Spirit: Difference between revisions

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(→‎Trivia: Only thing notable was the lack of Legends. The list effectively existed to rub the fact in Grab's face, which no longer applies. And a list of all DLC Legends doesn't belong here, we have the complete list for that)
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Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''.
Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''.


A total of [[List of spirits (complete list)|1524 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]].
A total of [[List of spirits (complete list)|1528 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]].


==Collecting spirits==
==Collecting spirits==
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===Spirit shield===
===Spirit shield===
[[File:SpiritFromSpiritBoard.jpg|thumb|Bowser attempting to get Magneton]]
[[File:SpiritFromSpiritBoard.jpg|thumb|Bowser attempting to get Magneton]]
Defeating a spirit in battle does not guarantee its acquisition. Once a spirit battle has ended, the player is taken to a shooting-style minigame where the player character holds a special weapon and the main opponent of the battle is in a stunned pose with heavily desaturated colors. A cyan shield with a small gap circles around the opponent in an attempt to prevent the spirit from being acquired. The player must shoot through the gap to acquire the spirit. If the player mistimes the shot, they will shoot the shield instead and the minigame will end with no spirit acquired. However, the next time the player battles that specific spirit, the portion of the shield that was shot will be removed, making each successive attempt easier than the last. Spirit Points can also be spent for one additional attempt per battle. The player can also use support items to make the minigame easier, including slowing down the shield rotation and instantly removing a large portion of the shield. Only one of each item can be used per battle. These items are randomly rewarded in certain modes and occasionally available in the shop.
Defeating a spirit in battle does not guarantee its acquisition. Once a spirit battle has ended, the player is taken to a shooting-style minigame where the player character holds a special weapon and the main opponent of the battle is in a stunned pose with heavily desaturated colors. A cyan shield with a small gap circles around the opponent in an attempt to prevent the spirit from being acquired. The player must shoot through the gap to acquire the spirit. The shield spins faster for higher ranked spirits, making the minigame more difficult. If the player mistimes the shot, they will shoot the shield instead and the minigame will end with no spirit acquired. However, the next time the player battles that specific spirit, the portion of the shield that was shot will be removed, making each successive attempt easier than the last. Spirit Points can also be spent for one additional attempt per battle. The player can also use support items to make the minigame easier, including slowing down the shield rotation and instantly removing a large portion of the shield. Only one of each item can be used per battle. These items are randomly rewarded in certain modes and occasionally available in the shop.


This minigame does not exist in World of Light or the DLC Spirit Board, which instead automatically reward the player with the spirit upon victory.
This minigame does not exist in World of Light or the DLC Spirit Board, which instead automatically reward the player with the spirit upon victory.
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|-
!scope="row"| Item Mobility
!scope="row"| Item Mobility
|Same as Ground Mobility, but for carrying heavy items are using shooting items
|Same as Ground Mobility, but for carrying heavy items or using shooting items
|}
|}