Editing Air dodge
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:AirDodgeMelee.jpg|thumb|left|{{SSBM|Fox}} air dodges to avoid {{SSBM|Samus}}'s [[Charge Shot]] in ''[[Melee]]''.]] | [[File:AirDodgeMelee.jpg|thumb|left|{{SSBM|Fox}} air dodges to avoid {{SSBM|Samus}}'s [[Charge Shot]] in ''[[Melee]]''.]] | ||
In ''Melee'', an air dodge is performed by fully pressing the [[ | In ''Melee'', an air dodge is performed by fully pressing the [[L]] or [[R button]] while in the air. Air dodges cannot be done if the character is [[tumbling]] or [[reeling]]. The air dodge halts the character's momentum; if the [[control stick]] is not tilted, it leaves the character hovering in place for most of its duration, and if the control stick is tilted, it gives the character a small boost in the chosen direction. This boost can aid one's [[recovery]], though characters cannot grab [[ledge]]s until the air dodge's animation ends. Furthermore, most [[up special]]s outreach the air dodge, making it more beneficial for getting back to the stage quickly from a short distance. | ||
After air dodging, characters enter a [[helpless]] state and fall to the ground. While air dodging, pressing the attack button while holding the shield button also allows the player to grab any nearby items, as well as use [[grab aerial]]s with characters that have one: this is known as [[air dodge grab]]bing. | After air dodging, characters enter a [[helpless]] state and fall to the ground. While air dodging, pressing the attack button while holding the shield button also allows the player to grab any nearby items, as well as use [[grab aerial]]s with characters that have one: this is known as [[air dodge grab]]bing. |