Editing Ceiling glitch
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{{technical data}} | |||
[[File:Ceiling Glitch.gif|thumb|{{SSBM|Fox}} using his jab, then immediately getting hit by {{SSBM|Falco}}'s [[Shine]], causing the glitch to occur.]] | |||
The '''ceiling glitch''' (also '''invisible ceiling glitch''', known as '''Y-knockback-velocity-cancelling''' in Japan) is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that resets the victim's vertical velocity to zero upon activation. Most commonly, this makes a character knocked upward appear to get hit by an invisible [[ceiling]], seemingly being [[stage spike]]d downward. | |||
==Explanation== | ==Explanation== | ||
When a grounded character hits a | When a grounded character's attack hits a shield, the character takes a small amount of recoil force (sometimes known as [http://smashboards.com/threads/physics-input-etc-display-in-develop-mode.391956/ attacker shield knockback velocity]), helping put space between them and the shielding character. Normally, this force dies away quickly due to [[traction]]. However, if the character is damaged or somehow leaves the ground before the force completely dissipates, the game may not register that the force has expired. Until the character returns to a grounded state and the game can recognize that the force has ended, they remain under partial influence of it: the character's vertical velocity is set to zero if they get hit by something. As a result, there can be an extended period of time where the character reacts in unusual ways to attacks: purely vertical attacks cause them to stop dead in midair briefly, while attacks with a horizontal component will act as dangerous semi-spikes. | ||
==Uses== | ==Uses== | ||
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===Attacking player (Player B)=== | ===Attacking player (Player B)=== | ||
If the attacking player thinks their opponent does not recognize the glitch (or cannot react fast enough to do so), they can intend to strike player A's shield and take an out-of-shield vertical KO move for minimal knockback and much confusion; one prime example is Fox's up smash, which normally has strong KO power but would simply send player B across the stage's surface while the glitch is active. Similarly, if the glitch is active, [[meteor smash]]es that have no horizontal component will simply reset player B's velocity to zero instead of dealing knockback, which can cause player A to make the wrong move after the unexpected result. This particular scenario directly resulted in {{sm|S2J}} [https://www.youtube.com/watch?v=XuqFTiVr6Ac losing a set] to {{sm|Abate}} at [[The Big House 5]]. | If the attacking player thinks their opponent does not recognize the glitch (or cannot react fast enough to do so), they can intend to strike player A's shield and take an out-of-shield vertical KO move for minimal knockback and much confusion; one prime example is Fox's up smash, which normally has strong KO power but would simply send player B across the stage's surface while the glitch is active. Similarly, if the glitch is active, [[meteor smash]]es that have no horizontal component will simply reset player B's velocity to zero instead of dealing knockback, which can cause player A to make the wrong move after the unexpected result. This particular scenario directly resulted in {{sm|S2J}} [https://www.youtube.com/watch?v=XuqFTiVr6Ac losing a set] to {{sm|Abate}} at [[The Big House 5]]. | ||
Notably, {{SSBM|Luigi}}'s extremely low traction allows him to abuse the glitch without needing input from the opponent: if his attack deals enough damage, he can jump before he stops sliding after hitting the shield. Concurrently, Luigi is the easiest character for opponents to inflict the glitch on, though it depends on whether they can reach him. | |||
==Gallery== | ==Gallery== | ||
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File:Ceiling Glitch 2.gif | File:Ceiling Glitch 2.gif | ||
File:SSBM Thunder Hit Downward.gif | File:SSBM Thunder Hit Downward.gif | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
[https://www.youtube.com/watch?v=_WAZCVkox3I The glitch in action on Brinstar | [https://www.youtube.com/watch?v=_WAZCVkox3I The glitch in action on Brinstar] | ||
[[Category:Glitches (SSBM)]] | [[Category:Glitches (SSBM)]] |