Editing Bowser Jr. (SSB4)
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Bowser Jr. | |name = Bowser Jr. | ||
|image | |image = [[Image:Bowser Jr. SSB4.png|250px]] | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|game = SSB4 | |game = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] (3DS)<br>[[Starter character|Starter]] (Wii U) | |availability = [[Unlockable character|Unlockable]] (3DS)<br>[[Starter character|Starter]] (Wii U) | ||
|tier = F | |tier = F | ||
|ranking = | |ranking = 34 | ||
}} | }} | ||
:{{cquote| | {{disambig2|Bowser Jr.'s appearance in ''Super Smash Bros. 4''|the character in other contexts|Bowser Jr.}} | ||
'''Bowser Jr.''' ({{ja| | :{{cquote|Bowser Jr. Clowns The Competition!|cite=Introduction Tagline}} | ||
'''Bowser Jr.''' ({{ja|クッパ Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. 4]]''. Alongside {{SSB4|Mr. Game & Watch}}, Bowser Jr. was officially revealed during the [[Nintendo Direct#Super Smash Bros. for Wii U: 50-Fact Extravaganza|Super Smash Bros. for Wii U: 50-Fact Extravaganza]] on October 23, 2014, being the second-to-last newcomer shown by an official source. Prior to that, he was leaked by [[Leak#ESRB leak|ESRB]] on August 29th, 2014 alongside {{SSB4|Shulk}} and {{SSB4|Ganondorf}}. Bowser Jr. was also among the sixth wave of [[amiibo]] figures that are compatible with ''SSB4''. Caety Sagoian reprises her role as Bowser Jr.'s voice actor, albeit via recycled voice clips from various [[Mario (universe)|''Mario'' spin-off games]]. The [[Koopalings]] also use their voice clips from the ''{{s|supermariowiki|New Super Mario Bros.}}'' games, which were voiced by Lani Minella ({{s|supermariowiki|Larry}}, {{s|supermariowiki|Morton}}, {{s|supermariowiki|Wendy}}, and {{s|supermariowiki|Lemmy}}), Mike Vaughn ({{s|supermariowiki|Iggy}} and {{s|supermariowiki|Ludwig}}) and Dan Falcone ({{s|supermariowiki|Roy}}). | |||
Bowser Jr. is ranked | Bowser Jr. is currently ranked 34th out of 56 on the [[tier list]], placing him in the F tier. He has one of the best [[neutral game]]s among the cast, with [[Clown Kart Dash]] acting as an excellent approach option and providing an impressive amount of versatility, while [[Mechakoopa]] is a very useful pressure option. Despite being a heavyweight, Bowser Jr. also sports a deceptively good air game, courtesy of his fairly fast aerial mobility and his aerial attacks' follow-up and juggle potentials. Unsurprisingly for a character that relies on weaponry over hand-to-hand combat, Bowser Jr. has [[Hitbox|disjointed hitboxes]]. However, this is especially noteworthy in his case, as he is the only character whose every attack is disjointed, which enables him to attack from a reasonably safe distance. To supplement this, many of Bowser Jr.'s attacks are powerful enough to KO under 100%. | ||
Despite his strengths, Bowser Jr. has noticeable flaws. His overall ground mobility is slow, which necessitates using Clown Kart Dash in order to keep up with faster opponents. Lag is another glaring issue; many of Bowser Jr.'s attacks have among the largest amounts of ending lag in the game, while his grab game suffers from his standing, pivot and dash grabs' overall lag. His grab game is further compounded by very unimpressive throws, with only his back throw being somewhat viable at best as a KOing option. Lastly, Bowser Jr.'s recovery can be problematic despite his good aerial mobility due to [[Abandon Ship!]] being predictable, susceptible to [[gimp]]s due to offering no overhead protection, and being unable to be re-used if he is hit by a weak attack. | |||
Bowser Jr. | Overall, Bowser Jr. is a character who can pressure and combo certain opponents easily once he is mastered. However, due to his current position in competitive play, Bowser Jr.'s impact on the current [[metagame]] is very low despite the efforts of {{Sm|Tweek}}, who notably spearheaded his metagame before dropping him. This is also reflected in his tournament results, which are currently below average due to his very small playerbase. Nonetheless, he has still made waves of attention from time to time, such as with Jade defeating {{Sm|Trela}}'s {{SSB4|Ryu}} at CEO. Additionally, Tweek announced after [[CEO 2016]] he would be resume playing with Bowser Jr., which may result in his tournament presence improving. | ||
==How to unlock | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
* Play 100 VS Matches. | * Play 100 VS Matches. | ||
* | * As {{SSB4|Bowser}}, complete Classic mode on [[Intensity]] 6.0 or higher. | ||
After completing one of the two methods, Bowser Jr. must then be defeated on [[3D Land]]. | After completing one of the two methods, Bowser Jr. must then be defeated on [[3D Land]]. | ||
Bowser Jr. does not have to be unlocked in {{forwiiu}}. | |||
==Attributes== | ==Attributes== | ||
Bowser Jr. | Bowser Jr. possesses decent mobility overall; while he has slow [[walking]] and [[dash]]ing speeds, a fast [[falling speed]] and above average [[gravity]], all of which are typical of a heavyweight, he has a surprisingly fast [[air speed]] and above average [[air acceleration]]. Outside of this, Bowser Jr. possesses a few unorthodox, yet noteworthy, traits. Like [[Duck Hunt (SSB4)|Duck Hunt's dog and duck]], he and his [[Koopa Clown Car#Super Smash Bros. 4|Junior Clown Car]] have two separate hurtboxes, although this is much more apparent for Bowser Jr. and his Clown Car: attacks that hit the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.<ref>[http://smashboards.com/threads/bowser-jr-s-damage-mitigation-mechanic.369430/]</ref> Another quirk Bowser Jr. possesses is his vast amount of [[disjoint]]s, as he is the only character in the game whose every attack has disjointed hitboxes. | ||
Bowser Jr. | [[Clown Kart Dash]] is considered to be Bowser Jr.'s best move overall because of its versatility, with its most apparent benefit being much better movement to make up for his slow dashing speed (which can be made even faster via [[jump-canceling|jump canceling]]) and grants him an excellent approach option. Clown Kart Dash is also integral to Bowser Jr. due to its mindgame and damage racking potentials. It can function either as a strong head-on attack or initiate aerial combos due Bowser Jr. being able to jump during it, which are further improved by jump canceling. Lastly, it can function as a horizontal recovery option, which is boosted with its spin-out, while the move in general provides a minimal amount of [[armor]] that can withstand a maximum of 7%. [[Abandon Ship!]] is another useful move that possesses impressive knockback and grants Bowser Jr. considerable vertical distance. Unlike most recovery moves, Abandon Ship! does not initiate helplessness; this allows Bowser Jr. to not only air dodge if necessary, but also allows him to perform a powerful hammer swing upon pressing the attack button, which is an almost guaranteed KOing option when used in sync with Clown Kart Dash at high percentages. [[Mechakoopa]] is a very useful tool for zoning, combos, follow-ups, and even defensive purposes due to its ability to block incoming projectiles like {{SSB4|Link}} and {{SSB4|Toon Link}}'s [[Bomb (Link)|Bombs]] can. | ||
Bowser Jr.'s good aerial mobility supplements the utility of his aerial attacks. His neutral aerial is useful as both an edge-guarding and out of shield option. His forward and back aerials are useful as edge-guarding, spacing and KOing options. While Bowser Jr.'s up aerial only hits above him, it is capable of juggling and can KO on stages with low ceilings, such as [[Battlefield (SSB4)|Battlefield]] or [[Town and City]]. Down aerial can shield stab and works well used out of Clown Kart Dash at lower percentages due to the hitbox it produces compensating for its high landing lag. | |||
Despite his | Despite his great aerial mobility and damage racking potential, Bowser Jr. is not without his flaws. One of his biggest problems is that his recovery is glaringly susceptible to being gimped. While Abandon Ship! grants him impressive vertical distance, a weak hit from an attack can result in Bowser Jr. not being able to respawn his Clown Car if the player does not [[button mash]]. Another major problem that Bowser Jr. faces is a lack of viable options on shield, making him susceptible to punishes. Bowser Jr. is also a very straight-forward character, which can make him quite predictable at times. In addition to this, Mechakoopa is the crux of Bowser Jr.'s neutral game, making it easy (especially for characters such as {{SSB4|Rosalina & Luma}}) to shut down his options. Also, his [[Clown Cannon]] is a slow move that, unlike most chargeable projectiles, cannot be stored. Despite his grab range being rather long-ranged and his back throw being a somewhat viable KOing option, his grab comes out very slowly (on frame 12) and his other throws are not very useful in general due to their inability to KO reliably or initiate combos. Finally, Bowser Jr. suffers from poor KO potential due to having very few reliable KOing options. | ||
With customs on, Bowser Jr. gains very few buffs. Piercing Cannon is faster than the default standard special and it passes through multiple foes, but it deals less damage and knockback. Air Cannon is also faster and briefly stalls Bowser Jr. in midair. It also replaces the cannonball with a windbox, making it useful for gimping foes who recover high. Big Mechakoopa, unlike his standard special variations, gives Bowser Jr. very situational buffs. It is stronger and larger, but it sacrifices the default Mechakoopa's ability to trip up opponents. As for the rest of his custom moves, they only make his already useful specials less effective. | |||
Overall, Bowser Jr. is a greatly overshadowed character, with a slew of his easily exploitable weaknesses making him a bit underwhelming overall. This is evident in his lack of representation in the west. In comparison, the Japanese competitive scene regards him more favorably, and players such as {{Sm|Tweek}} have shown that he can be viable when his strengths are played wisely and to the fullest. | |||
Overall, Bowser Jr. is | |||
==Update history== | ==Update history== | ||
Bowser Jr. has been buffed | Bowser Jr. has been slightly buffed via the game updates. The most notable instance occurred in update 1.1.4, which moderately decreased his smash attacks' ending lag and made his forward and back aerials stronger. The changes to the shield mechanics in updates [[1.1.0]] and [[1.1.1]] also slightly help him due to some of his moves possessing high damage outputs and/or hitting multiple times. | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
{{UpdateList/1.0.4|char=Bowser Jr.}} | {{UpdateList/1.0.4|char=Bowser Jr.}} | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{buff|Forward smash's hitbox improved, which enables it to hit at a closer range.}} | |||
*{{buff|Forward smash's | *{{change|Neutral infinite has less visual whiffs.}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|[[Clown Cannon]] deals more damage| | *{{buff|[[Clown Cannon]] deals more damage|4.4%/7% (uncharged)/12.6%/18% (fully charged)|5.9%/8.5%/12.6%/18%.}} | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
*{{bugfix|Floor attack's | *{{bugfix|Floor attack's shield damage output now matches the other characters'|1|8.}} | ||
*{{buff|Back floor attack deals 10 shield damage, as did | *{{buff|Back floor attack deals 10 shield damage, as did other characters' before update 1.1.1.}} | ||
*{{buff|Clown Cannon's knockback increased|80 (sweetspot)/60 (sourspot)|85/65.}} | *{{buff|Clown Cannon's knockback increased|80 (sweetspot)/60 (sourspot)|85/65.}} | ||
*{{buff|Clown Cannon's hitbox size increased|4.5u|5.5u.}} | *{{buff|Clown Cannon's hitbox size increased|4.5u|5.5u.}} | ||
*{{buff|Air Cannon's | *{{buff|Air Cannon's ending lag decreased by 14 frames, due to it running 1.3x slower rather than 2x on frames 5-25.}} | ||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | '''{{GameIcon|ssb4}} [[1.1.4]]''' | ||
{{UpdateList/1.1.4|char=Bowser Jr.}} | {{UpdateList/1.1.4|char=Bowser Jr.}} | ||
==Moveset== | ==Moveset== | ||
* | *Attacks that hit the Junior Clown Car deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.<ref>[http://smashboards.com/threads/bowser-jr-s-damage-mitigation-mechanic.369430/]</ref> | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg= | |neutralinfdmg=1% (loop), 3% (last) | ||
|neutraldesc=The Junior Clown Car | |neutraldesc=The Junior Clown Car punches twice, followed by a flurry of punches and a finishing punch. It deals impressive damage and knockback for a neutral attack, as it can easily deal around 20% and KO around 130%-150% at the edge of the stage. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftiltdesc=The Junior Clown Car | |ftiltdesc=The Junior Clown Car stabs forward using a pitchfork. It can be angled and is decent for spacing. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc=The Junior Clown Car | |utiltdesc=The Junior Clown Car slashes upward using a pitchfork. It can chain into itself beginning at 0% and juggle at medium percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3) | |dtiltdmg=1.5% (hits 1-2), 5% (hit 3) | ||
|dtiltdesc=The Junior Clown Car | |dtiltdesc=The Junior Clown Car opens its mouth to attack with its tongue, launching opponents away at the end of the attack. It has a fair amount of utility, as it is efficient at warding off rushdowns, it can be used as a set-up for a dash attack, or interfere with an opponent attempting to grab a ledge due to the tongue's undulating hitbox. | ||
|dashname= | |dashname= | ||
|dashdmg=1.5% ( | |dashdmg=1.5% (loop), 4% (last) | ||
|dashdesc=The Junior Clown Car | |dashdesc=The Junior Clown Car slashes multiple times with a [[mariowiki:Grinder (obstacle)|Grinder]]. Its loop hits do not connect together very well at high percentages. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|1}} ( | |fsmashdmg={{ChargedSmashDmgSSB4|1}} (loop), {{ChargedSmashDmgSSB4|11}} (last) | ||
|fsmashdesc=The Junior Clown Car uses two drills to | |fsmashdesc=The Junior Clown Car uses two drills to pierce the opponent. It is a powerful KOing option with low ending lag and it can be angled. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|1}} ( | |usmashdmg={{ChargedSmashDmgSSB4|1}} (first), {{ChargedSmashDmgSSB4|1.3}} (loop), {{ChargedSmashDmgSSB4|1}} (second to last), {{ChargedSmashDmgSSB4|6}} (last) | ||
|usmashdesc= | |usmashdesc=Performs a handstand and attacks with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s fastest smash attack. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|18}} | |dsmashdmg={{ChargedSmashDmgSSB4|18}} | ||
|dsmashdesc=The Junior Clown Car slams wrecking balls on both sides. It is Bowser Jr.'s most powerful smash attack, | |dsmashdesc=The Junior Clown Car slams wrecking balls on both sides. It is Bowser Jr.'s most powerful smash attack, but unlike his other smash attacks, it has high ending lag. | ||
|nairname= | |nairname= | ||
|nairdmg=6% (clean), 5% (mid), 3% (late) | |nairdmg=6% (clean), 5% (mid), 3% (late) | ||
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It | |nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It combos reliably from [[Clown Kart Dash]] and is a useful anti-pressure option. | ||
|fairname= | |fairname= | ||
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | |fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | ||
|fairdesc=The Junior Clown Car swings a wrecking ball forward | |fairdesc=The Junior Clown Car swings a wrecking ball forward. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing as well as a viable KOing option. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (clean tip), 8% (clean base, late) | |bairdmg=14% (clean tip), 8% (clean base, late) | ||
|bairdesc=The Junior Clown Car | |bairdesc=The Junior Clown Car swings a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option. | ||
|uairname= | |uairname= | ||
|uairdmg=10% (clean), 6.5% (late) | |uairdmg=10% (clean), 6.5% (late) | ||
|uairdesc=Swings a | |uairdesc=Swings a hammer above himself. It has very little ending lag and is a useful juggling option. | ||
|dairname= | |dairname= | ||
|dairdmg=1.3% (loop), 2% (last), 2% (landing) | |dairdmg=1.3% (loop), 2% (last), 2% (landing) | ||
|dairdesc=The Junior Clown Car extends a drill | |dairdesc=The Junior Clown Car extends a drill below to pierce opponents. Its high ending lag is compensated by the hitbox it produces when landing, letting it be followed up by another attack. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=A claw appears from the Junior Clown Car and grabs the opponent. A slow grab. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Hits the opponent with a toy hammer. A fairly fast pummel. The toy hammer looks identical to the one used in the [[mariowiki:Sticker_(Paper_Mario:_Sticker_Star)#Eekhammer|Eekhammer sticker]] from '' | |pummeldesc=Hits the opponent with a toy hammer. A fairly fast pummel. The toy hammer looks identical to the one used in the [[mariowiki:Sticker_(Paper_Mario:_Sticker_Star)#Eekhammer|Eekhammer sticker]] from ''[[mariowiki:Paper Mario: Sticker Star|Paper Mario: Sticker Star]]''. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 6% (throw) | |fthrowdmg=3% (hit 1), 6% (throw) | ||
|fthrowdesc=The Junior Clown Car | |fthrowdesc=The Junior Clown Car uppercuts the opponent forward. Good for putting opponents at the edge for an edge-guard. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO | |bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO starting at 150%. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=The Junior Clown Car | |uthrowdesc=The Junior Clown Car throws the opponent upward. Can lead into up aerial at low percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=0.5% ( | |dthrowdmg=0.5% (loop), 4% (throw) | ||
|dthrowdesc=The Junior Clown Car throws the opponent onto the ground and | |dthrowdesc=The Junior Clown Car throws the opponent onto the ground and drills into them. It can be used to pressure the opponent into his Clown Kart Dash. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
|floorfdesc=Gets up while spinning | |floorfdesc=Gets up while spinning with boxing gloves outstretched. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc=Gets up while spinning a Grinder | |floorbdesc=Gets up while spinning with a Grinder. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Gets up while thrusting a pitchfork on both of sides. | |floortdesc=Gets up while thrusting a pitchfork from on both of his sides. | ||
|edgename= | |edgename= | ||
|edgedmg=7% | |edgedmg=7% | ||
|edgedesc= | |edgedesc=Climbs up and swings two wrecking balls onto the ground. | ||
|nsdefname=Clown Cannon | |nsdefname=Clown Cannon | ||
|nsdefdmg= | |nsdefdmg=7% (uncharged), 18% (fully charged) | ||
|nsdefdesc=The Junior Clown Car opens its mouth and fires a | |nsdefdesc=The Junior Clown Car opens its mouth and fires a slow, heavy cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. | ||
|nsc1name=Piercing Cannon | |nsc1name=Piercing Cannon | ||
|nsc1dmg=4% (uncharged | |nsc1dmg=4% (uncharged), 10% (fully charged) | ||
|nsc1desc=Fires a cannonball that pierces opponents and travels faster, although the cannonball | |nsc1desc=Fires a cannonball that pierces opponents and travels faster than the standard Clown Cannon, although the cannonball deals less damage and is smaller. | ||
|nsc2name=Air Cannon | |nsc2name=Air Cannon | ||
|nsc2dmg=— | |nsc2dmg=— | ||
|nsc2desc=Fires a gust of wind that will push opponents backward, although it deals no damage. In the air, it can also be used to move backward quickly, aiding Bowser Jr.'s horizontal recovery. | |nsc2desc=Fires a gust of wind that will push opponents backward, although it deals no damage. In the air, it can also be used to move backward quickly, aiding Bowser Jr.'s horizontal recovery. | ||
|ssdefname=Clown Kart Dash | |ssdefname=Clown Kart Dash | ||
|ssdefdmg= | |ssdefdmg=4%+speed (collision), 8% (spin-out) | ||
|ssdefdesc=The Junior Clown Car transforms into a | |ssdefdesc=The Junior Clown Car transforms into a go-kart that speeds forward. Changing the direction will cause it to spin out, dealing more damage to opponents than simply charging into them. Spinning out in the air can produce horizontal movement, after which this move can be used again. All versions of the move can be [[Jump-canceling|jump canceled]], even right after hitting an opponent, which can lead into combos and mix-ups. | ||
|ssc1name=Koopa Drift | |ssc1name=Koopa Drift | ||
|ssc1dmg=2% (collision), 1% ( | |ssc1dmg=2%+speed (collision), 1% (spin-out loop), 2% (spin-out last) | ||
|ssc1desc= | |ssc1desc=When spinning, the go-kart careens forward, hitting opponents multiple times. Careening in the air produces much more horizontal movement, but the jump portion of this move is much lower. | ||
|ssc2name=Grounding Dash | |ssc2name=Grounding Dash | ||
|ssc2dmg=8% | |ssc2dmg=8%+speed | ||
|ssc2desc=The Junior Clown Car travels faster, but | |ssc2desc=The Junior Clown Car travels faster initially, but the spin does not do any damage. It buries grounded opponents on contact, but covers less horizontal distance. | ||
|usdefname=Abandon Ship! | |usdefname=Abandon Ship! | ||
|usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer) | |usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer) | ||
|usdefdesc=Bowser Jr. | |usdefdesc=Bowser Jr. performs a leaping ejection from the Junior Clown Car. The Car slowly falls to the ground and then explodes when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. When Bowser Jr. is out of the Junior Clown Car, he is not rendered [[helpless]] and can still attack with a hammer, which is powerful enough to be a reliable KOing option. | ||
|usc1name=Meteor Ejection | |usc1name=Meteor Ejection | ||
|usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer) | |usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer) | ||
Line 171: | Line 161: | ||
|usc2name=Koopa Meteor | |usc2name=Koopa Meteor | ||
|usc2dmg=17% (contact), 15%/10% (hammer) | |usc2dmg=17% (contact), 15%/10% (hammer) | ||
|usc2desc= | |usc2desc=Launches Bowser Jr. high into the air before the Junior Clown Car explodes, ejecting him downward. Produces a powerful meteor effect upon contact and great knockback on opponents caught near the bottom. | ||
|dsdefname=Mechakoopa | |dsdefname=Mechakoopa | ||
|dsdefdmg=2% (contact), | |dsdefdmg=2% (contact), 9% (explosion) | ||
|dsdefdesc=The Junior Clown Car drops a | |dsdefdesc=The Junior Clown Car drops a Mechakoopa from its underside hatch. If it reaches a wall, it will turn around and walk in the opposite direction. If it makes contact with an opponent, it will detonate. Lastly, if enough time passes and they have not hit an opponent yet, they will spark out and detonate automatically. They can be picked up and thrown as items either by Bowser Jr. or his opponent. | ||
|dsc1name=Impatient Mechakoopa | |dsc1name=Impatient Mechakoopa | ||
|dsc1dmg= | |dsc1dmg=5% | ||
|dsc1desc=Launches a Mechakoopa at a fair distance. The Mechakoopa is armed to explode the moment it is launched and will explode shortly after landing. | |dsc1desc=Launches a Mechakoopa at a fair distance. The Mechakoopa is armed to explode the moment it is launched and will explode shortly after landing. | ||
|dsc2name=Big Mechakoopa | |dsc2name=Big Mechakoopa | ||
|dsc2dmg= | |dsc2dmg=15% | ||
|dsc2desc=The Mechakoopa is larger and walks a shorter distance, but | |dsc2desc=The Mechakoopa is larger and walks a shorter distance, but it deals more damage if it is thrown. | ||
|fsname=Shadow Mario Paint | |fsname=Shadow Mario Paint | ||
|fsdmg=3% (paint), 5% (explosion) | |fsdmg=3% (paint), 5% (explosion) | ||
|fsdesc=Bowser Jr. transforms into {{s|mariowiki|Shadow Mario}} and | |fsdesc=Bowser Jr. transforms into {{s|mariowiki|Shadow Mario}} and paints a giant, orange X on the screen. Anyone caught in the X's hitbox will take damage. The X will clear away with a final burst after some time. The sheer size of the X makes avoiding damage from this Final Smash difficult. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Flies onto the stage in the Junior Clown Car and makes a taunting facial expression | |desc=Flies onto the stage in the Junior Clown Car and makes a taunting facial expression at the camera. | ||
|char=BowserJr. | |char=BowserJr. | ||
|game=SSB4}} | |game=SSB4}} | ||
Line 303: | Line 185: | ||
{{Taunt/SSB4 | {{Taunt/SSB4 | ||
|char=BowserJr | |char=BowserJr | ||
|desc-up=Jumps up, sits on the rim of the Junior Clown Car, and exhales | |desc-up=Jumps up, sits on the rim of the Junior Clown Car, and exhales a tiny flame while chuckling. | ||
|desc-side=Pulls out a hammer and swings it around twice. | |desc-side=Pulls out a hammer and swings it around twice. | ||
|desc-down=The Junior Clown Car turns into its go-kart form, sports an angry expression while performing a | |desc-down=The Junior Clown Car turns into its go-kart form, sports an angry expression while performing a donut, then returns to normal.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
{{Idle | {{Idle | ||
|desc-1=Places his hand | |desc-1=Places his hand over his eyes and looks around while {{GameIcon|ssb4-3ds}}smiling with his mouth closed or {{GameIcon|ssb4-u}}smiling with his mouth open. | ||
|desc-2= | |desc-2=Jumps impatiently in the Junior Clown Car. | ||
|image-1=BowserJrIdlePose1WiiU.jpg | |image-1=BowserJrIdlePose1WiiU.jpg | ||
|image-2=BowserJrIdlePose2WiiU.jpg}} | |image-2=BowserJrIdlePose2WiiU.jpg}} | ||
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|- style="background-color:#f2f2f2" | |- style="background-color:#f2f2f2" | ||
! colspan=8|English | ! colspan=8|English | ||
|-style="background-color: | |-style="background-color:White;" | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|s=32px|l={{FILEPATH:Bowser Jr. Cheer NTSC SSB4.ogg}}}}|Jun-ior}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Larry|s=32px|l={{FILEPATH:Larry Koopa Cheer NTSC SSB4.ogg}}}}|Lar-ry!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Roy|s=32px|l={{FILEPATH:Roy Koopa Cheer NTSC SSB4.ogg}}}}|Roy! Roy! Roy!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Wendy|s=32px|l={{FILEPATH:Wendy Koopa Cheer NTSC SSB4.ogg}}}}|Wen-dy!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Iggy|s=32px|l={{FILEPATH:Iggy Koopa Cheer NTSC SSB4.ogg}}}}|Ig-gy!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Morton|s=32px|l={{FILEPATH:Morton Koopa Cheer NTSC SSB4.ogg}}}}|Mor-ton!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Lemmy|s=32px|l={{FILEPATH:Lemmy Koopa Cheer NTSC SSB4.ogg}}}}|Lem-my!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Ludwig|s=32px|l={{FILEPATH:Ludwig Koopa Cheer NTSC SSB4.ogg}}}}|Lud-wig!}} | ||
|}<br> | |}<br> | ||
{| style="background-color:DarkGray; text-align:center;" | {| style="background-color:DarkGray; text-align:center;" | ||
|- style="background-color:#f2f2f2" | |- style="background-color:#f2f2f2" | ||
! colspan=8|Japanese | ! colspan=8|Japanese | ||
|-style="background-color: | |-style="background-color:White;" | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|s=32px|l={{FILEPATH:Bowser Jr. Cheer JP SSB4.ogg}}}}|Koo-pa Jun-ior!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Larry|s=32px|l={{FILEPATH:Larry Koopa Cheer JP SSB4.ogg}}}}|Lar-ry!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Roy|s=32px|l={{FILEPATH:Roy Koopa Cheer JP SSB4.ogg}}}}|Roy! Roy! Roy!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Wendy|s=32px|l={{FILEPATH:Wendy Koopa Cheer JP SSB4.ogg}}}}|Wen-dy! *claps 3 times*}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Iggy|s=32px|l={{FILEPATH:Iggy Koopa Cheer JP SSB4.ogg}}}}|Ig-gy!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Morton|s=32px|l={{FILEPATH:Morton Koopa Cheer JP SSB4.ogg}}}}|Mor-ton!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Lemmy|s=32px|l={{FILEPATH:Lemmy Koopa Cheer JP SSB4.ogg}}}}|Lem-my!}} | ||
|style="border-style:solid; border-width:3px; border-color:LightGray Gray Gray | |style="border-style:solid; border-width:3px; border-top-color:LightGray; border-bottom-color:Gray; border-left-color:LightGray; border-right-color:Gray;"|{{rollover|{{head|Bowser Jr.|g=SSB4-U|cl=Ludwig|s=32px|l={{FILEPATH:Ludwig Koopa Cheer JP SSB4.ogg}}}}|Lu-d-wig!}} | ||
|} | |} | ||
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{{Victory/SSB4 | {{Victory/SSB4 | ||
|victory-theme=Victory! (Bowser and Bowser Jr.).ogg | |victory-theme=Victory! (Bowser and Bowser Jr.).ogg | ||
|victory-desc= | |victory-desc=An original rock-based remix of the sound clip that plays when Mario reaches the end of a level in ''[[Super Mario Bros.]]'' This is also shared with {{SSB4|Bowser}}. | ||
|desc-1= | |desc-1=Drives the Junior Clown Car around in its go-kart form while laughing, then stops and pulls out a hammer. | ||
|desc-2=Gets out of the Junior Clown Car and rubs it with his right hand while {{GameIcon|ssb4-3ds}}smiling with his mouth open or {{GameIcon|ssb4-u}}smiling with his mouth closed. | |desc-2=Gets out of the Junior Clown Car and rubs it with his right hand while {{GameIcon|ssb4-3ds}}smiling with his mouth open or {{GameIcon|ssb4-u}}smiling with his mouth closed. | ||
|desc-3=Jumps out of the Junior Clown Car, hops in celebration a few times while laughing, then | |desc-3=Jumps out of the Junior Clown Car, hops in celebration a few times while laughing, then poses. | ||
|char=BowserJr.}} | |char=BowserJr.}} | ||
==In | ==In competitive play== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=1112 | |set10=1112 | ||
}} | }} | ||
'' | ===Notable players=== | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|Hatsuyuki|Japan}} | |||
*{{Sm|Hino|USA}} | |||
*{{Sm|Jade|USA}} | |||
*{{Sm|Kub4444|Mexico}} | |||
*{{Sm|Mahgnittoc|USA}} | |||
*{{Sm|Omochi|Japan}} | |||
*{{Sm|Parappa|USA}} | |||
*{{Sm|Tweek|USA}} | |||
*{{Sm|Vicegrip|USA}} | |||
==[[List of Super Smash Bros. 4 character trailers#Bowser Jr.|Reveal trailer]]== | |||
<youtube>UI7mc5OMssw</youtube> | |||
==Trophies== | |||
:'''Bowser Jr.''' | |||
::{{flag|ntsc}} ''Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.'' | |||
::{{flag|pal}} ''Bowser's probably a big fan of his son, what with him hating Mario just as much as dear old Dad does. The tyke's Junior Clown Car is packed with gadgets and gizmos to throw at enemies! By the way, he's extra vulnerable when he jumps out of it, but...you wouldn't dream of attacking the cute little fella then, would you?'' | |||
{{Trophy games|console1=GC|game1=Super Mario Sunshine (08/2002)|console2=Wii|game2=New Super Mario Bros. Wii (11/2009)}} | |||
:'''Bowser Jr. (Alt.)''' | |||
::{{flag|ntsc}} ''The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.'' | |||
::{{flag|pal}} ''The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. jumps out of the Junior Clown Car, letting it hit opponents. Try to catch opponents with it while you're directly over them to hit them on the head!'' | |||
{{Trophy games|console1=GC|game1=Super Mario Sunshine (08/2002)|console2=Wii|game2=New Super Mario Bros. Wii (11/2009)}} | |||
:'''Shadow Mario Paint''' | |||
::{{flag|ntsc}} ''In Super Mario Sunshine, someone went around causing havoc disguised as Mario. It turned out not to be the brawny Bowser, but his brainier son, Bowser Jr. Now he becomes Shadow Mario again for his Final Smash, painting a giant X on the screen. It sticks around after Bowser Jr. transforms back, letting him gleefully knock foes into it.'' | |||
{{ | ::{{flag|pal}} ''In Super Mario Sunshine, someone went around causing havoc disguised as Mario. It turned out not to be the brawny Bowser, but his brainier son, Bowser Jr. Now he becomes Shadow Mario again for his Final Smash, painting a giant cross on the screen. It sticks around after Bowser Jr. turns back, so he can gleefully knock people into it.'' | ||
| | |||
<center> | |||
| | <gallery> | ||
BowserJrTrophy3DS.png|Classic (3DS) | |||
| | BowserJrAltTrophy3DS.png|Alt. (3DS) | ||
| | BowserJrTrophyWiiU.png|Classic (Wii U) | ||
BowserJrAltTrophyWiiU.png|Alt. (Wii U) | |||
ShadowMarioPaintTrophyWiiU.png|[[Shadow Mario Paint]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | ==In [[Event Match]]es== | ||
===Solo Events=== | ===Solo Events=== | ||
*'''[[Behind Enemy Lines]]''': As {{SSB4|Fox}}, the player must survive one minute against Bowser Jr. and {{SSB4|Mega Man}} | *'''[[Behind Enemy Lines]]''': As {{SSB4|Fox}}, the player must survive one minute against Bowser Jr. and {{SSB4|Mega Man}}. | ||
*'''[[It's Past Your Bedtime!]]''': As {{SSB4|Jigglypuff}}, the player must make Bowser Jr., {{SSB4|Ness}}, and {{SSB4|Toon Link}} fall asleep at the same time by using [[Sing]]. | *'''[[It's Past Your Bedtime!]]''': As {{SSB4|Jigglypuff}}, the player must make Bowser Jr., {{SSB4|Ness}}, and {{SSB4|Toon Link}} fall asleep at the same time by using [[Sing]]. | ||
*'''[[New Challengers 1]]''': Bowser Jr. is one of the seven opponents fought, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}} and {{SSB4|Lucina}}. | *'''[[New Challengers 1]]''': Bowser Jr. is one of the seven opponents fought, alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}} and {{SSB4|Lucina}}. | ||
*'''[[Family Ties]]''': Bowser Jr., who is aided by a giant {{SSB4|Bowser}}, must defeat {{SSB4|Mario}} and {{SSB4|Luigi}}. | *'''[[Family Ties]]''': Bowser Jr., who is aided by a giant {{SSB4|Bowser}}, must defeat {{SSB4|Mario}} and {{SSB4|Luigi}}. | ||
*'''[[Enough with the Kidnapping]]''': As {{SSB4|Peach}}, the player must defeat Bowser | *'''[[Enough with the Kidnapping]]''': As {{SSB4|Peach}}, the player must defeat Bowser and Bowser Jr. | ||
===Co-op Events=== | ===Co-op Events=== | ||
*'''[[A Lurking Menace]]''': Mario and Luigi must defeat Bowser Jr., but if the match lasts too long, they must also defeat a giant Bowser. | *'''[[A Lurking Menace]]''': As Mario and Luigi, two players must defeat Bowser Jr., but if the match lasts too long, they must also defeat a giant Bowser. | ||
*'''[[Peach in Peril]]''': Bowser Jr. and Bowser must defeat all opponents except Peach, where KOing her results in a failure. | *'''[[Peach in Peril]]''': As Bowser Jr. and Bowser, two players must defeat all opponents except Peach, where KOing her results in a failure. | ||
*'''[[Solidarity]]''': {{SSB4|Olimar}} and Rosalina & Luma must defeat Mario and Luigi and then | *'''[[Solidarity]]''': As {{SSB4|Olimar}} and {{SSB4|Rosalina & Luma}}, two players must defeat Mario and Luigi and then must defeat Bowser and Bowser Jr. | ||
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | *'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | ||
==[[Alternate costume (SSB4)#Bowser Jr.|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Bowser Jr.|Alternate costumes]]== | ||
Instead of alternate color schemes, Bowser Jr.'s [[alternate costume]]s consist of | Instead of alternate color schemes, Bowser Jr.'s [[alternate costume]]s consist of all seven [[Koopalings]]. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint". | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Bowser Jr. Palette (SSB4).png|link=Palette swap (SSB4)#Bowser Jr.]] | ||
|- | |- | ||
|{{Head|Bowser Jr.|g=SSB4|s=50px}} | |{{Head|Bowser Jr.|g=SSB4|s=50px}} | ||
Line 451: | Line 323: | ||
|{{Head|Bowser Jr.|g=SSB4|s=50px|cl=Ludwig}} | |{{Head|Bowser Jr.|g=SSB4|s=50px|cl=Ludwig}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Bowser Jr Poster.jpg|Artwork of Bowser Jr. from the [[Super Smash Bros. 4 Official Site|official site]]. | |||
SSB4 Newcomer Introduction Bowser Jr..PNG|Bowser Jr.'s splash art. | SSB4 Newcomer Introduction Bowser Jr..PNG|Bowser Jr.'s splash art. | ||
Bowser Jr. amiibo.png|Bowser Jr.'s [[amiibo]]. | Bowser Jr. amiibo.png|Bowser Jr.'s [[amiibo]]. | ||
LarrySSB4Render.png|{{s|mariowiki|Larry Koopa}}. | |||
RoySSB4Render.png|{{s|mariowiki|Roy Koopa}}. | |||
SSB4 - Bowser Jr. Screen-1.jpg|Using [[Clown Kart Dash]] | WendySSB4Render.png|{{s|mariowiki|Wendy O. Koopa}}. | ||
SSB4 - Bowser Jr. Screen-2.jpg|Taunting | IggySSB4Render.png|{{s|mariowiki|Iggy Koopa}}. | ||
SSB4 - Bowser Jr. Screen-3.jpg|Using [[Clown Cannon]] | MortonSSB4Render.png|{{s|mariowiki|Morton Koopa Jr.}} | ||
SSB4 - Bowser Jr. Screen-4.jpg|Bowser Jr. and the Koopalings on [[Onett]]. | LemmySSB4Render.png|{{s|mariowiki|Lemmy Koopa}}. | ||
SSB4 - Bowser Jr. Screen-5.jpg|Morton and Iggy using [[Abandon Ship!]] on Ludwig and Lemmy. Morton and Iggy's size differences | LudwigSSB4Render.png|{{s|mariowiki|Ludwig von Koopa}}. | ||
SSB4 - Bowser Jr. Screen-1.jpg|Using [[Clown Kart Dash]] with {{SSB4|Wario}}. | |||
SSB4 - Bowser Jr. Screen-2.jpg|Taunting with [[Bowser (SSB4)|his father]]. | |||
SSB4 - Bowser Jr. Screen-3.jpg|Using [[Clown Cannon]] with {{SSB4|Kirby}}. | |||
SSB4 - Bowser Jr. Screen-4.jpg|Bowser Jr. and all the Koopalings on [[Onett]]. | |||
SSB4 - Bowser Jr. Screen-5.jpg|Morton and Iggy using [[Abandon Ship!]] on Ludwig and Lemmy. Note Morton and Iggy's size differences in comparison to their sizes in the [[Mario (universe)|''Mario'' series]]. | |||
SSB4 - Bowser Jr. Screen-6.jpg|Wendy using her forward smash on Iggy. | SSB4 - Bowser Jr. Screen-6.jpg|Wendy using her forward smash on Iggy. | ||
SSB4 - Bowser Jr. Screen-7.jpg|Bowser Jr. and the Koopalings on [[The Great Cave Offensive]]. | SSB4 - Bowser Jr. Screen-7.jpg|Bowser Jr. and the Koopalings on [[The Great Cave Offensive]]. | ||
SSB4 - Bowser Jr. Screen-8.jpg|Using [[Shadow Mario Paint]], his [[Final Smash]], on {{SSB4|Mario}} and {{SSB4|Luigi}}. | SSB4 - Bowser Jr. Screen-8.jpg|Using [[Shadow Mario Paint]], his [[Final Smash]], on {{SSB4|Mario}} and {{SSB4|Luigi}}. | ||
SSB4 - Bowser Jr. Screen-9.jpg| | SSB4 - Bowser Jr. Screen-9.jpg|Summoning a [[Mechakoopa]]. | ||
SSB4 - Bowser Jr. Screen-10.jpg|Using Clown Kart Dash on [[Spirit | SSB4 - Bowser Jr. Screen-10.jpg|Using Clown Kart Dash on [[Spirit Tracks]]. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Bowser Jr. is the only character who does not have an alternate costume that shares the same name as the default costume or is a palette swap of the original costume. Due to this, he | *Bowser Jr. is the only character who does not have an alternate costume that shares the same name as the default costume or is a palette swap of the original costume. Due to this, he's the only character to use his default color scheme in his Alt. trophies.<!--Do not add Pac-Man here. Neither his 3DS nor Wii U trophy show his default palette.--> | ||
**Similarly, Bowser Jr. is the only character who does not use an alternative costume when fought in rounds 4-5 in {{forwiiu}}'s classic mode, as well as Smash Tour with customs. However, Larry will appear in his place in a team battle if the player chooses a previously defeated Bowser Jr. as a teammate. | **Similarly, Bowser Jr. is the only character who does not use an alternative costume when he is fought in rounds 4-5 in {{forwiiu}}'s classic mode, as well as Smash Tour with customs. However, Larry will appear in his place in a team battle if the player chooses a previously-defeated Bowser Jr. as a teammate. | ||
**This additionally makes Bowser Jr. and {{SSB4|Villager}} the only characters | **This additionally makes Bowser Jr. and {{SSB4|Villager}} are the only characters where all eight of their palette swaps have a chance of appearing in [[All-Star mode]]. However, because his placement in [[All-Star mode]] is based on his debut rather than that of the [[Koopalings]] (who debuted before him), the Koopalings will be misplaced chronologically during All-Star mode if the opponent's costume is a Koopaling. The same applies to {{SSB4|Olimar}} and [[Alph]]. | ||
*Bowser Jr. is the only newcomer to be both a starter and an unlockable in ''SSB4''. | |||
*Bowser Jr. was on the brink of being cut as a playable character due to limited time and resources. He barely got in due to the game's staff's diligent work.<ref>[http://www.neogaf.com/forum/showpost.php?p=145444294&postcount=63]</ref> | |||
*Bowser Jr. is the only | |||
*Bowser Jr. was on the brink of being cut as a playable character due to limited time and resources. He barely got | |||
*When Bowser Jr. gets a [[Super Leaf]], the ears will be on his head but the tail will be on the back of his Junior Clown Car. | *When Bowser Jr. gets a [[Super Leaf]], the ears will be on his head but the tail will be on the back of his Junior Clown Car. | ||
**When he uses Abandon Ship!, the tail on the Junior Clown Car disappears. | **When he uses Abandon Ship!, the tail on the Junior Clown Car disappears. | ||
*One of Bowser Jr.'s [[conquest]] teams is called the "Kooky Kids". "Kooky" is also Ludwig's name in the | *One of Bowser Jr.'s [[conquest]] teams is called the "Kooky Kids". "Kooky" is also Ludwig's name in the [[wikipedia:DiC Entertainment|DiC Entertainment]] cartoons ''{{s|mariowiki|The Adventures of Super Mario Bros. 3}}'' and [[mariowiki:Super Mario World (cartoon)|''Super Mario World'']]. | ||
**On the official ''Super Smash Bros.'' Facebook page | **On the official ''Super Smash Bros.'' Facebook page, Wendy was called "a Kootie-Pie", a reference to her name in the DIC Entertainment cartoons. | ||
**On the same Facebook | **On the same Facebook page, Lemmy is put down as "Hip but no Hop", a reference to Lemmy being called Hip and Iggy being called Hop in the cartoons. | ||
* | *The pitchfork used in Bowser Jr.'s forward and up tilts is engraved with a matching emblem corresponding with the Koopaling being used. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Mario universe}} | {{Mario universe}} | ||
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[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||