Debug menu (SSBM): Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{Disambig2|the debug menu in ''Melee''|general information|Debug menu}}  
{{Disambig2|the debug menu in ''Melee''|general information|Debug menu}}
:''For Action Replay codes used to access the Debug Menu, see [[Debug menu (SSBM)/Codes|here]]. For the debug sound test menu, see [[Debug menu (SSBM)/Debug sound test menu|here]].''
:''For Action Replay codes used to access the Debug Menu, see [[Debug menu (SSBM)/Codes|here]]. For the debug sound test menu, see [[Debug menu (SSBM)/Debug sound test menu|here]].''
[[File:DebugMenuMain.png|thumb|The debug menu in ''Super Smash Bros. Melee''.]]
[[File:DebugMenuMain.png|thumb|The debug menu in ''Super Smash Bros. Melee''.]]
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! Debug Name !! Character !! Notes
! Debug Name !! Character !! Notes
|-
|-
| '''CKIND_CAPTAIN''' || {{head|Captain Falcon|g=SSBM|s=16px}} {{SSBM|Captain Falcon}} || —
| '''CKIND_CAPTAIN''' || {{CharHead|Captain Falcon|SSBM}} || —
|-
|-
| '''CKIND_DONKEY''' || {{head|Donkey Kong|g=SSBM|s=16px}} {{SSBM|Donkey Kong}} || —
| '''CKIND_DONKEY''' || {{CharHead|Donkey Kong|SSBM}} || —
|-
|-
| '''CKIND_FOX''' || {{head|Fox|g=SSBM|s=16px}} {{SSBM|Fox}} || —
| '''CKIND_FOX''' || {{CharHead|Fox|SSBM}} || —
|-
|-
| '''CKIND_GAMEWATCH''' || {{head|Mr. Game & Watch|g=SSBM|s=16px}} {{SSBM|Mr. Game & Watch}} || —
| '''CKIND_GAMEWATCH''' || {{CharHead|Mr. Game & Watch|SSBM}} || —
|-
|-
| '''CKIND_KIRBY''' || {{head|Kirby|g=SSBM|s=16px}} {{SSBM|Kirby}} || —
| '''CKIND_KIRBY''' || {{CharHead|Kirby|SSBM}} || —
|-
|-
| '''CKIND_KOOPA''' || {{head|Bowser|g=SSBM|s=16px}} {{SSBM|Bowser}} || "Koopa" is Bowser's Japanese name.
| '''CKIND_KOOPA''' || {{CharHead|Bowser|SSBM}} || "Koopa" is Bowser's Japanese name.
|-
|-
| '''CKIND_LINK''' || {{head|Link|g=SSBM|s=16px}} {{SSBM|Link}} || —
| '''CKIND_LINK''' || {{CharHead|Link|SSBM}} || —
|-
|-
| '''CKIND_LUIGI''' || {{head|Luigi|g=SSBM|s=16px}} {{SSBM|Luigi}} || —
| '''CKIND_LUIGI''' || {{CharHead|Luigi|SSBM}} || —
|-
|-
| '''CKIND_MARIO''' || {{head|Mario|g=SSBM|s=16px}} {{SSBM|Mario}} || —
| '''CKIND_MARIO''' || {{CharHead|Mario|SSBM}} || —
|-
|-
| '''CKIND_MARS''' || {{head|Marth|g=SSBM|s=16px}} {{SSBM|Marth}} || In the Japanese language, the "th" sound is not used, so it is replaced with the closest sound, "s".
| '''CKIND_MARS''' || {{CharHead|Marth|SSBM}} || In the Japanese language, the [θ] sound, represented by th, is not used, so it is replaced with what is considered to be the closest sound, [s], represented by s.
|-
|-
| '''CKIND_MEWTWO''' || {{head|Mewtwo|g=SSBM|s=16px}} {{SSBM|Mewtwo}} || —
| '''CKIND_MEWTWO''' || {{CharHead|Mewtwo|SSBM}} || —
|-
|-
| '''CKIND_NESS''' || {{head|Ness|g=SSBM|s=16px}} {{SSBM|Ness}} || —
| '''CKIND_NESS''' || {{CharHead|Ness|SSBM}} || —
|-
|-
| '''CKIND_PEACH''' || {{head|Peach|g=SSBM|s=16px}} {{SSBM|Peach}} || —
| '''CKIND_PEACH''' || {{CharHead|Peach|SSBM}} || —
|-
|-
| '''CKIND_PIKACHU''' || {{head|Pikachu|g=SSBM|s=16px}} {{SSBM|Pikachu}} || —
| '''CKIND_PIKACHU''' || {{CharHead|Pikachu|SSBM}} || —
|-
|-
| '''CKIND_POPONANA''' || {{head|Ice Climbers|g=SSBM|s=16px}} {{SSBM|Ice Climbers}} || —
| '''CKIND_POPONANA''' || {{CharHead|Ice Climbers|SSBM}} || —
|-
|-
| '''CKIND_PURIN''' || {{head|Jigglypuff|g=SSBM|s=16px}} {{SSBM|Jigglypuff}} || "Purin" is Jigglypuff's Japanese name.
| '''CKIND_PURIN''' || {{CharHead|Jigglypuff|SSBM}} || "Purin" is Jigglypuff's Japanese name.
|-
|-
| '''CKIND_SAMUS''' || {{head|Samus|g=SSBM|s=16px}} {{SSBM|Samus}} || —
| '''CKIND_SAMUS''' || {{CharHead|Samus|SSBM}} || —
|-
|-
| '''CKIND_YOSHI''' || {{head|Yoshi|g=SSBM|s=16px}} {{SSBM|Yoshi}} || —
| '''CKIND_YOSHI''' || {{CharHead|Yoshi|SSBM}} || —
|-
|-
| '''CKIND_ZE->SE''' || {{head|Zelda|g=SSBM|s=16px}} {{SSBM|Zelda}} || rowspan=2|"ZE" stands for Zelda, and "SE" stands for Sheik.
| '''CKIND_ZE->SE''' || {{CharHead|Zelda|SSBM}} || rowspan=2|"ZE" stands for Zelda, and "SE" stands for Sheik.
|-
|-
| '''CKIND_SE->ZE''' || {{head|Sheik|g=SSBM|s=16px}} {{SSBM|Sheik}}
| '''CKIND_SE->ZE''' || {{CharHead|Sheik|SSBM}}
|-
|-
| '''CKIND_FALCO''' || {{head|Falco|g=SSBM|s=16px}} {{SSBM|Falco}} || —
| '''CKIND_FALCO''' || {{CharHead|Falco|SSBM}} || —
|-
|-
| '''CKIND_CLINK''' || {{head|Young Link|g=SSBM|s=16px}} {{SSBM|Young Link}} || "CLINK" stands for Child Link, Young Link's Japanese name.
| '''CKIND_CLINK''' || {{CharHead|Young Link|SSBM}} || "CLINK" stands for Child Link, Young Link's Japanese name.
|-
|-
| '''CKIND_DRMARIO''' || {{head|Dr. Mario|g=SSBM|s=16px}} {{SSBM|Dr. Mario}} || —
| '''CKIND_DRMARIO''' || {{CharHead|Dr. Mario|SSBM}} || —
|-
|-
| '''CKIND_EMBLEM''' || {{head|Roy|g=SSBM|s=16px}} {{SSBM|Roy}} || Roy was a very late addition to ''Melee'', so the development team named the spot "EMBLEM" internally as a catch-all for another {{uv|Fire Emblem}} character.
| '''CKIND_EMBLEM''' || {{CharHead|Roy|SSBM}} || Roy was a very late addition to ''Melee'', so the development team named the spot "EMBLEM" internally as a catch-all for another {{uv|Fire Emblem}} character.
|-
|-
| '''CKIND_PICHU''' || {{head|Pichu|g=SSBM|s=16px}} {{SSBM|Pichu}} || —
| '''CKIND_PICHU''' || {{CharHead|Pichu|SSBM}} || —
|-
|-
| '''CKIND_GANON''' || {{head|Ganondorf|g=SSBM|s=16px}} {{SSBM|Ganondorf}} || —
| '''CKIND_GANON''' || {{CharHead|Ganondorf|SSBM}} || "Ganon" is the name of Ganondorf's true form.
|-
|-
| '''CKIND_MASTERH''' || {{head|Master Hand|g=SSBM|s=16px}} {{SSBM|Master Hand}} || —
| '''CKIND_MASTERH''' || {{CharHead|Master Hand|SSBM}} || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
|-
|-
| '''CKIND_BOY''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Fighting Wire Frame]] ♂ || Finishing a match with this character crashes the game. You can still exit the match through the pause menu.
| '''CKIND_BOY''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Male Wire Frame (SSBM)|Fighting Wire Frame]] ♂ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
|-
|-
| '''CKIND_GIRL''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Fighting Wire Frame]] ♀ || Finishing a match with this character crashes the game. You can still exit the match through the pause menu.
| '''CKIND_GIRL''' || {{head|Fighting Wire Frames|g=SSBM|s=16px}} [[Female Wire Frame (SSBM)|Fighting Wire Frame]] ♀ || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
|-
|-
| '''CKIND_GKOOPS''' || {{head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]] || Stands for "Giga Koopa". "Koops" may be a typo.
| '''CKIND_GKOOPS'''|| {{CharHead|Giga Bowser|SSBM}} || Finishing a match with this character crashes the game. Stands for "Giga Koopa". "Koops" may be a typo.
|-
|-
| '''CKIND_CREZYH''' || {{head|Crazy Hand|g=SSBM|s=16px}} {{SSBM|Crazy Hand}} || —
| '''CKIND_CREZYH''' || {{CharHead|Crazy Hand|SSBM}} || Finishing a match with this character crashes the game. The player can still exit the match through the pause menu.
|-
|-
| '''CKIND_SANDBAG''' || {{head|Sandbag|g=SSBM|s=16px}} [[Sandbag]] || While it is possible to move around, jump, and air dodge with this character, doing so will eventually crash the game. You can still exit the match through the pause menu.
| '''CHKIND_SANDBAG''' || {{CharHead|Sandbag|SSBM}} || While it is possible to move around, jump, and air dodge with this character, doing so will eventually crash the game.
|-
|-
| '''CKIND_POPO''' || {{head|Ice Climbers|g=SSBM|s=16px}} [[Ice Climbers (SSBM)|Popo]] ([[Sopo|solo]]) || Finishing a match with this character crashes the game. You can still exit the match through the pause menu.
| '''CHKIND_POPO''' || {{head|Ice Climbers|g=SSBM|s=16px}} [[Ice Climbers (SSBM)|Popo]] ([[Sopo|solo]]) || Finishing a match with this character crashes the game. Presumably related to [[Target Test]], where only the leader is present like this setting.
|-
|-
| '''CKIND_NONE''' || [[NONE]] || Using this "character" will crash the game. You can, however, bypass this crash by going back to Kind Select and setting any player slots with this ID to "None", as well. It is believed to be a placeholder for characters who enter the battle mid-match in various single-player modes.
| '''CHKIND_NONE''' || [[NONE]] || Using this "character" will crash the game. It is possible to bypass this crash by going back to KIND SELECT and setting any player slots with this ID to "NONE", as well. It is believed to be a placeholder for characters who enter the battle mid-match in various single-player modes.
|}
|}


===Stages===
===Stages===
The list of stages given in the table is for the default Debug Menu. For the list of stages used with the [[/Codes#full stage selector|full stage selector]] code, view [[Debug menu (SSBM)/Full stage selector|here]].
{| class="wikitable sortable" width=100%
{| class="wikitable sortable" width=100%
|-
|-
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| '''[[TEST]]''' || style="text-align:center"|001 || style="text-align:center"|— || None- Debug Menu Only || A debug stage that features oddly shaped platforms and a low resolution picture of a bar as the background. It is unusually long. Also, ''{{SSBMMusicLink|Corneria}}'' music plays here.
| '''[[TEST]]''' || style="text-align:center"|001 || style="text-align:center"|— || None- Debug Menu Only || A debug stage that features oddly shaped platforms and a low resolution picture of a bar as the background. It is unusually long. Also, ''{{SSBMMusicLink|Corneria}}'' music plays here.
|-
|-
<!--Should the Versus Modes have descriptions? If so, what's the content?-->
| '''IZUMI''' || style="text-align:center"|002 || [[Fountain of Dreams]] || [[Versus Mode]] || "{{ja|泉|Izumi}}" is the Japanese word for "Fountain".
| '''IZUMI''' || style="text-align:center"|002 || [[Fountain of Dreams]] || [[Versus Mode]] ||  
|-
|-
| '''PSTADIUM''' || style="text-align:center"|003 || [[Pokémon Stadium]] || Versus Mode ||  
| '''PSTADIUM''' || style="text-align:center"|003 || [[Pokémon Stadium]] || Versus Mode ||
|-
|-
| '''CASTLE''' || style="text-align:center"|004 || [[Princess Peach's Castle]] || Versus Mode ||  
| '''CASTLE''' || style="text-align:center"|004 || [[Princess Peach's Castle]] || Versus Mode ||
|-
|-
| '''KONGO''' || style="text-align:center"|005 || {{SSBM|Kongo Jungle}} || Versus Mode ||  
| '''KONGO''' || style="text-align:center"|005 || {{SSBM|Kongo Jungle}} || Versus Mode ||
|-
|-
| '''ZEBES''' || style="text-align:center"|006 || [[Brinstar]] || Versus Mode ||  
| '''ZEBES''' || style="text-align:center"|006 || [[Brinstar]] || Versus Mode || Possibly due to Brinstar being located in the Planet Zebes in ''Metroid'' series.
|-
|-
| '''CORNERIA''' || style="text-align:center"|007 || [[Corneria]] || Versus Mode ||  
| '''CORNERIA''' || style="text-align:center"|007 || [[Corneria]] || Versus Mode ||
|-
|-
| '''STORY''' || style="text-align:center"|008 || [[Yoshi's Story]] || Versus Mode ||  
| '''STORY''' || style="text-align:center"|008 || [[Yoshi's Story]] || Versus Mode ||
|-
|-
| '''ONETT''' || style="text-align:center"|009 || [[Onett]] || Versus Mode ||  
| '''ONETT''' || style="text-align:center"|009 || [[Onett]] || Versus Mode ||
|-
|-
| '''MUTE CITY''' || style="text-align:center"|010 || {{SSBM|Mute City}} || Versus Mode ||  
| '''MUTE CITY''' || style="text-align:center"|010 || {{SSBM|Mute City}} || Versus Mode ||
|-
|-
| '''RCRUISE''' || style="text-align:center"|011 || [[Rainbow Cruise]] || Versus Mode ||  
| '''RCRUISE''' || style="text-align:center"|011 || [[Rainbow Cruise]] || Versus Mode ||
|-
|-
| '''GARDEN''' || style="text-align:center"|012 || [[Jungle Japes]] || Versus Mode ||  
| '''GARDEN''' || style="text-align:center"|012 || [[Jungle Japes]] || Versus Mode || "Garden" comes from "Jungle Garden", the stage's Japanese name.
|-
|-
| '''GREATBAY''' || style="text-align:center"|013 || [[Great Bay]] || Versus Mode ||  
| '''GREATBAY''' || style="text-align:center"|013 || [[Great Bay]] || Versus Mode ||
|-
|-
| '''SHRINE''' || style="text-align:center"|014 || [[Temple]] || Versus Mode ||  
| '''SHRINE''' || style="text-align:center"|014 || [[Temple]] || Versus Mode || "Shrine" is likely a mistranslation of {{ja|神殿|Shinden}}, the stage's Japanese name.
|-
|-
| '''KRAID''' || style="text-align:center"|015 || [[Brinstar Depths]] || Versus Mode ||  
| '''KRAID''' || style="text-align:center"|015 || [[Brinstar Depths]] || Versus Mode || Possibly due to [[Kraid]]'s lair being located in the depths of Brinstar in the original ''Metroid''.
|-
|-
| '''YOSTER''' || style="text-align:center"|016 || {{SSBM|Yoshi's Island}} || Versus Mode ||  
| '''YOSTER''' || style="text-align:center"|016 || {{SSBM|Yoshi's Island}} || Versus Mode || "Yoster" comes from "Yoster Island", the stage's Japanese name.
|-
|-
| '''GREENS''' || style="text-align:center"|017 || [[Green Greens]] || Versus Mode ||  
| '''GREENS''' || style="text-align:center"|017 || [[Green Greens]] || Versus Mode ||
|-
|-
| '''FOURSIDE''' || style="text-align:center"|018 || [[Fourside]] || Versus Mode ||  
| '''FOURSIDE''' || style="text-align:center"|018 || [[Fourside]] || Versus Mode ||
|-
|-
| '''INISHIE1''' || style="text-align:center"|019 || {{SSBM|Mushroom Kingdom}} || Versus Mode ||  
| '''INISHIE1''' || style="text-align:center"|019 || {{SSBM|Mushroom Kingdom}} || Versus Mode || rowspan=2 | {{ja|いにしえ|Inishie}} loosely means "Ancient", and is used for Japanese names of Mushroom Kingdom and Mushroom Kingdom II.
|-
|-
| '''INISHIE2''' || style="text-align:center"|020 || [[Mushroom Kingdom II]] || Versus Mode ||
| '''INISHIE2''' || style="text-align:center"|020 || [[Mushroom Kingdom II]] || Versus Mode
|-
|-
| '''[[AKANEIA]]''' || style="text-align:center"|021 || style="text-align:center"|— || None- Debug Menu Only || A stage that crashes the game when attempting to load it. There is no known code that can force it to load. It is believed to be a {{uv|Fire Emblem}} stage because "Akaneia" is the Japanese name of [[fireemblem:Archanea (nation)|Archanea]], a kingdom from the series.
| '''[[AKANEIA]]''' || style="text-align:center"|021 || style="text-align:center"|— || None- Debug Menu Only || A stage that crashes the game when attempting to load it. There is no known code that can force it to load. It is believed to be a {{uv|Fire Emblem}} stage because "Akaneia" is the Japanese name of {{iw|fireemblem|Archanea|nation}}, a kingdom from the series.
|-
|-
| '''VENOM''' || style="text-align:center"|022 || [[Venom]] || Versus Mode ||  
| '''VENOM''' || style="text-align:center"|022 || [[Venom]] || Versus Mode ||
|-
|-
| '''PURA''' || style="text-align:center"|023 || [[Poké Floats]] || Versus Mode ||  
| '''PURA''' || style="text-align:center"|023 || [[Poké Floats]] || Versus Mode ||
|-
|-
| '''BIGBLUE''' || style="text-align:center"|024 || [[Big Blue]] || Versus Mode ||  
| '''BIGBLUE''' || style="text-align:center"|024 || [[Big Blue]] || Versus Mode ||
|-
|-
| '''ICEMT''' || style="text-align:center"|025 || [[Icicle Mountain]] || Versus Mode ||  
| '''ICEMT''' || style="text-align:center"|025 || [[Icicle Mountain]] || Versus Mode ||
|-
|-
| '''[[ICETOP]]''' || style="text-align:center"|026 || style="text-align:center"|— || None- Debug Menu Only || An unused stage that crashes when trying to load it, although use of [[Debug menu (SSBM)/Codes#ICETOP crash prevent|action replay codes]] can force the stage to load. The stage is believed to have been the "top" of Icicle Mountain. However, forcing it to load reveals that it is now just a clone of Icicle Mountain without music.
| '''[[ICETOP]]''' || style="text-align:center"|026 || style="text-align:center"|— || None- Debug Menu Only || An unused stage that crashes when trying to load it, although use of [[Debug menu (SSBM)/Codes#ICETOP crash prevent|action replay codes]] can force the stage to load. The stage is believed to have been the "top" of Icicle Mountain. However, forcing it to load reveals that it is now just a clone of Icicle Mountain without music.
|-
|-
| '''FLATZONE''' || style="text-align:center"|027 || [[Flat Zone]] || Versus Mode ||  
| '''FLATZONE''' || style="text-align:center"|027 || [[Flat Zone]] || Versus Mode ||
|-
|-
| '''OLD PPP''' || style="text-align:center"|028 || Past Stages: {{SSB|Dream Land}} || Versus Mode ||  
| '''OLD PPP''' || style="text-align:center"|028 || Past Stages: {{SSB|Dream Land}} || Versus Mode || "PPP" stands for "Pupupu Land", Dream Land's Japanese name.
|-
|-
| '''OLD YOSH''' || style="text-align:center"|029 || Past Stages: {{SSB|Yoshi's Island}} || Versus Mode ||  
| '''OLD YOSH''' || style="text-align:center"|029 || Past Stages: {{SSB|Yoshi's Island}} || Versus Mode ||
|-
|-
| '''OLD KONG''' || style="text-align:center"|030 || Past Stages: {{SSB|Kongo Jungle}} || Versus Mode ||  
| '''OLD KONG''' || style="text-align:center"|030 || Past Stages: {{SSB|Kongo Jungle}} || Versus Mode ||
|-
|-
| '''BATTLE''' || style="text-align:center"|031 || {{SSBM|Battlefield}} || Versus Mode ||  
| '''BATTLE''' || style="text-align:center"|031 || {{SSBM|Battlefield}} || Versus Mode ||
|-
|-
| '''LAST''' || style="text-align:center"|032 || {{SSBM|Final Destination}} || Versus Mode ||  
| '''LAST''' || style="text-align:center"|032 || {{SSBM|Final Destination}} || Versus Mode ||
|-
|-
| '''T'''''(CHAR)'' || style="text-align:center"|033-058 || [[Target Test]] || [[Stadium]]/{{SSBM|Classic Mode}} || The Target Test stages for each character. The match ends if all the targets break.
| '''T'''''(CHAR)'' || style="text-align:center"|033-058 || [[Target Test]] || [[Stadium]]/{{SSBM|Classic Mode}} || The Target Test stages for each character. The match ends if all the targets break.
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| '''2-1KONGO''' || style="text-align:center"|061 || {{SSBM|Kongo Jungle}} || Adventure Mode || A clone of Kongo Jungle used in Adventure Mode. The player fights two tiny Donkey Kong here.
| '''2-1KONGO''' || style="text-align:center"|061 || {{SSBM|Kongo Jungle}} || Adventure Mode || A clone of Kongo Jungle used in Adventure Mode. The player fights two tiny Donkey Kong here.
|-
|-
| '''2-2GARDEN''' || style="text-align:center"|062 || [[Jungle Japes]] || Adventure Mode || A clone of Jungle Japes used in Adventure Mode. The player fights [[Giant Donkey Kong]] here.  
| '''2-2GARDEN''' || style="text-align:center"|062 || [[Jungle Japes]] || Adventure Mode || A clone of Jungle Japes used in Adventure Mode. The player fights [[Giant Donkey Kong]] here.
|-
|-
| '''3-1MEIKYU''' || style="text-align:center"|063 || [[Underground Maze]] || Adventure Mode || A side scrolling stage used in Adventure Mode. The game will freeze when the player encounters any of the Link fights, but there are [[Debug menu (SSBM)/Codes#Underground Maze crash prevent|codes]] to prevent this. Touching the [[Triforce]] ends the match.
| '''3-1MEIKYU''' || style="text-align:center"|063 || [[Underground Maze]] || Adventure Mode || A side scrolling stage used in Adventure Mode. The game will freeze when the player encounters any of the Link fights, but there are [[Debug menu (SSBM)/Codes#Underground Maze crash prevent|codes]] to prevent this. Touching the [[Triforce]] ends the match.
|-
|-
| '''3-2SHRINE''' || style="text-align:center"|064 || [[Temple]] || Adventure Mode || A clone of Temple used in Adventure Mode. The player fights Zelda here. Plays ''{{SSBMMusicLink|Great Bay}}'' music. This stage also used in [[Event 29: Triforce Gathering]].
| '''3-2SHRINE''' || style="text-align:center"|064 || [[Temple]] || Adventure Mode || A clone of Temple used in Adventure Mode. The player fights Zelda here. Plays ''{{SSBMMusicLink|Great Bay}}'' music.
|-
|-
| '''4-1ZEBES''' || style="text-align:center"|065 || [[Brinstar]] || Adventure Mode || A clone of Brinstar used in Adventure Mode. The player fights Samus here. There is a chance that ''{{SSBMMusicLink|Brinstar Depths}}'' music will play.  
| '''4-1ZEBES''' || style="text-align:center"|065 || [[Brinstar]] || Adventure Mode || A clone of Brinstar used in Adventure Mode. The player fights Samus here. There is a chance that ''{{SSBMMusicLink|Brinstar Depths}}'' music will play.
|-
|-
| '''4-2DASSYUT''' || style="text-align:center"|066 || [[Brinstar Escape Shaft]] || Adventure Mode || A vertical scrolling stage used in Adventure Mode. Touching the platform at the top ends the match.
| '''4-2DASSYUT''' || style="text-align:center"|066 || [[Brinstar Escape Shaft]] || Adventure Mode || A vertical scrolling stage used in Adventure Mode. Touching the platform at the top ends the match.
|-
|-
| '''5-1GREENS''' || style="text-align:center"|067 || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights Kirby here. There is a chance that ''{{SSBMMusicLink|Fountain of Dreams}}'' music will play.  
| '''5-1GREENS''' || style="text-align:center"|067 || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights Kirby here. There is a chance that ''{{SSBMMusicLink|Fountain of Dreams}}'' music will play.
|-
|-
| '''5-2GREENS''' || style="text-align:center"|068 || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights a horde of Kirby here.  
| '''5-2GREENS''' || style="text-align:center"|068 || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights a horde of Kirby here.
|-
|-
| '''5-3GREENS''' || style="text-align:center"|069 || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights [[Giant Kirby]] here. There is a chance that ''{{SSBMMusicLink|Dream Land N64}}'' music will play.  
| '''5-3GREENS''' || style="text-align:center"|069 || [[Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights [[Giant Kirby]] here. Plays ''{{SSBMMusicLink|Dream Land N64}}'' music.
|-
|-
| '''6-1CORNERI''' || style="text-align:center"|070 || [[Corneria]] || Adventure Mode || A clone of Corneria used in Adventure Mode. No [[Arwing]]s are seen. The player fights Fox here. Plays ''{{SSBMMusicLink|Venom}}'' music.  
| '''6-1CORNERI''' || style="text-align:center"|070 || [[Corneria]] || Adventure Mode || A clone of Corneria used in Adventure Mode. No [[Arwing]]s are seen. The player fights Fox here. Plays ''{{SSBMMusicLink|Venom}}'' music.
|-
|-
| '''6-2CORNERI''' || style="text-align:center"|071 || [[Corneria]] || Adventure Mode || A clone of Corneria used in Adventure Mode. The player fights Fox (or Falco if he's unlocked) here. The Arwings are very aggressive. This stage is also used in [[Event 32: Target Acquired]].
| '''6-2CORNERI''' || style="text-align:center"|071 || [[Corneria]] || Adventure Mode || A clone of Corneria used in Adventure Mode. The player fights Fox (or Falco if he's unlocked) here. The Arwings are very aggressive.
|-
|-
| '''7PSTADIUM''' || style="text-align:center"|072 || [[Pokémon Stadium]] || Adventure Mode || A clone of Pokémon Stadium used in Adventure Mode. The player fights a horde of Pokémon here, primarily Pikachu but also including Jigglypuff and Pichu if they are unlocked. Only [[Poké Ball|Poké Balls]] will spawn.
| '''7PSTADIUM''' || style="text-align:center"|072 || [[Pokémon Stadium]] || Adventure Mode || A clone of Pokémon Stadium used in Adventure Mode. The player fights a horde of Pokémon here, primarily Pikachu but also including Jigglypuff and Pichu if they are unlocked. Only [[Poké Ball|Poké Balls]] will spawn.
|-
|-
| '''8-1BBROUTE''' || style="text-align:center"|073 || [[F-Zero Grand Prix]] || Adventure Mode || A side-scrolling stage used in Adventure Mode. Crossing the finish line ends the match. This stage is also used in [[Event 33: Lethal Marathon]].  
| '''8-1BBROUTE''' || style="text-align:center"|073 || [[F-Zero Grand Prix]] || Adventure Mode || A side-scrolling stage used in Adventure Mode. Crossing the finish line ends the match.
|-
|-
| '''8-2MUTECIT''' || style="text-align:center"|074 || {{SSBM|Mute City}} || Adventure Mode || A clone of Mute City used in Adventure Mode. The player fights Captain Falcon here.  
| '''8-2MUTECIT''' || style="text-align:center"|074 || {{SSBM|Mute City}} || Adventure Mode || A clone of Mute City used in Adventure Mode. The player fights Captain Falcon here.
|-
|-
| '''9-1ONETT''' || style="text-align:center"|075 || [[Onett]] || Adventure Mode || A clone of Onett used in Adventure Mode. The player fights a team of 3 Ness here.  
| '''9-1ONETT''' || style="text-align:center"|075 || [[Onett]] || Adventure Mode || A clone of Onett used in Adventure Mode. The player fights a team of 3 Ness here.
|-
|-
| '''10-1ICEMT''' || style="text-align:center"|076 || [[Icicle Mountain]] || Adventure Mode || A vertical scrolling stage used in Adventure Mode. The game freezes when the player would fight the Ice Climbers.
| '''10-1ICEMT''' || style="text-align:center"|076 || [[Icicle Mountain]] || Adventure Mode || A vertical scrolling stage used in Adventure Mode. The game freezes when the player would fight the Ice Climbers.
|-
|-
| '''[[10-2]]''' || style="text-align:center"|077 || style="text-align:center"|— || None- Debug Menu Only || An unused stage, presumably meant to be a second part to the Ice Climber stage in Adventure Mode. It is functionally the same as ICETOP: it crashes the game when trying to load it, the same code can be used to prevent the crash, and it is just a clone of Icicle Mountain without music.  
| '''[[10-2]]''' || style="text-align:center"|077 || style="text-align:center"|— || None- Debug Menu Only || An unused stage, presumably meant to be a second part to the Ice Climber stage in Adventure Mode. It is functionally the same as ICETOP: it crashes the game when trying to load it, the same code can be used to prevent the crash, and it is just a clone of Icicle Mountain without music.
|-
|-
| '''11-1BATTLE''' || style="text-align:center"|078 || {{SSBM|Battlefield}} || Adventure Mode || A clone of Battlefield used in Adventure Mode. The player fights a horde of Fighting Wire Frames here. The stage's [[gravity]] has been noticeably reduced.
| '''11-1BATTLE''' || style="text-align:center"|078 || {{SSBM|Battlefield}} || Adventure Mode || A clone of Battlefield used in Adventure Mode. The player fights a horde of Fighting Wire Frames here. The stage's [[gravity]] has been noticeably reduced.
|-
|-
| '''11-2BATTLE''' || style="text-align:center"|079 || {{SSBM|Battlefield}} || Adventure Mode || A clone of Battlefield used in Adventure Mode. The player fights [[Metal Mario]] (and Metal Luigi if unlocked) here. Plays ''{{SSBMMusicLink|Metal Battle}}'' music. Also used in the penultimate battle in Classic Mode.
| '''11-2BATTLE''' || style="text-align:center"|079 || {{SSBM|Battlefield}} || Adventure Mode || A clone of Battlefield used in Adventure Mode. The player fights [[Metal Mario]] (and Metal Luigi if unlocked) here. Plays ''{{SSBMMusicLink|Metal Battle}}'' music.
|-
|-
| '''12-1LAST''' || style="text-align:center"|080 || {{SSBM|Final Destination}} || Adventure Mode || A clone of Final Destination used in Adventure Mode. The player fights [[Giant Bowser]] here.  
| '''12-1LAST''' || style="text-align:center"|080 || {{SSBM|Final Destination}} || Adventure Mode || A clone of Final Destination used in Adventure Mode. The player fights [[Giant Bowser]] here.
|-
|-
| '''12-2LAST''' || style="text-align:center"|081 || {{SSBM|Final Destination}} || Adventure Mode || A clone of Final Destination used in Adventure Mode. The player fights Giga Bowser here. Plays ''{{SSBMMusicLink|Giga Bowser}}'' music.
| '''12-2LAST''' || style="text-align:center"|081 || {{SSBM|Final Destination}} || Adventure Mode || A clone of Final Destination used in Adventure Mode. The player fights Giga Bowser here. Plays ''{{SSBMMusicLink|Giga Bowser}}'' music.
|-
|-
| '''TUKISUSUME''' || style="text-align:center"|082 || {{SSBM|Race to the Finish}} || Classic Mode || The stage race to the finish takes place in. Touching a door ends the match.  
| '''TUKISUSUME''' || style="text-align:center"|082 || {{SSBM|Race to the Finish}} || Classic Mode || The stage race to the finish takes place in. Touching a door ends the match.
|-
|-
| '''FIGUREGET''' || style="text-align:center"|083 || [[Trophy Collector]] || Classic Mode || The stage [[Snag the Trophies]] takes place in. The stage loads, but will crash when the first [[trophy]] spawns. There is a [[Debug menu (SSBM)/Codes#Trophy Collector crash prevent|code]] to prevent the trophies from spawning.  
| '''FIGUREGET''' || style="text-align:center"|083 || [[Trophy Collector]] || Classic Mode || The stage [[Snag the Trophies]] takes place in. The stage loads, but will crash when the first [[trophy]] spawns. There is a [[Debug menu (SSBM)/Codes#Trophy Collector crash prevent|code]] to prevent the trophies from spawning.
|-
|-
| '''HOMERUN''' || style="text-align:center"|084 || [[Home-Run Stadium]] || Stadium || The stage Home-Run Contest takes place in. It extends almost infinitely to the right, but oddly, it has an upper blast line. If Sandbag is not player 2, the game will stop loading floor and background textures after the 800 feet mark. This is because the trigger for the load is the Sandbag crossing a trigger line a little before the 800 feet mark.  
| '''HOMERUN''' || style="text-align:center"|084 || [[Home-Run Stadium]] || Stadium || The stage Home-Run Contest takes place in. It extends almost infinitely to the right, but oddly, it has an upper blast line. If Sandbag is not player 2, the game will stop loading floor and background textures after the 800 feet mark. This is because the trigger for the load is the Sandbag crossing a trigger line a little before the 800 feet mark.
|-
|-
| '''HEAL''' || style="text-align:center"|085 || [[All-Star Rest Area]] || [[All-Star Mode]] || The rest area from [[All-Star Mode]].
| '''HEAL''' || style="text-align:center"|085 || [[All-Star Rest Area]] || [[All-Star Mode]] || The rest area from [[All-Star Mode]].
|-
| style="text-align:center"|— || style="text-align:center"|215 || [[Goomba]] || [[Event Match]] || The Goomba stage from [[Event 14: Trophy Tussle 1]]. This stage is not typically accessible from the debug menu, therefore one must use the [[/Codes#full stage selector|full stage selector]] code to get to it. Goomba is stage ID '''215'''.
|-
| style="text-align:center"|— || style="text-align:center"|227 || [[Entei]] || Event Match || The Entei stage from [[Event 26: Trophy Tussle 2]]. This stage is not typically accessible from the debug menu, therefore one must use the [[/Codes#full stage selector|full stage selector]] code to get to it. Entei is stage ID '''227'''.
|-
| style="text-align:center"|— || style="text-align:center"|248'' || [[Majora's Mask]] || Event Match || The Majora's Mask stage from [[Event 47: Trophy Tussle 3]]. This stage is not typically accessible from the debug menu, therefore one must use the [[/Codes#full stage selector|full stage selector]] code to get to it. Majora's Mask is stage ID '''248'''. 
|}
|}


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| valign=top style="border-style:hidden; padding:0px;"|
| valign=top style="border-style:hidden; padding:0px;"|
{| class="wikitable sortable" style="margin:0 auto 0 auto;"
{| class="wikitable sortable" style="margin:0 auto 0 auto;"
! Debug Name !! Item  
! Debug Name !! Item
|-
|-
| '''CAPSULE''' || [[Capsule]]
| '''CAPSULE''' || [[Capsule]]
Line 263: Line 258:
| '''FOODS''' || [[Food]]
| '''FOODS''' || [[Food]]
|-
|-
| '''MSBOMB''' || [[Motion Sensor Bomb]]
| '''MSBOMB''' || [[Motion-Sensor Bomb]]
|-
|-
| '''FLIPPER''' || [[Flipper]]
| '''FLIPPER''' || [[Flipper]]
Line 293: Line 288:
| '''SPYCLOAK''' || [[Cloaking Device]]
| '''SPYCLOAK''' || [[Cloaking Device]]
|-
|-
| '''M BALL''' || [[Pokéball]]
| '''M BALL''' || [[Poké Ball]]
|-
|-
| '''KURIBOH''' || [[Goomba]]
| '''KURIBOH''' || [[Goomba]]
Line 332: Line 327:
{| class="wikitable sortable" style="margin:0 auto 0 auto"
{| class="wikitable sortable" style="margin:0 auto 0 auto"
|-
|-
! Pokémon !! Debug Name
! Debug Name !! Pokémon
|-
|-
| '''RANDOM''' || Random Pokémon
| '''RANDOM''' || Random Pokémon
Line 343: Line 338:
|-
|-
| '''KAMEX''' || [[Blastoise]]
| '''KAMEX''' || [[Blastoise]]
|-  
|-
| '''MATADOGAS''' || [[Weezing]]
| '''MATADOGAS''' || [[Weezing]]
|-
|-
Line 412: Line 407:
| '''CPTP_JUMP''' || A standard CPU mode used in Training Mode (Denoted "Jump"). The CPU will constantly perform their grounded [[jump]], and will not short hop.
| '''CPTP_JUMP''' || A standard CPU mode used in Training Mode (Denoted "Jump"). The CPU will constantly perform their grounded [[jump]], and will not short hop.
|-
|-
| '''CPTP_NORMAL''' || A standard CPU mode used throughout the game (Denoted "Attack" in Training Mode). The CPU behaves normally, throwing out attacks and maneuvers, and targeting human players over other CPUs.  
| '''CPTP_NORMAL''' || A standard CPU mode used throughout the game (Denoted "Attack" in Training Mode). The CPU behaves normally, throwing out attacks and maneuvers, and prioritizing human players over other CPUs.
|-
|-
| '''CPTP_MANUAL''' || A standard CPU mode used in Training Mode (Denoted "Human"). The CPU is controlled by the controller port that matches its player slot.
| '''CPTP_MANUAL''' || A standard CPU mode used in Training Mode (Denoted "Human"). The CPU is controlled by the controller port that matches its player slot.
|-
|-
| '''CPTP_NANA''' || The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc.  
| '''CPTP_NANA''' || The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that they follow the leader, attack with the leader, etc.
|-
|-
| '''CPTP_DEFENSIVE''' || Causes the CPU to only use defensive tactics, such as [[shield]]s and [[roll]]s.  
| '''CPTP_DEFENSIVE''' || Causes the CPU to only use defensive tactics, such as [[shield]]s and [[roll]]s.
|-
|-
| '''CPTP_STRUGGLE''' || Causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because - as previously mentioned - a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match.  
| '''CPTP_STRUGGLE''' || Causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because - as previously mentioned - a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match.
|-
|-
| '''CPTP_FREAK''' || Causes the CPU to stay where they are, but attack when an opponent comes near. Used in [[Event 6: Kirbys on Parade]].  
| '''CPTP_FREAK''' || Causes the CPU to stay where they are, but attack when an opponent comes near. Used in [[Event 6: Kirbys on Parade]].
|-
|-
| '''CPTP_COOPERATE''' || Causes the CPU to follow the closest human player, and attack them. (Or defend them from approaching enemies, if they're on the same team)
| '''CPTP_COOPERATE''' || Causes the CPU to follow the closest human player, and attack them. (Or defend them from approaching enemies, if they're on the same team)
Line 430: Line 425:
| '''CPTP_SPLWSAMUS'''
| '''CPTP_SPLWSAMUS'''
|-
|-
| '''CPTP_ONLYITEM''' || Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s, as {{SSBM|Jigglypuff}} does in [[Event 37: Legendary Pokémon]].  
| '''CPTP_ONLYITEM''' || Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s, as {{SSBM|Jigglypuff}} does in [[Event 37: Legendary Pokémon]].
|-
|-
| '''CPTP_EVZELDA''' || Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often, as she does in [[Event 9: Hide 'n' Sheik]]. It is presumed to stand for "Event Zelda".  
| '''CPTP_EVZELDA''' || Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often, as she does in [[Event 9: Hide 'n' Sheik]]. It is presumed to stand for "Event Zelda".
|-
|-
| '''CPTP_NOACT''' || Causes the CPU to do absolutely nothing. This is not to be confused with "Stand", in which the CPU will still attempt to [[recover]] if knocked off.  
| '''CPTP_NOACT''' || Causes the CPU to do absolutely nothing. This is not to be confused with "Stand", in which the CPU will still attempt to [[recover]] if knocked off.
|-
|-
| '''CPTP_AIR''' || Restricts the CPU's [[jump]]ing height. This does not affect the height gained by the character's [[up special move]], meaning that this mode has far more of an effect on aerial play than it does on the character's recovery.  
| '''CPTP_AIR''' || Restricts the CPU's [[jump]]ing height. This does not affect the height gained by the character's [[up special move]], meaning that this mode has far more of an effect on aerial play than it does on the character's recovery.
|-
|-
| '''CPTP_ITEM''' || Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like [[Event 7: Pokémon Battle]].
| '''CPTP_ITEM''' || Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like [[Event 7: Pokémon Battle]].
|-
| '''CPTP_20XX''' || Only appears in the 20XX Training pack. Acts like "Attack", but with considerably higher skill, making it way harder to play against.
|}
|}


Line 470: Line 463:


|-
|-
| '''COLOR SELECT''' || '''COLOR_1-4''' || Sets which {{SSBM|Alternate costume}} players 1-4 will use. || Min=0; Max=9; Increment=1
| '''COLOR SELECT''' || '''COLOR_1-4''' || Sets which {{SSBM|Alternate costume}} players 1-4 will use. ||
*'''0''': Default costume
*'''1-5''': Alternate costumes; characters with less than 6 costumes may use their default but borrows a [[stock]] icon from another character.
*'''6+''': Default costume; however without stock icons.


|-
|-
| '''SUB COLOR''' || '''SUBCOLOR_1-4''' || Sets which coloration players 1-4 will use. ||  
| '''SUB COLOR''' || '''SUBCOLOR_1-4''' || Sets which coloration players 1-4 will use. ||
*'''0''': Normal coloration
*'''0''': Normal coloration
*'''1''': Bright coloration; Used in team battles where two of the same character are on the same team.
*'''1''': Bright coloration; Used in team battles where two of the same character are on the same team.
Line 498: Line 494:


|-
|-
| '''TEAM SELECT''' || '''TEAM_1-4''' || Sets the [[team battle|team]] players 1-4 are on. Only active if "MELEEKIND" is set to "TEAM BATTLE". ||  
| '''TEAM SELECT''' || '''TEAM_1-4''' || Sets the [[team battle|team]] players 1-4 are on. Only active if "MELEEKIND" is set to "TEAM BATTLE". ||
*'''RED-TEAM''': The red team.
*'''RED-TEAM''': The red team.
*'''GREEN-TEAM''': The blue team.
*'''GREEN-TEAM''': The blue team.
Line 504: Line 500:
<!--This is a development mistake, not a wiki typo-->
<!--This is a development mistake, not a wiki typo-->
|-
|-
| '''STAGE''' || || Sets the [[stage]] the match will take place on. || See [[#Stages|here]].
| '''STAGE''' || || Sets the [[stage]] the match will take place on. || See [[#Stages|here]].


|-
|-
| '''MELEEKIND''' || || Sets what type of match will take place. ||  
| '''MELEEKIND''' || || Sets what type of match will take place. ||
*'''BATTLE ROYAL''': Sets the match to be a free-for-all.
*'''BATTLE ROYAL''': Sets the match to be a free-for-all.
*'''TEAM BATTLE''': Sets the match to be a team battle.
*'''TEAM BATTLE''': Sets the match to be a team battle.


|-
|-
| '''EXIT''' || || Starts the match. Pressing [[Start_Button|Start]] while on this menu will trigger this. ||  
| '''EXIT''' || || Starts the match. Pressing [[Start_Button|Start]] while on this menu will trigger this. ||
|}
|}


Line 523: Line 519:


|-
|-
| '''RULE''' || || Sets the match style. ||  
| '''RULE''' || || Sets the match style. ||
*'''TIME MODE''': A [[time]] match. Oddly, ties do not result in [[Sudden Death]].
*'''TIME MODE''': A [[time]] match. Oddly, ties do not result in [[Sudden Death]].
*'''STOCK MODE''': A [[stock]] match.
*'''STOCK MODE''': A [[stock]] match.
Line 530: Line 526:


|-
|-
| '''TIME(MIN)''' || || Sets the [[Match timer|time limit]] in minutes. Setting this and "TIME (SEC)" to 0 will remove the time limit. || Min=0; Max=100; Increment=1
| '''TIME(MIN)''' || || Sets the [[Match timer|time limit]] in minutes. Setting this and "TIME (SEC)" to 0 will remove the time limit. || Min=0; Max=100; Increment=1


|-
|-
| '''TIME(SEC)''' || || Sets the time limit in seconds. Setting this and "TIME (MIN)" to 0 will remove the time limit. || Min=0; Max=59; Increment=1
| '''TIME(SEC)''' || || Sets the time limit in seconds. Setting this and "TIME (MIN)" to 0 will remove the time limit. || Min=0; Max=59; Increment=1


|-
|-
| '''STOCK(CNT)''' || || Sets the number of stocks each player has for Stock Mode. No effect if used in other modes. || Min=-1; Max=99; Increment=1
| '''STOCK(CNT)''' || || Sets the number of stocks each player has for Stock Mode. No effect if used in other modes. || Min=-1; Max=99; Increment=1


|-
|-
| '''DAMAGERATIO''' || || Sets the overall Knockback Ratio for the match. || Min=0.10; Max=3.00; Increment=0.10
| '''DAMAGERATIO''' || || Sets the overall Knockback Ratio for the match. || Min=0.10; Max=3.00; Increment=0.10


|-
|-
| '''VIBRATION SELECT''' || '''RUMBLE_1-4''' || Sets the [[rumble]] feature for players 1-4. ||  
| '''VIBRATION SELECT''' || '''RUMBLE_1-4''' || Sets the [[rumble]] feature for players 1-4. ||
*'''ON''': Rumble is on.
*'''ON''': Rumble is on.
*'''OFF''': Rumble is off.
*'''OFF''': Rumble is off.


|-
|-
| '''ITEM SWITCH''' || || Sets the overall [[item]] frequency. ||  
| '''ITEM SWITCH''' || || Sets the overall [[item]] frequency. ||
*'''NOTHING''': Items will not appear.
*'''NOTHING''': Items will not appear.
*'''VERYLOW''': Items will appear very seldom.
*'''VERYLOW''': Items will appear very seldom.
Line 579: Line 575:


|-
|-
| '''STEP ANIM''' || Sets victory animations on or off. ||  
| '''STEP ANIM''' || Sets victory animations on or off. ||
*'''0''': Animations are on.
*'''0''': Animations are on.
*'''1''': Animations are off; causes a crash.
*'''1''': Animations are off; causes a crash.


|-
|-
| '''PANEL HIDDEN''' || Determines if the back panel is hidden or not. ||  
| '''PANEL HIDDEN''' || Determines if the back panel is hidden or not. ||
*'''0''': Back panel is visible.
*'''0''': Back panel is visible.
*'''1''': Back panel is hidden.
*'''1''': Back panel is hidden.


|-
|-
| '''TEST''' || Tests the Result Screen. Pressing [[Start_Button|Start]] while on this menu will trigger this. ||  
| '''TEST''' || Tests the Result Screen. Pressing [[Start_Button|Start]] while on this menu will trigger this. ||
|}
|}


Line 614: Line 610:
Sets the debug level. Higher debug levels mean more control over matches and menus. Higher debug levels inherit traits from the lower ones.
Sets the debug level. Higher debug levels mean more control over matches and menus. Higher debug levels inherit traits from the lower ones.


*'''MASTER''': The standard debug level.  
*'''MASTER''': The standard debug level.
**Plays just like the retail game.
**Plays just like the retail game.
*'''NO-DEBUG-ROM'''
*'''NO-DEBUG-ROM'''
Line 625: Line 621:


==IK DEBUG FLAG==
==IK DEBUG FLAG==
Determines if 6-Player matches should be possible.
Determines if characters' feet stick to ground according to geometry and alter their pose in certain animations, when standing on a slope. The animations affected by the flag are marked with '''L''' and/or '''R''' on the righthand side in animation information display in develop mode. Whole character tilting, marked with '''T''', works normally regardless.
 
*'''0''': Characters' feet don't stick to ground in '''L''' and/or '''R''' animations.


*'''0''': 6-Player matches are possible*.
*'''1''': Characters' feet stick to ground in '''L''' and/or '''R''' animations.
**Player 5:
***gets their character from the CHAR SELECT->ALL_CHAR setting.
***gets their kind from the KIND SELECT->ALL_KIND setting.
***gets all other settings from Player 3.
**Player 6:
***gets their character from the PUBLICITY setting.
***gets their kind from the KIND SELECT->ALL_KIND setting.
***gets all other settings from Player 4.
*'''1''': 6-Player matches are not possible.
<small>*[[Debug menu (SSBM)/Codes#6-Player Match crash prevent|This]] code must be active, or the game will crash.</small>


==EURGB60 SET==
==EURGB60 SET==
Line 646: Line 634:


==NEW DEFCALC==
==NEW DEFCALC==
This option has unknown application, although it probably toggles the method of determining knockback.
This option seems to have no effect.


*'''0''': Unknown
*'''0''': Unknown
Line 667: Line 655:
! width=15%|Parent
! width=15%|Parent
! width=5%|Sub-Menu
! width=5%|Sub-Menu
! width=5%|Sub-Item  
! width=5%|Sub-Item
! width=55%|Description  
! width=55%|Description
! width=20%|Values
! width=20%|Values
|-
|-
| rowspan=2 align=center|'''HANYU TEST'''<ref name=Hanyu>Named after Akio Hanyu.</ref> || align=center|- || '''SELECT CHAR''' || Brings up the ''Melee'' [[character select screen]]. Attempting to leave the screen will only cause the game to cycle through the select screens of different modes. R+L+A+Start to escape this. || align=center |-
| rowspan=2 align=center|'''HANYU TEST'''<ref name=Hanyu>Named after Akio Hanyu.</ref> || align=center|- || '''SELECT CHAR''' || Brings up the ''Melee'' [[character select screen]]. Attempting to leave the screen will only cause the game to cycle through the select screens of different modes. Press R+L+A+Start to escape this. || align=center |-
|-
|-
| align=center|- || '''SELECT STAGE''' || Crashes the game. || align=center|-
| align=center|- || '''SELECT STAGE''' || Crashes the game. || align=center|-
|-
|-


| rowspan=19 align=center|'''OTOGURO TEST'''<ref name=Otoguro>Named after Seiji Otoguro.</ref> || align=center|- || '''SET GOLD COIN''' || Sets the number of [[coins_(collectable)|coins]] the player's got. Press A to confirm. || Min=0; Max=999; Increment=1  
| rowspan=19 align=center|'''OTOGURO TEST'''<ref name=Otoguro>Named after Seiji Otoguro.</ref> || align=center|- || '''SET GOLD COIN''' || Sets the number of [[coins_(collectable)|coins]] the player's got. Press A to confirm. || Min=0; Max=999; Increment=1
|-
|-
| align=center|- || '''FIGURE MAX''' || Gives the player all the [[Trophy|trophies]] in the game. || align=center|-
| align=center|- || '''FIGURE MAX''' || Gives the player all the [[Trophy|trophies]] in the game. || align=center|-
Line 682: Line 670:
| align=center|- || '''SAMUS MASK GET''' || Gives the player the [[Samus Unmasked]] event trophy. || align=center|-
| align=center|- || '''SAMUS MASK GET''' || Gives the player the [[Samus Unmasked]] event trophy. || align=center|-
|-
|-
| align=center|- || '''MARIO  YOSHI GET''' <!--Not a typo--> || Gives the player the [[Mario and Yoshi |Mario & Yoshi]] event trophy. || align=center|-
| align=center|- || '''MARIO  YOSHI GET''' <!--Not a typo--> || Gives the player the [[Mario and Yoshi|Mario & Yoshi]] event trophy. || align=center|-
|-
|-


| rowspan=5|'''SET MELEE COUNT''' || '''TIME''' || Sets the number of time matches for the Melee [[Records]]. || Min=0; Max=1000000; Increment=1  
| rowspan=5|'''SET MELEE COUNT''' || '''TIME''' || Sets the number of time matches for the Melee [[Records]]. || Min=0; Max=1000000; Increment=1
|-
|-
| '''STOCK''' || Sets the number of stock matches for the Melee Records. Press Start to confirm. || Min=0; Max=1000000; Increment=1  
| '''STOCK''' || Sets the number of stock matches for the Melee Records. Press Start to confirm. || Min=0; Max=1000000; Increment=1
|-
|-
| '''COIN''' || Sets the number of coin matches for the Melee Records. Press Start to confirm. || Min=0; Max=1000000; Increment=1
| '''COIN''' || Sets the number of coin matches for the Melee Records. Press Start to confirm. || Min=0; Max=1000000; Increment=1
Line 696: Line 684:
|-
|-


| rowspan=3|'''SET HOMERUN RECORD''' || '''CHARA''' || Sets the character whose score should be set. || See [[#Characters|here]].  
| rowspan=3|'''SET HOMERUN RECORD''' || '''CHARA''' || Sets the character whose score should be set. || See [[#Characters|here]].
|-
|-
| '''COUNT''' || Sets the distance the sandbag was hit. Press Start to confirm. || Min=0.10; Max=?; Increment=0.10
| '''COUNT''' || Sets the distance the sandbag was hit. Press Start to confirm. || Min=0.10; Max=?; Increment=0.10
Line 714: Line 702:
| align=center|- || '''SET BEAT TOTAL''' || Sets the [[KO]] Total for the Melee Records. Press A to confirm. || Min=0; Max=?; Increment=1
| align=center|- || '''SET BEAT TOTAL''' || Sets the [[KO]] Total for the Melee Records. Press A to confirm. || Min=0; Max=?; Increment=1
|-
|-
| align=center|- || '''GO TO MEIKYU''' || Starts the Underground Maze Adventure Mode stage with the Ice Climbers. || align=center|-
| align=center|- || '''GO TO MEIKYU''' || Starts the Underground Maze Adventure Mode stage with the Ice Climbers. Triggering a CPU to spawn crashes the game. If completed, the results screen appears.|| align=center|-
|-
|-
| align=center|- || '''GO TO KINOKO''' || Starts the Mushroom Kingdom Adventure Mode stage with Fox. || align=center|-
| align=center|- || '''GO TO KINOKO''' || Starts the Mushroom Kingdom Adventure Mode stage with Fox. Triggering a CPU to spawn crashes the game. || align=center|-
|-
|-
| align=center|- || '''MELEE START''' || Starts a match using the settings in the DAIRANTOU menu. || align=center|-
| align=center|- || '''MELEE START''' || Starts a match using the settings in the DAIRANTOU menu. || align=center|-
|-
|-


| rowspan=4 align=center|'''TANIGUTI TEST'''<ref name=Taniguti>Probably named after Yoshiya Taniguchi.</ref> || align=center|- || '''MELEE START''' || Starts a match using the settings in the DAIRANTOU menu. || align=center|-
| rowspan=4 align=center|'''TANIGUTI TEST'''<ref name=Taniguti>Named after Yoshiya Taniguchi.</ref> || align=center|- || '''MELEE START''' || Starts a match using the settings in the DAIRANTOU menu. || align=center|-
|-
|-
| align=center|- || '''REG:NORMAL''' || Starts an [[Adventure Mode]] match. The value given determines which match the player starts on. After that match is over, the player still goes to the next one. || Min=1; Max=12; Increment=1
| align=center|- || '''REG:NORMAL''' || Starts an [[Adventure Mode]] match. The value given determines which match the player starts on. After that match is over, the player still goes to the next one. || Min=1; Max=12; Increment=1
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| align=center|- || '''OMAKE15 START''' || Plays the [[Special Movie]]. This does not work in the PAL version || align=center|-
| align=center|- || '''OMAKE15 START''' || Plays the [[Special Movie]]. This does not work in the PAL version || align=center|-
|-
|-
| rowspan=3|'''REGULARENDING TEST''' || '''CHARA''' || Sets the character who should appear in the ending. Press Start to confirm. || See [[#Characters|here]].  
| rowspan=3|'''REGULARENDING TEST''' || '''CHARA''' || Sets the character who should appear in the ending. Press Start to confirm. || See [[#Characters|here]].
|-
|-
| '''COLOR''' || Sets the color of the character. || Min=0; Max=9; Increment=1
| '''COLOR''' || Sets the color of the character. || Min=0; Max=9; Increment=1
|-
|-
| '''MODE''' || Sets the mode that was completed. ||  
| '''MODE''' || Sets the mode that was completed. ||
*'''SIMPLE''': Classic Mode
*'''SIMPLE''': Classic Mode
*'''ADVENTURE''': Adventure Mode
*'''ADVENTURE''': Adventure Mode
*'''ALL-STAR''': All-star mode
*'''ALL-STAR''': All-star mode
|-
|-
| rowspan=3|'''REGULARENDING REAL''' || '''CHARA''' || Sets the character who should appear in the ending. Press Start to confirm. || See [[#Characters|here]].  
| rowspan=3|'''REGULARENDING REAL''' || '''CHARA''' || Sets the character who should appear in the ending. Press Start to confirm. || See [[#Characters|here]].
|-
|-
| '''COLOR''' || Sets the color of the character. || Min=0; Max=9; Increment=1
| '''COLOR''' || Sets the color of the character. || Min=0; Max=9; Increment=1
|-
|-
| '''MODE''' || Sets the mode that was completed. ||  
| '''MODE''' || Sets the mode that was completed. ||
*'''SIMPLE''': Classic Mode
*'''SIMPLE''': Classic Mode
*'''ADVENTURE''': Adventure Mode
*'''ADVENTURE''': Adventure Mode
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| align=center|- || '''GOHOUBI ID''' || Displays [[Notice#Super_Smash_Bros._Melee|special messages]]. || Min=0; Max=65; Increment=1
| align=center|- || '''GOHOUBI ID''' || Displays [[Notice#Super_Smash_Bros._Melee|special messages]]. || Min=0; Max=65; Increment=1
|-
|-
| align=center|- || '''GOHOUBI FIGURE''' || Displays messages for getting fighter trophies. Only works if GOHOUBI ID is set to 62-65 || Min=0; Max=299; Increment=1
| align=center|- || '''GOHOUBI FIGURE''' || Displays messages for getting fighter trophies. Only works if GOHOUBI ID is set to 62-65 || Min=0; Max=299; Increment=1
|-
|-
| rowspan=14|'''INTRO EASY''' || '''STAGENUM''' || Sets the match number. || Min=0; Max=9; Increment=1
| rowspan=14|'''INTRO EASY''' || '''STAGENUM''' || Sets the match number. || Min=0; Max=9; Increment=1
|-
|-
| '''STAGEFLAG''' || Sets the type of match. ||  
| '''STAGEFLAG''' || Sets the type of match. ||
*'''NORMAL''': A normal match.
*'''NORMAL''': A normal match.
*'''TEAM''': A 2 vs 2 match.
*'''TEAM''': A 2 vs 2 match.
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|-
|-
| '''STAGETYPE''' || Sets the type of bonus match. These only work if STAGE FLAG is set to BONUS. If this is not so, the game will freeze. ||
| '''STAGETYPE''' || Sets the type of bonus match. These only work if STAGE FLAG is set to BONUS. If this is not so, the game will freeze. ||
*'''NORMAL''': A normal match against the CPU players. STAGE FLAG does not have to be BONUS for this. This option is unused.  
*'''NORMAL''': A normal match against the CPU players. STAGE FLAG does not have to be BONUS for this. This option is unused.
*'''TARGET''': [[Target Smash]]
*'''TARGET''': [[Target Smash]]
*'''TUKISUSUME''': [[Race to the Finish]]
*'''TUKISUSUME''': [[Race to the finish]]
*'''FIGUREGET''': [[Snag the Trophies]]
*'''FIGUREGET''': [[Snag the Trophies]]


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| '''DISP RIGHTNUM''' || Sets how many players are on the right-side team. || Min=1; Max=3; Increment=1
| '''DISP RIGHTNUM''' || Sets how many players are on the right-side team. || Min=1; Max=3; Increment=1
|-
|-
| '''METAL LEFT''' || Sets whether or not the left-side team is metal. ||  
| '''METAL LEFT''' || Sets whether or not the left-side team is metal. ||
*'''0''': Not Metal
*'''0''': Not Metal
*'''1''': Metal
*'''1''': Metal
|-
|-
| '''METAL RIGHT''' || Sets whether or not the right-side team is metal. ||  
| '''METAL RIGHT''' || Sets whether or not the right-side team is metal. ||
*'''0''': Not Metal
*'''0''': Not Metal
*'''1''': Metal
*'''1''': Metal
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[[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]]
[[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]]
*''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. This is because the game is not given any new instructions regarding music, upon loading the debug menu.
*''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. This is because the game is not given any new instructions regarding music, upon loading the debug menu.
*The [[GameCube]] game ''Kirby Air Ride'' has a debug menu almost exactly like the one in ''Melee''.
*''{{s|wikirby|Kirby Air Ride}}'' has a debug menu almost exactly like the one in ''Melee''.
**This coincides with [[HAL Laboratory]] developing both games.
**This coincides with [[HAL Laboratory]] developing both games.
*Hold {{button|GCN|R}} while moving the control stick to scroll through options much faster. This is useful for settings such as damage that have hundreds of possible values.


{{Debug menu (SSBM)}}
{{Debug menu (SSBM)}}
{{SSBMMenus}}
{{SSBMMenus}}


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