Editing Camping

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In the ''{{b|Super Smash Bros.|series}}'' series, camping has a slightly more narrow definition. While running away and playing defensively are still important factors, the major difference is that stages are varied in size and shape. Many stages will have certain areas that only certain characters can easily reach, meaning they can stay in these areas to do many things, like chip away at opponents with projectiles, [[charge]] resources if applicable, wait for the opponent to lose patience and act recklessly, and even perform various types of [[stalling]].
In the ''{{b|Super Smash Bros.|series}}'' series, camping has a slightly more narrow definition. While running away and playing defensively are still important factors, the major difference is that stages are varied in size and shape. Many stages will have certain areas that only certain characters can easily reach, meaning they can stay in these areas to do many things, like chip away at opponents with projectiles, [[charge]] resources if applicable, wait for the opponent to lose patience and act recklessly, and even perform various types of [[stalling]].
It is possible to camp in the [[Subspace Emissary]] by avoiding close-range combat and simply firing projectiles into enemies, staying out of range of the army's footsoldiers, but the game discourages it by making most enemies resist projectiles.


==Types of camping==
==Types of camping==

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