Editing Air acceleration

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{Disambig2|how quickly a character can change speed in midair|the maximum speed a character can move in midair|Air speed}}
{{Disambig2|how quickly a character can change speed in midair|the maximum speed a character can move in midair|Air speed}}


'''Air acceleration''' is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for [[recovery]] and aerial combat, as it allows a character to reach their maximum [[air speed]] sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed. Air acceleration is measured in [[unit]]s/[[frame]]².
'''Air acceleration''' is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for [[recovery]] and aerial combat, as it allows a character to reach their maximum [[air speed]] sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed. Air acceleration is measured in units/frame².


Air acceleration operates the same whether the character is attempting to speed up, slow down, or reverse direction. When the player is providing no horizontal input, [[air friction]] controls the character's rate of deceleration instead of air acceleration.
Air acceleration operates the same whether the character is attempting to speed up, slow down, or reverse direction. When the player is providing no horizontal input, [[air friction]] controls the character's rate of deceleration instead of air acceleration.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)