Editing Command-input move

From SmashWiki, the Super Smash Bros. wiki
Revision as of 22:32, August 29, 2021 by CanvasK (talk | contribs) (→‎Moves with Command Inputs: Turns out you can ignore transitional diagonals on almost everything (Ken's Nata Otoshi Geri needs the full input), not just Terry's. Added info I added on WGF's page and found an interesting quirk when I was trying to cut an input out of GoH. EWGF is frame-perfect with the grab button, but you can hold grab for as long as you like (used default controls on a ProCon and frame advance in Training if anyone wants to verify))
Jump to navigationJump to search
Out of date You are editing an old revision of this page.
If you save it, any changes made since then will be removed.

Do not do this unless you know what this means and what you are doing.
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: