Editing Crazy Hand (SSBB)

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{{disambig2|Crazy Hand's appearance in ''[[Brawl]]''|general information|Crazy Hand}}
{{disambig2|Crazy Hand's appearance in ''[[Brawl]]''|general information|Crazy Hand}}
{{boss
{{boss
|name          = Crazy Hand
|name          =Crazy Hand
|image        = [[File:CrazyHand.jpg|200px]]
|image        =[[File:CrazyHand.jpg|200px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|caption      =[[File:SmashBrosSymbol.svg|50px]]
Crazy Hand's appearance in ''Brawl''.
Crazy Hand's appearance in ''Brawl''.
|boss          = ''[[Brawl]]''
|boss          = ''[[Brawl]]''
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|voiceactor    = [[Pat Cashman]]
|voiceactor    = [[Pat Cashman]]
}}
}}
'''Crazy Hand''' appears as a boss character in ''[[Super Smash Bros. Brawl]]''. To fight him, one must play {{SSBB|Classic Mode}} on Hard or higher, and reach {{SSBB|Master Hand}} in 9 minutes or less. However, unlike in ''[[Super Smash Bros. Melee]]'', he appears at the same time as Master Hand instead of after reducing Master Hand's HP by half. Both Master Hand and Crazy Hand always have the same amount of HP.
'''Crazy Hand''' appears as a boss character in ''[[Super Smash Bros Brawl]]''. To fight him, one must play {{SSBB|Classic Mode}} on Hard or higher, and reach {{SSBB|Master Hand}} in 9 minutes or less. However, unlike in ''[[Super Smash Bros. Melee]]'', he appears at the same time as Master Hand instead of after reducing Master Hand's HP by half. This is similar to the penultimate [[event match]] ([[Event 50: Final Destination Match]]) from ''Melee'' where Crazy Hand appears right away instead of reducing Master Hand's HP by half from Melee's {{SSBM|Classic Mode}}. In Brawl's Classic Mode, Master Hand and Crazy Hand always have the same number of [[HP]]. On [[difficulty|Intense]], several of his attacks are given [[OHKO]] power.


==HP and damage taken==
==HP and damage taken==
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
|-
!HP Values!!colspan=3|[[File:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[File:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[File:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[File:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[File:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
!HP Values!!colspan=3|[[Image:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[Image:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[Image:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[Image:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[Image:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
|-
|-
|Classic Mode||colspan=3|N/A||colspan=3|N/A||colspan=3|300||colspan=3|330||colspan=3|360
|Classic Mode||colspan=3|N/A||colspan=3|N/A||colspan=3|300||colspan=3|330||colspan=3|360
|-style="font-weight:bold"
|-
|Round||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9
|'''Round'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''
|-
|-
|Boss Battles||84.8||87.2||92||96||104||106||108||122||120||120||140||137||152||188||175
|Boss Battles||84.8||87.2||92||96||104||106||108||122||120||120||140||137||152||188||175
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==Moveset==
==Moveset==
Like all other enemies in the game, Crazy Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Crazy Hand is controllable, not playable in ''Brawl'' through hacking. The start button self-destructs any boss. To control the bosses the player must be player 3 using a GameCube controller.
Like all other enemies in the game, Crazy Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Crazy Hand is controllable, not playable in Brawl through hacking. The start button self-destructs any boss. To control the bosses the player must be player 3 using a GameCube controller.
===Individual===
===Individual===
[[File:Master Hand and Crazy Hand.JPG|thumb|200px|left]]
{| class="wikitable"
{| class="wikitable"
|-
|-
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!width=10%|Input!!Damage!!Description
!width=10%|Input!!Damage!!Description
|-
|-
|Big Swipe||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||22+2.1d||Crazy Hand makes a large swipe across the stage. Oddly, Crazy Hand will never use this attack unless being controlled using cheats.
|Big Swipe||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||22+2.1d||Crazy Hand makes a large swipe across the stage.
|-
|-
|Fake-Out Slap||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||22+2.2d||Crazy Hand forms a fist, hovers above the player, and then smashes down with his palm. Compared to the previous game's Power Slap, the animation makes the move look more like a Power Punch until just before it fires. Semi-spikes struck opponents very powerfully, but just like in Melee, this attack cannot hit airbone players unless they are close to the ground, which when combined with the long telegraphing of the move, leaves it easily evaded by just jumping into the air. Compared to Master Hand's version, Crazy Hand will fly up higher, making it more difficult to counterattack him during the move.
|Fake-Out Slap||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||22+2.2d||Crazy Hand forms a fist, hovers above the player, and then smashes down with his palm. Compared to the previous game's Power Slap, the animation makes the move look more like a Power Punch until just before it fires. Semi-spikes struck opponents very powerfully, but just like in Melee, this attack cannot hit airbone players unless they are close to the ground, which when combined with the long telegraphing of the move, leaves it easily evaded by just jumping into the air. Compared to Master Hand's version, Crazy Hand will fly up higher, making it more difficult to counterattack him during the move.
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|Power Punch||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||25+2.5d||Crazy Hand flies up and hovers over the player in a fist, before punching down on them. Produces set meteor smash knockback if it strikes. It can only hit a player close to the ground, leaving it easily evaded by just jumping into the air as he uses the move.
|Power Punch||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||25+2.5d||Crazy Hand flies up and hovers over the player in a fist, before punching down on them. Produces set meteor smash knockback if it strikes. It can only hit a player close to the ground, leaving it easily evaded by just jumping into the air as he uses the move.
|-
|-
|Reverse Throw||(Unusable)||14+1.6d||Crazy Hand tosses the player backwards. Will OHKO on Intense.
|Reverse Throw||(Unusable)||14+1.6d||Crazy Hand tosses the player backwards.
|-
|-
|Spasm||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||10+2.6d||Crazy Hand lies down on the ground and has a violent spasm, damaging the player if they touch him. It can only damage opponents that are grounded, leaving Crazy Hand vulnerable to aerial assaults while using the move. In addition to the fact it can't hit aerial opponents, Crazy Hand will always do the move in the same spot, making it easily evaded by just moving away from Crazy Hand.
|Spasm||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||10+2.6d||Crazy Hand lies down on the ground and has a violent spasm, damaging the player if they touch him. It can only damage opponents that are grounded, leaving Crazy Hand vulnerable to aerial assaults while using the move. In addition to the fact it can't hit aerial opponents, Crazy Hand will always do the move in the same spot, making it easily evaded by just moving away from Crazy Hand.
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===Attack pattern===
===Attack pattern===
[[File:Master Hand and Crazy Hand.JPG|thumb|200px|right|Master Hand and Crazy Hand fighting {{SSBB|Mario}}.]]
;Move 1
;Move 1
*Finger Bomb
*Finger Bomb
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*Combo Call
*Combo Call


==Trophy==
===''Brawl'' trophy===
Crazy Hand's Trophy is obtained by clearing Classic Mode on Intense difficulty.
{{trophy
{{Trophy
|name=Crazy Hand
|name=Crazy Hand
|desc=Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
|image=Crazy Hand - Brawl Trophy.png
|image=Crazy Hand - Brawl Trophy.png
|desc-ntsc=A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
|size=100px
|desc-pal=Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
|game=Brawl}}
|gamelist={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
{{clr}}
|game=Brawl
}}
{{clrl}}


==Trivia==
==Trivia==
*In Crazy Hand's trophy description, he is claimed to appear "when Master Hand's power begins to ebb". This information is incorrect; as long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In ''Melee'', however, this statement was true.
*In his trophy description, Crazy Hand is claimed to appear "when Master Hand's power begins to ebb". This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In ''Melee'', however, this statement was true.
*In the Trophies menu, Crazy Hand is found under the [[List of SSBB trophies (The Subspace Emissary)|Subspace Emissary]] heading, despite Crazy Hand's absence from this mode. Master Hand, however, does appear.
*In the Trophies menu, Crazy Hand is found under the [[List of SSBB trophies (The Subspace Emissary)|Subspace Emissary]] heading, despite Crazy Hand's absence from this mode. Master Hand, however, does appear.
*Although his dying scream is found in the Sound Test, his opening laugh is not.
*Although his dying scream is found in the Sound Test, his opening laugh is not.
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{{Smash universe}}
{{Smash universe}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Characters (SSBB)]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters (SSBB)]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Crazy Hand]]
[[Category:Crazy Hand]]

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