Debug menu (SSBM): Difference between revisions

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| '''CKIND_MASTERH''' || {{CharHead|Master Hand|SSBM}} || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
| '''CKIND_MASTERH''' || {{CharHead|Master Hand|SSBM}} || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
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|-
| '''CKIND_BOY''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Fighting Wire Frame]] ♂ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
| '''CKIND_BOY''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Male Wire Frame (SSBM)|Fighting Wire Frame]] ♂ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
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| '''CKIND_GIRL''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Fighting Wire Frame]] ♀ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
| '''CKIND_GIRL''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Female Wire Frame (SSBM)|Fighting Wire Frame]] ♀ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
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| '''CKIND_GKOOPS'''|| {{CharHead|Giga Bowser|SSBM}} || Finishing a match with this character crashes the game. Stands for "Giga Koopa". "Koops" may be a typo.
| '''CKIND_GKOOPS'''|| {{CharHead|Giga Bowser|SSBM}} || Finishing a match with this character crashes the game. Stands for "Giga Koopa". "Koops" may be a typo.
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| '''RCRUISE''' || style="text-align:center"|011 || [[Rainbow Cruise]] || Versus Mode ||
| '''RCRUISE''' || style="text-align:center"|011 || [[Rainbow Cruise]] || Versus Mode ||
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| '''GARDEN''' || style="text-align:center"|012 || [[Jungle Japes]] || Versus Mode || "Garden" come from "Jungle Garden", the stage's Japanese name.
| '''GARDEN''' || style="text-align:center"|012 || [[Jungle Japes]] || Versus Mode || "Garden" comes from "Jungle Garden", the stage's Japanese name.
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| '''GREATBAY''' || style="text-align:center"|013 || [[Great Bay]] || Versus Mode ||
| '''GREATBAY''' || style="text-align:center"|013 || [[Great Bay]] || Versus Mode ||
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[[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]]
[[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]]
*''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. This is because the game is not given any new instructions regarding music, upon loading the debug menu.
*''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. This is because the game is not given any new instructions regarding music, upon loading the debug menu.
*The [[GameCube]] game ''Kirby Air Ride'' has a debug menu almost exactly like the one in ''Melee''.
*''{{s|wikirby|Kirby Air Ride}}'' has a debug menu almost exactly like the one in ''Melee''.
**This coincides with [[HAL Laboratory]] developing both games.
**This coincides with [[HAL Laboratory]] developing both games.
*Hold R while moving the control stick to scroll through options much faster. This is useful for settings such as damage that have hundreds of possible values.
*Hold {{button|GCN|R}} while moving the control stick to scroll through options much faster. This is useful for settings such as damage that have hundreds of possible values.


{{Debug menu (SSBM)}}
{{Debug menu (SSBM)}}
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