Castlevania (universe)/Elements appearing in the Super Smash Bros. series
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The following content are media from the Castlevania universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Castlevania: Grimoire of Souls, released on September 20, 2019.
Castlevania[edit]
- Playable characters:
Simon Belmont debuts in this game as the main playable character.
Axe, Cross, and Holy Water debut as items that occasionally spawn from whipped candle sticks or from defeated enemies.
Simon's right victory pose resembles the animation for when the player grabs a Magic Crystal and holds both the NES controller's A and B buttons at the same time.
- Stage:
Dracula's Castle first appears in this game, including the stairway and castle keep.
- Stage elements:
The Creature and Flea Man, Mummy, Medusa, and Death first appear in this game as bosses.
- Boss:
Dracula first appears in this game as the final boss.
Dracula's Hellfire attack originates here.
- Item:
Death's Scythe is first wielded by Death in this game.
- Spirits:
- Music:
"Vampire Killer (Remix)": An arrangement of the first level theme, and a recurring theme in the franchise.
"Vampire Killer": Simon's theme, sourced from Castlevania Judgment, which itself is an arrangement of the first stage theme. Heard in Simon's character trailer.
"Starker / Wicked Child": A medley of the game’s second level theme, which also plays in the later parts of the fourth level, and its third level theme.
"Out of Time": An arrangement of the theme of the Clock Tower stage, the final level.
"Nothing to Lose": An arrangement Dracula's first phase boss theme.
"Black Night": An arrangement Dracula's second phase boss theme.
"Can't Wait Until Night": An arrangement of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is an arrangement of both the final stage theme from Haunted Castle and "Heart of Fire" from fifth level of the original Castlevania.
"Victory! Castlevania Series": An arrangement of the stage clear theme.
- Misc:
The entirety of the Dracula's Castle sub-area from World of Light is inspired by its original design from this game.
Castlevania II: Simon's Quest[edit]
- Stage elements:
- Spirits:
- Music:
"Bloody Tears / Monster Dance": A medley of the themes that play during the day and night in the game. This song was accidentally leaked by Nintendo ahead of its official announcement.
"Dwelling of Doom": The theme played inside mansions, sourced from the Famicom Disk System version of the game.
Haunted Castle[edit]
- Music:
"Cross Your Heart": An arrangement of the theme of the first stage of the game, an arcade remake of the original Castlevania.
"Can't Wait Until Night": An arrangement of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is an arrangement of the final stage theme from this game as well as "Heart of Fire" from the original Castlevania.
Castlevania: The Adventure[edit]
Castlevania III: Dracula's Curse[edit]
- Boss:
- Assist Trophy:
Alucard debuts in this game as a playable character.
- Spirits:
Trevor C. Belmont and Alucard appear as spirits.
- Music:
"Beginning": An arrangement of the theme for the first stage.
"Aquarius": An arrangement of the theme that plays in the Sunken City of Poltergeists stage.
"Mad Forest": Sypha Belnandes's theme, sourced from Castlevania Judgment, which itself is an arrangement of the forest area theme from the game.
Kid Dracula (Famicom)[edit]
- Stage elements:
Kid Dracula appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
- Spirits:
Super Castlevania IV[edit]
- Playable characters:
- Music:
"Simon Belmont Theme": The theme played during the first stage and the second phase of the final boss, sourced from this game.
"Simon Belmont Theme (The Arcade)": An arrangement of the theme played during the first stage and the second phase of the final boss.
"Lament of Innocence": Contains an excerpt of "Dracula's Theme" from this game.
Kid Dracula (Game Boy)[edit]
- Other:
Castlevania Chronicles[edit]
- Playable characters:
- Boss:
Castlevania: Rondo of Blood[edit]
- Playable characters:
Richter Belmont originates from this game, and his appearance in Ultimate is largely based on this appearance.
Grand Cross debuts in this game, as the item crash for the Cross sub-weapon.
- Stage elements:
- Boss:
- Spirits:
Richter, Maria Renard, Dracula (2nd Form) and Shaft appear as spirits
- Music:
"Divine Bloodlines": An arrangement of the theme of the first stage. This arrangement borrows elements from other versions of the theme, such as Castlevania: Portrait of Ruin, Castlevania: Dracula X, "Bloodlines Bequeathed" from Castlevania (N64), and "Blood Relations" from Castlevania: Symphony of the Night. Heard in Richter's character trailer.
"Slash": The theme of stage 4', sourced from this game.
"Dance of Illusions": Dracula's theme from Castlevania Judgement, which itself is an arrangement of Dracula's boss theme from the game.
Castlevania: Bloodlines / Castlevania: The New Generation[edit]
- Music:
"Iron-Blue Intention": The fourth stage's theme from the game.
Castlevania: Dracula X / Castlevania: Vampire’s Kiss[edit]
- Music:
"Divine Bloodlines": Elements from this game's rendition of the song are used in this arrangement.
Castlevania: Symphony of the Night[edit]
- Playable characters:
Much of Simon and Richter's moveset originates from Richter's abilities in this game, including their dash attack, down tilt, and up special.
Kiyoyuki Yanada, Richter's Japanese voice actor, reprised his role from this game.
- Boss:
- Assist Trophy:
Alucard uses his design from this game.
Ryotaro Okiayu, Alucard's Japanese voice actor, reprised his role from this game.
- Spirits:
- Music:
"Dance of Gold": The theme of the Alchemy Laboratory, sourced from this game.
"Lost Painting": The theme of the Reverse Caverns, Anti-Chapel, and Forbidden Library, sourced from this game.
"Dracula's Castle": Alucard's theme from Castlevania Judgement, which itself is an arrangement of the theme of the first area of Dracula's Castle in the game.
"The Tragic Prince": The Clock Tower theme, sourced from this game.
"Divine Bloodlines": Elements from the song "Blood Relations" first appearing in this game are used in this arrangement.
Castlevania (Nintendo 64)[edit]
- Spirits:
Reinhardt Schneider appears as a spirit.
- Music:
"Divine Bloodlines": Elements from the song "Bloodlines Bequeathed" first appearing in this game are used in this arrangement.
Castlevania: Circle of the Moon / Castlevania (Game Boy Advance)[edit]
- Spirits:
Nathan Graves and Hugh Baldwin appear as spirits.
- Music:
"Awake": The theme of the Catacomb stage, sourced from this game.
Castlevania: Harmony of Dissonance[edit]
- Spirits:
Juste Belmont appears as a spirit.
Castlevania: Aria of Sorrow[edit]
- Boss:
The revolving version of Dracula's Dark Inferno (Diffusion) attack comes from this game, where it was originally used by Graham Jones.
- Spirits:
Soma Cruz, Yoko Belnades and Julius Belmont appear as spirits.
- Music:
"Ruined Castle Gallery": An arrangement of the Castle Corridor.
"Can't Wait Until Night": An arrangement of Julius Belmont's theme from Castlevania: Aria of Sorrow, which plays during the battle against him, as well as in the Castle Corridor during Julius Mode. This song is itself is an arrangement of the final stage theme of the same name from Haunted Castle and "Heart of Fire" from the fifth level of the original Castlevania.
Castlevania: Lament of Innocence / Castlevania (PlayStation 2)[edit]
- Stage elements:
- Items:
- Spirits:
Leon Belmont appears as a spirit.
- Music:
"Lament of Innocence": An arrangement of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from Super Castlevania IV.
Castlevania: Dawn of Sorrow[edit]
- Music:
"Jet Black Intrusion": The theme of the Lost Village, sourced from this game.
"Crash in the Dark Night": The boss theme, sourced from this game.
Castlevania: Curse of Darkness[edit]
- Spirits:
Hector appears as a spirit. Trevor Belmont's artwork is sourced from this game.
Castlevania: Portrait of Ruin[edit]
- Boss:
- Spirits:
Jonathan Morris and Charlotte Aulin appear as spirits.
- Music:
"Ripped Silence": One of many boss themes, sourced from this game.
"Hail from the Past": The theme of Sandy Grave, sourced from this game.
"Jail of Jewel": The theme of the Great Stairway, sourced from this game.
"Divine Bloodlines": Elements from this game's rendition of the song are used in this remix.
Castlevania: The Dracula X Chronicles[edit]
- Playable characters:
David Vincent, Richter's English voice actor, reprised his role from this game.
- Assist Trophy:
Yuri Lowenthal, Alucard's English voice actor, reprised his role from this game.
- Spirits:
Castlevania: Order of Ecclesia[edit]
- Spirits:
Shanoa appears as a spirit.
- Music:
"Twilight Stigmata": The theme played in the opening movie, as well as in the Castle Entrance and Library areas in this game.
"Jet Black Wings": The theme played in the Arms Depot and Barracks areas in this game.
Castlevania: The Arcade[edit]
- Music:
"Black Night": an arrangement of Dracula's second phase boss theme from Castlevania, sourced from this game.
"Simon Belmont Theme (The Arcade)": an arrangement of the theme played during the first stage and the final boss from Super Castlevania IV, sourced from this game.
Castlevania Judgment[edit]
- Playable characters:
Keith Silverstein, Simon's English voice actor, reprised his role from this game.
- Music:
"Vampire Killer": Simon's theme, sourced from this game, which itself is an arrangement of the first stage theme from the original Castlevania.
"Mad Forest": Sypha's theme, sourced from this game, which itself is an arrangement of the forest area theme from Castlevania III: Dracula's Curse.
"Dance of Illusions": Dracula's theme, sourced from this game, which itself is an arrangement of Dracula's boss theme from Castlevaia: Rondo of Blood.
"Dracula's Castle": Alucard's theme, sourced from this game, which itself is an arrangement of the theme of the first area of Dracula's Castle in Castlevania: Symphony of the Night.
Castlevania: Lords of Shadow[edit]
- Playable characters:
- Spirits:
Gabriel Belmont appears as a spirit.
Castlevania: Harmony of Despair[edit]
- Playable characters:
- Spirits:
- Music:
"Nothing to Lose": an arrangement of Dracula's first phase boss theme from Castlevania, sourced from this game.
"Can't Wait Until Night": an arrangement of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is an arrangement of the final stage theme from Haunted Castle; it also contains "Heart of Fire" from the original Castlevania. Sourced from this game.
"Slash": an arrangement of the theme of stage 4' from Castlevania: Rondo of Blood, sourced from this game.
"The Tragic Prince": an arrangement of the Clock Tower theme from Castlevania: Symphony of the Night, sourced from this game.
"Ruined Castle Gallery": an arrangement of the Castle Corridor from Castlevania: Aria of Shadow, sourced from this game.
"Crash in the Dark Night": an arrangement of a boss theme from Castlevania: Dawn of Sorrow, sourced from this game.
"Ripped Silence": an arrangement of a boss theme from Castlevania: Portrait of Ruin, sourced from this game.
"Twilight Stigmata": an arrangement of the theme played in the opening movie and in the entrance of Dracula's Castle from Castlevania: Order of Ecclesia, sourced from this game.
"Jet Black Wings": an arrangement theme played in certain parts of Dracula's Castle in Castlevania: Order of Ecclesia, sourced from this game.
"Go! Getsu Fuma": an arrangement of a theme from Getsu Fuma Den, sourced from this game.
Castlevania: Grimoire of Souls[edit]
|
| |
|---|---|
| Fighters | Simon (SSBU) · Richter (SSBU) |
| Assist Trophy | Alucard |
| Boss | Dracula |
| Stage | Dracula's Castle |
| Item | Death's Scythe |
| Other | Dracula's Castle |
| Spirits | Spirits |
| Music | Ultimate |