Spirit: Difference between revisions

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Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''.
Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''.


A total of [[List of spirits (complete list)|1524 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]].
A total of [[List of spirits (complete list)|1528 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]].


==Collecting spirits==
==Collecting spirits==
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===Spirit shield===
===Spirit shield===
[[File:SpiritFromSpiritBoard.jpg|thumb|Bowser attempting to get Magneton]]
[[File:SpiritFromSpiritBoard.jpg|thumb|Bowser attempting to get Magneton]]
Defeating a spirit in battle does not guarantee its acquisition. Once a spirit battle has ended, the player is taken to a shooting-style minigame where the player character holds a special weapon and the main opponent of the battle is in a stunned pose with heavily desaturated colors. A cyan shield with a small gap circles around the opponent in an attempt to prevent the spirit from being acquired. The player must shoot through the gap to acquire the spirit. If the player mistimes the shot, they will shoot the shield instead and the minigame will end with no spirit acquired. However, the next time the player battles that specific spirit, the portion of the shield that was shot will be removed, making each successive attempt easier than the last. Spirit Points can also be spent for one additional attempt per battle. The player can also use support items to make the minigame easier, including slowing down the shield rotation and instantly removing a large portion of the shield. Only one of each item can be used per battle. These items are randomly rewarded in certain modes and occasionally available in the shop.
Defeating a spirit in battle does not guarantee its acquisition. Once a spirit battle has ended, the player is taken to a shooting-style minigame where the player character holds a special weapon and the main opponent of the battle is in a stunned pose with heavily desaturated colors. A cyan shield with a small gap circles around the opponent in an attempt to prevent the spirit from being acquired. The player must shoot through the gap to acquire the spirit. The shield spins faster for higher ranked spirits, making the minigame more difficult. If the player mistimes the shot, they will shoot the shield instead and the minigame will end with no spirit acquired. However, the next time the player battles that specific spirit, the portion of the shield that was shot will be removed, making each successive attempt easier than the last. Spirit Points can also be spent for one additional attempt per battle. The player can also use support items to make the minigame easier, including slowing down the shield rotation and instantly removing a large portion of the shield. Only one of each item can be used per battle. These items are randomly rewarded in certain modes and occasionally available in the shop.


This minigame does not exist in World of Light or the DLC Spirit Board, which instead automatically reward the player with the spirit upon victory.
This minigame does not exist in World of Light or the DLC Spirit Board, which instead automatically reward the player with the spirit upon victory.
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|-
|-
!scope="row"| Item Mobility
!scope="row"| Item Mobility
|Same as Ground Mobility, but for carrying heavy items are using shooting items
|Same as Ground Mobility, but for carrying heavy items or using shooting items
|}
|}


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**2021: The first spirits added were ''[[Hyrule Warriors: Age of Calamity]]'' spirits from the Spirit Board event of the same name and the last were the ''[[List of spirits (Kingdom Hearts series)|KINGDOM HEARTS]]'' spirits from {{SSBU|Sora}}'s DLC Spirit Board.
**2021: The first spirits added were ''[[Hyrule Warriors: Age of Calamity]]'' spirits from the Spirit Board event of the same name and the last were the ''[[List of spirits (Kingdom Hearts series)|KINGDOM HEARTS]]'' spirits from {{SSBU|Sora}}'s DLC Spirit Board.
**2022: The only spirit added was the {{h2|List of spirits (Street Fighter series)|Evil Ryu}} primary spirit from the Spirit Board event [[Street Fighter 35th Anniversary]].
**2022: The only spirit added was the {{h2|List of spirits (Street Fighter series)|Evil Ryu}} primary spirit from the Spirit Board event [[Street Fighter 35th Anniversary]].
**2024: The first spirits added were part of the [[Fresh New Faces!]] event, including characters from ''{{iw|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|pikipedia|Pikmin 4}}.
**2024: The first spirits added were part of the [[Fresh New Faces!]] event, including characters from ''{{iw|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|pikipedia|Pikmin 4}}''.
***2023 is currently the only year to not see any new spirits added to the game.
***2023 is currently the only year to not see any new spirits added to the game.
*Falling Immunity, Bury Immunity, Swimmer, Perfect-Shield Reflect and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
*Falling Immunity, Bury Immunity, Swimmer, Perfect-Shield Reflect and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
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*If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either [[Smashville]] or [[Town and City]], [[K.K. Slider]] overrides any song played in the battle, but its original song is still played during the briefing.
*If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either [[Smashville]] or [[Town and City]], [[K.K. Slider]] overrides any song played in the battle, but its original song is still played during the briefing.
*A long-running debate in the ''Smash'' community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While {{SSB4|Mewtwo}} and {{SSB4|Lucas}} became DLC after being Trophies in ''Smash 4'', spirits are given a gameplay related purpose. This debate has been discredited with the announcements of {{SSBU|Min Min}}, {{SSBU|Pyra}} and {{SSBU|Mythra}} as fighters, who were spirits in the base game prior to becoming DLC fighters.
*A long-running debate in the ''Smash'' community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While {{SSB4|Mewtwo}} and {{SSB4|Lucas}} became DLC after being Trophies in ''Smash 4'', spirits are given a gameplay related purpose. This debate has been discredited with the announcements of {{SSBU|Min Min}}, {{SSBU|Pyra}} and {{SSBU|Mythra}} as fighters, who were spirits in the base game prior to becoming DLC fighters.
*[[Sheriff]] is the oldest character represented by a spirit, while the most recent is {{pkmn|Terapagos}} from ''Pokémon Scarlet and Violet: The Hidden Treasure of Area Zero Part 2: The Indigo Disk''.
*[[Sheriff]] is the oldest character represented by a spirit, while the most recent are the Peach & {{iw|mariowiki|Stella}} and Swordfighter Peach from ''Princess Peach Showtime!''.
*Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are:
*Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are:
**{{iw|zeldawiki|Dimitri}} (The Legend of Zelda) and {{iw|zeldawiki|Hilda}} (The Legend of Zelda), both of whom share names with characters on {{SSBU|Byleth}}'s Spirit Board: {{iw|fireemblem|Dimitri}} (Fire Emblem) and {{iw|fireemblem|Hilda}} (Fire Emblem).
**{{iw|zeldawiki|Dimitri}} (The Legend of Zelda) and {{iw|zeldawiki|Hilda}} (The Legend of Zelda), both of whom share names with characters on {{SSBU|Byleth}}'s Spirit Board: {{iw|fireemblem|Dimitri}} (Fire Emblem) and {{iw|fireemblem|Hilda}} (Fire Emblem).
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*Six spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, [https://megamitensei.fandom.com/wiki/Sophia_(Persona_5_Strikers) Sophia], [https://ghostsngoblins.fandom.com/wiki/Arthur Arthur], and [https://monsterhunter.fandom.com/wiki/Ratha Razewing Ratha] which could be obtained with save data from [[bulbapedia:Pokémon:_Let's_Go,_Pikachu!_and_Let's_Go,_Eevee!|''Pokémon: Let's Go Pikachu'', ''Pokémon: Let's Go Eevee'']], ''{{s|wikipedia|Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition}}'', ''[https://megamitensei.fandom.com/wiki/Persona_5_Strikers Persona 5 Strikers]'', ''[https://ghostsngoblins.fandom.com/wiki/Ghosts_%27n_Goblins_Resurrection Ghosts 'n Goblins Resurrection]'', and ''[https://monsterhunter.fandom.com/wiki/Monster_Hunter_Stories_2:_Wings_of_Ruin Monster Hunter Stories 2: Wings of Ruin]'', respectively.
*Six spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, [https://megamitensei.fandom.com/wiki/Sophia_(Persona_5_Strikers) Sophia], [https://ghostsngoblins.fandom.com/wiki/Arthur Arthur], and [https://monsterhunter.fandom.com/wiki/Ratha Razewing Ratha] which could be obtained with save data from [[bulbapedia:Pokémon:_Let's_Go,_Pikachu!_and_Let's_Go,_Eevee!|''Pokémon: Let's Go Pikachu'', ''Pokémon: Let's Go Eevee'']], ''{{s|wikipedia|Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition}}'', ''[https://megamitensei.fandom.com/wiki/Persona_5_Strikers Persona 5 Strikers]'', ''[https://ghostsngoblins.fandom.com/wiki/Ghosts_%27n_Goblins_Resurrection Ghosts 'n Goblins Resurrection]'', and ''[https://monsterhunter.fandom.com/wiki/Monster_Hunter_Stories_2:_Wings_of_Ruin Monster Hunter Stories 2: Wings of Ruin]'', respectively.
*{{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]], and [[Northern Cave]] are currently the only stages to not be used in a Spirit Battle in any form.
*{{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]], and [[Northern Cave]] are currently the only stages to not be used in a Spirit Battle in any form.
*As of version 12.0.0, the Grab-type primary spirit is the only type of primary spirit to have not received any DLC Legend spirits.
**Specifically, the other three types (Attack, Shield, Neutral) have two-three DLC primary Legend spirits each.
***{{iw|xenoseries|Rex}} (Master Driver) and [https://tekken.fandom.com/wiki/Devil_Jin Devil Jin] are the DLC Shield-type spirits and they are the only ones that are enhancable.
***{{iw|mariowiki|Fury Bowser}}, [[Heihachi Mishima]], {{pkmn|Koraidon}} & {{pkmn|Miraidon}} are the DLC Attack-type spirits.
***{{pkmn|Zacian}} & {{pkmn|Zamazenta}}, {{iw|xenoseries|Malos}}, and Evil Ryu are the DLC Neutral-type spirits.
[[File:Spirit placeholder.jpg|thumb|200px|Dragaux replaced with a placeholder icon.]]
[[File:Spirit placeholder.jpg|thumb|200px|Dragaux replaced with a placeholder icon.]]
*The sound that plays when an event is scheduled to happen is re-purposed [https://youtu.be/d_Y7LxNaOSk?t=137 from Smash Run in SSB4], which also played similarly for that reason.
*The sound that plays when an event is scheduled to happen is re-purposed [https://youtu.be/d_Y7LxNaOSk?t=137 from Smash Run in SSB4], which also played similarly for that reason.