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Editing Crumple

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Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.  
Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.  


The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hurtbox]]es in a way that makes them harder to reach.
The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hitbox]]es in a way that makes them harder to reach.


Each crumpling move has their own unique crumple effect, each with different durations.   
Each crumpling move has their own unique crumple effect, each with different durations.   

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