Castlevania (universe)/Elements appearing in the Super Smash Bros. series
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The following content are media from the Castlevania universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Castlevania: Grimoire of Souls, released on September 20, 2019.
Castlevania[edit]
- Playable characters:
- Simon Belmont debuts in this game as the main playable character.
- Axe, Cross, and Holy Water debut as items that occasionally spawn from whipped candle sticks or from defeated enemies.
- Simon's right victory pose resembles the animation for when the player grabs a Magic Crystal and holds both the NES controller's A and B buttons at the same time.
- Stage:
- Dracula's Castle first appears in this game, including the stairway and castle keep.
- Stage elements:
- The Creature and Flea Man, Mummy, Medusa, and Death first appear in this game as bosses.
- Boss:
- Dracula first appears in this game as the final boss.
- Dracula's Hellfire attack originates here.
- Item:
- Death's Scythe is first wielded by Death in this game.
- Spirits:
- Music:
- "Vampire Killer (Remix)": An arrangement of the first level theme in the game, and a recurring theme in the franchise.
- "Vampire Killer": Simon's theme, sourced from Castlevania Judgment, which itself is a remix of the first stage theme from this game. Heard in Simon's character trailer.
- "Starker / Wicked Child": A medley of the game’s second level theme, which also plays in the later parts of the fourth level, and its third level theme.
- "Out of Time": The theme of the Clock Tower stage, the final level of the game.
- "Nothing to Lose": Dracula's first phase boss theme from the game.
- "Black Night": Dracula's second phase boss theme from the game.
- "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of both the final stage theme from Haunted Castle and "Heart of Fire" from fifth level of the original Castlevania.
- "Victory! Castlevania Series": A remix of the stage clear theme from the game.
- Misc:
- The entirety of the Dracula's Castle sub-area from World of Light is inspired by its original design from this game.
Castlevania II: Simon's Quest[edit]
- Stage elements:
- Spirits:
- Music:
- "Bloody Tears / Monster Dance": A medley of the themes that play during the day and night in the game. This song was accidentally leaked by Nintendo ahead of its official announcement.
- "Dwelling of Doom": The theme played inside mansions, sourced from the Famicom Disk System version of the game.
Haunted Castle[edit]
- Music:
- "Cross Your Heart": A remix of the theme of the first stage of the game, an arcade remake of the original Castlevania.
- "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from this game as well as "Heart of Fire" from the original Castlevania.
Castlevania: The Adventure[edit]
Castlevania III: Dracula's Curse[edit]
- Boss:
- Assist Trophy:
- Alucard debuts in this game as a playable character.
- Spirits:
- Trevor C. Belmont and Alucard appear as spirits.
- Music:
- "Beginning": A remix of the theme for the first stage of the game.
- "Aquarius": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game.
- "Mad Forest": Sypha Belnandes's theme, sourced from Castlevania Judgment, which itself is a remix of the forest area theme from the game.
Kid Dracula (Famicom)[edit]
- Stage elements:
- Kid Dracula appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
- Spirits:
Super Castlevania IV[edit]
- Playable characters:
- Music:
- "Simon Belmont Theme": The theme played during the first stage and the second phase of the final boss, sourced from the game.
- "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the second phase of the final boss from the game.
- "Lament of Innocence": Contains an excerpt of "Dracula's Theme" from this game.
Kid Dracula (Game Boy)[edit]
- Other:
Castlevania Chronicles[edit]
- Playable characters:
- Boss:
Castlevania: Rondo of Blood[edit]
- Playable characters:
- Richter Belmont originates from this game, and his appearance in Ultimate is largely based on this appearance.
- Grand Cross debuts in this game, as the item crash for the Cross sub-weapon.
- Stage elements:
- Boss:
- Spirits:
- Richter, Maria Renard, Dracula (2nd Form) and Shaft appear as spirits
- Music:
- "Divine Bloodlines": A remix of the theme of the first stage from the game. This remix borrows elements from other versions of the theme, such as Castlevania: Portrait of Ruin, Castlevania: Dracula X, "Bloodlines Bequeathed" from Castlevania (N64), and "Blood Relations" from Castlevania: Symphony of the Night. Heard in Richter's character trailer.
- "Slash": The theme of stage 4' from the game.
- "Dance of Illusions": Dracula's theme from Castlevania Judgement, which itself is a remix of Dracula's boss theme from the game.
Castlevania: Bloodlines / Castlevania: The New Generation[edit]
- Music:
- "Iron-Blue Intention": The fourth stage's theme from the game.
Castlevania: Dracula X / Castlevania: Vampire’s Kiss[edit]
- Music:
- "Divine Bloodlines": Elements from this game's rendition of the song are used in this remix.
Castlevania: Symphony of the Night[edit]
- Playable characters:
- Boss:
- Assist Trophy:
- Spirits:
- Music:
- "Dance of Gold": The theme of the Alchemy Laboratory from the game.
- "Lost Painting": The theme of the Reverse Caverns, Anti-Chapel, and Forbidden Library from the game.
- "Dracula's Castle": Alucard's theme from Castlevania Judgement, which itself is a remix of the theme of the first area of Dracula's Castle in the game.
- "The Tragic Prince": The Clock Tower theme from the game.
- "Divine Bloodlines": Elements from the song "Blood Relations" first appearing in this game are used in this remix.
Castlevania (Nintendo 64)[edit]
- Spirits:
- Reinhardt Schneider appears as a spirit.
- Music:
- "Divine Bloodlines": Elements from the song "Bloodlines Bequeathed" first appearing in this game are used in this remix.
Castlevania: Circle of the Moon / Castlevania (Game Boy Advance)[edit]
- Spirits:
- Nathan Graves and Hugh Baldwin appear as spirits.
- Music:
- "Awake": The theme of the Catacomb stage from this game.
Castlevania: Harmony of Dissonance[edit]
- Spirits:
- Juste Belmont appears as a spirit.
Castlevania: Aria of Sorrow[edit]
- Boss:
- The revolving version of Dracula's Dark Inferno (Diffusion) attack comes from this game, where it was originally used by Graham Jones.
- Spirits:
- Soma Cruz, Yoko Belnades and Julius Belmont appear as spirits.
- Music:
- "Ruined Castle Gallery": A remix of the Castle Corridor from the game.
- "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which plays during the battle against him, as well as in the Castle Corridor during Julius Mode. This song is itself is a remix of the final stage theme of the same name from Haunted Castle and "Heart of Fire" from the fifth level of the original Castlevania.
Castlevania: Lament of Innocence / Castlevania (PlayStation 2)[edit]
- Stage elements:
- Items:
- Spirits:
- Leon Belmont appears as a spirit.
- Music:
- "Lament of Innocence": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from Super Castlevania IV.
Castlevania: Dawn of Sorrow[edit]
- Music:
- "Jet Black Intrusion": The theme of the Lost Village from this game.
- "Crash in the Dark Night": The boss theme from this game.
Castlevania: Curse of Darkness[edit]
- Spirits:
- Hector appears as a spirit. Trevor Belmont's artwork is sourced from this game.
Castlevania: Portrait of Ruin[edit]
- Boss:
- Spirits:
- Jonathan Morris and Charlotte Aulin appear as spirits.
- Music:
- "Ripped Silence": One of many boss themes from the game.
- "Hail from the Past": The theme of Sandy Grave from the game.
- "Jail of Jewel": The theme of the Great Stairway from the game.
- "Divine Bloodlines": Elements from this game's rendition of the song are used in this remix.
Castlevania: The Dracula X Chronicles[edit]
- Playable characters:
- Assist Trophy:
- Spirits:
Castlevania: Order of Ecclesia[edit]
- Spirits:
- Shanoa appears as a spirit.
- Music:
- "Twilight Stigmata": The theme played in the opening movie, as well as in the Castle Entrance and Library areas in this game.
- "Jet Black Wings": The theme played in the Arms Depot and Barracks areas in this game.
Castlevania: The Arcade[edit]
- Music:
- "Black Night": A remix of Dracula's second phase boss theme from Castlevania, sourced from this game.
- "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the final boss from Super Castlevania IV, sourced from this game.
Castlevania Judgment[edit]
- Playable characters:
- Music:
- "Vampire Killer": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original Castlevania.
- "Mad Forest": Sypha's theme, sourced from this game, which itself is a remix of the forest area theme from Castlevania III: Dracula's Curse.
- "Dance of Illusions": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from Castlevaia: Rondo of Blood.
- "Dracula's Castle": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in Castlevania: Symphony of the Night.
Castlevania: Lords of Shadow[edit]
- Playable characters:
- Spirits:
- Gabriel Belmont appears as a spirit.
Castlevania: Harmony of Despair[edit]
- Playable characters:
- Spirits:
- Music:
- "Nothing to Lose": A remix of Dracula's first phase boss theme from Castlevania, sourced from this game.
- "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from Haunted Castle; it also contains "Heart of Fire" from the original Castlevania. Sourced from this game.
- "Slash": A remix of the theme of stage 4' from Castlevania: Rondo of Blood, sourced from this game.
- "The Tragic Prince": A remix of the Clock Tower theme from Castlevania: Symphony of the Night, sourced from this game.
- "Ruined Castle Gallery": A remix of the Castle Corridor from Castlevania: Aria of Shadow, sourced from this game.
- "Crash in the Dark Night": A remix of a boss theme from Castlevania: Dawn of Sorrow, sourced from this game.
- "Ripped Silence": A remix of a boss theme from Castlevania: Portrait of Ruin, sourced from this game.
- "Twilight Stigmata": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from Castlevania: Order of Ecclesia, sourced from this game.
- "Jet Black Wings": A remix theme played in certain parts of Dracula's Castle in Castlevania: Order of Ecclesia, sourced from this game.
- "Go! Getsu Fuma": A remix of a theme from Getsu Fuma Den, sourced from this game.
Castlevania: Grimoire of Souls[edit]
Castlevania universe | |
---|---|
Fighters | Simon (SSBU) · Richter (SSBU) |
Assist Trophy | Alucard |
Boss | Dracula |
Stage | Dracula's Castle |
Item | Death's Scythe |
Other | Dracula's Castle |
Spirits | Spirits |
Music | Ultimate |