Editing Advanced technique
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[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | [[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | ||
{{incomplete}} | {{incomplete}} | ||
An '''advanced technique''' is | An '''advanced technique''' is a series of actions, typically complex and/or difficult enough to require reasonable [[tech skill]], that results in a benefit to the [[metagame]] of a character. | ||
Advanced techniques mainly differ from standard techniques in that their presence was not | Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these "exploits" to shape top-level metagames is a common source of discontent among new and casual players. | ||
==List of advanced techniques== | ==List of advanced techniques== | ||
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|- | |- | ||
| [[COIL]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | | [[COIL]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |||
| [[Coyote jump]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | |||
|- | |- | ||
| [[Dash attack cancelled up smash]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | | [[Dash attack cancelled up smash]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
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|- | |- | ||
| [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | | [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | ||
|- | |||
| [[Jab cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | |||
|- | |- | ||
| [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | | [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
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| [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{ | | [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} | ||
|- | |- | ||
| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | | [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
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|- | |- | ||
| [[Shield-stop]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Shield-stop]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |||
| [[Short coyote jump]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | |||
|- | |- | ||
| [[Short hop air dodge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Short hop air dodge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | | [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
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|- | |- | ||
| [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | | [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | ||
|- | |||
| [[Zero-to-death combo]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | |||
|} | |} | ||
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*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}} | *{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}} | ||
===Link=== | ===Link=== | ||
*[[Boomerang superjump]] {{gameIcon|SSBM}} | *[[Boomerang superjump]] {{gameIcon|SSBM}} | ||
*[[Chain dance]] {{gameIcon|SSBM}} | *[[Chain dance]] {{gameIcon|SSBM}} | ||
*[[Dimensional Arrow]] {{gameIcon|SSBM}} | *[[Dimensional Arrow]] {{gameIcon|SSBM}} | ||
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | *[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | ||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | |||
*[[Reverse angle boomerang]] {{gameIcon|SSBM}} | |||
*[[Boomerang cancel]] {{gameIcon|SSBM}} | |||
*[[Decagrab]] {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}} | *{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}} | ||
* | *{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}} | ||
*{{ | *{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}} | ||
*[[Bomb recovery]] {{gameIcon|SSBU}} | |||
===Samus=== | ===Samus=== | ||
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Decagrab]] {{gameIcon|SSBM}} | *[[Decagrab]] {{gameIcon|SSBM}} | ||
*[[Extended Grapple]] {{gameIcon|SSBM}} | *[[Extended Grapple]] {{gameIcon|SSBM}} | ||
*[[Platform canceled missiles]] {{gameIcon|SSBM}} | |||
*[[Reverse z-air]] {{gameIcon|SSBU}} | *[[Reverse z-air]] {{gameIcon|SSBU}} | ||
*[[ | *[[Super wavedash]] {{gameIcon|SSBM}} | ||
===Yoshi=== | ===Yoshi=== | ||
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*[[Chillin dash]] {{gameIcon|SSBM}} | *[[Chillin dash]] {{gameIcon|SSBM}} | ||
*[[Dash shining]] {{gameIcon|SSBB}} | *[[Dash shining]] {{gameIcon|SSBB}} | ||
*[[ | *[[Double shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}} | ||
*[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
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*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
===Luigi=== | ===Luigi=== | ||
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*[[Super cyclone]] {{gameIcon|SSBU}} | *[[Super cyclone]] {{gameIcon|SSBU}} | ||
*[[Vududash]] {{gameIcon |SSBM}} | *[[Vududash]] {{gameIcon |SSBM}} | ||
===Ness=== | ===Ness=== | ||
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | *[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | ||
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*[[Flying Magnet]] {{gameIcon|SSBU}} | *[[Flying Magnet]] {{gameIcon|SSBU}} | ||
*[[PK Trap glitch]] {{gameIcon|SSBM}} | *[[PK Trap glitch]] {{gameIcon|SSBM}} | ||
===Captain Falcon=== | ===Captain Falcon=== | ||
*[[Gentleman]] {{gameIcon|SSBM}} | *[[Gentleman]] {{gameIcon|SSBM}} | ||
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | *[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | ||
*[[Tokyo drift]] {{gameIcon|SSBU}} | *[[Tokyo drift]] {{gameIcon|SSBU}} | ||
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*[[Ice Shot|Ice block]] {{gameIcon|SSBU}} | *[[Ice Shot|Ice block]] {{gameIcon|SSBU}} | ||
*[[Nana airdodge storage]] {{gameIcon|SSBU}} | *[[Nana airdodge storage]] {{gameIcon|SSBU}} | ||
*[[Wobbling]] {{gameIcon|SSBM}} | *[[Wobbling]] {{gameIcon|SSBM}} | ||
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===Toon Link=== | ===Toon Link=== | ||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | *{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | ||
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===Greninja=== | ===Greninja=== | ||
*[[Shadow Sneak hitstun cancelling]] {{gameIcon|SSB4}} | *[[Shadow Sneak hitstun cancelling]] {{gameIcon|SSB4}} | ||
===Mii Gunner=== | ===Mii Gunner=== | ||
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===Shulk=== | ===Shulk=== | ||
*{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}} | *{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}} | |||
*{{h2|Monado Arts|Monado Art buffered deactivation}} {{gameIcon|SSB4}} | |||
*{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | *{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Monado Arts|Monado Art run cancel}} | *{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}} | ||
*[[Shadow I-frames]] {{gameIcon|SSB4}} | *[[Shadow I-frames]] {{gameIcon|SSB4}} | ||
*[[Vision Sliding]] {{gameIcon|SSB4}} | *[[Vision Sliding]] {{gameIcon|SSB4}} | ||
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*[[Bomb slide]] {{gameIcon|SSBU}} | *[[Bomb slide]] {{gameIcon|SSBU}} | ||
*[[Roller cancel]] {{gameIcon|SSBU}} | *[[Roller cancel]] {{gameIcon|SSBU}} | ||
*[[Tap shot]] {{gameIcon|SSBU}} | *[[Inkling (SSBU)/Neutral special|Tap shot]] {{gameIcon|SSBU}} | ||
===Simon/Richter=== | ===Simon/Richter=== | ||
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*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | *[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | ||
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | *[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | ||
===Banjo & Kazooie=== | ===Banjo & Kazooie=== | ||
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*[[C-stick reverse up tilt after down throw]] (CRUD) {{gameIcon|SSBU}} | *[[C-stick reverse up tilt after down throw]] (CRUD) {{gameIcon|SSBU}} | ||
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}} | *[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}} | ||
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}} | *{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}} | ||
*[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}} | *[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}} | ||
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*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}} | ||
*{{h2|Steve (SSBU)/Down aerial|Frozen anvil}} {{gameIcon|SSBU}} | *{{h2|Steve (SSBU)/Down aerial|Frozen anvil}} {{gameIcon|SSBU}} | ||
*[[Melee wavelanding]] {{gameIcon|SSBU}} | *[[Melee wavelanding]] {{gameIcon|SSBU}} | ||
*{{h2|Mine / Craft / Create Block|Mine abrupt dodge}} (MAD) {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Mine abrupt dodge}} (MAD) {{gameIcon|SSBU}} | ||
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*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}} | *{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}} | ||
*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | *{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | ||
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | *{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | ||
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*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | *{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | ||
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | *[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Advanced techniques| ]] | [[Category:Advanced techniques| ]] |