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| {{ArticleIcons|ssbm=y}}
| | Adventure Mode is a single player mode in SSBM. You can choose what character you want, the stock number, and difficulty. Adventure Mode is made up of different stages, each of them you need to complete to progress on. Most of the time the stages are the same, but sometimes the stages can have different scenarios depending on what actions you do. |
| {{redirect|Adventure Mode|other uses|Adventure Mode (disambiguation)}}
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| '''Adventure Mode''' ({{ja|アドベンチャー|Adobenchā}}, ''Adventure'') or simply called '''Adventure''', is one of three single player modes in ''[[Super Smash Bros. Melee]]''. In this mode, the player must traverse a longer sequence of stages found in {{SSBM|Classic Mode}}, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in {{SSBM|Classic Mode}}, the player can choose their character, the number of [[stock]]s, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs. This mode was succeeded by [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and the [[World of Light]] in ''[[Super Smash Bros. Ultimate]]''.
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| ==Overview== | | ===Stage 1: Mushroom Kingdom=== |
| The Adventure Mode acts as a method to showcase almost all of the game's [[starter character]] [[universe]]s, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. It can also be seen as the enhanced successor to the [[1P Game]] from the original ''[[Super Smash Bros.]]'' which did not return proper for ''Super Smash Bros. Melee''. The [[Yoshi Team]], [[Giant DK]], the [[Kirby Team]], and [[Metal Mario]] return as opponent characters in this mode.
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| For the former point, all of the starting universes (with the first 9 stages matching ''Smash 64''{{'}}s playable character roster; counting both the universes {{uv|F-Zero}} and {{uv|EarthBound}} for {{SSBM|Captain Falcon}} and {{SSBM|Ness}}) are represented by one stage. The only exception is the {{uv|Yoshi}} universe, which is incorporated in the {{uv|Mario}} universe. Adding to this, some [[unlockable character]]s such as {{SSBM|Jigglypuff}} and {{SSBM|Luigi}} can appear in the mode if they are unlocked.
| | ====Part 1: Reach the Finishing Point==== |
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| For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 {{SSBM|Pikachu}}, as well as the potential for Jigglypuff and {{SSBM|Pichu}} (but must first be unlocked), but only with Poké Balls as available items, mirroring the ''Pokémon'' series' gameplay. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. Another point of interest in the mode is the inclusion of various enemies in the stages that are not fighters, but rather, serve as obstacles to the player; among these include [[Goomba]]s and [[ReDead]]s. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination.
| | The goal is simple: reaching the finishing point in 7 minutes. Getting to the finishing point will not be easy. On your way you will encounter [[Goomba|Goombas]], [[Koopa|Koopas]], and Paratroopas on the way. You can use [[items]] that appear to fight them off or use your attacks. Half way through the stage, you will come across breakable bricks over a body of water. There will also be Paratroopas flying over the body of water. The bricks will break when you fight on them. |
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| ==Stage 1: [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]]==
| | You will come to a platform with a Yoshi Egg symbol on it. You will have to fight a team made up of 10 [[Yoshi]]'s. In order to progress, you must defeat all of the Yoshi's. The Yoshi's are lighter than usual. You should be able to fight the Yoshi's off quickly depending on what difficultly you are using. After you beat the Yoshi's, you will encounter a few more Goombas and Koopas. Finally, you will see the finishing point with Toad running back and forth. Simply go to the marked area to complete part 1 of this stage. Make sure you collect any [[trophies]] on your way, |
| [[File:MKingdomAdv.jpg|thumb|Mario encountering Koopa Troopas.]]
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| ===Part 1: Reach the Flagpole===
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| The stage is known as [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], and the goal is to reach the finishing point in seven minutes. On the player's way through the stage, they will encounter [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s. Halfway through the stage, the player will encounter some platforms that rise up to the next part. | |
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| The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of ten {{SSBM|Yoshi}}s in a [[locked battle]]. In order to progress, the player must defeat all of the Yoshis. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas, but has no access to the section prior to the Yoshi stage. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.
| | ====Part 2: Team Mario and Peach Battle==== |
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| {{Melee1PCPUData
| | This is the second part of the stage. You must battle [[Mario]] and [[Peach]] on [[Princess Peach's Castle]]. The battle is like any regular battle. Use your attacks and [[items]] to defeat both of them. Peach and Mario have a habit to run to the opposite side of the castle when Bullet Bill approaches the castle. They will not attack you until Bullet Bill explodes. Use this as an advantage and attack them. Defeating both of them will allow you to move on to the next match. |
| |opponent=Yoshi x10
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| |VE-lvl=1|VE-off=0.40x|VE-def=4.50x
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| |E-lvl=2|E-off=0.50x|E-def=4.00x
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| |N-lvl=4|N-off=0.60x|N-def=3.20x
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| |H-lvl=5|H-off=0.70x|H-def=2.40x
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| |VH-lvl=6|VH-off=0.80x|VH-def=1.70x}}
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| ===Part 2: Team Mario and Peach Battle=== | | ===Stage 2: Kongo Jungle=== |
| This is the second part of the stage. The player must battle {{SSBM|Mario}} and {{SSBM|Peach}} on [[Princess Peach's Castle]]. On higher difficulties, they can abuse the central tower to combo the player. Peach and Mario have a habit to run to the opposite side of the castle when [[Banzai Bill]] approaches the castle. They will not attack the player until Banzai Bill explodes, unless the player comes near. Defeating both of them will allow the player to move on to the next match.
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| ====Alternate Part 2: Team Luigi and Peach Battle==== | | ====Part 1: Tiny Donkey Kong Team Battle==== |
| If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where {{SSBM|Luigi}} [[footstool]]s over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode will result in getting the chance to unlock Luigi.
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| <div style="display:inline-table">
| | You must defeat two tiny [[Donkey Kong]]'s in [[Kongo Jungle]]. Tiny characters are light and are easier to kill on low percentages. They are also small so they are hard to attack sometimes. Nothing is new about this battle. Use your attacks and [[items]] that appear to defeat them and move onto part two. |
| {{Melee1PCPUData
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| |opponent=Mario/Luigi
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| |VE-lvl=0|VE-off=0.80x|VE-def=1.40x
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| |E-lvl=3|E-off=0.94x|E-def=1.12x
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| |N-lvl=5|N-off=1.00x|N-def=1.07x
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| |H-lvl=7|H-off=1.10x|H-def=1.05x
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| |VH-lvl=8|VH-off=1.20x|VH-def=0.95x}}
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| </div>
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| <div style="display:inline-table">
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| {{Melee1PCPUData
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| |opponent=Peach
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| |VE-lvl=0|VE-off=0.80x|VE-def=1.40x
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| |E-lvl=3|E-off=0.94x|E-def=1.12x
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| |N-lvl=4|N-off=1.00x|N-def=1.07x
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| |H-lvl=7|H-off=1.10x|H-def=1.05x
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| |VH-lvl=8|VH-off=1.20x|VH-def=0.95x}}
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| </div>
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| ==Stage 2: {{SSBM|Kongo Jungle}}==
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| ===Part 1: Tiny Donkey Kong Team Battle=== | | ====Part 2: Giant Donkey Kong Battle==== |
| In the first part, the player must defeat two tiny, but unusually sturdy, {{SSBM|Donkey Kong}}s on {{SSBM|Kongo Jungle}}.
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| <div style="display:inline-table">
| | Part two pits you against Giant [[Donkey Kong]] on [[Jungle Japes]]. Remember, giant character's weigh more and are harder to kill, but they are bigger targets. Giant Donkey Kong is not the brightest comnputer player either. Sometimes when he tries to attack you he kills himself! It shouldn't be hard to kill him if you keep attack and damaging him. Sometimes DK gets killed when he hangs where the klaptraps jump at. Beating this match will let you proceed to the next stage. |
| {{Melee1PCPUData
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| |opponent=Donkey Kong 1
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| |VE-lvl=1|VE-off=0.80x|VE-def=1.40x
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| |E-lvl=2|E-off=1.00x|E-def=0.90x
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| |N-lvl=4|N-off=1.10x|N-def=0.70x
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| |H-lvl=7|H-off=1.20x|H-def=0.50x
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| |VH-lvl=9|VH-off=1.30x|VH-def=0.40x}}
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| </div><div style="display:inline-table">
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| {{Melee1PCPUData
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| |opponent=Donkey Kong 2
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| |VE-lvl=1|VE-off=0.80x|VE-def=1.40x
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| |E-lvl=2|E-off=1.00x|E-def=0.90x
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| |N-lvl=3|N-off=1.10x|N-def=0.70x
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| |H-lvl=6|H-off=1.20x|H-def=0.50x
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| |VH-lvl=9|VH-off=1.30x|VH-def=0.40x}}
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| </div>
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| ===Part 2: Giant Donkey Kong Battle=== | | ===Stage 3: Underground Maze=== |
| Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]].
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| {{Melee1PCPUData
| | ====Part 1: Reach the Finishing Point==== |
| |opponent=Donkey Kong
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| |VE-lvl=1|VE-off=0.60x|VE-def=3.80x
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| |E-lvl=3|E-off=0.80x|E-def=2.50x
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| |N-lvl=5|N-off=0.90x|N-def=2.00x
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| |H-lvl=7|H-off=0.95x|H-def=1.60x
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| |VH-lvl=8|VH-off=1.10x|VH-def=1.20x}}
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| ==Stage 3: [[Underground Maze]]==
| | This part is similar to Part 1 of the '''Mushroom Kingdom''' stage. You have 7 minutes to reach the finishing point. But this time getting to the finishing point will be much harder. Instead of the finishing point being straight forward; the finishing point is at a random location. The finishing point is actually the triforce that you must reach. The triforce is located in a random area out of 6 areas total. The other five areas contain the [[Master Sword (Trophy)|Master Sword]]. If you come across a master sword, then you must battle [[Link]]. The only way to progress on is to fight Link so don't waste all your time battling him. You can actually jump over the master sword area. As long as you don't land on the lighter floor or the floating platforms, then the battle with Link will not be triggered. |
| [[File:Underground Maze.jpg|thumb|The Underground Maze about to start.]] | |
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| ===Part 1: Find the Triforce===
| | The [[Underground Maze]] is infested with [[Redead|ReDeads]], [[Octorok|Octoroks]], and [[Like Like|Like Likes]]. These enemies can cause heavy damage, especially the ReDeads. Don't waste your time with battling these enemies since you need the time to locate the triforce. The Underground Maze is large and its hard to get lost. Try navigating around the maze to find the triforce. There is one area that has lava. Do not touch the lava since touching it is similar to touching the acid in the [[Brinstar]] stage. Try checking the bottom floors to see if you locate the triforce then work your way up. Make sure you gather [[trophies]] on the way. |
| The player must navigate though the non-linear [[Underground Maze]] and reach the [[Triforce]] with a time limit of seven minutes. However, the Triforce can be in any one of six rooms, chosen at random. The other five rooms contain a [[Master Sword]], and landing in a room with one will initiate a locked battle with {{SSBM|Link}}. It is possible for the player to jump over the swords to avoid dueling Link. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus. | |
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| The Underground Maze is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the [[Brinstar]] stage. The player can collect trophies on the way.
| | ====Part 2: Zelda/Sheik Battle==== |
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| {{Melee1PCPUData
| | In part two you battle against [[Zelda]]/[[Sheik]] in the [[Temple]] stage. Temple is a rather big stage so killing Zelda won't be so easy. Don't battle on the bottom part of the stage since it is hard to get a Star KO. Use [[items]] and attacks to defeat Zelda to move on to the next stage. |
| |opponent=Links
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| |VE-lvl=1|VE-off=0.70x|VE-def=1.60x
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| |E-lvl=3|E-off=0.80x|E-def=1.40x
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| |N-lvl=5|N-off=0.90x|N-def=1.20x
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| |H-lvl=7|H-off=1.00x|H-def=1.05x
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| |VH-lvl=9|VH-off=1.08x|VH-def=0.95x}}
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| ===Part 2: Zelda/Sheik Battle===
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| In part two, the player battles against {{SSBM|Zelda}}/{{SSBM|Sheik}} on [[Temple]].
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| {{Melee1PCPUData
| | ===Stage 4: Brinstar=== |
| |opponent=Zelda/Sheik
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| |VE-lvl=2|VE-off=0.80x|VE-def=1.25x
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| |E-lvl=6|E-off=0.90x|E-def=1.10x
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| |N-lvl=8|N-off=1.00x|N-def=1.00x
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| |H-lvl=9|H-off=1.18x|H-def=0.95x
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| |VH-lvl=9|VH-off=1.30x|VH-def=0.90x}}
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| ==Stage 4: [[Brinstar]]== | | ====Part 1: Samus Battle==== |
| [[File:Escapeshaft.jpg|thumb|Zelda escaping with the escape shaft.]]
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| ===Part 1: Samus Battle===
| | Treat this battle like any other kind of battle. You are battling [[Samus]] on the [[Brinstar]] stage. Use your attacks and [[items]] to defeat her. Becareful of the acid since it will do damage to you. One thing Samus likes to do is hang-out on the highest platform on the stage when the acid is not even close to the middle two. Use this as an advantage to attack her. |
| The player battles {{SSBM|Samus}} on the [[Brinstar]] stage.
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| {{Melee1PCPUData
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| |opponent=Samus
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| |VE-lvl=2|VE-off=0.80x|VE-def=1.30x
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| |E-lvl=5|E-off=0.90x|E-def=1.10x
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| |N-lvl=7|N-off=1.00x|N-def=1.00x
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| |H-lvl=8|H-off=1.15x|H-def=0.88x
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| |VH-lvl=9|VH-off=1.30x|VH-def=0.74x}}
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| ===Part 2: Escape Zebes=== | | ====Part 2: Warning Alert==== |
| The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the [[Brinstar Escape Shaft]]. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have at least one stock remaining (or choose to [[continue]]).
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| ==Stage 5: [[Green Greens]]==
| | The goal of part 2 has you reaching the goal point in 40 seconds. Just keep jumping and don't stop. Use your [[triple jump]] if you need to. Once you get to the top, jump on the platform in the middle. Not making to the goal in 40 seconds will have you losing a [[stock]]. Characters with good jumps will have an easy time here. There will be [[trophies]] that you can collect on your way up, but only collect them if you think you have enough time. |
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| ===Part 1: Single Kirby Battle===
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| The player battles {{SSBM|Kirby}} on [[Green Greens]].
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| {{Melee1PCPUData
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| |opponent=Kirby
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| |VE-lvl=2|VE-off=0.80x|VE-def=1.70x
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| |E-lvl=4|E-off=1.00x|E-def=1.30x
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| |N-lvl=6|N-off=1.20x|N-def=1.10x
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| |H-lvl=8|H-off=1.30x|H-def=1.00x
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| |VH-lvl=9|VH-off=1.40x|VH-def=0.90x}}
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| ===Part 2: Kirby Team Battle=== | | ===Stage 5: Green Greens=== |
| The player battles against 15 various Kirbys who each possess different [[Copy Abilities]]. The battle once again takes place on Green Greens and the player has four minutes to complete it. Only the abilities of currently unlocked characters are chosen.
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| {{Melee1PCPUData
| | ====Part 1: Team Kirby Battle==== |
| |opponent=Kirby x15
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| |VE-lvl=1|VE-off=0.60x|VE-def=5.00x
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| |E-lvl=3|E-off=0.70x|E-def=4.00x
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| |N-lvl=4|N-off=0.80x|N-def=3.00x
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| |H-lvl=6|H-off=0.90x|H-def=2.00x
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| |VH-lvl=7|VH-off=1.00x|VH-def=1.75x}}
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| ===Part 3 (Bonus): Giant Kirby Battle===
| | You are battling against various [[Kirby|Kirby's]] who posses different character abilities. The battle takes place on Green Greens and you have 4 minutes to complete it.. The Kirby's different abilities are chosen at random. Since there is a team of Kirby's they are generally lighter. Just like the Yoshi team you battled earlier, defeating the team Kirby team depends on the difficulty. On easier difficulties, the Kirby's are lighter. Since the Kirby's act like other Characters, they will have that characters B button move. [[Items]] and powerful attacks should finish them off. |
| [[File:Giant Kirby SSBM.png|thumb|Giant Kirby's entrance.]] | |
| If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight Giant Kirby. Defeating the Giant Kirby will award the '''Giant Kirby KO''' [[bonus points|bonus]] for 10000 points.
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| {{Melee1PCPUData
| | ===Stage 6: Corneria=== |
| |opponent=Kirby
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| |VE-lvl=2|VE-off=0.70x|VE-def=2.40x
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| |E-lvl=4|E-off=0.75x|E-def=1.80x
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| |N-lvl=6|N-off=0.80x|N-def=1.30x
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| |H-lvl=7|H-off=1.00x|H-def=1.00x
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| |VH-lvl=9|VH-off=1.20x|VH-def=0.90x}}
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| ==Stage 6: [[Corneria]]== | | ====Part 1: Fox Battle==== |
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| ===Part 1: Fox Battle===
| | You are half-way through Adventure Mode now. You have 4 minutes to defeat [[Fox]] on Corneria. Nothing special about Fox. He is a little tougher than other characters that you faced earlier. But once again treat Fox like any other battle. Fox is a light character so give him enough damage with your attacks and [[items]]. Once he has about 100% damage, use a nice solid [[smash attack]] to kill him. |
| The player battles against {{SSBM|Fox}} on [[Corneria]] and has a time limit of four minutes. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached.
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| {{Melee1PCPUData
| | ====Part 2: Fox Reborn Battle==== |
| |opponent=Fox 1
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| |VE-lvl=2|VE-off=0.80x|VE-def=1.80x
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| |E-lvl=4|E-off=0.90x|E-def=1.50x
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| |N-lvl=5|N-off=1.00x|N-def=1.30x
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| |H-lvl=6|H-off=1.18x|H-def=1.10x
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| |VH-lvl=7|VH-off=1.30x|VH-def=1.00x}}
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| ===Part 2: Fox Reborn Battle===
| | You battle Fox once again. This time the stage is much different. Fox's crew will be fly in and out and start shooting like crazy all over the stage. Dodging the arwing lasers will be no easy task. But Fox can be damaged by the lasers too. Not only you need to kill Fox, but you need to dodge the lasers from the arwings too! Killing Fox will be the same as last time. Since the lasers will damage him, it won' be so hard. The only thing you need to not worry about is getting killed by the lasers. |
| The player will battle Fox once again. This time, Fox is wearing red (unless the player uses this costume) and is far more aggressive, attacking the player rather than running away. A significant number of [[Arwing]]s will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage.
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| ====Alternate Part 2: Falco Battle====
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| If the player has unlocked {{SSBM|Falco}}, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume unless the player is using that costume.
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| {{Melee1PCPUData
| | ===Stage 7: Pokémon Stadium=== |
| |opponent=Fox 2/Falco
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| |VE-lvl=2|VE-off=0.60x|VE-def=2.10x
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| |E-lvl=4|E-off=0.70x|E-def=1.80x
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| |N-lvl=6|N-off=0.90x|N-def=1.40x
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| |H-lvl=8|H-off=1.05x|H-def=1.20x
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| |VH-lvl=9|VH-off=1.17x|VH-def=1.00x}}
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| ==Stage 7: [[Pokémon Stadium]]== | | ====Part 1: Pokémon Battle==== |
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| ===Pokémon Battle===
| | You face a team full of Pokémon in this battle. There will be 10 [[Pikachu|Pikachu's]]/[[Jigglypuff|Jigglypuff's]] that you will fight. The only [[item]] that will appear on the stage are [[Poké Ball|Poké Balls]]. Use the Poké Ball you help you defeat your opponents fast. A good Pokémon like a legendary can kill your opponent fast. Watch out though, Jigglypuff/Pikachu will use Poké Ball too. Try not to get caught in the Pokémon they summon. Once you defeat all 10 Pokémon then you can move on to the next stage. |
| The player will battle a team of twelve Pokémon. Most of the opponents will be {{SSBM|Pikachu}}, though if {{SSBM|Jigglypuff}} and {{SSBM|Pichu}} have been unlocked, a minority of them may also appear as well. The only [[item]]s that appear on the stage are [[Poké Ball]]s, with more appearing on lower difficulties.
| | [[Category:Single Player Modes]] |
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| {{Melee1PCPUData
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| |opponent=Pikachu/Jigglypuff/Pichu
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| |VE-lvl=1|VE-off=0.60x|VE-def=4.20x
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| |E-lvl=4|E-off=0.78x|E-def=3.20x
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| |N-lvl=5|N-off=0.88x|N-def=2.00x
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| |H-lvl=7|H-off=0.98x|H-def=1.70x
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| |VH-lvl=8|VH-off=1.09x|VH-def=1.50x}}
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| ==Stage 8: [[F-Zero Grand Prix]]==
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| [[File:SSBM_F-Zero_Grand_Prix.png|thumb|Stage 8 about to begin.]]
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| ===Part 1: Reach the Finish Line===
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| The goal for part 1 is to reach the finish line in four minutes. As the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to [[crouch]]. The player must reach the finish line in time to progress to part 2 of this stage. There are also [[trophies]] scattered throughout that may be collected.
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| ===Part 2: Captain Falcon Battle===
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| The player battles {{SSBM|Captain Falcon}} on {{SSBM|Mute City}} in four minutes. On Very Hard difficulty, Captain Falcon will wear his red "Blood Falcon" costume unless the player is using that costume.
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| {{Melee1PCPUData
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| |opponent=Captain Falcon
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| |VE-lvl=3|VE-off=0.80x|VE-def=1.50x
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| |E-lvl=6|E-off=1.00x|E-def=1.10x
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| |N-lvl=8|N-off=1.10x|N-def=1.00x
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| |H-lvl=9|H-off=1.20x|H-def=0.90x
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| |VH-lvl=9|VH-off=1.30x|VH-def=0.70x}}
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| ==Stage 9: [[Onett]]==
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| ===Team Ness Battle===
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| The player's goal is to defeat three {{SSBM|Ness}}es in four minutes, each one in red, blue and yellow (unless the player chose one of these costumes, in which green will be the third opponent). The only [[item]] that will appear on the stage is [[Mr. Saturn]], and in copious amounts. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack if the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears.
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| <div style="display:inline-table">
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| {{Melee1PCPUData
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| |opponent=Ness 1 | |
| |VE-lvl=1|VE-off=0.70x|VE-def=1.90x
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| |E-lvl=3|E-off=0.80x|E-def=1.50x
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| |N-lvl=5|N-off=0.90x|N-def=1.30x
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| |H-lvl=7|H-off=1.00x|H-def=1.10x
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| |VH-lvl=8|VH-off=1.30x|VH-def=1.00x}}
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| </div>
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| <div style="display:inline-table">
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| {{Melee1PCPUData
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| |opponent=Ness 2
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| |VE-lvl=1|VE-off=0.70x|VE-def=1.90x
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| |E-lvl=3|E-off=0.80x|E-def=1.50x
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| |N-lvl=4|N-off=0.90x|N-def=1.30x
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| |H-lvl=6|H-off=1.00x|H-def=1.10x
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| |VH-lvl=8|VH-off=1.30x|VH-def=1.00x}}
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| </div>
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| <div style="display:inline-table">
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| {{Melee1PCPUData
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| |opponent=Ness 3
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| |VE-lvl=1|VE-off=0.70x|VE-def=1.90x
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| |E-lvl=2|E-off=0.80x|E-def=1.50x
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| |N-lvl=4|N-off=0.90x|N-def=1.30x
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| |H-lvl=5|H-off=1.00x|H-def=1.10x
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| |VH-lvl=8|VH-off=1.30x|VH-def=1.00x}}
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| </div>
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| ==Stage 10: [[Icicle Mountain]]==
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| ===Survive the Scrolling Mountain + Team Ice Climber Battle===
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| On the stage [[Icicle Mountain]], the player must survive 51 seconds of constant upwards scrolling. Unlike the playable version of the stage, the scrolling speed is not random; it starts out very slowly and accelerates up to maximum speed when the time is almost up. The player has the option of moving the stage up faster by jumping onto higher up platforms, but this will not make the Ice Climbers appear sooner. While the player is traveling upwards, they will encounter [[Topi]]s and [[Polar Bear]]s, and there are also [[trophies]] scattered throughout that may be collected. Topis are usually found pushing [[Freezie]]s, which are very common on the stage, while Polar Bears can jump to "bump" the stage upwards a bit. After 51 seconds have elapsed, the stage will slow to a medium pace and the player must battle two pairs of {{SSBM|Ice Climbers}} with a remaining time limit of 3:09.
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| {{Melee1PCPUData
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| |opponent=Ice Climbers
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| |VE-lvl=1|VE-off=0.80x|VE-def=1.90x
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| |E-lvl=3|E-off=0.85x|E-def=1.40x
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| |N-lvl=4|N-off=0.90x|N-def=1.30x
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| |H-lvl=6|H-off=0.95x|H-def=1.20x
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| |VH-lvl=9|VH-off=1.00x|VH-def=1.00x}}
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| ==Stage 11: {{SSBM|Battlefield}}==
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| ===Part 1: Fighting Wire Frames Battle===
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| In the first part of this stage, the player must defeat fifteen large [[Fighting Wire Frames]] in reduced gravity. This is similar to the [[Fighting Polygon Team]] fight in [[1P Game]] from the original game.
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| {{Melee1PCPUData
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| |opponent=Wire Frames
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| |VE-lvl=1|VE-off=0.50x|VE-def=4.20x
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| |E-lvl=3|E-off=0.60x|E-def=3.70x
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| |N-lvl=5|N-off=0.70x|N-def=2.80x
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| |H-lvl=6|H-off=0.80x|H-def=2.00x
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| |VH-lvl=8|VH-off=0.90x|VH-def=1.50x}}
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| ===Part 2: Metal Mario Battle/Metal Bros. Battle===
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| In the second part, the player must battle [[Metal Mario]]. If Luigi is unlocked, then Metal Luigi will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus for 8000 points. This is the only mode to have items appear in a metal battle unlike the metal battles in {{SSBM|Classic Mode}}.
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| <div style="display:inline-table">
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| {{Melee1PCPUData
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| |opponent=Metal Mario
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| |VE-lvl=1|VE-off=0.70x|VE-def=1.90x
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| |E-lvl=3|E-off=0.90x|E-def=1.50x
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| |N-lvl=5|N-off=1.00x|N-def=1.30x
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| |H-lvl=6|H-off=1.10x|H-def=1.10x
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| |VH-lvl=8|VH-off=1.20x|VH-def=0.90x}}
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| </div>
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| <div style="display:inline-table">
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| {{Melee1PCPUData
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| |opponent=Metal Luigi
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| |VE-lvl=1|VE-off=0.70x|VE-def=1.90x
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| |E-lvl=2|E-off=0.90x|E-def=1.50x
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| |N-lvl=3|N-off=1.00x|N-def=1.30x
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| |H-lvl=5|H-off=1.10x|H-def=1.10x
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| |VH-lvl=7|VH-off=1.20x|VH-def=0.90x}}
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| </div>
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| ==Stage 12: {{SSBM|Final Destination}}==
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| ===Part 1: Giant Bowser Battle===
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| [[File:Giant Bowser Melee.jpg|thumb|Link fights against a Giant Bowser.]]
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| In the first part of this stage, the player must battle a Giant Bowser. On Normal difficulty and higher, Bowser will use his black [[Alternate costume (SSBM)#Bowser|alternate costume]].
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| {{Melee1PCPUData
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| |opponent=Bowser
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| |VE-lvl=2|VE-off=0.70x|VE-def=1.30x
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| |E-lvl=4|E-off=0.93x|E-def=1.15x
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| |N-lvl=6|N-off=1.00x|N-def=1.05x
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| |H-lvl=8|H-off=1.10x|H-def=0.88x
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| |VH-lvl=9|VH-off=1.20x|VH-def=0.75x}}
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| ===Part 2 (Bonus): Giga Bowser Battle===
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| [[File:GigaBowserMelee.jpg|thumb|Mario fights against Giga Bowser.]]
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| In the second part of this stage, the player must defeat [[Giga Bowser]] as the final battle. The player can only fight him if they meet the following conditions:
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| *The player must be playing on Normal difficulty or higher.
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| *The player must defeat Bowser within 18 accumulated minutes of beginning Adventure Mode.
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| Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. Defeating him will give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score. Defeating him without using a continue gives the player the Giga Bowser trophy.
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| The player can only fight Giga Bowser ''prior'' to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated.
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| {{Melee1PCPUData
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| |opponent=Giga Bowser
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| |VE-lvl=—|VE-off=—|VE-def=—
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| |E-lvl=—|E-off=—|E-def=—
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| |N-lvl=7|N-off=1.35x|N-def=0.58x
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| |H-lvl=8|H-off=1.48x|H-def=0.50x
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| |VH-lvl=9|VH-off=1.60x|VH-def=0.38x}}
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| ==Rewards==
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| *Completing Adventure Mode on Hard or Very Hard without using any continues gives the player the [[Crazy Hand]] trophy.
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| *Completing Adventure Mode and defeating [[Giga Bowser]] (with no continues) unlocks the Giga Bowser trophy.
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| *Completing Adventure Mode with all characters gives the player the F-Zero Racers trophy.
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| *Completing Adventure Mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in [[All-Star Mode]]. Both Zelda and Sheik's Smash Red trophies are obtained simultaneously.
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| ==Trivia==
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| *There are no stages based on the {{uv|Yoshi}}, {{uv|Fire Emblem}}, or {{uv|Game & Watch}} universes, nor are there characters as opponents from ''Fire Emblem'' or ''Game & Watch''. The ''Yoshi'' universe instead is folded in the {{uv|Mario}} universe on Stage 1: Mushroom Kingdom rather than one of its own stages, and the track ''Fire Emblem'' can be unlocked as alternate music on Stage 3: Underground Maze when {{SSBM|Marth}} and {{SSBM|Roy}} are unlocked (as that song also plays as alternate music on [[Temple]]).
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| *{{SSBM|Luigi}}, {{SSBM|Falco}}, {{SSBM|Jigglypuff}}, and {{SSBM|Pichu}} are the only [[unlockable character]]s that can appear in Adventure Mode. Out of these four unlockable characters, Luigi is the only one that can appear before being unlocked, as making him appear is needed to unlock him to begin with.
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| *All veterans from ''[[Super Smash Bros.]]'' can be encountered as opponents in this mode. Seven ''Melee'' [[newcomer]]s also appear as opponents; five are [[starter character]]s ({{SSBM|Peach}}, {{SSBM|Zelda}}, {{SSBM|Sheik}}, {{SSBM|Ice Climbers}}, and {{SSBM|Bowser}}) while two are unlockables (Falco and Pichu). The other seven unlockable ''Melee'' newcomers do not appear as opponents at all.
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| *The Team Luigi and Peach cutscene includes background [[Music_(SSB)#5:_Peach's_Castle_Sky_Stage|music]] from ''Smash 64''{{'}}s [[Peach's Castle]], which is the only place in ''Melee'' the music track played.
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| ==See also==
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| *[[Adventure Mode: The Subspace Emissary]]
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| *{{SSBM|Classic Mode}}
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| *[[Smash Run]]
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| *[[Adventure Mode: World of Light]]
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| {{SSBMMenus}}
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| [[Category:Single-player modes]] | |
| [[Category:Modes (SSBM)]]
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