User contributions for TauKhan
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September 27, 2023
- 07:0307:03, September 27, 2023 diff hist +23 m Judge No edit summary
- 06:5206:52, September 27, 2023 diff hist 0 m Judge No edit summary
April 25, 2023
- 05:4605:46, April 25, 2023 diff hist +512 Captain Falcon (SSBM) Details on falcon costume trivia
December 20, 2022
- 13:3013:30, December 20, 2022 diff hist +1,464 Battlefield (SSBM) Rewrote battlefield edges section
December 19, 2022
- 09:4009:40, December 19, 2022 diff hist +623 Indirect Added entries to table of attacks that are indirect in Melee current
December 17, 2022
- 12:5312:53, December 17, 2022 diff hist +93 Priority Changed wording from deactivation to blocking: Clanking does not deactivate hits, hitboxes remain active if no rebound. Possible for outpriorizing move to both clank and hit through a weaker move on the same frame (at least in Melee)
- 09:0909:09, December 17, 2022 diff hist +2,374 Freeze glitch Added explanation of freeze glitch.
- 06:4406:44, December 17, 2022 diff hist +127 Freeze glitch No edit summary
December 15, 2022
- 13:2113:21, December 15, 2022 diff hist +672 Infinite Super Scope glitch Reworked explanation, adding details on why charging has to be interrupted by hit to activate the glitch. Also removed some programming lingo and terms, that imo aren't necessary or helpful to general audience.
April 21, 2022
- 08:4908:49, April 21, 2022 diff hist −141 Debug menu (SSBM) Wrote new description for IK debug flag (which has nothing to do with possible # of players)
- 08:2808:28, April 21, 2022 diff hist −300 Debug menu (SSBM)/DEVELOP mode No edit summary
January 14, 2022
- 10:2010:20, January 14, 2022 diff hist +63 Port priority →Two characters attacking a third: Corrected nonsense about simultaneous hits. Needs to be factchecked for later games, but originally this section was written as applying to Melee, in which it was untrue.
January 13, 2022
- 09:5809:58, January 13, 2022 diff hist +114 Priority Adjusted rebound frames formula in Melee (based on reverse engineering code), previous approximation produced 19 frames at 24 dmg, where 20 happens ingame. Added Dr. Mario specific rebound length formula for melee.
October 25, 2021
- 04:5204:52, October 25, 2021 diff hist +647 User talk:Alex the weeb/Archive 5 →Capes deal knockback and knockback velocity
- 02:0402:04, October 25, 2021 diff hist +84 User talk:Alex the weeb/Archive 5 →Capes deal knockback and knockback velocity
- 02:0302:03, October 25, 2021 diff hist +741 User talk:Alex the weeb/Archive 5 →Capes deal knockback and knockback velocity
October 24, 2021
- 13:2713:27, October 24, 2021 diff hist +1,552 User talk:Alex the weeb/Archive 5 →Capes deal knockback and knockback velocity: new section
- 04:0104:01, October 24, 2021 diff hist −421 Knockback Removed roy blazer from 0kb description, all hits of it deal knockback. Removed capes from 0kb moves, they deal considerable amount of kb & launch velocity in Melee. Need evidence to support no kb in later games. Tag: Mobile edit
October 20, 2021
- 10:0410:04, October 20, 2021 diff hist +102 Knockback Adjustment to description of 'p' in kb formula for melee (knockback accounts for sum of all hitbox dmg done on hit frame, in case of simultaneous hits). Added frozen multiplier to 'r' factor list. Removed roy's upb from no knockback moves.
- 09:3109:31, October 20, 2021 diff hist +11 Armor No edit summary
- 09:2909:29, October 20, 2021 diff hist +6 Armor No edit summary
August 3, 2021
- 17:0617:06, August 3, 2021 diff hist +67 Shieldstun No edit summary
- 14:0814:08, August 3, 2021 diff hist +417 Shieldstun No edit summary
June 30, 2021
- 15:3415:34, June 30, 2021 diff hist +191 Passive shield No edit summary
- 15:2115:21, June 30, 2021 diff hist +115 Hitbox No edit summary
- 14:2814:28, June 30, 2021 diff hist +622 Hitbox Undid edit by TauKhan . Had accidentally rolled back on versions Tag: Undo
- 10:3910:39, June 30, 2021 diff hist −622 Hitbox No edit summary
June 27, 2021
- 08:0908:09, June 27, 2021 diff hist 0 Mario (SSBM)/Neutral special No edit summary
- 08:0808:08, June 27, 2021 diff hist 0 Dr. Mario (SSBM)/Neutral special No edit summary
- 07:0907:09, June 27, 2021 diff hist 0 Luigi (SSBM)/Neutral special →Hitboxes
March 31, 2021
- 08:1008:10, March 31, 2021 diff hist −115 Smash directional influence →Shield smash directional influence: Removed dubious remark. Shield asdi is quite noticeable often, just from the opponent warping against recoil alone for instance.
August 2, 2020
- 04:3304:33, August 2, 2020 diff hist +143 m Yo-yo glitch →How To Perform: fixed a number error on how long to charge for yyg, with clarification
July 30, 2020
- 02:4702:47, July 30, 2020 diff hist +6 Ceiling glitch →Explanation: attacker shield kb is on attacker, and the attacker has to be grounded Tag: Mobile edit
July 20, 2020
- 13:1813:18, July 20, 2020 diff hist +1 m Drop cancel No edit summary
- 13:1413:14, July 20, 2020 diff hist +235 Drop cancel Overhaul to the technique description, removed unnecessary repetition and some misinformation.
- 09:2209:22, July 20, 2020 diff hist −102 Drop cancel →How to perform: removed misinfo
July 18, 2020
- 12:2012:20, July 18, 2020 diff hist +129 Meteor smash Added independency of dj and up b meteor cancel penalties; removed misinfo.
June 19, 2020
- 09:0109:01, June 19, 2020 diff hist −49 Smash directional influence Removed fallacious remark. Knockback velocity is decided on hit, before any SDI can be applied. Also any hit that bounces a victim up from floor immediately puts them to air with upward kb in any case.
June 10, 2020
- 03:3403:34, June 10, 2020 diff hist −51 m Knockback →Super Smash Bros. Melee: removed misinfo
June 8, 2020
- 03:0503:05, June 8, 2020 diff hist 0 m Ness (SSBM) →Ground Attacks
June 7, 2020
- 04:0604:06, June 7, 2020 diff hist +138 m Quick Attack →In Super Smash Bros. Melee: Added note about knockback cancelling in melee
- 03:4703:47, June 7, 2020 diff hist −61 m Flame canceling →Utility: Removed misleading comparison to spacie lasers
May 20, 2020
- 08:3508:35, May 20, 2020 diff hist +753 Smash directional influence Some wording changes on general properties, and asdi down in melee. Added details to Shield SDI, and the existince of Shield ASDI
May 17, 2020
- 11:1511:15, May 17, 2020 diff hist −122 Stale-move negation →Moves that stale-move negation does not affect: Removed repeated (imprecise) statement of staling being affect by debug status in Melee. "Specifics in Melee" already cover the details.
May 3, 2020
- 08:5308:53, May 3, 2020 diff hist +253 Pikachu (SSBM) →Moveset: Corrected the degrees of difference needed to warp second time with pikachus upb. Also added reference to how to perform double upwards upb. Added that warp speed is based on stick tilt level.
- 08:3008:30, May 3, 2020 diff hist −48 Hitlag →Formula: staling affects hitlag in Melee
May 2, 2020
- 12:5612:56, May 2, 2020 diff hist +630 Shieldstun →In Super Smash Bros. Melee: Added info about the effect of analog shielding has to shieldstun, and corrected the shieldstun formula
- 07:4107:41, May 2, 2020 diff hist −82 m Stale-move negation →Specifics in Brawl: Removed the note about it Ice Climbers staling behaviour being unknown
- 07:3707:37, May 2, 2020 diff hist +387 Stale-move negation →Specifics in Melee: Added a note that hitting non-characters doesn't make moves stale in melee. Added that Ice Climbers share a staleness queue.
- 07:1707:17, May 2, 2020 diff hist +183 Knockback →Other physics of knockback: Introduced a correction to bouncing knockback physics for Melee