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:''For Action Replay codes used to access the Debug Menu, see [[Debug menu (SSBM)/Codes|here]]. For the debug sound test menu, see [[Debug menu (SSBM)/Debug sound test menu|here]].'' | :''For Action Replay codes used to access the Debug Menu, see [[Debug menu (SSBM)/Codes|here]]. For the debug sound test menu, see [[Debug menu (SSBM)/Debug sound test menu|here]].'' | ||
[[File:DebugMenuMain.png|thumb|The debug menu in ''Super Smash Bros. Melee''.]] | [[File:DebugMenuMain.png|thumb|The debug menu in ''Super Smash Bros. Melee''.]] | ||
The '''debug menu''' is an element of development that was left in ''[[Super Smash Bros. Melee]]''. Within the menu, the player has control over almost all aspects of the game, including [[ | The '''debug menu''' is an element of development that was left in ''[[Super Smash Bros. Melee]]''. Within the menu, the player has control over almost all aspects of the game, including [[non-playable character]]s, [[non-playable stage]]s, [[single player stage]]s, special CPU behaviors, and more. In order to get to the debug menu on the [[GameCube]], an [[Action Replay]] device must be used. On the [[Wii]], Ocarina codes may be used if the right MIOS modifications are installed on the system. | ||
==Reoccurring Lists== | ==Reoccurring Lists== |
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