Editing Air acceleration
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{{Disambig2|how quickly a character can change speed in midair|the maximum speed a character can move in midair|Air speed}} | {{Disambig2|how quickly a character can change speed in midair|the maximum speed a character can move in midair|Air speed}} | ||
'''Air acceleration''' is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for [[recovery]] and aerial combat, as it allows a character to reach their maximum [[air speed]] sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed. Air acceleration is measured in | '''Air acceleration''' is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for [[recovery]] and aerial combat, as it allows a character to reach their maximum [[air speed]] sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed. Air acceleration is measured in units/frame². | ||
Air acceleration operates the same whether the character is attempting to speed up, slow down, or reverse direction. When the player is providing no horizontal input, [[air friction]] controls the character's rate of deceleration instead of air acceleration. | Air acceleration operates the same whether the character is attempting to speed up, slow down, or reverse direction. When the player is providing no horizontal input, [[air friction]] controls the character's rate of deceleration instead of air acceleration. |