Editing Camping

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:


==Overview==
==Overview==
The term "camping" originates from games in the first person shooter genre, where a player "camps" in an easy to miss and/or hard to reach area and attacking opponents without necessarily engaging them. As similar strategies in other competitive games have developed over the years, the term is now widely adopted in the greater gaming lexicon. In fighting games, camping typically refers to running away and playing defensively, only engaging with projectiles or if the opponent is vulnerable. Camping in this context is also referred to as '''[[turtling]]'''.  
The term "camping" originates from games in the first person shooter genre, where a player "camps" in an easy to miss and/or hard to reach area and attacking opponents without necessarily engaging them. As similar strategies in other competitive games have developed over the years, the term is now widely adopted in the greater gaming lexicon. In fighting games, camping typically refers to running away and playing defensively, only engaging with projectiles or if the opponent is vulnerable. Camping in this context is also referred to as '''turtling'''.  


In the ''{{b|Super Smash Bros.|series}}'' series, camping has a slightly more narrow definition. While running away and playing defensively are still important factors, the major difference is that stages are varied in size and shape. Many stages will have certain areas that only certain characters can easily reach, meaning they can stay in these areas to do many things, like chip away at opponents with projectiles, [[charge]] resources if applicable, wait for the opponent to lose patience and act recklessly, and even perform various types of [[stalling]].
In the ''{{b|Super Smash Bros.|series}}'' series, camping has a slightly more narrow definition. While running away and playing defensively are still important factors, the major difference is that stages are varied in size and shape. Many stages will have certain areas that only certain characters can easily reach, meaning they can stay in these areas to do many things, like chip away at opponents with projectiles, [[charge]] resources if applicable, wait for the opponent to lose patience and act recklessly, and even perform various types of [[stalling]].

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: