Super Smash Bros. for Nintendo 3DS
Boxart-3ds.png
North American boxart.
Developer(s) Bandai Namco
Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Engine Havok
Released September 13, 2014 Japan
October 2, 2014 Germany
October 3, 2014 North America Europe
October 4, 2014 Australia
July 24, 2015 Hong Kong Taiwan
September 10, 2015 South Korea
Genre(s) Fighting
Platforming
Mode(s) Single player, Multiplayer, Online multiplayer
Ratings ESRB: E10+[1]
PEGI: 12+ (provisional)
Media 3DS card
Digital download (9108 blocks USA, 2.1GB Japan)[2]

Super Smash Bros. for Nintendo 3DS (大乱闘スマッシュブラザーズ for Nintendo 3DS, Great Fray Smash Brothers for Nintendo 3DS) is one of two games in the Super Smash Bros. series released as part of the Super Smash Bros. 4 pair, and the handheld counterpart to Super Smash Bros. for Wii U. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.

The game is playable on the Nintendo 3DS in full stereoscopic 3D and is the first Smash title to be released on a handheld.

Super Smash Bros. for Nintendo 3DS was released on September 13, 2014 in Japan, and was released in most other parts of the world on October 3, 2014. The game was released in stores one day earlier in Germany on October 2, one day later in Australia on October 4, in Hong Kong and Taiwan on July 24, 2015, and in South Korea on September 10, 2015. As of the closure of the Nintendo 3DS eShop on March 27, 2023, it is no longer possible to officially digitally purchase this game or any of its post-launch downloadable content.

Fighters

The playable roster is the same between both versions of SSB4.

Veterans (37)
 
Mario
 
 
Luigi
 
 
Peach
 
 
Bowser
 
 
Dr. Mario
 
 
Yoshi
 
 
Donkey Kong
 
 
Diddy Kong
 
 
Link
 
 
Zelda
 
 
Sheik
 
 
Ganondorf
 
 
Toon Link
 
 
Samus
 
 
Zero Suit Samus
 
 
Kirby
 
 
Meta Knight
 
 
King Dedede
 
 
Fox
 
 
Falco
 
 
Pikachu
 
 
Jigglypuff
 
 
Mewtwo (DLC)
 
 
Charizard
 
 
Lucario
 
 
Captain Falcon
 
 
Ness
 
 
Lucas (DLC)
 
 
Marth
 
 
Roy (DLC)
 
 
Ike
 
 
Mr. Game & Watch
 
 
Pit
 
 
Wario
 
 
Olimar
 
 
R.O.B.
 
 
Sonic
 
Newcomers (21)
 
Rosalina & Luma
 
 
Bowser Jr.
 
 
Greninja
 
 
Robin
 
 
Lucina
 
 
Corrin (DLC)
 
 
Palutena
 
 
Dark Pit
 
 
Villager
 
 
Wii Fit Trainer
 
 
Little Mac
 
 
Shulk
 
 
Duck Hunt
 
 
Mega Man
 
 
Pac-Man
 
 
Ryu (DLC)
 
 
Cloud (DLC)
 
 
Bayonetta (DLC)
 
 
Mii Brawler
 
 
Mii Swordfighter
 
 
Mii Gunner
 

Bold denotes unlockable characters in both versions.
Bolded italics denote unlockable characters in the 3DS version only.

Multiplayer stages

The two versions of SSB4 have separate sets of available stages; only 13 stages appear in both the Wii U and 3DS versions (Battlefield, Final Destination, Boxing Ring, Gaur Plain, Wily Castle and all DLC stages). The 3DS version's stages are based more heavily on handheld games. The 3DS version features a total of 42 stages (34 excluding DLC), 7 of which have to be unlocked. The 3DS version features 30 new stages and 12 familiar ones. The following stages are available in the 3DS version:

New stages (30)
 
Battlefield
 
 
Final Destination
 
 
3D Land
 
 
Golden Plains
 
 
Rainbow Road
 
 
Paper Mario
 
 
Super Mario Maker (DLC)
 
 
Gerudo Valley
 
 
Spirit Train
 
 
Dream Land
 
 
Unova Pokémon League
 
 
Prism Tower
 
 
Mute City
 
 
Magicant
 
 
Arena Ferox
 
 
Reset Bomb Forest
 
 
Tortimer Island
 
 
Boxing Ring
 
 
Gaur Plain
 
 
Duck Hunt (1.1.1)
 
 
Wily Castle
 
 
Pac-Maze
 
 
Suzaku Castle (DLC)
 
 
Midgar (DLC)
 
 
Umbra Clock Tower (DLC)
 
 
Balloon Fight
 
 
Living Room
 
 
Find Mii
 
 
Tomodachi Life
 
 
PictoChat 2
 
Familiar stages (12)
 
  Peach's Castle (64) (DLC)
 
 
  Mushroomy Kingdom
 
 
  Yoshi's Island
 
 
  Jungle Japes
 
 
  Hyrule Castle (64) (DLC)
 
 
  Brinstar
 
 
  Dream Land (64) (DLC)
 
 
  Corneria
 
 
  Flat Zone 2
 
 
  WarioWare, Inc.
 
 
  Distant Planet
 
 
  Green Hill Zone
 

Bold denotes unlockable stages.

Single-player modes

 
The main menu of the 3DS version.

Multiplayer modes

Features exclusive to the 3DS version

  • Smash Run, a mode similar to City Trial from Kirby Air Ride, is exclusive to the 3DS version. Characters spend five minutes fighting enemies from various game series and collecting powerups, which are then active during a battle at the end.
  • Optional dark outlines around playable characters are present in the 3DS version in order to make characters stand out more on the small screen. The outlines can be set to thick or thin, or turned off completely.
  • The 3DS version features different collectible trophies than the Wii U version, with a greater focus on characters and items with handheld origin and/or handheld exclusivity.
  • The 3DS version has only two musical tracks per stage, similar to the alternate music in Super Smash Bros. Melee.
  • The 3DS version utilizes the touch screen of the 3DS in various ways, such as displaying the damage meter on the bottom screen and adding the ability to tap on a character's icon on the bottom screen to place a marker on that character on the top screen in order to more easily follow their movements. It follows all characters even when they're invisible, with the only two exceptions being Greninja's Shadow Sneak and Substitute.
  • The 3DS version features StreetSmash, a exclusive mode that take advantage of the 3DS's StreetPass functionality.
  • The 3DS version has a exclusive sound test feature that lets players listen to the in game soundtrack while the 3DS is in Sleep Mode.
  • The 3DS version is toned down graphically, as characters are less expressive in the 3DS version. Along with this, assist trophies run at a lower framerate, textures are simplified, all models and textures lack anti-aliasing, and models have less polygons and vertices than in the Wii U version.

Demo

The demo is restricted to Vs. Mode only and allows only Mario, Link, Pikachu, Villager and Mega Man as playable characters, with Battlefield (normal form and Ω form) as the only available stage. Rules cannot be adjusted from two minute time matches. Both fighting against AI and local multiplayer are possible. The only mode available outside of regular battles is the Tips section, which provides gameplay tips. These tips also appear on loading screens.

On September 9th 2014, the demo was made available on the Japanese Nintendo eShop. On September 12th, 2014, download codes for the demo were sent out to selected members of Club Nintendo Europe and Platinum members of the United States Club Nintendo; on September 12th, 2014, download codes were sent out to selected members of Club Nintendo Australia and New Zealand; recipients of the download codes received four each, to promote the games' four-player multiplayer feature. The demo was made available on the eShop without a code on September 19th, 2014, but unlike the download code demo, it has a limit of 30 plays.

Reception

Reviews of Super Smash Bros. for Nintendo 3DS have been mostly positive, with Famitsu giving the game an almost perfect score of 37/40. This version of the game alone managed to sell over 1 million copies during the first weekend after its launch in Japan. As of October 7th, 2014, the game has sold 2.8 million copies worldwide. As of December 2015, the game has sold 6.78 million physical units worldwide,[3] making it the better-selling of the two versions of Super Smash Bros. 4.

Despite this, the game has minimal tournament representation, as Super Smash Bros. for Wii U shares its gameplay and mechanics but is largely seen as the more accessible version for tournament play due to its multiple control schemes and more clearly visible graphics. In addition, the handheld nature of the 3DS version greatly increases the possibility of lag in local wireless play, since no two players can play on the same system, unlike the Wii U version. Nonetheless, the 3DS version remains popular for online play, for which it suffers from fewer drawbacks compared to the Wii U version than for local multiplayer.

In competitive play

Despite being the first version to release and effectively being the same game on a competitive level, the 3DS version has arguably the smallest competitive scene of any game in the series. This is due to the community simply prefering Super Smash Bros. for Wii U as an avenue to play Smash. Because of this, very few major tournaments existed for the game and it tends to only be in side tournaments to this day.

The community has constructed a set of standard tournament rules to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via timed stock (2-3 stocks and 6-8 minutes), and restrictions on legal stages. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.

Staff

Gallery

Trivia

  • Super Smash Bros. for Nintendo 3DS has the second most series represented by stages but with no characters, at five, with Ultimate having the most, with nine series.
  • Super Smash Bros. for Nintendo 3DS is the only game in the series where neither the Star Fox 64 main theme or the Pokémon main theme appear.
  • Super Smash Bros. for Nintendo 3DS is the first game in the series to lack an appearance of Ridley, and a new stage from the Donkey Kong, Metroid, Yoshi, and Star Fox universes.
    • Super Smash Bros. for Nintendo 3DS is the first and currently only game to not have an opening movie when booting up the game.
  • Because of the amount of RAM that Super Smash Bros. for Nintendo 3DS uses, it cannot run alongside other programs on the 3DS that use the internet. However, this does not occur on the 3DS' enhanced model, the New Nintendo 3DS, due to the latter system having larger RAM.
  • Super Smash Bros. for Nintendo 3DS is the only appearance on the 3DS for Lucas, Duck Hunt, Wii Fit Trainer, and Bayonetta.
  • In a similar vein to Brawl's introduction, when starting up Super Smash Bros. for Nintendo 3DS, the roster of characters is shown, appending any unlocked or downloaded characters to the lineup as well.
  • Each character actually has two models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in Training Mode when the player zooms in on the character and sets the speed to half or quarter speed when L is held.
  • Super Smash Bros. for Nintendo 3DS is the only game in the series to not support the GameCube controller in any official way.
  • Super Smash Bros. for Nintendo 3DS is the first (and currently only) game in the series to have a downloadable demo prior to release.
  • Rainbow Road and Pac-Maze are the only two new stages from this game, excluding Battlefield and Final Destination, to not be featured in Ultimate.

See also

References