|10-Hit Combo (Hit 9)
|39
|-
|-
|[[Devil Fist]]
|[[Devil Fist]]  
|49
|-
|-
|Demon God Fist
|Demon God Fist
|61
|-
|-
|{{SSBU|Ridley}}
|[[Ridley (SSBU)|Ridley]]
|[[Skewer]] (sweetspot launcher)
|[[Skewer]] (sweetspot)
|33
|-
|-
|[[Ryu]]
|[[Ryu (SSBU)|Ryu]]
|[[Focus Attack]] (charged)
|[[Focus Attack]] (charged)
|61 (partial) 88 (full)
|{{gameIcon|ssb4}}{{gameIcon|ssbu}}
|{{gameIcon|ssb4}}{{gameIcon|ssbu}}
|}
|}

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