Editing Bowser Jr. (SSB4)

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|ranking = 47
|ranking = 47
}}
}}
:{{cquote|''Bowser Jr. Clowns the Competition!''|cite=Introduction Tagline}}
:{{cquote|''Bowser Jr. Clowns The Competition!''|cite=Introduction Tagline}}
'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. 4]]''. After initially being [[leak]]ed on August 19th, 2014 as part of the [[ESRB leak]], he was revealed as a fighter with ''Smash for 3DS''{{'}}s launch in Japan on September 13, 2014, followed by his official trailer being shown off during the [[Nintendo Direct#Super Smash Bros. for Wii U: 50-Fact Extravaganza|''Super Smash Bros. for Wii U'' 50-Fact Extravaganza]] on October 23rd, 2014.<ref>[https://www.youtube.com/watch?v=j0BBGzfw0pQ Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza]</ref> Caety Sagoian reprises her role as Bowser Jr.'s voice actor from ''{{s|mariowiki|Mario Strikers Charged}}'' and onwards, albeit via recycled voice-clips from various [[Mario (universe)|''Mario'' spin-off games]]. The [[Koopalings]] also retain their voice-clips from the ''{{iw|mariowiki|New Super Mario Bros.|disambiguation}}'' games, in which they were voiced by Lani Minella ([[mariowiki:Larry Koopa|Larry]], [[mariowiki:Morton Koopa Jr.|Morton]], [[mariowiki:Wendy O. Koopa|Wendy]], and [[mariowiki:Lemmy Koopa|Lemmy]]), Mike Vaughn ([[mariowiki:Iggy Koopa|Iggy]] and [[mariowiki:Ludwig von Koopa|Ludwig]]) and Dan Falcone ([[mariowiki:Roy Koopa|Roy]]), in place of their respective voice actors (excluding Roy) from ''{{s|mariowiki|Mario Kart 8}}''.
'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. 4]]''. After initially being [[leak]]ed on August 19th, 2014 as part of the [[ESRB leak]], he was revealed as a fighter with ''Smash for 3DS''{{'}}s launch in Japan on September 13, 2014, followed by his official trailer being shown off during the [[Nintendo Direct#Super Smash Bros. for Wii U: 50-Fact Extravaganza|''Super Smash Bros. for Wii U'' 50-Fact Extravaganza]] on October 23rd, 2014.<ref>[https://www.youtube.com/watch?v=j0BBGzfw0pQ Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza]</ref> Caety Sagoian reprises her role as Bowser Jr.'s voice actor from ''{{s|mariowiki|Mario Strikers Charged}}'' and onwards, albeit via recycled voice-clips from various [[Mario (universe)|''Mario'' spin-off games]]. The [[Koopalings]] also retain their voice-clips from the ''{{iw|mariowiki|New Super Mario Bros.|disambiguation}}'' games, in which they were voiced by Lani Minella ([[mariowiki:Larry Koopa|Larry]], [[mariowiki:Morton Koopa Jr.|Morton]], [[mariowiki:Wendy O. Koopa|Wendy]], and [[mariowiki:Lemmy Koopa|Lemmy]]), Mike Vaughn ([[mariowiki:Iggy Koopa|Iggy]] and [[mariowiki:Ludwig von Koopa|Ludwig]]) and Dan Falcone ([[mariowiki:Roy Koopa|Roy]]), in place of their respective voice actors (excluding Roy) from ''{{s|mariowiki|Mario Kart 8}}''.


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|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Clown Jab ({{ja|クラウンジャブ|Kuraun Jabu}}) / Clown Hook ({{ja|クラウンフック|Kuraun Fukku}}) / Clown Hundred Rending Punch ({{ja|クラウン百裂パンチ|Kuraun Hyakuretsu Panchi}}) / Clown Hundred Rending Finish ({{ja|クラウン百裂フィニッシュ|Kuraun Hyakuretsu Finisshu}})
|neutralname=&nbsp;
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=2% (loop), 3% (last)
|neutralinfdmg=2% (loop), 3% (last)
|neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches, followed by a jab. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit is quite useful for [[Lock#Jab lock|jab locks]] due to its minimal ending lag, whereas its last hit's extremely high knockback growth can KO around 130%-150% while near the edge. However, its neutral infinite is quite easy to escape, even with minimal [[Smash directional influence|SDI]], while its last hit is punishable. As a result, it is best used against off-stage opponents that are attempting to grab the edge. The flurry punches of the move are similar to an attack Bowser Jr does when smashing the steel blocks in the {{s|Mariowiki|Boarding the Airship}} level from {{s|Mariowiki|New Super Mario Bros U}}.
|neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches, followed by a jab. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit is quite useful for [[Lock#Jab lock|jab locks]] due to its minimal ending lag, whereas its last hit's extremely high knockback growth can KO around 130%-150% while near the edge. However, its neutral infinite is quite easy to escape, even with minimal [[Smash directional influence|SDI]], while its last hit is punishable. As a result, it is best used against off-stage opponents that are attempting to grab the edge. The flurry punches of the move are similar to an attack Bowser Jr does when smashing the steel blocks in the {{s|Mariowiki|Boarding the Airship}} level from {{s|Mariowiki|New Super Mario Bros U}}.
|ftiltname=Fork ({{ja|フォーク|Fōku}})
|ftiltname=&nbsp;
|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing.
|ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing.
|utiltname=Push-Up Fork ({{ja|突き上げフォーク|Tsukiage Fōku}})
|utiltname=&nbsp;
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car.
|utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car.
|dtiltname=Licking ({{ja|なめまわし|Namemawashi}})
|dtiltname=&nbsp;
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3)
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3)
|dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. This is possibly based on a cutscene in {{s|mariowiki|Super Mario Sunshine}} were Shadow Mario sticks his tongue out at Mario when he is kidnapping Peach.
|dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. This is possibly based on a cutscene in {{s|mariowiki|Super Mario Sunshine}} were Shadow Mario sticks his tongue out at Mario when he is kidnapping Peach.
|dashname=Round Saw ({{ja|丸ノコギリ|Maru Nokogiri}})
|dashname=&nbsp;
|dashdmg=1.5% (hits 1-5), 4% (hit 6)
|dashdmg=1.5% (hits 1-5), 4% (hit 6)
|dashdesc=The Junior Clown Car opens its mouth to swing a {{iw|mariowiki|Grinder}} twice. Its loop hits do not connect together very well at high percentages.
|dashdesc=The Junior Clown Car opens its mouth to swing a {{iw|mariowiki|Grinder}} twice. Its loop hits do not connect together very well at high percentages.
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|fsmashdmg={{ChargedSmashDmgSSB4|1}} (hits 1-5), {{ChargedSmashDmgSSB4|11}} (hit 6)
|fsmashdmg={{ChargedSmashDmgSSB4|1}} (hits 1-5), {{ChargedSmashDmgSSB4|11}} (hit 6)
|fsmashdesc=The Junior Clown Car uses two drills to drill the opponent in place. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled.
|fsmashdesc=The Junior Clown Car uses two drills to drill the opponent in place. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled.
|usmashname=Rotary Mixer ({{ja|ロータリーミキサー|Rōtarī Mikisā}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|1}} (hit 1), {{ChargedSmashDmgSSB4|1.3}} (hits 2-5), {{ChargedSmashDmgSSB4|1}} (hit 6), {{ChargedSmashDmgSSB4|6}} (hit 7)
|usmashdmg={{ChargedSmashDmgSSB4|1}} (hit 1), {{ChargedSmashDmgSSB4|1.3}} (hits 2-5), {{ChargedSmashDmgSSB4|1}} (hit 6), {{ChargedSmashDmgSSB4|6}} (hit 7)
|usmashdesc=Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s fastest smash attack, with its multiple hits being useful for pressuring shields or denying aerial approaches.
|usmashdesc=Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s fastest smash attack, with its multiple hits being useful for pressuring shields or denying aerial approaches.
|dsmashname=Double Iron Ball ({{ja|ダブル鉄球|Daburu Tekkyū}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|18}}
|dsmashdmg={{ChargedSmashDmgSSB4|18}}
|dsmashdesc=The Junior Clown Car slams wrecking balls on both sides. It is Bowser Jr.'s most powerful smash attack, and is the third strongest down smash in the game, making it deadly for [[punishment]]. However, it has high ending lag unlike his other smash attacks, making it equally as punishable.
|dsmashdesc=The Junior Clown Car slams wrecking balls on both sides. It is Bowser Jr.'s most powerful smash attack, and is the third strongest down smash in the game, making it deadly for [[punishment]]. However, it has high ending lag unlike his other smash attacks, making it equally as punishable.
|nairname=Propeller Punch ({{ja|プロペラパンチ|Puropera Panchi}})
|nairname=&nbsp;
|nairdmg=6% (clean), 5% (mid), 3% (late)
|nairdmg=6% (clean), 5% (mid), 3% (late)
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option.
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option.
|fairname=Iron Ball Swing ({{ja|鉄球ふりまわし|Tekkyū Furimawashi}}
|fairname=&nbsp;
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option.
|fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option.
|bairname=Back Iron Ball ({{ja|裏鉄球|Ura Tekkyū}})
|bairname=&nbsp;
|bairdmg=14% (clean tip), 8% (clean base, late)
|bairdmg=14% (clean tip), 8% (clean base, late)
|bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback.
|bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback.
|uairname=Ceiling Crush ({{ja|天井砕き|Tenjō Kudaki}})
|uairname=&nbsp;
|uairdmg=10% (clean), 6.5% (late)
|uairdmg=10% (clean), 6.5% (late)
|uairdesc=Swings a {{s|mariowiki|hammer}} above himself. It has little lag and is a useful juggling option.
|uairdesc=Swings a {{s|mariowiki|hammer}} above himself. It has little lag and is a useful juggling option.
|dairname=Piercing Drill ({{ja|突き刺しドリル|Tsukisashi Doriru}})
|dairname=&nbsp;
|dairdmg=1.3% (loop), 2% (last), 2% (landing)
|dairdmg=1.3% (loop), 2% (last), 2% (landing)
|dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the {{s|mariowiki|Spin Drill}} from {{s|mariowiki|Super Mario Galaxy}}.
|dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the {{s|mariowiki|Spin Drill}} from {{s|mariowiki|Super Mario Galaxy}}.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=The Junior Clown Car extends a claw to grab the opponent. A slow grab overall.
|grabdesc=The Junior Clown Car extends a claw to grab the opponent. A slow grab overall.
|pummelname=Grab Piko Piko Hammer ({{ja|つかみピコピコハンマー|Tsukami Piko Piko Hanmā}})
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Hits the opponent with a toy hammer. A fairly fast pummel. The toy hammer looks identical to the one used in the [[mariowiki:Sticker_(Paper_Mario:_Sticker_Star)#Eekhammer|Eekhammer sticker]] from ''{{iw|mariowiki|Paper Mario: Sticker Star}}''. Each hit plays the recurring sound of [[Mario]] jumping onto a [[Goomba]] in the ''Super Mario'' franchise.
|pummeldesc=Hits the opponent with a toy hammer. A fairly fast pummel. The toy hammer looks identical to the one used in the [[mariowiki:Sticker_(Paper_Mario:_Sticker_Star)#Eekhammer|Eekhammer sticker]] from ''{{iw|mariowiki|Paper Mario: Sticker Star}}''. Each hit plays the recurring sound of [[Mario]] jumping onto a [[Goomba]] in the ''Super Mario'' franchise.
|fthrowname=Body Blow ({{ja|ボディブロー|Bodi Burō}})
|fthrowname=&nbsp;
|fthrowdmg=3% (hit 1), 6% (throw)
|fthrowdmg=3% (hit 1), 6% (throw)
|fthrowdesc=The Junior Clown Car throws an uppercut. It is fairly good for launching opponents at the edge for an edge-guard.
|fthrowdesc=The Junior Clown Car throws an uppercut. It is fairly good for launching opponents at the edge for an edge-guard.
|bthrowname=Centrifugal Throw ({{ja|遠心投げ|Enshin Nage}})
|bthrowname=&nbsp;
|bthrowdmg=12%
|bthrowdmg=12%
|bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]].
|bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]].
|uthrowname=Fling Away ({{ja|放り投げ|Hori Nage}})
|uthrowname=&nbsp;
|uthrowdmg=7%
|uthrowdmg=7%
|uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages.
|uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages.
|dthrowname=Back Drill ({{ja|バックドリル|Bakku Doriru}})
|dthrowname=&nbsp;
|dthrowdmg=0.5% (hits 1-5), 4% (throw)
|dthrowdmg=0.5% (hits 1-5), 4% (throw)
|dthrowdesc=The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents. It can be used to pressure the opponent into his Clown Kart Dash.
|dthrowdesc=The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents. It can be used to pressure the opponent into his Clown Kart Dash.
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|djump = 68.800004
|djump = 68.800004
|rdjump = 26
|rdjump = 26
|ellag = 4
|rellag = 1-46
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{| style="background-color:DarkGray; text-align:center;"
|-
|- style="background-color:#f2f2f2"
!Bowser Jr.
! colspan=8|English
!Cheer (English)
|-style="background-color:#FFF;"
!Cheer (Japanese)
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|s=32px|l={{FILEPATH:Bowser Jr. Cheer NTSC SSB4.ogg}}}}|Jun-ior}}
!Cheer (Spanish)
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Larry|s=32px|l={{FILEPATH:Larry Koopa Cheer NTSC SSB4.ogg}}}}|Lar-ry!}}
|-
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Roy|s=32px|l={{FILEPATH:Roy Koopa Cheer NTSC SSB4.ogg}}}}|Roy! Roy! Roy!}}
! scope="row"|Cheer
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Wendy|s=32px|l={{FILEPATH:Wendy Koopa Cheer NTSC SSB4.ogg}}}}|Wen-dy!}}
|[[File:Bowser Jr. Cheer English SSB4 SSBU.ogg|center]]||[[File:Bowser Jr. Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Bowser Jr. Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Bowser Jr. Cheer Spanish PAL SSB4.ogg|center]]
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Iggy|s=32px|l={{FILEPATH:Iggy Koopa Cheer NTSC SSB4.ogg}}}}|Ig-gy!}}
|-
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Morton|s=32px|l={{FILEPATH:Morton Koopa Cheer NTSC SSB4.ogg}}}}|Mor-ton!}}
! scope="row"|Description
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Lemmy|s=32px|l={{FILEPATH:Lemmy Koopa Cheer NTSC SSB4.ogg}}}}|Lem-my!}}
|Jun - ior! || Koo - pa! Jun - ior! || Bow - ser! Jun - ior! *claps 4 times* {{NTSC}} <br> Bow - see! Bow - see! {{PAL}}
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Ludwig|s=32px|l={{FILEPATH:Ludwig Koopa Cheer NTSC SSB4.ogg}}}}|Lud-wig!}}
|-
|}<br>
!Bowser Jr.
{| style="background-color:DarkGray; text-align:center;"
!Cheer (French)
|- style="background-color:#f2f2f2"
!Cheer (German)
! colspan=8|Japanese
!Cheer (Italian)
|-style="background-color:#FFF;"
|-
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|s=32px|l={{FILEPATH:Koopa Jr. Cheer JP SSB4.ogg}}}}|Koo-pa Jun-ior}}
! scope="row"|Cheer
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Larry|s=32px|l={{FILEPATH:Larry Koopa Cheer JP SSB4.ogg}}}}|Lar-ry!}}
|{{NTSC}} [[File:Bowser Jr. Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Bowser Jr. Cheer French PAL SSB4.ogg|center]]||[[File:Bowser Jr. Cheer German SSB4.ogg|center]]||[[File:Bowser Jr. Cheer Italian SSB4 SSBU.ogg|center]]
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Roy|s=32px|l={{FILEPATH:Roy Koopa Cheer JP SSB4.ogg}}}}|Roy! Roy! Roy!}}
|-
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Wendy|s=32px|l={{FILEPATH:Wendy Koopa Cheer JP SSB4.ogg}}}}|Wen-dy! *claps 3 times*}}
! scope="row"|Description
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Iggy|s=32px|l={{FILEPATH:Iggy Koopa Cheer JP SSB4.ogg}}}}|Ig-gy!}}
|Bow - ser ! Jun - ior ! || Bow - ser! Jun - ior! || Bow - ser! Jun - ior!
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Morton|s=32px|l={{FILEPATH:Morton Koopa Cheer JP SSB4.ogg}}}}|Mor-ton!}}
|}
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Lemmy|s=32px|l={{FILEPATH:Lemmy Koopa Cheer JP SSB4.ogg}}}}|Lem-my!}}
 
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray LightGray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Ludwig|s=32px|l={{FILEPATH:Ludwig Koopa Cheer JP SSB4.ogg}}}}|Lu-d-wig!}}
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!Larry
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Larry Cheer English SSB4 SSBU.ogg|center]]||[[File:Larry Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Larry Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Larry Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Lar - ry! || Lar - ry! || Larry, Larry, Larry! Rah - Rah - Rah! {{NTSC}} <br> Mucho Larry! Mucho Larry! Eh! Eh! {{PAL}}
|-
!Larry
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Larry Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Larry Cheer French PAL SSB4.ogg|center]]||[[File:Larry Cheer German SSB4.ogg|center]]||[[File:Larry Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Allez Lar - ry ! || Lar - ry! || Lar - ry! *claps 3 times*
|}
 
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!Roy
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Roy Koopa Cheer English SSB4 SSBU.ogg|center]]||[[File:Roy Koopa Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Roy Koopa Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Roy Koopa Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Our boy Roy! || Roy Roy Roy! || Roy, Roy, Roy, y na - die más!
|-
!Roy
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Roy Koopa Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Roy Koopa Cheer French PAL SSB4.ogg|center]]||[[File:Roy Koopa Cheer German SSB4.ogg|center]]||[[File:Roy Koopa Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Roy ! Roy ! Roy ! || Roy! Roy! Roy! || Roy! Roy! *claps 3 times*
|}
 
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!Wendy
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Wendy Cheer English SSB4 SSBU.ogg|center]]||[[File:Wendy Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Wendy Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Wendy Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Wen - dy! || Wen - dy! *claps 3 times* || Wendy! Wendy! Wendy!
|-
!Wendy
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Wendy Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Wendy Cheer French PAL SSB4.ogg|center]]||[[File:Wendy Cheer German SSB4.ogg|center]]||[[File:Wendy Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Vas-y Wen - dy ! || Wen - dy! || Wen - dy! *claps 3 times*
|}
 
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!Iggy
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Iggy Cheer English SSB4 SSBU.ogg|center]]||[[File:Iggy Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Iggy Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Iggy Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Ig - gy! || Ig - gy! || Iggy, Iggy, Iggy, y na - die más! {{NTSC}}<br> Ese Iggy, ese Iggy! Eh! Eh! {{PAL}}
|-
!Iggy
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Iggy Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Iggy Cheer French PAL SSB4.ogg|center]]||[[File:Iggy Cheer German SSB4.ogg|center]]||[[File:Iggy Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Ig - gy ! Oui ! || Ig - gy! || Ig - gy! *claps 3 times*
|}
 
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!Morton
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Morton Cheer English SSB4 SSBU.ogg|center]]||[[File:Morton Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Morton Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Morton Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Mor - ton! || Moooorton! || Morrrr - ton!
|-
!Morton
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Morton Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Morton Cheer French PAL SSB4.ogg|center]]||[[File:Morton Cheer German SSB4.ogg|center]]||[[File:Morton Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Mor - ton ! || Mor - ton! || Mor - ton! *claps 3 times*
|}
 
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!Lemmy
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Lemmy Cheer English SSB4 SSBU.ogg|center]]||[[File:Lemmy Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Lemmy Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Lemmy Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Lem - my! || Lem - my! || Lem - my *claps 2 times*
|-
!Lemmy
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Lemmy Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Lemmy Cheer French PAL SSB4.ogg|center]]||[[File:Lemmy Cheer German SSB4.ogg|center]]||[[File:Lemmy Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Tous pour qui? Pour Lemmy ! || Lem - my! || Lem - my! *claps 3 times*
|}
 
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!Ludwig
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Ludwig Cheer English SSB4 SSBU.ogg|center]]||[[File:Ludwig Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Ludwig Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Ludwig Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Lud - wig! || Lud - wig! || Luuuud - wig!
|-
!Ludwig
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Ludwig Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Ludwig Cheer French PAL SSB4.ogg|center]]||[[File:Ludwig Cheer German SSB4.ogg|center]]||[[File:Ludwig Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Pour Ludwig, Hip Hip Hip ! || Lud - wig! *claps 3 times* || Lud - wig! *claps 3 times*
|}
|}


Line 528: Line 353:
==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
===Tier placement and history===
Bowser Jr. was initially considered to be a high-tier character due to his attacks possessing disjointed hitboxes, his great aerial game and [[Clown Kart Dash]]'s incredible versatility, which allowed him to easily compensate for his otherwise poor approach due to his rather sluggish grounded mobility. However, Bowser Jr. began to drop on the tier list once players discovered that his he has a very linear [[neutral game]], lackluster shield pressure, a mediocre grab game, and exploitable recovery. All of these attributes resulted in him struggling against several top-tier characters. However, {{Sm|Tweek}} still managed to achieve impressive results with Bowser Jr., such as placing 25th at [[EVO 2015]], which was especially significant due to Bowser Jr.'s lack of improvement with custom moves. Tweek also managed to place 33rd at [[GENESIS 3]] and consistently achieve top 8 placings in his region. As a result, Bowser Jr. was ranked 34th on the first [[tier list]].
Bowser Jr. was initially considered to be a high-tier character due to his attacks possessing disjointed hitboxes and [[Clown Kart Dash]]'s incredible versatility. However, like most of the cast, Bowser Jr. began to drop on the tier list once players discovered that his he has a very linear [[neutral game]], lackluster shield pressure, a mediocre grab game, and exploitable recovery. All of these attributes resulted in him struggling against several top-tier characters, like {{SSB4|Rosalina & Luma}} and {{SSB4|Cloud}}. However, {{Sm|Tweek}} still managed to achieve impressive results with Bowser Jr., such as placing 25th at [[EVO 2015]], which was especially significant due to Bowser Jr.'s lack of improvement with custom moves. Tweek also managed to place 33rd at [[GENESIS 3]] and consistently achieve top 8 placings in his region. As a result, Bowser Jr. was ranked 34th on the first [[tier list]].
 
However, after Tweek dropped Bowser Jr. in favor of {{SSB4|Cloud}}, his tournament prominence dropped drastically. While he still achieved some decent results thanks to several dedicated players, such as {{Sm|Vicegrip}} and {{Sm|Jade}} (the latter of whom, in particular, defeated {{Sm|Trela}} at [[CEO 2016]]), and his metagame continued to be developed, Bowser Jr.'s lack of high placings at tournaments resulted in him tying with {{SSB4|Wii Fit Trainer}} for 46th/47th on the second tier list, and then slightly dropping to 48th on the third tier list. Bowser Jr. would be slightly bolstered up to 47th on the fourth and final tier list, which can be attributed to players like {{Sm|Kub4444}} achieving good, albeit scarce, placements in their region.  


Despite this, his ranking on the tier list remained debatable throughout the game’s competitive lifespan; some players advocated that he should be ranked even lower due to his linear neutral game and gimpable recovery, whereas others argued that he should be ranked slightly higher thanks to his previously attained success and decent disjoints.
However, after Tweek dropped Bowser Jr. in favor of {{SSB4|Cloud}}, his tournament prominence dropped drastically. While he still achieved some decent results thanks to several dedicated players, such as {{Sm|Vicegrip}} and {{Sm|Jade}} (the latter of whom, in particular, defeated {{Sm|Trela}} at [[CEO 2016]]), and his metagame continued to be developed, Bowser Jr.'s lack of high placings at tournaments resulted in him tying with {{SSB4|Wii Fit Trainer}} for 46th/47th on the second tier list, and then slightly dropping to 48th on the third tier list. Bowser Jr. would be slightly bolstered up to 47th on the fourth and final tier list, which can be attributed to players like {{Sm|Kub4444}} achieving good, albeit scarce, placements in their region. Despite this, his ranking on the tier list remained debatable throughout the game’s competitive lifespan; some players advocated that he should be ranked even lower due to his linear neutral game and gimpable recovery, whereas others argued that he should be ranked slightly higher thanks to his previously attained success and decent disjoints.


===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
Line 561: Line 384:
*{{Sm|Vicegrip|USA}} - One of the best Bowser Jr. players in the United States. Placed 5th at {{Trn|2GGT: Fatality Saga}}, 13th at {{Trn|2GGT: ESAM Saga}}, and 33rd at {{Trn|2GGT: Abadango Saga}} with wins over players such as {{Sm|Rich Brown}}, {{Sm|Tyrant}}, and {{Sm|VoiD}}. Formerly ranked 17th on the {{h1|SoCal Power Rankings|Super Smash Bros. for Wii U rankings}}.
*{{Sm|Vicegrip|USA}} - One of the best Bowser Jr. players in the United States. Placed 5th at {{Trn|2GGT: Fatality Saga}}, 13th at {{Trn|2GGT: ESAM Saga}}, and 33rd at {{Trn|2GGT: Abadango Saga}} with wins over players such as {{Sm|Rich Brown}}, {{Sm|Tyrant}}, and {{Sm|VoiD}}. Formerly ranked 17th on the {{h1|SoCal Power Rankings|Super Smash Bros. for Wii U rankings}}.


==In Solo Modes==
==[[List of Super Smash Bros. 4 character trailers#Bowser Jr.|Reveal trailer]]==
===[[All-Star Mode]]===
{{#widget:YouTube|id=UI7mc5OMssw}}
In All-Star Mode, Bowser Jr. (or one of the Koopalings) is fought in Stage 6 in the 3DS version (if they have been unlocked) or Stage 2 in the Wii U version alongside {{SSB4|Roy}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Ike}}, {{SSB4|Lucas}}, {{SSB4|Olimar}}, {{SSB4|Lucario}}, {{SSB4|Toon Link}}, and {{SSB4|Villager}}.
 
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
*'''[[Behind Enemy Lines]]''': As {{SSB4|Fox}}, the player must survive one minute against Bowser Jr. and {{SSB4|Mega Man}} while they are all heavily damaged.
*'''[[It's Past Your Bedtime!]]''': As {{SSB4|Jigglypuff}}, the player must make Bowser Jr., {{SSB4|Ness}}, and {{SSB4|Toon Link}} fall asleep at the same time by using [[Sing]].
*'''[[New Challengers 1]]''': Bowser Jr. is one of the seven opponents fought, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}} and {{SSB4|Lucina}}.
*'''[[Family Ties]]''': Bowser Jr., who is aided by a giant {{SSB4|Bowser}}, must defeat {{SSB4|Mario}} and {{SSB4|Luigi}}.
*'''[[Enough with the Kidnapping]]''': As {{SSB4|Peach}}, the player must defeat Bowser Jr. and Bowser.
====Co-op Events====
*'''[[A Lurking Menace]]''': Mario and Luigi must defeat Bowser Jr., but if the match lasts too long, they must also defeat a giant Bowser.
*'''[[Peach in Peril]]''': Bowser Jr. and Bowser must defeat all opponents except Peach, where KOing her results in a failure.
*'''[[Solidarity]]''': {{SSB4|Olimar}} and Rosalina & Luma must defeat Mario and Luigi and then they must defeat Bowser Jr. and Bowser.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
 
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Bowser Jr.png|Classic Mode
SSB4-3DS Congratulations All-Star Bowser Jr.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Bowser Jr.png|Classic Mode
SSB4-Wii U Congratulations All-Star Bowser Jr.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
{{for|trophies of the other Koopalings|Koopalings#Trophies}}
{{for|trophies of the other Koopalings|Koopalings#Trophies}}
Bowser Jr.'s default trophy is obtained by clearing Classic Mode as Bowser Jr. His alternate trophy is obtained by clearing All-Star Mode as Bowser Jr. in the 3DS version or purchasing it in the Vault Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Bowser Jr.). The Shadow Mario Paint trophy is obtained only in the Wii U version by clearing All-Star Mode as Bowser Jr. Each of the Koopalings also have their own trophies that can be purchased in the Trophy Shop for 1500G (or 50 Play Coins) each in the 3DS version or 1000G each in the Wii U version after clearing Classic or All-Star as Bowser Jr.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Bowser Jr.
|name=Bowser Jr.
Line 627: Line 421:
}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
*'''[[Behind Enemy Lines]]''': As {{SSB4|Fox}}, the player must survive one minute against Bowser Jr. and {{SSB4|Mega Man}} while they are all heavily damaged.
*'''[[It's Past Your Bedtime!]]''': As {{SSB4|Jigglypuff}}, the player must make Bowser Jr., {{SSB4|Ness}}, and {{SSB4|Toon Link}} fall asleep at the same time by using [[Sing]].
*'''[[New Challengers 1]]''': Bowser Jr. is one of the seven opponents fought, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}} and {{SSB4|Lucina}}.
*'''[[Family Ties]]''': Bowser Jr., who is aided by a giant {{SSB4|Bowser}}, must defeat {{SSB4|Mario}} and {{SSB4|Luigi}}.
*'''[[Enough with the Kidnapping]]''': As {{SSB4|Peach}}, the player must defeat Bowser Jr. and Bowser.
===Co-op Events===
*'''[[A Lurking Menace]]''': Mario and Luigi must defeat Bowser Jr., but if the match lasts too long, they must also defeat a giant Bowser.
*'''[[Peach in Peril]]''': Bowser Jr. and Bowser must defeat all opponents except Peach, where KOing her results in a failure.
*'''[[Solidarity]]''': {{SSB4|Olimar}} and Rosalina & Luma must defeat Mario and Luigi and then they must defeat Bowser Jr. and Bowser.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


==[[Alternate costume (SSB4)#Bowser Jr.|Alternate costumes]]==
==[[Alternate costume (SSB4)#Bowser Jr.|Alternate costumes]]==
Line 643: Line 451:
|{{Head|Bowser Jr.|g=SSB4|s=50px|cl=Ludwig}}
|{{Head|Bowser Jr.|g=SSB4|s=50px|cl=Ludwig}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Bowser Jr.|Reveal trailer]]==
{{#widget:YouTube|id=UI7mc5OMssw}}


==Gallery==
==Gallery==

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