Luigi (SSB4)/Forward tilt

< Luigi (SSB4)
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Hitboxes

This move can be angled, but all three angles have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   2 100 0 4.8 9 3.6 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   2 100 0 4.0 8 1.2 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 8% 0   2 100 0 3.4 3 1.1 -2.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Hitboxes 5-7
Interruptible 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible