Editing Advanced technique
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[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | [[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | ||
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An '''advanced technique''' is | An '''advanced technique''' is a series of actions, typically complex and/or difficult enough to require reasonable [[tech skill]], that results in a benefit to the [[metagame]] of a character. | ||
Advanced techniques mainly differ from standard techniques in that their presence was not | Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these "exploits" to shape top-level metagames is a common source of discontent among new and casual players. | ||
==List of advanced techniques== | ==List of advanced techniques== | ||
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|- | |- | ||
| [[COIL]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | | [[COIL]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |||
| [[Coyote jump]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | |||
|- | |- | ||
| [[Dash attack cancelled up smash]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | | [[Dash attack cancelled up smash]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
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|- | |- | ||
| [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | | [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | ||
|- | |||
| [[Jab cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | |||
|- | |- | ||
| [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | | [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Shield-stop]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Shield-stop]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |||
| [[Short coyote jump]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | |||
|- | |- | ||
| [[Short hop air dodge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Short hop air dodge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | | [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | ||
|- | |||
| [[Zero-to-death combo]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | |||
|} | |} | ||
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*[[Chillin dash]] {{gameIcon|SSBM}} | *[[Chillin dash]] {{gameIcon|SSBM}} | ||
*[[Dash shining]] {{gameIcon|SSBB}} | *[[Dash shining]] {{gameIcon|SSBB}} | ||
*[[ | *[[Double shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}} | ||
*[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
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*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
===Luigi=== | ===Luigi=== | ||
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*[[Super cyclone]] {{gameIcon|SSBU}} | *[[Super cyclone]] {{gameIcon|SSBU}} | ||
*[[Vududash]] {{gameIcon |SSBM}} | *[[Vududash]] {{gameIcon |SSBM}} | ||
===Ness=== | ===Ness=== | ||
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | *[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | ||
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*[[Flying Magnet]] {{gameIcon|SSBU}} | *[[Flying Magnet]] {{gameIcon|SSBU}} | ||
*[[PK Trap glitch]] {{gameIcon|SSBM}} | *[[PK Trap glitch]] {{gameIcon|SSBM}} | ||
===Captain Falcon=== | ===Captain Falcon=== | ||
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*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | *[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | ||
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | *[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | ||
===Banjo & Kazooie=== | ===Banjo & Kazooie=== | ||
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*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | *{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}} | ||
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | *{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | ||
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*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | *{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | ||
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | *[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Advanced techniques| ]] | [[Category:Advanced techniques| ]] |