Editing Camping
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==Overview== | ==Overview== | ||
The term "camping" originates from games in the first person shooter genre, where a player "camps" in an easy to miss and/or hard to reach area and attacking opponents without necessarily engaging them. As similar strategies in other competitive games have developed over the years, the term is now widely adopted in the greater gaming lexicon. In fighting games, camping typically refers to running away and playing defensively, only engaging with projectiles or if the opponent is vulnerable. Camping in this context is also referred to as ''' | The term "camping" originates from games in the first person shooter genre, where a player "camps" in an easy to miss and/or hard to reach area and attacking opponents without necessarily engaging them. As similar strategies in other competitive games have developed over the years, the term is now widely adopted in the greater gaming lexicon. In fighting games, camping typically refers to running away and playing defensively, only engaging with projectiles or if the opponent is vulnerable. Camping in the this context is also referred to as '''turtling'''. | ||
In the ''{{b|Super Smash Bros.|series}}'' series, camping has a slightly more narrow definition. While running away and playing defensively are still important factors, the major difference is that stages are varied in size and shape. Many stages will have certain areas that only certain characters can easily reach, meaning they can stay in these areas to do many things, like chip away at opponents with projectiles, [[charge]] resources if applicable, wait for the opponent to lose patience and act recklessly, and even perform various types of [[stalling]]. | In the ''{{b|Super Smash Bros.|series}}'' series, camping has a slightly more narrow definition. While running away and playing defensively are still important factors, the major difference is that stages are varied in size and shape. Many stages will have certain areas that only certain characters can easily reach, meaning they can stay in these areas to do many things, like chip away at opponents with projectiles, [[charge]] resources if applicable, wait for the opponent to lose patience and act recklessly, and even perform various types of [[stalling]]. |