Fire

From SmashWiki, the Super Smash Bros. wiki
Revision as of 03:43, May 10, 2008 by 71.112.23.36 (talk)
Jump to navigationJump to search
For similarly-named attacks, see Fire Fox, Fire Wolf, Fire Bird, Fireball, Fire Breath, or the item Fire Flower.
File:Gw fire1.jpg
The two firefighters help Mr. Game & Watch jump higher.
Mr. Game & Watch deploys his parachute.

Fire is Mr. Game & Watch's Up B attack. When used, two firefighters holding a firerug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down.

In Super Smash Bros. Brawl, Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his Up-B. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified Down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use his Up-B again until he touches the ground, otherwise this would give him a potentially infinite recovery.

In Super Smash Bros. Melee, Mr. Game & Watch doesn't open a parachute at the end of the attack and just becomes helpless.

Origins

Fire was a Game and Watch game where one would take the role of two firefighters trying to save people from a burning building. Various people jumped out of various floors and at various speeds, and it was the players job to make sure that they used their firerug to bounce the people into the awaiting Ambulance at the other side of the screen.

The parachute property introduced in Brawl as part of the move (which was used in Melee as a N-air) comes from a game called Parachute, where a person in a rowboat tried to catch skydiving paratroopers from a helicopter.

Template:Mr. Game & Watch Special Moves