Editing Camping

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===Planking===
===Planking===
{{main|Planking}}
{{main|Planking}}
'''Planking''' is a form of camping that abuses the [[intangibility]] of stage [[ledge]]s. It refers to repeatedly dropping off the ledge and regrabbing, being protected by the ledge grabs' intangibility frames, while typically combined with aerials and recovery moves that possess large [[hitbox]]es to hit opponents through the ledge. Planking is possible in all games, though is primarily prominent in the first three games, especially ''Brawl''. Starting in ''Smash 4'', only the player's first ledge grab grants intangibility; subsequent ledge grabs will no longer have intangibility until the player sustains [[hitstun]] or lands on solid ground, and they no longer conserve their intangibility after letting go of the ledge, severely [[nerf]]ing the effectiveness of planking. ''Ultimate'' further nerfed planking's viability by only allowing six ledge grabs in a row without landing on solid ground or taking hitstun (similar to [[tether recoveries]]' limit of three ledge grabs, which now also contribute to this general limit), at which point the player will be unable to grab the ledge, as well as making it so that each regrab reduces the amount of intangibility granted by [[ledge getup]] options, to the point of them having no intangibility at all from the fourth ledge grab onward.
'''Planking''' is a form of camping that abuses the [[intangibility]] of stage [[ledge]]s. It refers to repeatedly dropping off the ledge and regrabbing, being protected by the ledge grabs' intangibility frames, while typically combined with aerials and recovery moves that possess large [[hitbox]]es to hit opponents through the ledge. Planking is possible in all games, though is primarily prominent in the first three games, especially ''Brawl''. Starting in ''Smash 4'', only the player's first ledge grab grants intangibility; subsequent ledge grabs will no longer have intangibility until the player sustains [[hitstun]] or lands on solid ground, and they no longer conserve their intangibility after letting go of the ledge, severely [[nerf]]ing the effectiveness of planking. ''Ultimate'' farther nerfed planking's viability by only allowing six ledge grabs in a row without landing on solid ground or taking hitstun (similar to [[tether recoveries]]' limit of three ledge grabs, which now also contribute to this general limit), at which point the player will be unable to grab the ledge, as well as making it so that each regrab reduces the amount of intangibility granted by [[ledge getup]] options, to the point of them having no intangibility at all from the fourth ledge grab onward.


===Circle camping===
===Circle camping===

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