Editing Bowser Jr. (SSB4)
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|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg=2% (loop), 3% (last) | |neutralinfdmg=2% (loop), 3% (last) | ||
|neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches, followed by a jab. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit is quite useful for [[Lock#Jab lock|jab locks]] due to its minimal ending lag, whereas its last hit's extremely high knockback growth can KO around 130%-150% while near the edge. However, its neutral infinite is quite easy to escape, even with minimal [[Smash directional influence|SDI]], while its last hit is punishable. As a result, it is best used against off-stage opponents that are attempting to grab the edge. The flurry punches of the move are similar to an attack Bowser Jr does when smashing the steel blocks in the {{s|Mariowiki|Boarding the Airship}} level from {{s|Mariowiki|New Super Mario Bros U}}. | |neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches, followed by a jab. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit is quite useful for [[Lock#Jab lock|jab locks]] due to its minimal ending lag, whereas its last hit's extremely high knockback growth can KO around 130%-150% while near the edge. However, its neutral infinite is quite easy to escape, even with minimal [[Smash directional influence|SDI]], while its last hit is punishable. As a result, it is best used against off-stage opponents that are attempting to grab the edge. The flurry punches of the move are similar to an attack Bowser Jr does when smashing the steel blocks in the {{s|Mariowiki|Boarding the Airship}} level from {{s|Mariowiki|New Super Mario Bros U}}. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing. | |ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car. | |utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3) | |dtiltdmg=1.5% (hits 1-2), 5% (hit 3) | ||
|dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. This is possibly based on a cutscene in {{s|mariowiki|Super Mario Sunshine}} were Shadow Mario sticks his tongue out at Mario when he is kidnapping Peach. | |dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. This is possibly based on a cutscene in {{s|mariowiki|Super Mario Sunshine}} were Shadow Mario sticks his tongue out at Mario when he is kidnapping Peach. | ||
|dashname= | |dashname= | ||
|dashdmg=1.5% (hits 1-5), 4% (hit 6) | |dashdmg=1.5% (hits 1-5), 4% (hit 6) | ||
|dashdesc=The Junior Clown Car opens its mouth to swing a {{iw|mariowiki|Grinder}} twice. Its loop hits do not connect together very well at high percentages. | |dashdesc=The Junior Clown Car opens its mouth to swing a {{iw|mariowiki|Grinder}} twice. Its loop hits do not connect together very well at high percentages. | ||
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|fsmashdmg={{ChargedSmashDmgSSB4|1}} (hits 1-5), {{ChargedSmashDmgSSB4|11}} (hit 6) | |fsmashdmg={{ChargedSmashDmgSSB4|1}} (hits 1-5), {{ChargedSmashDmgSSB4|11}} (hit 6) | ||
|fsmashdesc=The Junior Clown Car uses two drills to drill the opponent in place. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled. | |fsmashdesc=The Junior Clown Car uses two drills to drill the opponent in place. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|1}} (hit 1), {{ChargedSmashDmgSSB4|1.3}} (hits 2-5), {{ChargedSmashDmgSSB4|1}} (hit 6), {{ChargedSmashDmgSSB4|6}} (hit 7) | |usmashdmg={{ChargedSmashDmgSSB4|1}} (hit 1), {{ChargedSmashDmgSSB4|1.3}} (hits 2-5), {{ChargedSmashDmgSSB4|1}} (hit 6), {{ChargedSmashDmgSSB4|6}} (hit 7) | ||
|usmashdesc=Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s fastest smash attack, with its multiple hits being useful for pressuring shields or denying aerial approaches. | |usmashdesc=Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s fastest smash attack, with its multiple hits being useful for pressuring shields or denying aerial approaches. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|18}} | |dsmashdmg={{ChargedSmashDmgSSB4|18}} | ||
|dsmashdesc=The Junior Clown Car slams wrecking balls on both sides. It is Bowser Jr.'s most powerful smash attack, and is the third strongest down smash in the game, making it deadly for [[punishment]]. However, it has high ending lag unlike his other smash attacks, making it equally as punishable. | |dsmashdesc=The Junior Clown Car slams wrecking balls on both sides. It is Bowser Jr.'s most powerful smash attack, and is the third strongest down smash in the game, making it deadly for [[punishment]]. However, it has high ending lag unlike his other smash attacks, making it equally as punishable. | ||
|nairname= | |nairname= | ||
|nairdmg=6% (clean), 5% (mid), 3% (late) | |nairdmg=6% (clean), 5% (mid), 3% (late) | ||
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option. | |nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option. | ||
|fairname= | |fairname= | ||
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | |fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | ||
|fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option. | |fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (clean tip), 8% (clean base, late) | |bairdmg=14% (clean tip), 8% (clean base, late) | ||
|bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback. | |bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback. | ||
|uairname= | |uairname= | ||
|uairdmg=10% (clean), 6.5% (late) | |uairdmg=10% (clean), 6.5% (late) | ||
|uairdesc=Swings a {{s|mariowiki|hammer}} above himself. It has little lag and is a useful juggling option. | |uairdesc=Swings a {{s|mariowiki|hammer}} above himself. It has little lag and is a useful juggling option. | ||
|dairname= | |dairname= | ||
|dairdmg=1.3% (loop), 2% (last), 2% (landing) | |dairdmg=1.3% (loop), 2% (last), 2% (landing) | ||
|dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the {{s|mariowiki|Spin Drill}} from {{s|mariowiki|Super Mario Galaxy}}. | |dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the {{s|mariowiki|Spin Drill}} from {{s|mariowiki|Super Mario Galaxy}}. | ||
|grabname= | |grabname= | ||
|grabdesc=The Junior Clown Car extends a claw to grab the opponent. A slow grab overall. | |grabdesc=The Junior Clown Car extends a claw to grab the opponent. A slow grab overall. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Hits the opponent with a toy hammer. A fairly fast pummel. The toy hammer looks identical to the one used in the [[mariowiki:Sticker_(Paper_Mario:_Sticker_Star)#Eekhammer|Eekhammer sticker]] from ''{{iw|mariowiki|Paper Mario: Sticker Star}}''. Each hit plays the recurring sound of [[Mario]] jumping onto a [[Goomba]] in the ''Super Mario'' franchise. | |pummeldesc=Hits the opponent with a toy hammer. A fairly fast pummel. The toy hammer looks identical to the one used in the [[mariowiki:Sticker_(Paper_Mario:_Sticker_Star)#Eekhammer|Eekhammer sticker]] from ''{{iw|mariowiki|Paper Mario: Sticker Star}}''. Each hit plays the recurring sound of [[Mario]] jumping onto a [[Goomba]] in the ''Super Mario'' franchise. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 6% (throw) | |fthrowdmg=3% (hit 1), 6% (throw) | ||
|fthrowdesc=The Junior Clown Car throws an uppercut. It is fairly good for launching opponents at the edge for an edge-guard. | |fthrowdesc=The Junior Clown Car throws an uppercut. It is fairly good for launching opponents at the edge for an edge-guard. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]]. | |bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages. | |uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=0.5% (hits 1-5), 4% (throw) | |dthrowdmg=0.5% (hits 1-5), 4% (throw) | ||
|dthrowdesc=The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents. It can be used to pressure the opponent into his Clown Kart Dash. | |dthrowdesc=The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents. It can be used to pressure the opponent into his Clown Kart Dash. | ||
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|djump = 68.800004 | |djump = 68.800004 | ||
|rdjump = 26 | |rdjump = 26 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{| | {| style="background-color:DarkGray; text-align:center;" | ||
| | |- style="background-color:#f2f2f2" | ||
! colspan=8|English | |||
|-style="background-color:#FFF;" | |||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|s=32px|l={{FILEPATH:Bowser Jr. Cheer NTSC SSB4.ogg}}}}|Jun-ior}} | |||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Larry|s=32px|l={{FILEPATH:Larry Koopa Cheer NTSC SSB4.ogg}}}}|Lar-ry!}} | |||
|- | |style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Roy|s=32px|l={{FILEPATH:Roy Koopa Cheer NTSC SSB4.ogg}}}}|Roy! Roy! Roy!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Wendy|s=32px|l={{FILEPATH:Wendy Koopa Cheer NTSC SSB4.ogg}}}}|Wen-dy!}} | |||
| | |style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Iggy|s=32px|l={{FILEPATH:Iggy Koopa Cheer NTSC SSB4.ogg}}}}|Ig-gy!}} | ||
| | |style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Morton|s=32px|l={{FILEPATH:Morton Koopa Cheer NTSC SSB4.ogg}}}}|Mor-ton!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Lemmy|s=32px|l={{FILEPATH:Lemmy Koopa Cheer NTSC SSB4.ogg}}}}|Lem-my!}} | |||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Ludwig|s=32px|l={{FILEPATH:Ludwig Koopa Cheer NTSC SSB4.ogg}}}}|Lud-wig!}} | |||
| | |}<br> | ||
{| style="background-color:DarkGray; text-align:center;" | |||
|- style="background-color:#f2f2f2" | |||
! colspan=8|Japanese | |||
|-style="background-color:#FFF;" | |||
|- | |style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|s=32px|l={{FILEPATH:Koopa Jr. Cheer JP SSB4.ogg}}}}|Koo-pa Jun-ior}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Larry|s=32px|l={{FILEPATH:Larry Koopa Cheer JP SSB4.ogg}}}}|Lar-ry!}} | |||
|{{ | |style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Roy|s=32px|l={{FILEPATH:Roy Koopa Cheer JP SSB4.ogg}}}}|Roy! Roy! Roy!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Wendy|s=32px|l={{FILEPATH:Wendy Koopa Cheer JP SSB4.ogg}}}}|Wen-dy! *claps 3 times*}} | |||
! | |style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Iggy|s=32px|l={{FILEPATH:Iggy Koopa Cheer JP SSB4.ogg}}}}|Ig-gy!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Morton|s=32px|l={{FILEPATH:Morton Koopa Cheer JP SSB4.ogg}}}}|Mor-ton!}} | |||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Lemmy|s=32px|l={{FILEPATH:Lemmy Koopa Cheer JP SSB4.ogg}}}}|Lem-my!}} | |||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Ludwig|s=32px|l={{FILEPATH:Ludwig Koopa Cheer JP SSB4.ogg}}}}|Lu-d-wig!}} | |||
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|Mor - ton ! | |||
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*{{Sm|Vicegrip|USA}} - One of the best Bowser Jr. players in the United States. Placed 5th at {{Trn|2GGT: Fatality Saga}}, 13th at {{Trn|2GGT: ESAM Saga}}, and 33rd at {{Trn|2GGT: Abadango Saga}} with wins over players such as {{Sm|Rich Brown}}, {{Sm|Tyrant}}, and {{Sm|VoiD}}. Formerly ranked 17th on the {{h1|SoCal Power Rankings|Super Smash Bros. for Wii U rankings}}. | *{{Sm|Vicegrip|USA}} - One of the best Bowser Jr. players in the United States. Placed 5th at {{Trn|2GGT: Fatality Saga}}, 13th at {{Trn|2GGT: ESAM Saga}}, and 33rd at {{Trn|2GGT: Abadango Saga}} with wins over players such as {{Sm|Rich Brown}}, {{Sm|Tyrant}}, and {{Sm|VoiD}}. Formerly ranked 17th on the {{h1|SoCal Power Rankings|Super Smash Bros. for Wii U rankings}}. | ||
==[[List of Super Smash Bros. 4 character trailers#Bowser Jr.|Reveal trailer]]== | |||
{{#widget:YouTube|id=UI7mc5OMssw}} | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
{{for|trophies of the other Koopalings|Koopalings#Trophies}} | {{for|trophies of the other Koopalings|Koopalings#Trophies}} | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Bowser Jr. | |name=Bowser Jr. | ||
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}} | }} | ||
{{clrl}} | {{clrl}} | ||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[Behind Enemy Lines]]''': As {{SSB4|Fox}}, the player must survive one minute against Bowser Jr. and {{SSB4|Mega Man}} while they are all heavily damaged. | |||
*'''[[It's Past Your Bedtime!]]''': As {{SSB4|Jigglypuff}}, the player must make Bowser Jr., {{SSB4|Ness}}, and {{SSB4|Toon Link}} fall asleep at the same time by using [[Sing]]. | |||
*'''[[New Challengers 1]]''': Bowser Jr. is one of the seven opponents fought, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}} and {{SSB4|Lucina}}. | |||
*'''[[Family Ties]]''': Bowser Jr., who is aided by a giant {{SSB4|Bowser}}, must defeat {{SSB4|Mario}} and {{SSB4|Luigi}}. | |||
*'''[[Enough with the Kidnapping]]''': As {{SSB4|Peach}}, the player must defeat Bowser Jr. and Bowser. | |||
===Co-op Events=== | |||
*'''[[A Lurking Menace]]''': Mario and Luigi must defeat Bowser Jr., but if the match lasts too long, they must also defeat a giant Bowser. | |||
*'''[[Peach in Peril]]''': Bowser Jr. and Bowser must defeat all opponents except Peach, where KOing her results in a failure. | |||
*'''[[Solidarity]]''': {{SSB4|Olimar}} and Rosalina & Luma must defeat Mario and Luigi and then they must defeat Bowser Jr. and Bowser. | |||
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
==[[Alternate costume (SSB4)#Bowser Jr.|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Bowser Jr.|Alternate costumes]]== | ||
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|{{Head|Bowser Jr.|g=SSB4|s=50px|cl=Ludwig}} | |{{Head|Bowser Jr.|g=SSB4|s=50px|cl=Ludwig}} | ||
|} | |} | ||
==Gallery== | ==Gallery== |