Editing Crumple

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{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}}
{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}}
{{Infobox
{{Infobox
|image={{tabber|align=center|title1=Focus Attack|content1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|content2=[[File:Ridley Down B SSBU.gif|280px]]|title3=Devil Fist|content3= [[File:Kazuya Side B SSBU.gif|300px]]}}
|image={{tabber|align=center|title1=Focus Attack|tab1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|tab2=[[File:Ridley Down B SSBU.gif|280px]]}}
|caption=Crumpling in ''Ultimate''.
|caption=Crumpling in ''Ultimate''.
}}
}}
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==Overview==
==Overview==
Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.  
Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes, in which the fighter is automatically returned to their standing position.


The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hurtbox]]es in a way that makes them harder to reach.
Unlike paralysis, the effect has a fixed duration regardless of the attack that causes it, the relative strength of the attack, or the [[damage]] of the target, and cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hitbox]]es in a way that makes them harder to reach.
 
Each crumpling move has their own unique crumple effect, each with different durations. 


While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window.
While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window.


==List of crumpling attacks==
==Attacks==
 
In ''Super Smash Bros. 4'', only Ryu and his [[Focus Attack]] at half to max [[charge]] can inflict it, but in ''Super Smash Bros. Ultimate'', Ryu's [[Clone|Echo Fighter]] Ken was also given Focus Attack. Additionally, the [[Fighter#Newcomers and veterans|newcomer]]s Ridley can achieve it if he [[Sweet spot (hitbox)|sweet spots]] his [[Skewer]], while fellow newcomer Kazuya can inflict it with a close-range [[Devil Fist]] or his unique crouch-stand attack, [[Demon God Fist]] - which seems to keep the target crumpled for longer than the other attacks and uses a different animation.
===By characters===
{| class="wikitable sortable" width=70%
|-
!width=12%|Character
!width=50%|Move(s)
!width=4%|Crumple frames
!width=4%|Games
|-
|{{SSBU|Ken}}
|[[Focus Attack]] (charged)
|61 (partial) 88 (full)
|rowspan=5|{{gameIcon|ssbu}}
|-
|rowspan=3|{{SSBU|Kazuya}}
|10-Hit Combo (Hit 9)
|39
|-
|[[Devil Fist]]
|49
|-
|Demon God Fist
|61
|-
|{{SSBU|Ridley}}
|[[Skewer]] (sweetspot launcher)
|33
|-
|[[Ryu]]
|[[Focus Attack]] (charged)
|61 (partial) 88 (full)
|{{gameIcon|ssb4}}{{gameIcon|ssbu}}
|}
 
===By items===
{| class="wikitable sortable" width=70%
|-
!width=12%|Item
!width=50%|Attack
!width=8%|Games
|-
|[[Poké Ball]] [[Pokémon]]
|[[Ditto]]: Transform (if the summoner has an attack with the crumpling effect.)
|{{GameIcon|SSBU}}
|}


==Trivia==
==Trivia==
*The animation for a grounded crumple is the same as when a character is defeated by a weak attack in [[Stamina Mode]].
* The animation for a grounded crumple is the same as when a character is defeated by a weak attack in [[Stamina Mode].


[[Category:Special conditions]]
[[Category:Special conditions]]

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